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Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.

The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. On May 11, 2020, Civilization VI: New Frontier Pass was announced. It includes six DLCs, together with free community updates, which will be released over the course of one year, from May 2020 to March 2021.

Differences from Civilization V Edit

  • New game engine with support for a day/night cycle and camera rotation.
  • Cities now span multiple tiles, called "districts." Wonders are similarly constructed on tiles rather than within the city itself.
  • City growth is kept in check by a Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again per-city, and improved through Amenities.
  • Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
  • Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Civ6Culture Culture, instead of Civ6Science Science.
  • The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
  • Governments are back. Governments can be further customized by mixing and matching various policy cards that the Civic tree unlocks.
  • Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy: "As civilization grows, warfare becomes less and less the normal condition of foreign relations."
  • Espionage and gossip are now the primary means of learning intel on rival civilizations' activities.
  • The Great Works system makes a return from Brave New World, with improvements.
  • Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
  • The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
  • Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
  • Civilian units can be assigned with military escorts.
  • Combat has been altered to allow stronger units to occupy one tile through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army". Likewise, naval units can be merged into "fleets" and "armadas."
  • Roads are built automatically along trade routes.
  • Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
  • Great People now have unique bonuses, similar to the Founding Fathers in Colonization.
  • AI players now follow Agendas; each civilization leader has a historical agenda that dictates playstyle, along with a randomized hidden agenda that can be learned through espionage.
  • Barbarians are more organized, sending out scouts to plan raids on cities.
  • City-States return, with each city-state having a unique bonus for their Suzerain.
  • Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.

Civilizations & Leaders Edit

Main article: Civilizations (Civ6)

There are eighteen civilizations included in the base game at launch. In addition, the Aztec civilization was available exclusively to pre-order customers for the first ninety days after launch. After this ninety day period, the Aztec civilization was made available to all players as free downloadable content. The Nintendo Switch version contains all vanilla civilizations, as well as the Aztec civilization and all civilizations from the initial four DLC packs.

Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes the leader's playstyle and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.

List of Civilizations
Icon Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American (Civ6) American Teddy Roosevelt (Civ6) Teddy Roosevelt Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only All Diplomatic policy slots in the current government are converted to Wildcard slots.
GS-Only All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor (Civ6) Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang Film Studio
Arabian (Civ6) Arabian Saladin (Civ6) Saladin The Last Prophet

Automatically receives the final Prophet6 Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Civ6Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian (Civ6) Australian[2] John Curtin (Civ6) John Curtin[2] Land Down Under

+3 Housing6 Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger Outback Station
Aztec (Civ6) Aztec[3] Montezuma (Civ6) Montezuma[3] Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Civ6Production Production cost.

Eagle Warrior Tlachtli
Brazilian (Civ6) Brazilian Pedro II (Civ6) Pedro II Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes Street Carnival
Copacabana R&F-Only
Canadian (Civ6) Canadian GS-Only Wilfrid Laurier (Civ6) Wilfrid Laurier GS-Only Four Faces of Peace

Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism6 Tourism earned, gain 1 Diplomatic Favor (Civ6) Diplomatic Favor. +100% Diplomatic Favor (Civ6) Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie Ice Hockey Rink
Chinese (Civ6) Chinese Qin Shi Huang (Civ6) Qin Shi Huang Dynastic Cycle

Eureka6 Eurekas and Inspiration6 Inspirations provide an extra 10% of the Civ6Science Science and Civ6Culture Culture cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree (Civ6) Cree R&F-Only Poundmaker (Civ6) Poundmaker R&F-Only Nîhithaw

Gains +1 TradeRoute6 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch R&F-Only Wilhelmina (Civ6) Wilhelmina R&F-Only Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50%  Civ6Production Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën Polder
Egyptian (Civ6) Egyptian Cleopatra (Civ6) Cleopatra Iteru

+15% Civ6Production Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders.

GS-Only +15% Civ6Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer Sphinx
English (Civ6) English[4] Victoria (Civ6) Victoria Vanilla and R&F-Only: British Museum
Each Archaeological Museum can hold six Artifact6 Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact6 Artifacts.

GS-Only: Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Civ6Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10.
Sea Dog Royal Navy Dockyard
Eleanor of Aquitaine (Civ6) Eleanor of Aquitaine[5] GS-Only
Ethiopian (Civ6) Ethiopian[6] Menelik II (Civ6) Menelik II[6] Aksumite Legacy

+1 Civ6Faith Faith from improved resources. International TradeRoute6 Trade Routes grant +0.5 Civ6Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Civ6Faith Faith.

