Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.
The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. On May 11, 2020, Civilization VI: New Frontier Pass was announced. It includes six DLCs, together with free community updates, which will be released over the course of one year, from May 2020 to March 2021.
- 1 Differences from Civilization V
- 2 Civilizations & Leaders
- 3 Districts
- 4 Wonders
- 5 Natural Wonders
- 6 City-States
- 7 Civics
- 8 Religion
- 9 Victory Conditions
- 10 Expansions and DLC
- 11 Reception
- 12 Screenshots
- 13 Videos
- 14 External links
- 15 References
Differences from Civilization V[edit | edit source]
- There is a new game engine with support for a day/night cycle and camera rotation.
- Cities now span multiple tiles and can be expanded through the construction of "districts" on adjacent tiles. Wonders are similarly constructed on tiles next to the city rather than within the city itself.
- City growth is kept in check by Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again calculated for each individual city, and it can be improved through the accumulation of Amenities.
- Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
- Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture instead of Science.
- The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
- Governments are back. Governments can be further customized by mixing and matching various policy cards that are unlocked through the Civic tree.
- Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations."
- Espionage and gossip are now the primary means of learning the activities of rival civilizations.
- The Great Works system makes a return from Brave New World, with improvements.
- Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
- The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
- Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
- Civilian units can be escorted by military units for protection as well as fast movement in certain cases.
- Combat has been altered to allow the combining of units into stronger ones through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army". Likewise, naval units can be merged into "fleets" and "armadas."
- Roads are built automatically along trade routes.
- Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
- Great People now have unique bonuses, a mechanic similar to the Founding Fathers in Colonization.
- AI players now follow Agendas: each civilization leader has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything.
- Barbarians are more organized, sending out scouts to plan raids on cities.
- City-States return, with each city-state having a unique bonus for their Suzerain.
- Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.
Civilizations & Leaders[edit | edit source]
- Main article: Civilizations (Civ6)
There are currently nineteen civilizations included in the base game. This includes the Aztec civilization, which was officially added ninety days after launch. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs.
Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes his or her play style and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.
|List of Civilizations|
Districts[edit | edit source]
- Main article: District (Civ6)
Cities take up multiple tiles: when a city is settled, the tile it was settled on becomes the city center district, and any other tile up to three tiles away from the city center is able to have another district on it, to be improved by a tile improvement, or to have a wonder placed on it (see below).
There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.
Wonders[edit | edit source]
- Main article: Wonder (Civ6)
As with previous civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits. As with districts, they are built not within the city center, but on tiles of their own. When built, all tile yields from that tile are removed and the wonder replaces anything else that was originally there.
Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.
Natural Wonders[edit | edit source]
- Main article: Natural wonder (Civ6)
Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.
City-States[edit | edit source]
- Main article: City-state (Civ6)
There are six types of city-states in the game. To influence city-states, civilizations can send Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoys present. If two or more civilizations are tied for influence (same number of Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Gold to take control of their city-state's military units for 30 turns.
Envoys[edit | edit source]
- Main article: Envoy (Civ6)
Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy, the next bonus is at 3 Envoys, and the final bonus is at 6 Envoys. Declaring war directly on a city-state removes all Envoys you had there. Otherwise, Envoys stay on the city-state permanently.
Civics[edit | edit source]
- Main article: Civics (Civ6)
Social policies have been removed and replaced with civics, which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.
Policy Cards[edit | edit source]
- Main article: Policy Cards (Civ6)
Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is completed.
These cards come in four types:
Governments[edit | edit source]
- Main article: Government (Civ6)
All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.
Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.
Additional slots[edit | edit source]
Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.
Religion[edit | edit source]
- Main article: Religion (Civ6)
Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet, and spread among the population of cities around the world. Religion is primarily based around the Faith stat, which you can gain through various means including buildings, Wonders and others.
Pantheons[edit | edit source]
- Main article: Pantheons (Civ6)
Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.
