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Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.

The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019.

New Features Edit

  • New game engine with support for a day/night cycle and camera rotation.
  • Cities now span multiple tiles, called "districts." Wonders are similarly constructed on tiles rather than within the city itself.
  • City growth is kept in check by a Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again per-city, and improved through Amenities.
  • Workers have been replaced with Builders that complete their jobs instantly but have only a limited number of uses.
  • Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Civ6Culture Culture, instead of Civ6Science Science.
  • Research has been changed with a Eureka mechanic that accelerates research time. If you haven't seen any sea, it'll be more difficult to research Sailing, for example. On the other hand, a coastal city would give you a boost for researching naval technologies. Civics research is likewise boosted through Inspirations.
  • Governments are back. Governments can be further customized by mixing and matching various policy cards that the Civic tree unlocks.
  • Diplomacy evolves through times. The designers remarked that Teddy Roosevelt put it very well when he said: "As civilization grows, warfare becomes less and less the normal condition of foreign relations."
  • Espionage and gossip are now the primary means of learning intel on rival civilizations' activities.
  • The Great Works system makes a return from Brave New World, with improvements.
  • Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
  • The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
  • Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
  • Civilian units can be assigned with military escorts.
  • Two land units can be merged in the Renaissance Era to form a "corps" that is 40% stronger. Later, a third unit can be added to form an "army" in the Modern Era. Naval units can likewise be merged into "fleets" and "armadas."
  • Roads are built automatically along trade routes.
  • Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
  • Great People now have unique bonuses, similar to the Founding Fathers in Colonization.
  • AI players now follow Agendas; each civilization leader has a historical agenda that dictates playstyle, along with a randomized hidden agenda that can be learned through espionage.
  • Barbarians are more organized, sending out scouts to plan raids on cities.
  • City-States return, with each city-state having a unique bonus for their Suzerain.
  • Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.

Civilizations & Leaders Edit

Main article: Civilizations (Civ6)

There are eighteen civilizations included in the base game at launch. In addition, the Aztec civilization was available exclusively to pre-order customers for the first ninety days after launch. After this ninety day period, the Aztec civilization was made available to all players as free downloadable content. The Nintendo Switch version contains all vanilla civilizations, as well as the Aztec civilization and all civilizations from the initial four DLC packs.

Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes the leader's playstyle and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.


Icon Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American (Civ6) American Teddy Roosevelt (Civ6) Teddy Roosevelt Founding Fathers

Vanilla: Government legacy bonuses accumulate in half the usual number of turns.

R&F-Only All Diplomatic policy slots in the current government are converted to Wildcard policy slots.

GS-Only All Diplomatic policy slots in the current government are converted to Wildcard policy slots. Gains +1 Diplomatic Favor (Civ6) Diplomatic Favor per turn for every Wildcard slot in their government.

P-51 Mustang Film Studio
Arabian (Civ6) Arabian Saladin (Civ6) Saladin The Last Prophet

Automatically receives the final Great Prophet when the next-to-last one is claimed (if one has not been earned already). +1 Civ6Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian (Civ6) Australian[2] John Curtin (Civ6) John Curtin[2] Land Down Under

+3 Housing6 Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger Outback Station
Aztec (Civ6) Aztec[3] Montezuma (Civ6) Montezuma[3] Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Civ6Production Production cost.

Eagle Warrior Tlachtli
Brazilian (Civ6) Brazilian Pedro II (Civ6) Pedro II Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes Street Carnival
Copacabana R&F-Only
Canadian (Civ6) Canadian GS-Only Wilfrid Laurier (Civ6) Wilfrid Laurier GS-Only Four Faces of Peace

Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism6 Tourism earned, gain 1 Diplomatic Favor (Civ6) Diplomatic Favor. +100% Diplomatic Favor (Civ6) Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie Ice Hockey Rink
Chinese (Civ6) Chinese Qin Shi Huang (Civ6) Qin Shi Huang Dynastic Cycle

Eureka6 Eurekas and Inspiration6 Inspirations provide an extra 10% of the Civ6Science Science and Civ6Culture Culture cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree (Civ6) Cree R&F-Only Poundmaker (Civ6) Poundmaker R&F-Only Nîhithaw

Gains +1 TradeRoute6 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch R&F-Only Wilhelmina (Civ6) Wilhelmina R&F-Only Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50%  Civ6Production Production toward the Dam district and Flood Barrier building.

De Zeven Provinciën Polder
Egyptian (Civ6) Egyptian Cleopatra (Civ6) Cleopatra Iteru

+15% Civ6Production Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders.

GS-Only +15% Civ6Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer Sphinx
English (Civ6) English[4] Victoria (Civ6) Victoria Vanilla and R&F-Only: British Museum
Each Archaeological Museum can hold six Artifact6 Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact6 Artifacts.

GS-Only: Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Civ6Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10.
Sea Dog Royal Navy Dockyard
Eleanor of Aquitaine (Civ6) Eleanor of Aquitaine[5] GS-Only
French (Civ6) French Catherine de Medici (Civ6) Catherine de Medici Grand Tour

+20% Civ6Production Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism6 Tourism from Wonders of any era.

Garde Impériale Château
Eleanor of Aquitaine (French) (Civ6) Eleanor of Aquitaine (French)[5] GS-Only
Georgian (Civ6) Georgian R&F-Only Tamar (Civ6) Tamar R&F-Only Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their respective Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Civ6Production Production towards walls.

Khevsur Tsikhe
German (Civ6) German Frederick Barbarossa (Civ6) Frederick Barbarossa Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Greek (Civ6) Greek Pericles (Civ6) Pericles Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo (Civ6) Gorgo
Hungarian (Civ6) Hungarian GS-Only Matthias Corvinus (Civ6) Matthias Corvinus GS-Only Pearl of the Danube

+50% Civ6Production Production for districts and buildings built across a river from a City Center.

Huszár Thermal Bath
Incan (Civ6) Incan GS-Only Pachacuti (Civ6) Pachacuti GS-Only Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Civ6Production Production, and +1 Civ6Food Food for each adjacent Terrace Farm.

Warak'aq Terrace Farm
Indian (Civ6) Indian Gandhi (Civ6) Gandhi Dharma

Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion.

GS-Only Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion. Cities receive +1 Amenities6 Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes.

Varu Stepwell
Chandragupta (Civ6) Chandragupta R&F-Only
Indonesian (Civ6) Indonesian[6] Gitarja (Civ6) Gitarja[6] Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenities6 Amenity.

Jong Kampung
Japanese (Civ6) Japanese Hojo Tokimune (Civ6) Hojo Tokimune Meiji Restoration

Districts recieve a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer (Civ6) Khmer[6] Jayavarman VII (Civ6) Jayavarman VII[6] Grand Barays

Cities with an Aqueduct gain +3 Civ6Faith Faith and +1 Amenities6 Amenity. Farms receive +2 Civ6Food Food if adjacent to an Aqueduct.

Domrey Prasat
Kongolese (Civ6) Kongolese Mvemba a Nzinga (Civ6) Mvemba a Nzinga Nkisi

Relic6 Relics, Artifact6 Artifacts and Sculpture6 Sculptures provide +2 Civ6Food Food, +2 Civ6Production Production, and +4 Civ6Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Writer6 Great Writer, Artist6 Great Artist, Musician6 Great Musician, and Merchant6 Great Merchant points from all sources.

Ngao Mbeba Mbanza
Korean (Civ6) Korean R&F-Only Seondeok (Civ6) Seondeok R&F-Only Three Kingdoms

Farms receive +1 Civ6Food Food and Mines receive +1 Civ6Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian (Civ6) Macedonian[7] Alexander (Civ6) Alexander[7] Hellenistic Fusion

Conquering a city grants a free Eureka6 Eureka for each Encampment and Campus district in the conquered city and a free Inspiration6 Inspiration for each Holy Site and Theater Square district.

Hypaspist Basilikoi Paides
Mali (Civ6) Mali GS-Only Mansa Musa (Civ6) Mansa Musa GS-Only Songs of the Jeli

City Centers receive +1 Civ6Faith Faith and +1 Civ6Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Civ6Production Production and +4 Civ6Gold Gold. May purchase Commercial Hub buildings with Civ6Faith Faith. -30% Civ6Production Production towards buildings and units.

Mandekalu Cavalry Suguba
Māori (Civ6) Māori GS-Only Kupe (Civ6) Kupe GS-Only Mana

Starts the game with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. Embarked units gain +5 Civ6StrengthIcon Combat Strength and +2 Civ6Movement Movement. Unimproved Woods and Rainforest provide +1 Civ6Production Production, increased to +2 with Conservation. Fishing Boats provide +1 Civ6Food Food. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Writer6 Great Writers cannot be earned.