Oromo Cavalry Rock-Hewn Church
French (Civ6) French Catherine de Medici (Civ6) Catherine de Medici Grand Tour

+20% Civ6Production Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism6 Tourism from all Wonders.

Garde Impériale Château
Eleanor of Aquitaine (French) (Civ6) Eleanor of Aquitaine (French)[5] GS-Only
Georgian (Civ6) Georgian R&F-Only Tamar (Civ6) Tamar R&F-Only Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Civ6Production Production towards walls.

Khevsur Tsikhe
German (Civ6) German Frederick Barbarossa (Civ6) Frederick Barbarossa Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Gran Colombian (Civ6) Gran Colombian[7] Simón Bolívar (Civ6) Simón Bolívar[7] Ejército Patriota

+1 Civ6Movement Movement for all units. Promoting a unit does not end that unit's turn.

Llanero Hacienda
Greek (Civ6) Greek Pericles (Civ6) Pericles Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo (Civ6) Gorgo
Hungarian (Civ6) Hungarian GS-Only Matthias Corvinus (Civ6) Matthias Corvinus GS-Only Pearl of the Danube

+50% Civ6Production Production for districts and buildings built across a river from a City Center.

Huszár Thermal Bath
Incan (Civ6) Incan GS-Only Pachacuti (Civ6) Pachacuti GS-Only Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Civ6Production Production, and +1 Civ6Food Food for each adjacent Terrace Farm.

Warak'aq Terrace Farm
Indian (Civ6) Indian Gandhi (Civ6) Gandhi Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

GS-Only Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenities6 Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian TradeRoute6 Trade Routes.

Varu Stepwell
Chandragupta (Civ6) Chandragupta R&F-Only
Indonesian (Civ6) Indonesian[8] Gitarja (Civ6) Gitarja[8] Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenities6 Amenity.

Jong Kampung
Japanese (Civ6) Japanese Hojo Tokimune (Civ6) Hojo Tokimune Meiji Restoration

Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer (Civ6) Khmer[8] Jayavarman VII (Civ6) Jayavarman VII[8] Grand Barays

+3 Civ6Faith Faith and +1 Amenities6 Amenity from Aqueducts. +2 Civ6Food Food for Farms adjacent to an Aqueduct.

Domrey Prasat
Kongolese (Civ6) Kongolese Mvemba a Nzinga (Civ6) Mvemba a Nzinga Nkisi

Relic6 Relics, Artifact6 Artifacts and Sculpture6 Sculptures grant +2 Civ6Food Food, +2 Civ6Production Production and +4 Civ6Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Writer6 Great Writer, Artist6 Great Artist, Musician6 Great Musician, and Merchant6 Great Merchant points from all sources.

Ngao Mbeba Mbanza
Korean (Civ6) Korean R&F-Only Seondeok (Civ6) Seondeok R&F-Only Three Kingdoms

Farms receive +1 Civ6Food Food and Mines receive +1 Civ6Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian (Civ6) Macedonian[9] Alexander (Civ6) Alexander[9] Hellenistic Fusion

Conquering a city grants a free Eureka6 Eureka for each Encampment and Campus district in the conquered city and a free Inspiration6 Inspiration for each Holy Site and Theater Square district.

Hypaspist Basilikoi Paides
Malian (Civ6) Malian GS-Only Mansa Musa (Civ6) Mansa Musa GS-Only Songs of the Jeli

City Centers receive +1 Civ6Faith Faith and +1 Civ6Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Civ6Production Production and +4 Civ6Gold Gold. May purchase Commercial Hub buildings with Civ6Faith Faith. -30% Civ6Production Production towards buildings and units.

Mandekalu Cavalry Suguba
Māori (Civ6) Māori GS-Only Kupe (Civ6) Kupe GS-Only Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Civ6StrengthIcon Combat Strength and +2 Civ6Movement Movement for embarked units. Unimproved Woods and Rainforests grant +1 Civ6Production Production, increasing to +2 Civ6Production Production with Mercantilism and +3 Civ6Production Production with Conservation. +1 Civ6Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Writer6 Great Writers cannot be earned.

Toa Marae
Mapuche (Civ6) Mapuche R&F-Only Lautaro (Civ6) Lautaro R&F-Only Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Civ6StrengthIcon Combat Strength when fighting civilizations that are in a Golden or Heroic Age.

