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Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.

The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. On May 11, 2020, Civilization VI: New Frontier Pass was announced. It includes six DLCs, together with free community updates, which will be released over the course of one year, from May 2020 to March 2021.

Differences from Civilization V[edit | edit source]

  • There is a new game engine with support for a day/night cycle and camera rotation.
  • Cities now span multiple tiles and can be expanded through the construction of "districts" on adjacent tiles. Wonders are similarly constructed on tiles next to the city rather than within the city itself.
  • City growth is kept in check by Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again calculated for each individual city, and it can be improved through the accumulation of Amenities.
  • Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
  • Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture Culture instead of Science Science.
  • The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
  • Governments are back. Governments can be further customized by mixing and matching various policy cards that are unlocked through the Civic tree.
  • Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations."
  • Espionage and gossip are now the primary means of learning the activities of rival civilizations.
  • The Great Works system makes a return from Brave New World, with improvements.
  • Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
  • The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
  • Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
  • Civilian units can be escorted by military units for protection as well as fast movement in certain cases.
  • Combat has been altered to allow the combining of units into stronger ones through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army". Likewise, naval units can be merged into "fleets" and "armadas."
  • Roads are built automatically along trade routes.
  • Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
  • Great People now have unique bonuses, a mechanic similar to the Founding Fathers in Colonization.
  • AI players now follow Agendas: each civilization leader has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything.
  • Barbarians are more organized, sending out scouts to plan raids on cities.
  • City-States return, with each city-state having a unique bonus for their Suzerain.
  • Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.

Civilizations & Leaders[edit | edit source]

Main article: Civilizations (Civ6)

There are currently nineteen civilizations included in the base game. This includes the Aztec civilization, which was officially added ninety days after launch. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs.

Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes his or her play style and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.

List of Civilizations
Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American
American
Teddy Roosevelt
Teddy Roosevelt
Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only.png All Diplomatic policy slots in the current government are converted to Wildcard slots.
GS-Only.png All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang Film Studio
Arabian
Arabian
Saladin
Saladin
The Last Prophet

Automatically receives the final Great Prophet Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian
Australian[3]
John Curtin
John Curtin[3]
Land Down Under

+3 Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger Outback Station
Aztec
Aztec[4]
Montezuma
Montezuma[4]
Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Production Production cost.

Eagle Warrior Tlachtli
Brazilian
Brazilian
Pedro II
Pedro II
Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes Street Carnival
Copacabana R&F-Only.png
Byzantine
Byzantine[5]
Basil II
Basil II[5]
Taxis

+3 Strength Combat and Religious Strength Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet Great Prophet point from Holy Sites.

Dromon Hippodrome
Canadian
Canadian GS-Only.png
Wilfrid Laurier
Wilfrid Laurier GS-Only.png
Four Faces of Peace

Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie Ice Hockey Rink
Chinese
Chinese
Qin Shi Huang
Qin Shi Huang
Dynastic Cycle

Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree
Cree R&F-Only.png
Poundmaker
Poundmaker R&F-Only.png
Nîhithaw

Gains +1 Trade Routes Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch
Dutch R&F-Only.png
Wilhelmina
Wilhelmina R&F-Only.png
Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only.png Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50%  Production Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën Polder
Egyptian
Egyptian
Cleopatra
Cleopatra
Iteru

+15% Production Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders.

GS-Only.png +15% Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer Sphinx
English
English[6]
Victoria
Victoria
Vanilla and R&F-Only.png: British Museum
Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.

GS-Only.png: Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10.
Sea Dog Royal Navy Dockyard
Eleanor of Aquitaine
Eleanor of Aquitaine[7] GS-Only.png
Ethiopian
Ethiopian[8]
Menelik II
Menelik II[8]
Aksumite Legacy

Improved resource tiles receive +1 Faith Faith for each copy of the resource the city owns. International Trade Routes Trade Routes grant +0.5 Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith Faith.

Oromo Cavalry Rock-Hewn Church
French
French
Catherine de Medici
Catherine de Medici
Grand Tour

+20% Production Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism Tourism from all Wonders.

Garde Impériale Château
Eleanor of Aquitaine (French)
Eleanor of Aquitaine (French)[7] GS-Only.png
Gallic
Gallic[5]
Ambiorix
Ambiorix[5]
Hallstatt Culture

Mines gain +1 Culture Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.

Gaesatae Oppidum
Georgian
Georgian R&F-Only.png
Tamar
Tamar R&F-Only.png
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Khevsur Tsikhe
German
German
Frederick Barbarossa
Frederick Barbarossa
Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Gran Colombian
Gran Colombian[9]
Simón Bolívar
Simón Bolívar[9]
Ejército Patriota

+1 Moves Movement for all units. Promoting a unit does not end that unit's turn.