Toa Marae
Mapuche (Civ6) Mapuche R&F-Only Lautaro (Civ6) Lautaro R&F-Only Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Civ6StrengthIcon Combat Strength bonus against civilizations that are in a Golden Age.

Malón Raider Chemamull
Mongolian (Civ6) Mongolian R&F-Only Genghis Khan (Civ6) Genghis Khan R&F-Only Örtöö

Sending a TradeRoute6 Trade Route immediately creates a Trading Post (Civ6) Trading Post in the destination city, instead of when the TradeRoute6 Trade Route is finished. Gains an extra level of DiplomaticVisibility6 Diplomatic Visibility with civilizations they have a Trading Post (Civ6) Trading Post with. Mongolian Units receive +6 Civ6StrengthIcon Combat Strength for each level of DiplomaticVisibility6 Diplomatic Visibility they have over their opponents, instead of the usual +3.

Keshig Ordu
Norwegian (Civ6) Norwegian Harald Hardrada (Civ6) Harald Hardrada Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Civ6Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian (Civ6) Nubian[8] Amanitore (Civ6) Amanitore[8] Ta-Seti

+50% Civ6Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Civ6Production Production for Mines over strategic resources, and +2 Civ6Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Ottoman (Civ6) Ottoman GS-Only Suleiman (Civ6) Suleiman GS-Only Great Turkish Bombard

+50% Civ6Production Production toward Siege units. Siege units gain +5 Civ6StrengthIcon Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen6 Population. +1 Amenities6 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair Grand Bazaar
Persian (Civ6) Persian[7] Cyrus (Civ6) Cyrus[7] Satrapies

Gains +1 TradeRoute6 Trade Route capacity with Political Philosophy. Domestic TradeRoute6 Trade Routes provide +2 Civ6Gold Gold and +1 Civ6Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Phoenician (Civ6) Phoenician GS-Only Dido (Civ6) Dido GS-Only Mediterranean Colonies

Starts with the Eureka6 Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital6 Capital always have full Loyalty. Settlers receive +2 Civ6Movement Movement and sight radius while embarked, and pay no Civ6Movement Movement costs to embark or disembark.

Bireme Cothon
Polish (Civ6) Polish[9] Jadwiga (Civ6) Jadwiga[9] Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman (Civ6) Roman Trajan (Civ6) Trajan All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within TradeRoute6 Trade Route range of the Capital6 Capital, a road to it. TradeRoute6 Trade Routes generate +1 additional Civ6Gold Gold from Roman Trading Posts they pass through.

Legion Bath
Russian (Civ6) Russian Peter (Civ6) Peter Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Civ6Faith Faith and +1 Civ6Production Production, in addition to their usual yields.

GS-Only Founded cities start with eight additional tiles. Tundra tiles provide +1 Civ6Faith Faith and +1 Civ6Production Production, in addition to their usual yields. Units are immune to Blizzards. Units of civilizations who are at war with Russia take 100% extra damage from Blizzards while in Russian territory.

Cossack Lavra
Scottish (Civ6) Scottish R&F-Only Robert the Bruce (Civ6) Robert the Bruce R&F-Only Scottish Enlightenment

Happy cities gain +5% Civ6Science Science and +5% Civ6Production Production, and generate +1 Scientist6 Great Scientist points in their Campuses and +1 Engineer6 Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian (Civ6) Scythian Tomyris (Civ6) Tomyris People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish (Civ6) Spanish Philip II (Civ6) Philip II Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. TradeRoute6 Trade Routes between cities on different continents gain +1 Civ6Food Food and +1 Civ6Production Production for domestic TradeRoute6 Trade Routes, and +6 Civ6Gold Gold for international TradeRoute6 Trade Routes. R&F-Only +2 Loyalty per turn for cities outside their home continent if they have a Mission adjacent to the City Center.

Conquistador Mission
Sumerian (Civ6) Sumerian Gilgamesh (Civ6) Gilgamesh Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. May levy city-state units at 50% of the usual Civ6Gold Gold cost.

War-Cart Ziggurat
Swedish (Civ6) Swedish GS-Only Kristina (Civ6) Kristina GS-Only Nobel Prize

Gains 50 Diplomatic Favor (Civ6) Diplomatic Favor whenever a Great Person is earned. +1 Engineer6 Great Engineer points from Factories and +1 Scientist6 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean Open-Air Museum
Zulu (Civ6) Zulu R&F-Only Shaka (Civ6) Shaka R&F-Only Isibongo

Conquering a city will upgrade the conquering unit into a Corps or Army, if the proper civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 Loyalty per turn if the garrisoned unit is a Corps or Army.

Impi Ikanda
  1. 1.0 1.1 https://ir.take2games.com/news-releases/news-release-details/sid-meiers-civilizationr-vi-coming-xbox-one-and-playstation-4?field_nir_news_date_value%5Bmin%5D=2019
  2. 2.0 2.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  3. 3.0 3.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  4. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  5. 5.0 5.1 Eleanor of Aquitaine is both an English and a French leader.
  6. 6.0 6.1 6.2 6.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  7. 7.0 7.1 7.2 7.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  8. 8.0 8.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  9. 9.0 9.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


Districts Edit

Main article: District (Civ6)

Cities take up multiple tiles, in that one district may be placed on one tile. Assuming that a city has several districts, this city now sprawls over several tiles.

Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as a Library, University, and Research Lab.

There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.  

The following lists all district types. Unique buildings and districts are in italics.


The names of unique districts and buildings are italicized in the table.

District Buildings Adjacency Bonuses/Effects
City Center (Civ6) City Center Granary

Monument
Water Mill
Ancient Walls
Medieval Walls
Renaissance Walls
Tsikhe R&F-Only Georgian (Civ6)
Sewer

Flood Barrier GS-Only

5 Housing6 Housing if adjacent to a River, Lake, or Oasis. 3 Housing6 Housing if adjacent to a Coast. 2 Housing6 Housing otherwise.

Aircraft Capacity: 1

Tile is always worked for free. Yields are at least 2 Civ6Food Food and 1 Civ6Production Production.

Campus (Civ6) Campus

Seowon (Civ6) Seowon R&F-Only Korean (Civ6)

Library

University
Madrasa Arabian (Civ6)
Research Lab

Science-oriented District. Adds points towards Scientist6 Great Scientist.

+1 Civ6Science Science from each adjacent Mountain
+1 Civ6Science Science from every 2 adjacent Rainforest and district tiles.

+2 Civ6Science Science from every adjacent Geothermal Fissure. GS-Only

+2 Civ6Science Science from every Reef

Canal (Civ6) CanalGS-Only
Allows passage of naval and embarked units between bodies of water or through a City Center.

Ignores the normal population requirements for district construction. Any number of Canal districts may be built in a city.

Shortens maritime TradeRoute6 Trade Routes. Provides additional Civ6Gold Gold for each TradeRoute6 Trade Route that passes through the Canal district.

Dam (Civ6) DamGS-Only
Hydroelectric Dam

Provides +3 Housing6 Housing and +1 Amenities6 Amenity from Entertainment.

Prevents Flood damage on this River, and reduces yields from Floods by 50%. Also prevents Civ6Food Food loss during Droughts.

Ignores the normal population requirements for district construction.

Only the first Dam to be built on a river will receive benefits from a Dam.

Holy Site (Civ6) Holy Site

Lavra (Civ6) Lavra Russian (Civ6)

Shrine

Temple
Stave Church Norwegian (Civ6)
Prasat6 Khmer (Civ6)
Worship Buildings

Faith-oriented District. Adds points towards Prophet6 Great Prophet.

+2 Civ6Faith Faith from each adjacent natural wonder.
+1 Civ6Faith Faith from each adjacent Mountain.
+1 Civ6Faith Faith from every 2 adjacent Woods and district tiles.

Allows Purchasing with Civ6Faith Faith of Religious Units.

Theater Square (Civ6) Theater Square

Acropolis (Civ6) Acropolis Greek (Civ6)

Amphitheater
Marae GS-Only Māori (Civ6)
 

Art Museum
Archaeological Museum
Broadcast Center
Film Studio American (Civ6)

Culture-oriented District. Adds points towards Writer6 Great Writer, Artist6 Great Artist and Musician6 Great Musician.

+2 Civ6Culture Culture from each adjacent wonder.
+1 Civ6Culture Culture from every 2 adjacent district tiles.

Buildings contain Great Work slots.

Encampment (Civ6) Encampment

Ikanda (Civ6) Ikanda R&F-Only Zulu (Civ6)

Barracks

Basilikoi Paides4 Macedonian (Civ6)
Stable
Ordu R&F-Only Mongolian (Civ6)
Armory
Military Academy

Military District. Adds points towards General6 Great General.

Has a defense value and can fight as the City Center.

Produced military units appear here.