Victory Conditions[edit | edit source]
- Main article: Victory (Civ6)
There are five victory conditions (six with expansions) in the base version of Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory has been added from Civ5. It requires that the religion a player has adopted to become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.
Expansions and DLC[edit | edit source]
Civilization VI has two expansion packs along with several DLC packs.
Expansion Packs[edit | edit source]
- Civilization VI: Rise and Fall: Adds the Age system, Loyalty and Governors. Also revamps Alliances and adds Emergencies.
- Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technologies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.
DLC[edit | edit source]
- Main article: DLC (Civ6)
* Also available as preorder bonus.
** Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLCs not included in the console base game.
New Frontier Pack[edit | edit source]
- Main article: Civilization VI: New Frontier Pass
The New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pack will eventually include eight new civilizations, nine new leaders, and six new game modes.
|Pack||Release Date||New Civilizations and Leaders||New Game Mode||Additional New Content|
|Maya & Gran Colombia Pack||May 21, 2020||Apocalypse||New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza|
|Ethiopia Pack||July 23, 2020||Secret Societies /||New District: Diplomatic Quarter|
|Byzantium & Gaul Pack||September 24, 2020||Dramatic Ages /||New World Wonders: Biosphère & Statue of Zeus
New Map: Highlands
|New Frontier Pack 4||November 2020||
New Great People
|New Frontier Pack 5||January 2021||TBA||New District,|
Two new Buildings
|New Frontier Pack 6||March 2021||
|TBA||New World Wonders,|
New game mode requires the Gathering Storm expansion to play.
/ New game mode requires either the Rise and Fall or Gathering Storm expansions to play.
New leader requires Rise and Fall expansion to play.
Reception[edit | edit source]
Screenshots[edit | edit source]
Videos[edit | edit source]
[edit | edit source]
- Civilization VI - E3 Walkthrough (Developer commentary)
- Beginners guide
- Sid Meier's Civilization VI on Steam
- Civilization VI Analyst: Overview
- 2016-05-25 IGN — Civilization 6's New Game-Changer Features
- 2016-05-25 GameSpot — Civilization 6: How Much Has Changed Since Civ 5?
- 2016-05-25 PC Gamer — New looks and classic gameplay: 60 turns of Civilization 6
- 2016-05-11 PC Gamer — Civilization 6: everything you need to know
- 2016-05-11 Polygon — Civilization 6 is coming in October, with big changes
- 2016-05-11 Rock, Paper, Shotgun — Civilization VI Releases October: Here’s Every Detail
- 2016-05-11 IGN — Three ways Sid Meir's Civilization 6 radically reinvents itself: City-building, science, and diplomacy
- 2016-05-11 Time — 6 Reasons Civilization 6 Sounds Totally Different From Past Games
References[edit | edit source]
- Metascore for Sid Meier's Civilization VI on PCMetacritic, Retrieved May 7, 2020
- Metascore for Sid Meier's Civilization VI on PS4Metacritic, Retrieved May 7, 2020
- Metascore for Sid Meier's Civilization VI on Xbox OneMetacritic, Retrieved May 7, 2020
- Metascore for Sid Meier's Civilization VI on Nintendo SwitchMetacritic, Retrieved May 7, 2020
|Civ II||Conflicts in Civilization • Fantastic Worlds • Test of Time|
|Civ III||Play the World • Conquests|
|Civ IV||Warlords • Beyond the Sword • Colonization (Total conversion)|
|Civ V||Gods & Kings • Brave New World|
|Beyond Earth||Rising Tide|
|Civ VI||Rise and Fall • Gathering Storm • New Frontier Pass|
|Official Spinoffs||Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire) • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships|
|Other games:||Freeciv • Imperialism • Civilization: Call to Power • Call to Power II • FreeCol • CivCity: Rome • C-evo • NewCol • Unciv • Humankind|
|Comparisons||Comparison between Civilization games • Civilizations|