Malón Raider Chemamull
Mayan (Civ6) Mayan[7] Lady Six Sky (Civ6) Lady Six Sky[7] Mayab

Cities don't receive additional Housing6 Housing from being adjacent to fresh water or coast. Cities gain +1 Amenities6 Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing6 Housing and +1 Civ6Gold Gold.

Hul'che Observatory
Mongolian (Civ6) Mongolian R&F-Only Genghis Khan (Civ6) Genghis Khan R&F-Only Örtöö

Sending a TradeRoute6 Trade Route immediately creates a Trading Post (Civ6) Trading Post in the destination city, instead of when the TradeRoute6 Trade Route is completed. Gains an extra level of DiplomaticVisibility6 Diplomatic Visibility with civilizations that have a Mongolian Trading Post (Civ6) Trading Post. +6 Civ6StrengthIcon Combat Strength for all units for each level of DiplomaticVisibility6 Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Civ6StrengthIcon.

Keshig Ordu
Norwegian (Civ6) Norwegian Harald Hardrada (Civ6) Harald Hardrada Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Civ6Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian (Civ6) Nubian[10] Amanitore (Civ6) Amanitore[10] Ta-Seti

+50% Civ6Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Civ6Production Production for Mines over strategic resources, and +2 Civ6Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Ottoman (Civ6) Ottoman GS-Only Suleiman (Civ6) Suleiman GS-Only Great Turkish Bombard

+50% Civ6Production Production toward Siege units. Siege units gain +5 Civ6StrengthIcon Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen6 Population. +1 Amenities6 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair Grand Bazaar
Persian (Civ6) Persian[9] Cyrus (Civ6) Cyrus[9] Satrapies

Gains +1 TradeRoute6 Trade Route capacity with Political Philosophy. Domestic TradeRoute6 Trade Routes provide +2 Civ6Gold Gold and +1 Civ6Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Phoenician (Civ6) Phoenician GS-Only Dido (Civ6) Dido GS-Only Mediterranean Colonies

Starts with the Eureka6 Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital6 Capital always have full Loyalty. Settlers receive +2 Civ6Movement Movement and sight radius while embarked, and pay no Civ6Movement Movement costs to embark or disembark.

Bireme Cothon
Polish (Civ6) Polish[11] Jadwiga (Civ6) Jadwiga[11] Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman (Civ6) Roman Trajan (Civ6) Trajan All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within TradeRoute6 Trade Route range of the Capital6 Capital, a road to it. TradeRoute6 Trade Routes generate +1 additional Civ6Gold Gold from Roman Trading Posts they pass through.

Legion Bath
Russian (Civ6) Russian Peter (Civ6) Peter Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Civ6Faith Faith and +1 Civ6Production Production, in addition to their usual yields.

GS-Only Founded cities start with eight additional tiles. Tundra tiles provide +1 Civ6Faith Faith and +1 Civ6Production Production, in addition to their usual yields. Districts, improvements and units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Cossack Lavra
Scottish (Civ6) Scottish R&F-Only Robert the Bruce (Civ6) Robert the Bruce R&F-Only Scottish Enlightenment

Happy cities gain +5% Civ6Science Science and +5% Civ6Production Production, and generate +1 Scientist6 Great Scientist points in their Campuses and +1 Engineer6 Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian (Civ6) Scythian Tomyris (Civ6) Tomyris People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish (Civ6) Spanish Philip II (Civ6) Philip II Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. TradeRoute6 Trade Routes between cities on different continents gain +1 Civ6Food Food and +1 Civ6Production Production for domestic TradeRoute6 Trade Routes, and +6 Civ6Gold Gold for international TradeRoute6 Trade Routes.

R&F-Only May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. TradeRoute6 Trade Routes between cities on different continents gain +1 Civ6Food Food and +1 Civ6Production Production for domestic TradeRoute6 Trade Routes, and +6 Civ6Gold Gold for international TradeRoute6 Trade Routes. +2 Loyalty per turn for cities outside of Spain's home continent if they have a Mission adjacent to the City Center.

Conquistador Mission
Sumerian (Civ6) Sumerian Gilgamesh (Civ6) Gilgamesh Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Civ6Gold Gold.