Cannot be built next to the City Center.

Harbor (Civ6) Harbor

Cothon (Civ6) Cothon GS-Only Phoenician (Civ6)

Royal Navy Dockyard (Civ6) Royal Navy Dockyard English (Civ6)

Lighthouse

Shipyard
Seaport

Seafaring District. Adds points towards Admiral6 Great Admiral.

+1 Civ6Gold Gold from each adjacent coastal resource.
+1 Civ6Gold Gold from every 2 adjacent district tiles.
+2 Civ6Gold Gold from adjacent City Center.

+1 TradeRoute6 Trade Route capacity if the city does not have a Commercial Hub. (Vanilla only)

Must be built on Coast or Lakes Terrain adjacent to land.

Produced ships will appear here. Landlocked cities with this District may produce ships.

Removes the Civ6Movement Movement penalty for embarking and disembarking to and from this tile.

Commercial Hub (Civ6) Commercial Hub

Suguba (Civ6) SugubaGS-Only Mali (Civ6)

Market

Sukiennice2 Polish (Civ6)
Bank

Grand Bazaar GS-Only Ottoman (Civ6)
Stock Exchange

Commerce-oriented District. Adds points towards Merchant6 Great Merchant.

+2 Civ6Gold Gold from each adjacent river and Harbor, or City Center.
+1 Civ6Gold Gold from every 2 adjacent district tiles.

+1 TradeRoute6 Trade Route capacity if the city does not have a Harbor. (Vanilla only)

Industrial Zone (Civ6) Industrial Zone

Hansa (Civ6) Hansa German (Civ6)

Workshop

Factory
Electronics Factory Japanese (Civ6)
Power Plant (Vanilla and R&F-Only only)

Coal Power Plant GS-Only

Oil Power Plant GS-Only

Nuclear Power Plant GS-Only

Production-oriented District. Adds points towards Engineer6 Great Engineer.

+1 Civ6Production Production from each adjacent Quarry.
+1 Civ6Production Production from each adjacent strategic resource.
+1 Civ6Production Production from every 2 adjacent district tiles.
+1 Civ6Production Production from every 2 adjacent Mine or Lumber Mill.
+2 Civ6Production Production from every Aqueduct, BathRoman (Civ6), Canal or Dam.

Some District buildings' bonuses extend to each city within 6 tiles.

Entertainment Complex (Civ6) Entertainment Complex

Street Carnival (Civ6) Street Carnival Brazilian (Civ6)

Arena

Tlachtli1 Aztec (Civ6)
Zoo

Thermal Bath GS-Only Hungarian (Civ6)
Stadium

Amenity-boosting district. Mutually exclusive with Water Park.

+1 Amenities6 Amenity

Some District buildings' bonuses extend to each city within 6 tiles.

Aqueduct (Civ6) Aqueduct

Bath (Civ6) Bath Roman (Civ6)

Housing6 Housing from water is increased by 2 or set to 6, whichever is higher.

Must be built adjacent to both the City Center and one of the following: River, Lake, Oasis, or Mountain.

Ignores the normal population requirements for district construction.

Neighborhood (Civ6) Neighborhood

Mbanza (Civ6) Mbanza Kongolese (Civ6)

Food Market R&F-Only

Shopping Mall R&F-Only

Gives Housing6 Housing based on tile's Appeal:

  • Breathtaking: +6
  • Charming: +5 (The Mbanza provides this much Housing6 Housing regardless of Appeal.)
  • Average: +4
  • Uninviting: +3
  • Disgusting: +2

Ignores the normal population requirements for district construction. Any number of Neighborhood or Mbanza districts may be built in a city.

Aerodrome (Civ6) Aerodrome Hangar

Airport

Aircraft-building District (only cities with this District may built aircraft). Cannot be built on Hills.

Aircraft Capacity: +4 (+4 more with Buildings)

(Aircraft Capacity: +2 (+2 more with Buildings) GS-Only)

Spaceport (Civ6) Spaceport

Enables projects leading to the Science Victory.

Cannot be built on Hills.

Ignores the normal population requirements for district construction.

Government Plaza (Civ6) Government PlazaR&F-Only Ancestral Hall

Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency

Queen's Bibliotheque GS-Only Swedish (Civ6)
National History Museum
Royal Society
War Department

Unique District. May only be built once per civilization.

+8 Loyalty to this city.

+1 adjacency bonus to all adjacent districts.

+1 Governor Title.

Buildings provide varied powerful gameplay bonuses, but only one building per tier is allowed.

Water Park (Civ6) Water ParkR&F-Only

Copacabana (Civ6) Copacabana R&F-Only Brazilian (Civ6)

Ferris Wheel

Aquarium
Aquatics Center

Amenity-boosting district. Mutually exclusive with Entertainment Complex.

+1 Amenities6 Amenity

Some District buildings' bonuses extend to each city within 9 tiles.

1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
2 Added in Poland Civilization & Scenario Pack (20 December 2016).
3 Added in Australia Civilization & Scenario Pack (23 February 2017).
4 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
5 Added in Nubia Civilization & Scenario Pack (27 July 2017).
6 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Strategy Edit

The new District mechanic is a real game changer for the Civilization series, on several levels:

  • It forces you to consider how to use the land around your City Center. Of course, this is only a part of the new de-centralization drive, introduced in Civilization VI, but it is arguably the much more important part than the Wonder construction. Districts are essential to city development, Wonders are not. And in any case, districts will compete directly with Tile Improvement placement, as permanent standard improvements of the land.
  • It blocks the buildings you have available for construction. Most of these are now tied to a specific District, and if you don't construct it in the city, you won't have access to the buildings in question.
  • Since most Districts are Specialty districts (i.e. limited by Citizen6 Population), you are forced to plan ahead of time the order of the districts you want constructed in each city.

Of all these factors, the first one is maybe the most immediately problematic: each District needs to occupy a tile within the city's limits (that city, not a nearby city). This creates the immediate question of whether you have a suitable tile at all within current city limits! Although most districts aren't limited as regards their disposition, there are still rules to follow (can't place a district on a Resource tile, or a tile with a non-removable feature, etc). And then there is the secondary consideration of Adjacency bonuses - most districts will have some ideal locations around the city, and others not that good. Many times bonuses for different kinds of districts will overlap, forcing you to think which one you need the most at the moment. In short, you'll find that on many occasions you will be forced to buy suitable tiles if you want to maximize your future district's effectiveness; on other occasions you will be forced to make sacrifices. In all cases planning ahead will help you immensely here - settle cities and then immediately plan which districts you want to build and where. Don't hesitate to remove Bonus Resources (Harvesting them, of course!) to make space for Districts. You will be rewarded well.

Planning is also the key to the second and third problematic points: the fact is you are only able to build districts (at least Specialty ones) as your current Citizen6 Population allows. This means in practice that you will need to think ahead of which districts and buildings you need right now, and which you can delay and build later. Here is where technological and civic progress comes into focus: although most districts get unlocked in the first two Eras, there are some pretty important ones that don't come online until much later in the game! And it is often the case that, when they do unlock, you will have not enough Population to build them and make use of them right away!

As most things in this game, District building depends on your overall strategy: what aspect of the game is the most important for you in general, and what are your empire's deficiencies right now. Also, tech/civic development somewhat limits what types of districts you can construct in the early stages of the game, so let's discuss this:

The first districts you can unlock are: Holy Site (potentially unlocked with the first tech you research), Campus and Encampment (unlocked potentially with the second tech). Around 70% of the time you'd want to build the Holy Site first, so as to attempt to Found a Religion - this is an asset which could help immensely with most victory conditions in the game, even Domination victory. But if you decide you're not that keen on Religion (and the competition is usually too stiff, especially on higher difficulty levels), you should go with Campus as the first district - the potential benefits are much quicker tech progression (which also unlocks more advanced military tech, and indirectly helps even domination players) and an early Great Scientist. Only the die-hard, early-conquest players should go straight for an Encampment, which will yield an early Great General and help their conquering a neighbor nation within the first 100 turns.

The Government Plaza is a special case: it also unlocks early, but it's not related to specific strategies, and rather to general development of your empire. It has several benefits:

  • It yields Governor Titles for each building constructed in it, including the district itself (so, 4 in total);
  • Its buildings provide great bonuses, each different one tailored to specific game strategies;
  • It provides a Standard Adjacency bonus to other nearby districts, in addition to the Minor one, and
  • It provides +8 Loyalty to its city.