Llanero Hacienda
Greek
Greek
Pericles
Pericles
Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo
Gorgo
Hungarian
Hungarian GS-Only.png
Matthias Corvinus
Matthias Corvinus GS-Only.png
Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Huszár Thermal Bath
Incan
Incan GS-Only.png
Pachacuti
Pachacuti GS-Only.png
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm.

Warak'aq Terrace Farm
Indian
Indian
Gandhi
Gandhi
Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

GS-Only.png Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes Trade Routes.

Varu Stepwell
Chandragupta
Chandragupta R&F-Only.png
Indonesian
Indonesian[10]
Gitarja
Gitarja[10]
Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity Amenity.

Jong Kampung
Japanese
Japanese
Hojo Tokimune
Hojo Tokimune
Meiji Restoration

Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer
Khmer[10]
Jayavarman VII
Jayavarman VII[10]
Grand Barays

+3 Faith Faith and +1 Amenity Amenity from Aqueducts. +2 Food Food for Farms adjacent to an Aqueduct.

Domrey Prasat
Kongolese
Kongolese
Mvemba a Nzinga
Mvemba a Nzinga
Nkisi

Relic Relics, Artifact Artifacts and Sculpture Sculptures grant +2 Food Food, +2 Production Production and +4 Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer Great Writer, Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points gained from all sources.

Ngao Mbeba Mbanza
Korean
Korean R&F-Only.png
Seondeok
Seondeok R&F-Only.png
Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian
Macedonian[11]
Alexander
Alexander[11]
Hellenistic Fusion

Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district.

Hypaspist Basilikoi Paides
Malian
Malian GS-Only.png
Mansa Musa
Mansa Musa GS-Only.png
Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Mandekalu Cavalry Suguba
Māori
Māori GS-Only.png
Kupe
Kupe GS-Only.png
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Strength Combat Strength and +2 Moves Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production Production, increasing to +2 Production Production with Mercantilism and +3 Production Production with Conservation. +1 Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Toa Marae
Mapuche
Mapuche R&F-Only.png
Lautaro
Lautaro R&F-Only.png
Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Strength Combat Strength when fighting civilizations that are in a Golden or Heroic Age.

Malón Raider Chemamull
Mayan
Mayan[9]
Lady Six Sky
Lady Six Sky[9]
Mayab

Cities do not receive additional Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing Housing and +1 Gold Gold.

Hul'che Observatory
Mongolian
Mongolian R&F-Only.png
Genghis Khan
Genghis Khan R&F-Only.png
Örtöö

Sending a Trade Routes Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Routes Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Posts Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength.

Keshig Ordu
Norwegian
Norwegian
Harald Hardrada
Harald Hardrada
Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Moves Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian
Nubian[12]
Amanitore
Amanitore[12]
Ta-Seti

+50% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Ottoman
Ottoman GS-Only.png
Suleiman
Suleiman GS-Only.png
Great Turkish Bombard

+50% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair Grand Bazaar
Persian
Persian[11]
Cyrus
Cyrus[11]
Satrapies

Gains +1 Trade Routes Trade Route capacity with Political Philosophy. Domestic Trade Routes Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Phoenician
Phoenician GS-Only.png
Dido
Dido GS-Only.png
Mediterranean Colonies

Starts with the Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital always have full Loyalty. Settlers receive +2 Moves Movement and sight radius while embarked, and pay no Moves Movement costs to embark or disembark.

Bireme Cothon
Polish
Polish[13]
Jadwiga
Jadwiga[13]
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman
Roman
Trajan
Trajan
All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within Trade Routes Trade Route range of the Capital Capital, a road to it. Trade Routes Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.

Legion Bath
Russian
Russian
Peter
Peter
Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

GS-Only.png Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields. Districts, improvements and units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Cossack Lavra
Scottish
Scottish R&F-Only.png
Robert the Bruce
Robert the Bruce R&F-Only.png
Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist points in their Campuses and +1 Great Engineer Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian
Scythian
Tomyris
Tomyris
People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish
Spanish
Philip II
Philip II
Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes Trade Routes between cities on different continents gain +1 Food Food and +1 Production Production for domestic Trade Routes Trade Routes, and +6 Gold Gold for international Trade Routes Trade Routes.

R&F-Only.png May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes Trade Routes between cities on different continents gain +1 Food Food and +1 Production Production for domestic Trade Routes Trade Routes, and +6 Gold Gold for international Trade Routes Trade Routes. +2 Loyalty per turn for cities outside of Spain's home continent if they have a Mission adjacent to the City Center.