War-Cart Ziggurat
Swedish (Civ6) Swedish GS-Only Kristina (Civ6) Kristina GS-Only Nobel Prize

Gains 50 Diplomatic Favor (Civ6) Diplomatic Favor whenever a Great Person is earned. +1 Engineer6 Great Engineer points from Factories and +1 Scientist6 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean Open-Air Museum
Zulu (Civ6) Zulu R&F-Only Shaka (Civ6) Shaka R&F-Only Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army, if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Impi Ikanda
  1. 1.0 1.1
  2. 2.0 2.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  3. 3.0 3.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  4. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  5. 5.0 5.1 Eleanor of Aquitaine is both an English and a French leader.
  6. 6.0 6.1 Added in Ethiopia Pack (23 July 2020).
  7. 7.0 7.1 7.2 7.3 Added in Maya & Gran Colombia Pack (21 May 2020).
  8. 8.0 8.1 8.2 8.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  9. 9.0 9.1 9.2 9.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  10. 10.0 10.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  11. 11.0 11.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Districts Edit

City Center (Civ6)

City Centers are a type of district

Main article: District (Civ6)

Cities take up multiple tiles, in that one district may be placed on one tile. Assuming that a city has several districts, this city now sprawls over several tiles.

Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as a Library, University, and Research Lab.

There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.  

Wonders Edit

Broadway (Civ6)

Broadway is a Wonder

Main article: Wonder (Civ6)

As with previous civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.

Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.

Natural Wonders Edit

Crater Lake (Civ6)

Crater Lake is a Natural Wonder

Main article: Natural wonder (Civ6)

Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.

City-States Edit

Kumasi (Civ6)

Kumasi is a Cultural City-State

Main article: City-state (Civ6)

There are six types of city-states in the game. To influence city-states, civilizations can send Envoy6 Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoy6 Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoy6 Envoys present. If two or more civilizations are tied for influence (same number of Envoy6 Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Civ6Gold Gold to take control of their city-state's military units for 30 turns.

Envoys Edit

Main article: Envoy (Civ6)

Envoy6 Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy6 Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many Envoy6 Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy6 Envoy, the next bonus is at 3 Envoy6 Envoys, and the final bonus is at 6 Envoy6 Envoys. Declaring war directly on a city-state removes all Envoy6 Envoys you had there. Otherwise, Envoy6 Envoys stay on the city-state permanently.

City-states that you have met can periodically generate a quest, such as sending a TradeRoute6 Trade Route. Completing a quest automatically grants you 1 additional Envoy6 Envoy in that city-state.

Civics Edit

Mobilization (Civ6)

Mobilization is a Modern Era civic

Main article: Civics (Civ6)

Social policies have been removed and replaced with civics, which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.

Policy Cards Edit

Main article: Policy Cards (Civ6)

Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is unlocked.

These cards come in four types:

  • Military
  • Economic
  • Diplomatic
  • Wild

Governments Edit

Oligarchy (Civ6)

Oligarchy is a Classical Era government

Main article: Government (Civ6)

All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.

Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.

Additional slots Edit

Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.





Religion Edit

Taoism Icon (Civ6)

Taoism is one of twelve default Religions

Main article: Religion (Civ6)

Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet, and spread among the population of cities around the world. Religion is primarily based around the Civ6Faith Faith stat, which you can gain through various means including buildings, Wonders and others.

Pantheons Edit

Main article: Pantheons (Civ6)

Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.

Victory Conditions Edit

Main article: Victory (Civ6)

There are five victory conditions in Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory replaces the diplomatic victory from Civ5 and requires that you become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.

Expansions and DLCEdit

Civilization VI has two expansion packs along with several DLC packs.

Expansion PacksEdit

  • Civilization VI: Rise and Fall: Adds Dark Ages and greatly expands upon Golden Ages; and a new Loyalty system which interacts with a player's current age.
  • Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technolgies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.


Main article: DLC (Civ6)

The Aztec civilization is a free DLC that became available to everyone 3 months after the game's release. Immediate access to the Aztecs could be obtained by pre-ordering the game.