Plus, its Civ6Production Production cost is roughly half that of other districts, which makes it easy to construct even in newly-established cities! However, you can only have a single Government Plaza in your Empire, so you have to think very well where and when construct it. You could choose to build it ASAP, which most probably will mean having it in your Capital6 Capital. This will give you early access to the extra Governor titles, which could be priceless. However, you will forego the Loyalty boost effect, which will be useless in the Capital. Or, you could wait a bit and build it in a fringe city. where the Loyalty boost will matter, but you may have troubles constructing the Buildings of the district (which, unlike the district itself, are very expensive, and can't be bought with Civ6Gold Gold) - this will have the unwanted side effect of delaying access to their awesome bonuses. But whatever you do, try to build it in such a way as to be able to build other districts around it, in order to use the Standard Adjacency bonus. The ideal location would be somewhere between a River and a Mountain, in a flat area - this way you can construct a Commercial Hub, a Campus, and possibly an Industrial Zone nearby, all with their respective bonuses activated and enhanced by the Plaza.

In the Classical Era the rest of the main districts will be unlocked (save one): the Theater Square, Commercial Hub, Harbor, as well as the less important Entertainment Complex. Of these the most important, maybe the second most important overall after the Campus and Holy Site, is the Commercial Hub - besides an easily-activated Civ6Gold Gold Adjacency bonus, it allows an additional Trade Route, which is sorely needed by everyone, and starts your progress towards Great Merchants - one of the universally useful Great People in the game. However, seafaring civs will want a Harbor instead of a Commercial Hub- its benefits are even greater, especially for cities along the Coast. And of course, the Theater Square will boost civic development for everyone. It is, however, especially important for players which pursue a Cultural victory - both for the Great Person points it provides (one for each culturally-oriented Great Person), and for the Great Work slots. They might consider building it as their second district, if they could progress fast enough.

At this early stage of the game, the Entertainment Complex can be important in 2 cases: for aggressive conquerors which have problems with Amenities6 Amenities, and for cities with Loyalty problems. Later, Entertainment Complexes could turn into nice boosters for 'special' city stats, such as Tourism6 Tourism, also cities with Rainforests can use the Zoo to get Civ6Science Science yields there. But there is one more use for these districts: a Loyalty flip! Build them in border cities with good Citizen6 Population, then use their Bread and Games project to apply Loyalty pressure to your neighbors, and maybe eventually flip them to your civ!

The last of the 'main' districts, the Industrial Zone unlocks in the early Medieval Era. Its Civ6Production Production bonuses benefit all strategies, so constructing it is a no-brainer. However, try to plan strategically and build a Zone within 6 tiles of multiple cities, so that you could use it to generate Power (Civ6) Power for them.

At this stage of the game you will be constructing multiple districts in each city. Here comes the next challenge: the Population constraints, which will force you to evaluate which districts you need the most, both in any given city, and in your empire as a whole. Multiple Campuses will speed up your technological progress - something which is universally useful; multiple Commercial Hubs will give you lots of Civ6Gold Gold to spend as you will; multiple Theater Squares will speed up your Civic development. Of course, players with a Religion will want multiple Holy Sites to fuel its expansion; although good Civ6Faith Faith generation has other uses as well, and Tier 3 Holy Site buildings have nice additional bonuses. And seafaring civs will want a Harbor in all their coastal cities; militaristic players, however, do not necessarily need multiple Encampments! An Encampment has two main purposes: 1) To improve the quality of produced units (by boosting their XP gain rate), and 2) To produce Great General points. While for the second point more is indeed better, it is clear that not every single city in your empire will be a unit-producing center; so, you could just as well designate several key cities as such and build Encampments there. You should still produce enough Great General points to earn them regularly, if not all the time. Now, an Encampment may also serve a defensive purpose - but this is valid for all civilizations, not just militaristic ones. Consider importantly located cities across your empire, and build Encampments there for additional defense.

As you start having multiple copies of each Specialty district type your Great Person points generation will take off, along with all your other stats. But keep in mind that the late game Districts - the Aerodrome (which allows training and maintaining airplanes), and the Spaceport (which is needed for the Science Victory) are also Specialty districts, depending on Population limits! And they unlock much later in the game (Modern and Atomic Eras), while being just as important as earlier districts! Don't allow a situation when you've build so many districts in each of your cities that you are unable to build these, and have to wait for many turns so that Population increases!

Aerodromes are important primarily for offensive players seeking Domination victory - it is very difficult to attain one without a good Air force in the late game. Of course, airplanes for defensive purposes are also important, especially if your neighbors are aggressive and are ahead of you in the science field. However, it is possible to use ground- or sea-based anti-air to defend; they won't serve for offense, though. In short - plan ahead of time to have at least 2 cities capable of constructing an Aerodrome as soon as you unlock it with Flight. They should be in strategic locations near the borders of your empire, so that their airplanes could be useful.

The Water park also unlocks late in the game; but since it is virtually a copy of the Entertainment Complex meant for coastal cities, we won't discuss it much. Suffice it to say that it is a good choice to build instead of an Entertainment complex for empires which have lots of water tiles and not that many land. But it will rarely be much more useful.

Now, the Spaceport could be the most important district in the entire game, or the least important one - depending on whether or not you are pursuing a Science victory. In the first case, you should take care to be able to build it as soon as you research Rocketry; and not just a single one at that! The Spaceport is the most Civ6Production Production- costly district in the game (it costs as much as most Wonders), and you need one for all Science Victory-related Projects. Now, despite the fact that the different steps usually require one-another (i.e. Launch Moon Landing requires Launch Earth Satellite, etc.), meaning that technically you may complete them with a single Spaceport, enemy Spies can attack your Spaceports directly, disabling them and halting your progress. Having multiple Spaceports will help with that.

Civilopedia entry Edit

In Civilization VI, buildings are no longer trapped in your City Center, but may sprawl across your territory as part of districts. The map is more important than ever as you are faced with important strategic placement decisions. The Campus and Holy Site each receive special boosts from placement near Mountain tiles, but the Campus also benefits from a nearby Rainforest tile.

A city must expand its Citizen6 Population before it can construct multiple districts:

  • 1 Citizen6 Population for 1 District
  • 4 Citizen6 Population for 2 Districts
  • 7 Citizen6 Population for 3 Districts
  • Each additional District requires +3 Citizen6 Population

The Aqueduct, Neighborhoods, and Spaceports ignore this Citizen6 Population requirement. Districts which require a certain number of Citizen6 Population are specialty districts.

When a city is ready to construct something, the Choose Production button will appear. If a district can be constructed, it will appear on this menu. Click on the district to order the city to begin construction, opening the district placement lens. Here, you will be given an overview of the different yield outcomes available on the tiles surrounding your City Center, and you can better make a decision about where to place your district. This lens will also show you which tiles are unavailable, as some districts have very specific placement requirements (for example, the Encampment cannot be built adjacent to a City Center). Furthermore, all districts must be built within 3 tiles of a City Center.

Districts may be placed on top of features such as Woods or Rainforest if you have the technology to remove those features, but for a longer construction time. No District can be built on a floodplain.


Wonders Edit

Main article: Wonder (Civ6)


Wonder Era Req. Civ6Production Prod. Bonus Placement
Alhambra (Civ6)
Alhambra
Medieval Castles 710
  • +2 Amenities6 Amenities
  • +1 General6 Great General point per turn
  • +1 Military policy slot
  • Provides the same defensive bonuses as the Fort improvement.
Must be built on Hills adjacent to an Encampment district.
"Everything here appears calculated to inspire kind and happy feelings, for everything is delicate and beautiful." – Washington Irving
Amundsen-Scott Research Station (Civ6)
Amundsen-Scott Research Station R&F-Only
Atomic Cold War