Conquistador Mission
Sumerian
Sumerian
Gilgamesh
Gilgamesh
Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold Gold.

War-Cart Ziggurat
Swedish
Swedish GS-Only.png
Kristina
Kristina GS-Only.png
Nobel Prize

Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean Open-Air Museum
Zulu
Zulu R&F-Only.png
Shaka
Shaka R&F-Only.png
Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Impi Ikanda
  1. https://ir.take2games.com/news-releases/news-release-details/sid-meiers-civilizationr-vi-coming-xbox-one-and-playstation-4?field_nir_news_date_value%5Bmin%5D=2019
  2. https://www.strategygamer.com/articles/civilization-vi-android/
  3. 3.0 3.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  4. 4.0 4.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  5. 5.0 5.1 5.2 5.3 Added in Byzantium & Gaul Pack (24 September 2020).
  6. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  7. 7.0 7.1 Eleanor of Aquitaine is both an English and a French leader.
  8. 8.0 8.1 Added in Ethiopia Pack (23 July 2020).
  9. 9.0 9.1 9.2 9.3 Added in Maya & Gran Colombia Pack (21 May 2020).
  10. 10.0 10.1 10.2 10.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  11. 11.0 11.1 11.2 11.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  12. 12.0 12.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  13. 13.0 13.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Districts[edit | edit source]

City Centers are a type of district

Main article: District (Civ6)

Cities take up multiple tiles: when a city is settled, the tile it was settled on becomes the city center district, and any other tile up to three tiles away from the city center is able to have another district on it, to be improved by a tile improvement, or to have a wonder placed on it (see below).

Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as the Library, University, and Research Lab.

There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.  


Wonders[edit | edit source]

Broadway is a Wonder

Main article: Wonder (Civ6)

As with previous civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits. As with districts, they are built not within the city center, but on tiles of their own. When built, all tile yields from that tile are removed and the wonder replaces anything else that was originally there.

Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.


Natural Wonders[edit | edit source]

Crater Lake is a Natural Wonder

Main article: Natural wonder (Civ6)

Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.


City-States[edit | edit source]

Hong Kong is an Industrial City-State

Main article: City-state (Civ6)

There are six types of city-states in the game. To influence city-states, civilizations can send Envoy Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoy Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoy Envoys present. If two or more civilizations are tied for influence (same number of Envoy Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Gold Gold to take control of their city-state's military units for 30 turns.

Envoys[edit | edit source]

Main article: Envoy (Civ6)

Envoy Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many Envoy Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy Envoy, the next bonus is at 3 Envoy Envoys, and the final bonus is at 6 Envoy Envoys. Declaring war directly on a city-state removes all Envoy Envoys you had there. Otherwise, Envoy Envoys stay on the city-state permanently.

City-states that you have met can periodically generate a quest, such as sending a Trade Routes Trade Route. Completing a quest automatically grants you 1 additional Envoy Envoy in that city-state.

Civics[edit | edit source]

Opera and Ballet is an Industrial Era civic

Main article: Civics (Civ6)

Social policies have been removed and replaced with civics, which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.

Policy Cards[edit | edit source]

Main article: Policy Cards (Civ6)

Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is completed.

These cards come in four types:

  • Military
  • Economic
  • Diplomatic
  • Wild

Governments[edit | edit source]

Democracy is a Modern Era government

Main article: Government (Civ6)

All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.

Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.

Additional slots[edit | edit source]

Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.

Military

Economic

Diplomatic

Wild

Religion[edit | edit source]

Catholicism is one of twelve default Religions

Main article: Religion (Civ6)

Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet, and spread among the population of cities around the world. Religion is primarily based around the Faith Faith stat, which you can gain through various means including buildings, Wonders and others.

Pantheons[edit | edit source]

Main article: Pantheons (Civ6)

Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.

Victory Conditions[edit | edit source]

Main article: Victory (Civ6)

There are five victory conditions (six with expansions) in the base version of Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory has been added from Civ5. It requires that the religion a player has adopted to become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.

Expansions and DLC[edit | edit source]

Civilization VI has two expansion packs along with several DLC packs.

Expansion Packs[edit | edit source]

  • Civilization VI: Rise and Fall: Adds the Age system, Loyalty and Governors. Also revamps Alliances and adds Emergencies.
  • Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technologies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.

DLC[edit | edit source]

Main article: DLC (Civ6)

The Aztec civilization is a free DLC that became available to everyone 3 months after the game's release. Immediate access to the Aztecs could be obtained by pre-ordering the game.