Pack name Release date Contents Link
Aztec Civilization Pack* November 19, 2016 Adds the Aztec civilization [1]
Poland Civilization & Scenario Pack December 20, 2016 Adds the Polish civilization and the Jadwiga's Legacy scenario [2]
Vikings Scenario Pack Adds the Vikings, Traders, and Raiders! scenario, three natural wonders and six new city-states [3]
Australia Civilization & Scenario Pack February 23, 2017 Adds the Australian civilization, the Outback Tycoon scenario, and the Uluru natural wonder [4]
Persia and Macedon Civilization & Scenario Pack March 28, 2017 Adds the Persian and Macedonian civilizations, the Conquests of Alexander scenario, and the Mausoleum at Halicarnassus and Apadana wonders [5]
Nubia Civilization & Scenario Pack July 27, 2017 Adds the Nubian civilization, the Gifts of the Nile scenario, and the Jebel Barkal wonder [6]
Khmer and Indonesia Civilization & Scenario Pack October 19, 2017 Adds the Khmer and Indonesian civilizations, the Path to Nirvana scenario, the Angkor Wat wonder, the Ha Long Bay natural wonder, and a new map [7]
Expansion Bundle** November 21, 2019 The Rise and Fall and Gathering Storm expansion packs. [8]

* Also available as preorder bonus.
** Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLCs not included in the console base game.

New Frontier PackEdit

Main article: Civilization VI: New Frontier Pass

The New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pack will eventually include eight new civilizations, nine new leaders, and six new game modes.

Pack Release Date New Civilizations and Leaders New Game Mode Additional New Content
Maya & Gran Colombia Pack May 21, 2020 Apocalypse* New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza

New Resources: Honey & Maize

New Natural Wonders: Bermuda Triangle, Paititi & Fountain of Youth

Ethiopia Pack July 23, 2020 Secret Societies** New District: Diplomatic Quarter

Two New Buildings: Consulate & Chancery

Teddy Roosevelt and Catherine de Medici Persona Packs

New Frontier Pack 3 September 2020
  • TBA (2x)
TBA** New World Wonders,

New Map

New Frontier Pack 4 November 2020
  • TBA
TBA New City-states,

New Great People

New Frontier Pack 5 January 2021
  • TBA (1 new civilization, 2 new leaders)***
TBA New District,

Two new Buildings

New Frontier Pack 6 March 2021
  • TBA
TBA New World Wonders,

New Map

* New game mode requires the Gathering Storm expansion to play.
** New game mode requires either the Rise and Fall or Gathering Storm expansions to play.
*** New leader requires Rise and Fall expansion to play.


Sid Meier's Civilization VI received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,[1] 87/100 on PS4,[2] and 86/100 on both Xbox One[3] & Nintendo Switch.[4]



External linksEdit


  1. Metascore for Sid Meier's Civilization VI on PCMetacritic, Retrieved May 7, 2020
  2. Metascore for Sid Meier's Civilization VI on PS4Metacritic, Retrieved May 7, 2020
  3. Metascore for Sid Meier's Civilization VI on Xbox OneMetacritic, Retrieved May 7, 2020
  4. Metascore for Sid Meier's Civilization VI on Nintendo SwitchMetacritic, Retrieved May 7, 2020
Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

AgendasBeliefsBuildings (Unique Buildings) • City-statesCivicsCivilizationsCompetitions GS-OnlyDistrictImprovementLeadersPantheonPolicy CardsProjectsPromotionsResourcesTechnologiesTerrainUnit (Unique Units) • Wonders (Natural Wonders)

AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

AgendaAge R&F-Only (Historic Moment R&F-OnlyTimeline R&F-Only) • BarbariansBuildingCity (AmenitiesCapitalGovernor R&F-OnlyHousingLoyalty R&F-OnlyPopulation) • City-stateCivicClimate GS-Only (Disaster GS-Only) • CombatCompetition GS-OnlyDiplomacy (Emergency R&F-OnlyEspionageGossipGrievances GS-Only WarmongeringWorld Congress GS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorkMap (AppealBordersContinentTile) • MovementProjectPromotionReligionResourceTechnologyTrade RouteVictoryWonder (Natural Wonder)

Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic Favor GS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) Power GS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

DLCGame ModeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Civilization Series
Game Expansion packs
Civilization None
Civ II Conflicts in Civilization  •  Fantastic Worlds  •  Test of Time
Civ III Play the World  • Conquests
Civ IV Warlords  •  Beyond the Sword  •  Colonization (Total conversion)
Civ V Gods & Kings  •  Brave New World
Beyond Earth Rising Tide
Civ VI Rise and Fall  •  Gathering Storm  •  New Frontier Pass
Official Spinoffs Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire)  • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships
Other games: Freeciv • Imperialism • Civilization: Call to Power • Call to Power II FreeCol • CivCity: Rome • C-evo • NewCol • Unciv
Comparisons Comparison between Civilization games • Civilizations
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