GS-Only Rapid Deployment

1620 Must be built on a Snow or a Snow Hills tile next to Campus with a Research Lab.
"For scientific leadership, give me Scott; for swift and efficient travel, Amundsen." – Sir Raymond Priestley
Angkor Wat (Civ6)
Angkor Wat
Medieval Medieval Faires 710
  • +2 Civ6Faith Faith
  • +1 Citizen6 Population in all current cities when built.
  • +1 Housing6 Housing in all cities.
Must be built adjacent to an Aqueduct district.
"The temple is surrounded by a moat, and access is by a single bridge, protected by two stone tigers so grand and fearsome as to strike terror into the visitor." – Diogo do Couto
Apadana (Civ6)
Apadana
Classical Political Philosophy 400
  • +2 Great Work slots
  • +2 Envoy6 Envoys when you build a wonder, including Apadana, in this city.
Must be built adjacent to a Capital6 Capital.
"My ancestor Darius made this Apadana, but it was burnt down. By the grace of Ahuramazda, Anahita, and Mithra, I reconstructed this Apadana." – Artaxerxes II
Big Ben (Civ6)
Big Ben
Industrial Economics 1450
  • +6 Civ6Gold Gold
  • +3 Merchant6 Great Merchant points per turn
  • +1 Economic policy slot
  • Upon construction the treasury is increased by 100% (GS-Only 50%).
Must be built next to a River adjacent to a Commercial Hub district with a Bank.
"Don’t watch the big clock; do what it does. Keep going." – Sam Levenson
Bolshoi Theatre (Civ6)
Bolshoi Theatre
Industrial Opera and Ballet 1240
  • +2 Writer6 Great Writer points per turn.
  • +2 Musician6 Great Musician points per turn.
  • +1 GreatWorkWriting6 Great Work of Writing slot.
  • +1 GreatWorkMusic6 Great Work of Music slot.
  • Awards 2 randomly-chosen free civics when completed.
Must be built on flat land adjacent to a Theater Square district.
"Bolshoi Ballet is a universe of the imagination, a place of magic and enchantment, beauty and romance. Its many worlds vibrate with graceful dancers, glorious music, and sumptuous costumes." – Trudy Garfunkel
Broadway (Civ6)
Broadway
Modern Mass Media 1620 Must be built on flat land next to a Theater Square district.
"There’s no business like show business." – Irving Berlin, 'Annie Get Your Gun'
Casa de Contratación (Civ6)
Casa de Contratación R&F-Only
Renaissance Cartography 920 Must be built adjacent to a Government Plaza.
"All other lands found on the western side of the boundary shall belong to the King and Queen of Castille—and their successors." – Treaty of Tordesillas
Chichen Itza (Civ6)
Chichen Itza
Medieval Guilds 710 Must be built on Rainforest.
"The Great Ball Court is also very impressive. I would like to have seen them play a game, although it sounds like the end was pretty violent. I think it was safer to be a spectator." – IslaDeb
Colosseum (Civ6)
Colosseum
Classical Games and Recreation 400 Must be built on flat land adjacent to an Entertainment Complex district.

R&F-Only Must be built on flat land adjacent to an Entertainment Complex district with an Arena.

"While the Colosseum stands, Rome shall stand; when the Colosseum falls, Rome shall fall; when Rome falls, the world shall fall." – Saint Bede
Colossus (Civ6)
Colossus
Classical Shipbuilding 400 Must be built on Coast and adjacent to a Harbor district.
"At Rhodes was set up a Colossus of seventy cubits high, representing the Sun … the artist expended as much bronze on it as seemed likely to create a dearth in the mines." – Philo of Byzantium
Cristo Redentor (Civ6)
Cristo Redentor
Modern Mass Media 1620 Must be built on Hills.
"Thus, the sculpture serves to give people one thought – ‘Everything is in God’s hands.’" – Sergey Semenov

Eiffel Tower (Civ6)
Eiffel Tower
Modern Steel 1620
  • All tiles in your civilization gain +2 Appeal
Must be built on flat land adjacent to City Center.
"I ought to be jealous of the tower. She is more famous than I am." – Gustave Eiffel
Estádio do Maracanã (Civ6)
Estádio do Maracanã
Atomic Professional Sports 1740
  • +6 Civ6Culture Culture in each city of your civilization
  • +2 Amenities6 Amenities in each city of your civilization
Must be built on flat land adjacent to an Entertainment Complex with a Stadium.
"Down through its history, only three people have managed to silence the Maracana: the Pope, Frank Sinatra, and me." – Alcides Ghiggia, Uruguayan soccer player

Forbidden City (Civ6)
Forbidden City
Renaissance Printing 920
  • +5 Civ6Culture Culture
  • +1 Wildcard policy slot
Must be built on flat land adjacent to City Center.
"The whole palace complex is built along a central axis, the axis of the world, everything in the four directions suspend from this central point represented by these palaces." – Jeffrey Riegel
Golden Gate Bridge (Civ6)
Golden Gate Bridge GS-Only
Modern Combustion 1620
  • +3 Amenities6 Amenities from entertainment
  • +4 Appeal to all tiles in this city
  • +100% Tourism6 Tourism from improvements and National Parks in this city
  • Acts as a Modern Road and creates Modern Roads in land tiles on either end if not present
  • Land units can cross without needing to disembark
Must be built on a Coast tile. The bridge must run straight across the hex between two land tiles directly opposite one another. At least one water tile must be present on both the left and right sides of the bridge.
"The golden gates of Sleep unbar Where Strength and Beauty, met together, Kindle their image like a star In a sea of glassy weather!" - Percy Bysshe Shelley
Great Bath (Civ6)
Great Bath GS-Only
Ancient Pottery 180
  • +3 Housing6 Housing
  • +1 Amenities6 Amenity from entertainment
  • The Floodplains tiles along the river containing the Wonder become immune to Flood damage at the cost of reducing Civ6Food Food and Civ6Production Production bonuses from flooding by 50%
  • Floodplains tiles belonging to this city gain +1 Civ6Faith Faith for each time Flood damage is mitigated
Must be built on a Floodplains tile.
"Yet in this captious and intenible sieve I still pour in the waters of my love And lack not to lose still: thus, Indian-like, Religious in mine error, I adore The sun, that looks upon his worshipper, But knows of him no more." - William Shakespeare
Great Library (Civ6)
Great Library
Classical Recorded History 400
  • +2 Civ6Science Science
  • +1 Scientist6 Great Scientist point per turn
  • +2 GreatWorkWriting6 Great Works of Writing slots
  • Receives boost to all Ancient and Classical era technologies.
  • R&F-Only +1 Writer6 Great Writer point per turn
  • R&F-Only Receive a random tech boost after another player recruits a Great Scientist.
Must be built on flat land adjacent to a Campus with a Library.
"We can roam the bloated stacks of the Library of Alexandria, where all imagination and knowledge are assembled; we can recognize in its destruction the warning that all we gather will be lost." – Alberto Manguel
Great Lighthouse (Civ6)
Great Lighthouse
Classical Celestial Navigation 290 Must be built on the Coast and adjacent to a Harbor district with a Lighthouse.
"This Lighthouse was the cynosure of all eyes." – Henry David Thoreau
Great Zimbabwe (Civ6)
Great Zimbabwe
Renaissance Banking 920
  • +5 Civ6Gold Gold
  • +2 Merchant6 Great Merchant points per turn.
  • +1 TradeRoute6 Trade Route capacity. Your TradeRoute6 Trade Routes from this city get +2 Civ6Gold Gold for every Bonus resource in this city's territory.
Must be built adjacent to Cattle (Civ6) Cattle and a Commercial Hub district with a Market.
"King Solomon gave the Queen of Sheba all she desired and asked for; besides what he had given her out of his royal bounty. So she turned and went to her own country, she and her servants." – 1 Kings, 10:13
Hagia Sophia (Civ6)
Hagia Sophia
Medieval Education