Pack name Release date Contents Link
Aztec Civilization Pack* November 19, 2016 Adds the Aztec civilization [1]
Poland Civilization & Scenario Pack December 20, 2016 Adds the Polish civilization and the Jadwiga's Legacy scenario [2]
Vikings Scenario Pack Adds the Vikings, Traders, and Raiders! scenario, three natural wonders and six new city-states [3]
Australia Civilization & Scenario Pack February 23, 2017 Adds the Australian civilization, the Outback Tycoon scenario, and the Uluru natural wonder [4]
Persia and Macedon Civilization & Scenario Pack March 28, 2017 Adds the Persian and Macedonian civilizations, the Conquests of Alexander scenario, and the Mausoleum at Halicarnassus and Apadana wonders [5]
Nubia Civilization & Scenario Pack July 27, 2017 Adds the Nubian civilization, the Gifts of the Nile scenario, and the Jebel Barkal wonder [6]
Khmer and Indonesia Civilization & Scenario Pack October 19, 2017 Adds the Khmer and Indonesian civilizations, the Path to Nirvana scenario, the Angkor Wat wonder, the Ha Long Bay natural wonder, and a new map [7]
Expansion Bundle** November 21, 2019 The Rise and Fall and Gathering Storm expansion packs. [8]

* Also available as preorder bonus.
** Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLCs not included in the console base game.

New Frontier Pack[edit | edit source]

Main article: Civilization VI: New Frontier Pass

The New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pack will eventually include eight new civilizations, nine new leaders, and six new game modes.

Pack Release Date New Civilizations and Leaders New Game Mode Additional New Content
Maya & Gran Colombia Pack May 21, 2020

Mayan - Lady Six Sky

Gran Colombian - Simón Bolívar

Apocalypse GS-Only.png New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza

New Resources: Honey & Maize

New Natural Wonders: Bermuda Triangle, Paititi & Fountain of Youth

Ethiopia Pack July 23, 2020

Ethiopian - Menelik II

Secret Societies R&F-Only.png/GS-Only.png New District: Diplomatic Quarter

Two New Buildings: Consulate & Chancery

Byzantium & Gaul Pack September 24, 2020

Byzantine - Basil II

Gallic - Ambiorix

Dramatic Ages R&F-Only.png/GS-Only.png New World Wonders: Biosphère & Statue of Zeus

New Map: Highlands

New Frontier Pack 4 November 2020

TBA

TBA New City-states,

New Great People

New Frontier Pack 5 January 2021

TBA (1 new civilization, 2 new leaders) R&F-Only.png

TBA New District,

Two new Buildings

New Frontier Pack 6 March 2021

TBA

TBA New World Wonders,

New Map

GS-Only.png New game mode requires the Gathering Storm expansion to play.
R&F-Only.png/GS-Only.png New game mode requires either the Rise and Fall or Gathering Storm expansions to play.
R&F-Only.png New leader requires Rise and Fall expansion to play.

Reception[edit | edit source]

Sid Meier's Civilization VI received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,[1] 87/100 on PS4,[2] and 86/100 on both Xbox One[3] & Nintendo Switch.[4]

Screenshots[edit | edit source]

Videos[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique Buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique Units) • Wonders (Natural Wonders)

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • CombatCompetition GS-Only.pngDifficulty levelDiplomacy (Emergency R&F-Only.pngEspionageGossipGrievances GS-Only.png WarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Policy cardProjectPromotionReligion (Pantheon) • ResourceTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWonder (Natural Wonder) • Zone of control

Statistics
Culture CultureDiplomatic Favor Diplomatic Favor GS-Only.pngFaith FaithFood FoodGold GoldPower Power GS-Only.pngProduction ProductionScience ScienceTourism Tourism

Miscellaneous
DLCGame ModeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Civilization Series
Game Expansion packs
Civilization None
Civ II Conflicts in Civilization  •  Fantastic Worlds  •  Test of Time
Civ III Play the World  • Conquests
Civ IV Warlords  •  Beyond the Sword  •  Colonization (Total conversion)
Civ V Gods & Kings  •  Brave New World
Beyond Earth Rising Tide
Civ VI Rise and Fall  •  Gathering Storm  •  New Frontier Pass
Official Spinoffs Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire)  • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships
Other games: Freeciv • Imperialism • Civilization: Call to Power • Call to Power II FreeCol • CivCity: Rome • C-evo • NewCol • Unciv • Humankind
Comparisons Comparison between Civilization games • Civilizations
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