GS-Only Buttress

710 Must be built on flat land adjacent to a Holy Site district, and player must have founded a religion.
"It is a beautiful and important monument and an international, inter-cultural treasure … Unless and until it can be shared by both religions in harmony – which would be a grand idea – it should remain a secular building honoring both religions who have made it beautiful." – Ljubo Vujovic
Hanging Gardens (Civ6)
Hanging Gardens
Ancient Irrigation 180
  • Increases Growth by 15% in all cities.
  • +2 Housing6 Housing
Must be built next to a River.
"The ascent to the highest story is by stairs, and at their side are water engines, by means of which persons, appointed expressly for the purpose, are continually employed in raising water from the Euphrates into the garden." – Strabo
Hermitage (Civ6)
Hermitage
Industrial Natural History 1450
  • +3 Artist6 Great Artist points per turn
  • +4 Great Works of Art slots
Must be built next to a River on a non-Desert and non-Tundra tile.
"Museums are on the front lines of the fight for culture, of good with evil – in any case, of the fight against platitudes and primitiveness." – Mikhail Piotrovsky, Director of the State Hermitage
Huey Teocalli (Civ6)
Huey Teocalli
Medieval Military Tactics 710
  • +1 Amenities6 Amenity from Entertainment for each adjacent lake tile. +1 Civ6Food Food and +1 Civ6Production Production for each Lake tile in your empire
Must be built on a Lake tile adjacent to land.
"But the wrath of Huitzilopochtli was great, and as the sacrifice passed each of the four rooms dedicated to the sun god, the sun disappeared or reappeared in the sky." – Fray Diego Durán
Jebel Barkal (Civ6)
Jebel Barkal
Classical Iron Working 400
  • Awards 2 Iron (Civ6) Iron.
  • GS-Only Awards 4 Iron (Civ6) Iron per turn.
  • Provides +4 Civ6Faith Faith to your cities that are within 6 tiles.
Must be built on a Desert Hills tile.
"At the south-west corner a large perpendicular mass of sandstone has become separated by a deep fissure from the body of the mountain … it has all the appearance of a colossal statue." –E. A. Wallis Budge
Kilwa Kisiwani (Civ6)
Kilwa Kisiwani R&F-Only
Medieval Machinery 710
  • +3 Envoy6 Envoys when built
  • When you are the Suzerain of a City-state this city gains a +15% boost to the yield provided by that City-state.
  • If you are the Suzerain of 2 or more City-states of that type an additional 15% boost is given to all your cities.
Must be built on a flat tile adjacent to a Coast.
"Kilwa is one of the most beautifully built cities in the world; the houses there are entirely made of wood, their rooftops out of rope grass, and it rains with great vigour." – Ibn Battuta
Kotoku-in (Civ6)
Kotoku-in R&F-Only
Medieval Divine Right 710 Must be built adjacent to a Holy Site with a Temple.
"O ye who tread the Narrow Way, by Tophet-flare to Judgment Day, be gentle when ‘the heathen’ pray, to Buddha at Kamakura!" – Rudyard Kipling
Machu Picchu (Civ6)
Machu Picchu GS-Only
Classical Engineering 400 Must be built on a Mountain tile that does not contain a Volcano.
"...Eagles fly, The turrets round, and seem to flout the sky; They eye those walls now crumbling in decay, And scare from quiet rest their destined prey." - Samuel Prout Hill
Mahabodhi Temple (Civ6)
Mahabodhi Temple
Classical Theology 400 Must be built on Woods adjacent to a Holy Site district with a Temple, and player must have founded a religion.
"In a dusty, bustling corner of the Indian state of Bihar, there is a magical place that one might think of as the hub of Buddhism." – Visitor’s Guide, Bodh Gaya
Meenakshi Temple (Civ6)
Meenakshi Temple GS-Only
Medieval Civil Service 710
  • +3 Civ6Faith Faith
  • Grants 2 Gurus
  • Gurus are 30% cheaper to purchase.
  • Religious units adjacent to Gurus gain +5 ReligiousStrength6 Religious Strength in Theological Combat and +1 Civ6Movement Movement.
Must be built adjacent to a Holy Site district, and player must have founded a religion.
"We greet you, Devi Meenakshi, she who shines like a thousand-million suns, adorned with bracelets and garlands... She who is auspicious, she who embodies existence. I always bow to you, whose compassion is an ocean." - Adi Shankara
Mausoleum at Halicarnassus (Civ6)
Mausoleum at Halicarnassus
Classical Defensive Tactics 400 Must be built on a coastal tile adjacent to a Harbor district.
"A vast tomb lies over me in Halicarnassus, of such dimensions, of such exquisite beauty as no other shade can boast." – Lucian of Samosata
Mont St. Michel (Civ6)
Mont St. Michel
Medieval Divine Right 710
  • +2 Civ6Faith Faith
  • +2 Relic6 Relic slots
  • All Apostles you create gain the Martyr ability in addition to a second ability you choose normally.
Must be built on Floodplains or Marsh.
"Church and State, Soul and Body, God and Man, are all one at Mont Saint Michel, and the business of all is to fight, each in his own way, or to stand guard for each other." – Henry Adams
Oracle (Civ6)
Oracle
Ancient Mysticism 290
  • +1 Civ6Culture Culture
  • +1 Civ6Faith Faith
  • Patronage of Great People costs 25% less Civ6Faith Faith.
  • Districts in this city provide +2 Great Person points of their type.
Must be built on Hills.
I sprang upon the swift ship in the form of a dolphin, pray to me as Apollo Delphinius; also the altar itself shall be called Delphinius and overlooked forever." – Homer
Országház (Civ6)
Országház GS-Only
Industrial Sanitation 920 Must be built on a River.
"With self-government is freedom, and with freedom is justice and patriotism." - Lajos Kossuth
Oxford University (Civ6)
Oxford University
Industrial Scientific Theory 1240 Must be built on flat[1] Grasslands or Plains adjacent to a Campus district with a University.
"The clever men at Oxford... Know all that there is to be knowed. But they none of them know one half as much... As intelligent Mr. Toad!" – Kenneth Grahame
Panama Canal (Civ6)
Panama Canal GS-Only
Industrial Steam Power 920
  • Upon completion 1 or 2 adjacent Canal districts are automatically constructed.
  • The Canal wonder tile can now be crossed by naval units.
  • +10 Civ6Gold Gold
Must be built on a flat land tile where there are two adjacent tiles directly across the build tile from one another the meets the following criteria: one adjacent tile must be able to legally hold a Canal district connecting into the Panama Canal construction tile; the other must be either a city, a water tile, or be another tile that can hold a connecting Canal.
"Therefore will not we fear, though the earth be removed, and though the mountains be carried into the midst of the sea; Though the waters thereof roar and be troubled, though the mountains shake with the swelling thereof." - Psalms 46:2-3
Petra (Civ6)
Petra
Classical Mathematics 400 Must be built on Desert or Floodplains without Hills.
"Petra is a brilliant display of man’s artistry in turning barren rock into majestic wonder." – Edward Dawson
Potala Palace (Civ6)
Potala Palace
Renaissance Astronomy 1060 Must be built on a Hill adjacent to a Mountain.
"The first time I stepped onto the rooftop of the Potala Palace, I felt, as never before or since, as if I were stepping onto the rooftop of my being: onto some dimension of consciousness that I’d never visited before." – Pico Iyer
Pyramids (Civ6)
Pyramids
Ancient Masonry 220
  • +2 Civ6Culture Culture
  • Grants a free Builder.
  • All Builders can build one extra improvement.
Must be built on Desert (including Floodplains) without Hills.
"From the heights of these pyramids, forty centuries look down on us." – Napoleon Bonaparte
Ruhr Valley (Civ6)
Ruhr Valley
Industrial Industrialization 1240 Must be built along a River adjacent to an Industrial Zone district with a Factory.
"The industrial heart of Germany practically stopped beating. Hardly anyone worked; hardly anything ran. The population of the Ruhr area … had to be supported by the rest of the country." – Adam Fergusson
Statue of Liberty (Civ6)
Statue of Liberty R&F-Only
Industrial Civil Engineering 1240 Must be built on a Coast adjacent to land and a Harbor.
"Here at our sea-washed, sunset gates shall stand a mighty woman with a torch, whose flame is the imprisoned lightning." – Emma Lazarus
St. Basil's Cathedral (Civ6)
St. Basil's Cathedral R&F-Only
Renaissance Reformed Church 920 Must be built adjacent to a City Center
"One had a twisted design, red, on a green ground; another, all prickly angles, yellow and black; a third was ornamented with scales of blue and crimson; a fourth was in quarters like a melon." – Katharine Blanche Guthrie
Stonehenge (Civ6)
Stonehenge
Ancient Astrology 180 Must be built on flat land adjacent to Stone (Civ6) Stone.
"Can you imagine trying to talk six hundred people into helping you drag a fifty-ton stone eighteen miles across the countryside and muscle it into an upright position, and then saying, ‘Right, lads! Another twenty like that … and then we can party!" – Bill Bryson
Sydney Opera House (Civ6)
Sydney Opera House
Atomic Cultural Heritage 1850 Must be built on Coast adjacent to a Harbor. Cannot be built on a Lake.
"An opera begins long before the curtain goes up and ends long after it has come down. It starts in my imagination, it becomes my life, and it stays part of my life long after I've left the opera house." – Maria Callas
Taj Mahal (Civ6)
Taj Mahal R&F-Only
Renaissance Humanism 920
  • +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score.
Must be built next to a River.
"Did you ever build a castle in the air? Here is one, brought down to earth and fixed for the wonder of ages." – Bayard Taylor
Temple of Artemis (Civ6)
Temple of Artemis R&F-Only
Ancient Archery 180 Must be built next to a Camp.
"When I saw the house of Artemis that mounted to the clouds, those other marvels lost their brilliancy, and I said, 'Lo, apart from Olympus, the Sun never looked on aught so grand.'" – Antipater of Sidon
Terracotta Army (Civ6)
Terracotta Army
Classical Construction 400 Must be built on flat Grassland or Plains adjacent to an Encampment district with a Barracks or Stable.
"There were seven wonders in the world, and the discovery of the Terracotta Army, we may say, is the eighth miracle of the world." – Jacques Chirac
University of Sankore (Civ6)
University of Sankore GS-Only
Medieval Education 710 Must be built on a Desert or Desert Hill adjacent to a Campus with a University.
"Scholars are the heirs of the prophets, for the prophets did not leave behind a legacy of wealth but that of knowledge." - Musnad al-Bazzar 10/68
Venetian Arsenal (Civ6)
Venetian Arsenal
Renaissance Mass Production 920
  • +2 Engineer6 Great Engineer points per turn
  • Receive a second naval unit each time you train a naval unit.[2]
Must be built on the Coast[3] and adjacent to an Industrial Zone district.
"The commonwealth of Venice in their armory have this inscription: ‘Happy is that city which in time of peace thinks of war.’" – Robert Burton
All Wonders - Civilization 6 - Some Wonders of the World 🗼

All Wonders - Civilization 6 - Some Wonders of the World 🗼

  1. Note that "flat" is not specified in-game.
  2. This bonus applies to any city.
  3. Note that in-game it lists the requirement as "adjacent to the coast", but this is not correct.
R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Natural Wonders Edit

Main article: Natural wonder (Civ6)
 
Wonder Description Size
Chocolate Hills (Civ6)
Chocolate Hills GS-Only

1 Civ6Food Food, 2 Civ6Production Production and 1 Civ6Culture Culture on wonder tiles.

4 tiles,

passable

"The wicked king pursued the lovers Juan and Maria on his swiftest horse. As he overtook them, Maria flung down her ring, and at once rose up seven tall hills, and the king was slowed." -Filipino Folk Tale
Cliffs of Dover (Civ6)
Cliffs of Dover

3 Civ6Culture Culture and 2 Civ6Gold Gold on wonder tiles.

Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs.

2 tiles,

passable

"Under the White Cliff's battlemented crown, Hushed to a depth of more than Sabbath peace." -William Wordsworth
Crater Lake (Civ6)
Crater Lake

1 Civ6Science Science and 4 Civ6Faith Faith on wonder tile.

Acts as a Lake, providing adjacent tiles with fresh water.

1 tile,

passable

"Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all." -Jack London
Dead Sea (Civ6)
Dead Sea

2 Civ6Faith Faith and 2 Civ6Culture Culture on wonder tiles. Units healing on adjacent tiles are healed completely.

Acts as a Lake, providing adjacent tiles with fresh water.

GS-Only Doesn't provide fresh water

2 tiles,

passable

"Like to the apples on the Dead Sea's shore, all ashes to the taste." -Lord Byron
Delicate Arch (Civ6)
Delicate Arch R&F-Only

+2 Civ6Faith Faith and +1 Civ6Gold Gold to adjacent tiles.

Appears in Desert regions.

1 tile, impassable
"If Delicate Arch has any significance it lies, I will venture, in the power of the odd and unexpected to startle senses and surprise the mind out of their ruts of habit." -Edward Abbey
Eye of the Sahara (Civ6)
Eye of the Sahara R&F-Only

1 Civ6Production Production on wonder tiles. Additional 1 Civ6Production Production and 3 Civ6Science Science on wonder tiles after the game reaches the Atomic Era.

Appears in Desert regions.

3 tiles, passable
"Oddly, it appears not to be the scar of a meteorite but a deeply eroded dome, with a rainbow-inspired color scheme" -Chris Hadfield
Eyjafjallajökull (Civ6)
Eyjafjallajökull1

+1 Civ6Culture Culture and +2 Civ6Food Food to adjacent tiles.

Not considered a Mountain in-game. Found standing alone.

GS-Only Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.

2 tiles,

impassable

"A number of stones rolled down the mountain, followed by an enormous and lofty column of flame, which allowed people in Holt to read as perfectly at night as if it had been day." -Liverpool Mercury
Galápagos Islands (Civ6)
Galápagos Islands

+2 Civ6Science Science to adjacent tiles.

Appears on Coast tiles.

2 tiles, impassable
"The natural history of this archipelago is very remarkable: it seems to be a little world within itself." -Charles Darwin
Giant's Causeway (Civ6)
Giant's Causeway1

Grants a permanent +5 Civ6StrengthIcon Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded.

Appears on Coasts, with one land and one water tile.

2 tiles,

impassable

"The remains of some mighty fabric, hurled into desolation by a tremendous earthquake, or some other equally terrible convulsion of nature." -Philip Dixon Hardy
Gobustan (Civ6)
Gobustan

GS-Only

+3 Civ6Culture Culture and +1 Civ6Production Production on wonder tiles

3 tiles,

passable

"Then weave the web of the mystic measure; From the depths of the sky and the ends of the earth, Come, swift Spirits of might and of pleasure, Fill the dance and the music of mirth." -Percy Bysshe Shelley
Great Barrier Reef (Civ6)
Great Barrier Reef

3 Civ6Food Food and 2 Civ6Science Science on wonder tiles.

Appears on Coast tiles.

2 tiles,

passable

"Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block." -Janine Benyus
Hạ Long Bay (Civ6)
Hạ Long Bay3

3 Civ6Food Food, 1 Civ6Production Production, and 1 Civ6Culture Culture on wonder tiles.

+15 Civ6StrengthIcon Combat Strength when defending on wonder tiles.

Appears on Coast tiles.

2 tiles,

passable

"Behold the wonders of the Heavens and Earth. The clear aqua blue serves as a looking glass, thousands of turquoise crows tinged with a touch of black." -Nguyễn Trãi
Ik-Kil (Civ6)
Ik-Kil

GS-Only

+50% Civ6Production Production when producing wonders and districts in the adjacent tiles.

Provides fresh water.

1 tile, impassable
"Son, have you seen the rain of God? It passed and entered beneath the mountains of God... There will be a ring in the sky where the water of God has passed." -Books of Chilam Balam
Lake Retba (Civ6)
Lake Retba R&F-Only

1 Civ6Production Production, 2 Civ6Gold Gold and 2 Civ6Culture Culture on wonder tiles.

Acts as a Lake, providing adjacent tiles with fresh water.

GS-Only Doesn't provide fresh water.

2 tiles, passable
"Water, water, everywhere, nor any drop to drink" -Samuel Taylor Coleridge, The Ancient Mariner
Lysefjord (Civ6)
Lysefjord1

Naval units are granted a free promotion when they move adjacent to the wonder for the first time.

Appears on land tiles by the Coast.

3 tiles,

impassable

"The water is black and heavy, and subject to intermitting storms. In this sea, and in the midst of this solitude, rises a great sombre street---a street for no human footsteps. None ever pass through there; no ship ever ventures in." -Victor Hugo
Mato Tipila (Civ6)
Mato Tipila

GS-Only

1 Civ6Faith Faith and 1 Civ6Production Production to adjacent tiles

Acts as a Mountain.

1 tile, impassable
"Seven girls were chased by bears. The bears were just about to catch them when the girls jumped on a low rock. One of the girls prayed to the rock, "Rock take pity on us, rock save us!" The rock heard them and began to grow upwards, pushing the girls higher and higher." -Kiowa Legend
Matterhorn (Civ6)
Matterhorn R&F-Only

+1 Civ6Culture Culture to adjacent tiles.

Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Civ6StrengthIcon Combat Strength when fighting in hills.

Acts as a Mountain.

1 tile, impassable
"Let me ask leave, then, to pay a tribute of respect and admiration to the once desired Matterhorn, before his head has lost the last rays of a sun departing to gild loftier and more deitant ranges." -F. Crauford Grove
Mount Everest (Civ6)
Mount Everest

+1 Civ6Faith Faith to adjacent tiles.

Religious units are given a permanent bonus whem they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
"It is not the mountain we conquer but ourselves." -Sir Edmund Hillary
Mount Kilimanjaro (Civ6)
Mount Kilimanjaro

+2 Civ6Food Food to adjacent tiles.

Acts as a Mountain. Found standing alone.

GS-Only Is considered a Volcano. On eruption it gives low yields and is most likey to damage improvements and buildings. Infrequently erupts, but is always active.

1 tile, impassable
"As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip." -Nancy Bonds
Mount Roraima (Civ6)
Mount Roraima R&F-Only

+1 Civ6Faith Faith and +1 Civ6Science Science to adjacent tiles.

Acts as a Mountain. Found standing alone.

4 tile, impassable
"It was a fantastic landscape, for all around were rocks of the weirdest forms standing in apparently impossible positions, some placed on or next to others, in ways that seemed to defy every law of gravity." -Goldthwaite's Geographical Magazine
Mount Vesuvius (Civ6)
Mount Vesuvius

GS-Only

+1 Civ6Production Production to adjacent tiles

Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large Citizen6 Population loss. Always active.

1 tile, impassable
"The sea seemed to roll back upon itself, and to be driven from its banks by the convulsive motion of the earth; it is certain at least the shore was considerably enlarged, and several sea animals were left upon it. On the other side, a black and dreadful cloud, broken with rapid, zigzag flashes, revealed behind it variously shaped masses of flame..." -Pliny the Younger
Pamukkale (Civ6)
Pamukkale

GS-Only

+1 Amenities6 Amenity. Provides an additional Amenities6 Amenity if adjacent to an Entertainment Complex.

Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district.

Provides fresh water.

2 tiles, impassable
"Near the Mesogis, opposite Laodicea, is Hierapolis, where are hot springs, and the Plutonium, both of which have some singular properties. The water of the springs is so easily consolidated and becomes stone, that if it is conducted through water-courses dams are formed consisting of a single piece of stone." -Strabo

Pantanal

2 Civ6Food Food, 2 Civ6Culture Culture on wonder tiles.

Acts as a Marsh.

Does not actually count as a Marsh in-game.

4 tiles,

passable

"The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world." -Aziz Ab'Saber

Piopiotahi
+1 Civ6Gold Gold and +1 Civ6Culture Culture to adjacent tiles.

Appears on Coast tiles.

3 tiles; impassable
"But as I headed into the heart of New Zealand's fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good - but this good?" -Darroch Donald

Sahara el Beyda

GS-Only

1 Civ6Science Science, 1 Civ6Culture Culture and 4 Civ6Gold Gold on wonder tiles.

Appears in the Desert regions.

4 tiles, passable
"I have filled a water-bag from my people and gone to the desert, And walked empty wastes while the wolf howled, like a gambler whose family starves." -Imru-ul-Quais

Torres del Paine
Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified.

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
"Several closely situated granite peaks resembling tiger's teeth dramatically soar about a kilometer into the sky." -Howard Hillman

Tsingy de Bemaraha

+1 Civ6Culture Culture and +1 Civ6Science Science to adjacent tiles.

Found standing alone.

1 tile, impassable
"Tsingy is a 250-square-mile tiger trap made up on massive obelisks riddled with jagged spears. And yes, they will cut your pretty face." -Budd Erickson

Ubsunur Hollow R&F-Only

2 Civ6Faith Faith, 1 Civ6Food Food and 1 Civ6Production Production on wonder tiles.

Acts as a Marsh.

4 tiles, passable
"The rising world of waters dark and deep, won from the void and formless infinte." -John Milton

Uluru2
+2 Civ6Culture Culture and +2 Civ6Faith Faith to adjacent tiles.

+4 Appeal to adjacent tiles (instead of the usual +2)

Not considered a Mountain in-game. Appears in Desert regions.

1 tile, impassable
"What a grand sight this must present in the wet season; waterfalls in every direction!" -William Gosse

Yosemite
+1 Civ6Gold Gold, +1 Civ6Science Science to adjacent tiles

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
"Yosemite Valley, to me, is always a sunrise, a glitter of green and golden wonder in a vast edifice of stone and space." -Ansel Adams

Zhangye Danxia R&F-Only

+2 General6 Great General and +2 Merchant6 Great Merchant points if you own at least one of the tiles.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
"With the sun shining brightly, then dusk's mists falling, at every turn, the scenery changes like magic." -Fan Zhongyan

1 Available with the Vikings Scenario Pack DLC
2 Available with the Australia Civilization & Scenario Pack DLC
3 Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


City-States Edit

Main article: City-state (Civ6)

There are six types of city-states in the game. To influence city-states, civilizations can send Envoy6 Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoy6 Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoy6 Envoys present. If two or more civilizations are tied for influence (same number of Envoy6 Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Civ6Gold Gold to take control of their city-state's military units for 30 turns.

Type City-State Suzerain Bonus
Akkad colored (Civ6) Akkad GS-Only Melee and anti-cavalry units' attacks do full damage to the city's walls.
Amsterdam colored (Civ6) Amsterdam Your TradeRoute6 Trade Routes to foreign cities earn +1 Civ6Gold Gold for each Luxury resource at the destination.
Antananarivo colored (Civ6) AntananarivoExtra 2% Civ6Culture Culture with every Great Person ever earned (up to 30%).
Antioch colored (Civ6) Antioch2 R&F-Only Your TradeRoute6 Trade Routes to foreign cities earn +1 Civ6Gold Gold for each Luxury resource at the destination.
Armagh colored (Civ6) ArmaghBuilders can construct the Monastery improvement, which provides Civ6Faith Faith and heals religious units.
Auckland colored (Civ6) AucklandShallow water tiles worked by Citizen6 Citizens provide +1 Civ6Production Production. Additional +1 Civ6Production Production when you reach the Industrial Era.
Babylon colored (Civ6) Babylon3 R&F-Only +2 Civ6Science Science from each GreatWorkWriting6 Great Work of Writing. +1 Civ6Science Science from each Relic6 Relic and Artifact6 Artifact.
Bandar Brunei colored (Civ6) Bandar Brunei1 Your Trading Post (Civ6) Trading Posts in foreign cities provide +1 Civ6Gold Gold to your TradeRoute6 Trade Routes passing through or going to the city.
Bologna colored (Civ6) Bologna4 GS-Only Your districts with a building provide +1 GreatPerson6 Great Person point of their type (Writer6 Great Writer, Artist6 Great Artist, and Musician6 Great Musician for Theater Square districts with a building).
Buenos Aires colored (Civ6) Buenos Aires Your Bonus resources behave like Luxury resources, providing 1 Amenities6 Amenity per type.
Brussels colored (Civ6) Brussels Your cities get +15% Civ6Production Production towards wonders.
Cahokia colored (Civ6) Cahokia GS-Only Your Builders can now make Cahokia Mounds improvements, which provide Civ6Gold Gold and Housing6 Housing.
Cardiff colored (Civ6) Cardiff GS-Only Cities receive +2 Power (Civ6) Power for every Harbor building.
Carthage colored (Civ6) Carthage Your Encampment districts provide +1 TradeRoute6 Trade Route capacity each.

R&F-Only Land combat units are 20% cheaper to purchase with Civ6Gold Gold for each Encampment district building in that city.

Fez colored (Civ6) Fez GS-Only When you use a unit to convert a city for the first time, gain 20 Civ6ScienceScience per Citizen6 Population of that city.
Geneva colored (Civ6) Geneva Your cities earn +15% Civ6Science Science whenever you are not at war with any civilization.
Granada colored (Civ6) GranadaBuilders can construct the Alcazar improvement, which protects military units and provides Civ6Culture Culture.
Hattusa colored (Civ6) Hattusa Provides you with 1 of each Strategic resource you have revealed but do not own.

GS-Only Provides you with 2 of each Strategic resource per turn you have revealed but do not own.

Hong Kong colored (Civ6) Hong Kong Your cities get +20% Civ6Production Production towards city projects.
Jakarta colored (Civ6) Jakarta Your trading posts at international destinations grant +1 additional Civ6Gold Gold to all trade routes that pass through them.
Jerusalem colored (Civ6) Jerusalem Automatically converts to the Religion you founded, and exerts pressure for that Religion as if it were a Holy City.

R&F-Only Your cities with Holy Sites exert pressure as if they were Holy Cities (4x Religion pressure in all cities within 10 tiles).

Kabul colored (Civ6) Kabul Your units receive double experience from battles they initiate.
Kandy colored (Civ6) Kandy Receive a Relic6 Relic every time you discover a new natural wonder, and earn +50% Civ6Faith Faith from all Relic6 Relics.
Kumasi colored (Civ6) Kumasi Your TradeRoute6 Trade Routes to any city-state provide +2 Civ6Culture Culture and +1 Civ6Gold Gold for every specialty district in the origin city.
La Venta colored (Civ6) La Venta Your Builders can now make Colossal Head improvements. (A tile improvement that produces +2 Civ6Faith Faith)
Lisbon colored (Civ6) Lisbon Your Trader units are immune to being plundered on water tiles.
Mexico City colored (Civ6) Mexico City5 GS-Only Regional effects from your Industrial Zone and Entertainment districts reach 3 tiles farther.
Mohenjo Daro colored (Civ6) Mohenjo Daro Your cities have full Housing6 Housing from water, as if they were all next to a River.
Muscat colored (Civ6) MuscatBonus Amenities6 Amenities in cities with a Commercial Hub.
Nan Madol colored (Civ6) Nan Madol Your districts on or next to Coast tiles provide +2 Civ6Culture Culture.
Nazca colored (Civ6) Nazca GS-Only Your builders can now make Nazca Lines improvements, which provide Civ6Faith Faith on flat Desert tiles.
Ngazargamu colored (Civ6) Ngazargamu6 GS-Only Land combat or support units are 20% cheaper to purchase with Civ6Gold Gold for each Encampment district building in that city.
Palenque colored (Civ6) PalenqueImproved City growth for cities with a Campus.
Preslav colored (Civ6) Preslav Your light and heavy cavalry units have +5 Civ6StrengthIcon Strength when fighting on hill tiles.

R&F-Only You receive +2 Loyalty per turn in cities for each Encampment district building.

Rapa Nui colored (Civ6) Rapa Nui GS-Only Your builders can now make Moai improvements, which provide Civ6Culture Culture and Tourism6