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Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.

The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. A series of six DLC called New Frontier Pass were released between from May 2020 to March 2021.

Differences from Civilization V[edit | edit source]

  • There is a new game engine with support for a day/night cycle and camera rotation.
  • Cities now span multiple tiles and can be expanded through the construction of "districts" on adjacent tiles. Wonders are similarly constructed on tiles next to the city rather than within the city itself.
  • City growth is kept in check by Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again calculated for each individual city, and it can be improved through the accumulation of Amenities.
  • Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
  • Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture Culture instead of Science Science.
  • The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
  • Governments are back. Governments can be further customized by mixing and matching various policy cards that are unlocked through the Civic tree.
  • Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations."
  • Espionage and gossip are now the primary means of learning the activities of rival civilizations.
  • The Great Works system makes a return from Brave New World, with improvements.
  • Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
  • The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
  • Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
  • Civilian units can be escorted by military units for protection as well as fast movement in certain cases.
  • Combat has been altered to allow the combining of units into stronger ones through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army". Likewise, naval units can be merged into "fleets" and "armadas."
  • Roads are built automatically along trade routes.
  • Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
  • Great People now have unique bonuses, a mechanic similar to the Founding Fathers in Colonization.
  • AI players now follow Agendas: each civilization leader has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything.
  • Barbarians are more organized, sending out scouts to plan raids on cities.
  • City-States return, with each city-state having a unique bonus for their Suzerain.
  • Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.
  • Civilization VI is the first Civ game to have DLC after all of its expansion packs were launched

Civilizations & Leaders[edit | edit source]

Main article: Civilizations (Civ6)

There are currently nineteen civilizations included in the base game. This includes the Aztec civilization, which was officially added ninety days after launch. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs.

Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes his or her play style and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.

List of Civilizations
Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American
American
Teddy Roosevelt
Teddy Roosevelt
Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only.png All Diplomatic policy slots in the current government are converted to Wildcard slots.
GS-Only.png All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang
P-51 Mustang
Film Studio
Film Studio
Arabian
Arabian
Saladin
Saladin
The Last Prophet

Automatically receives the final Great Prophet Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science Science per foreign city following Arabia's Religion.

Mamluk
Mamluk
Madrasa
Madrasa
Australian
Australian[3]
John Curtin
John Curtin[3]
Land Down Under

+3 Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger
Digger
Outback Station
Outback Station
Aztec
Aztec[4]
Montezuma
Montezuma[4]
Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Production Production cost.

Eagle Warrior
Eagle Warrior
Tlachtli
Tlachtli
Babylonian
Babylonian[5]
Hammurabi
Hammurabi[5]
Enuma Anu Enlil

Eureka Eurekas instantly unlock their respective technologies. -50% Science Science per turn.

Sabum Kibittum
Sabum Kibittum
Palgum
Palgum
Brazilian
Brazilian
Pedro II
Pedro II
Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes
Minas Geraes
Street Carnival
Street Carnival
Copacabana
Copacabana R&F-Only.png
Byzantine
Byzantine[6]
Basil II
Basil II[6]
Taxis

+3 Strength Combat and Religious Strength Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet Great Prophet point from Holy Sites.

Dromon
Dromon
Hippodrome
Hippodrome
Canadian
Canadian GS-Only.png
Wilfrid Laurier
Wilfrid Laurier GS-Only.png
Four Faces of Peace

Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie
Mountie
Ice Hockey Rink
Ice Hockey Rink
Chinese
Chinese
Qin Shi Huang
Qin Shi Huang
Dynastic Cycle

Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka Eureka and Inspiration Inspiration from that Wonder's era.

Crouching Tiger
Crouching Tiger
Great Wall
Great Wall
Kublai Khan (Chinese)
Kublai Khan (Chinese)[7][8]
Cree
Cree R&F-Only.png
Poundmaker
Poundmaker R&F-Only.png
Nîhithaw

Gains +1 Trade Routes Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw
Okihtcitaw
Mekewap
Mekewap
Dutch
Dutch R&F-Only.png
Wilhelmina
Wilhelmina R&F-Only.png
Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only.png Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën
De Zeven Provinciën
Polder
Polder
Egyptian
Egyptian
Cleopatra
Cleopatra
Iteru

+15% Production Production towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.

GS-Only.png +15% Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer
Maryannu Chariot Archer
Sphinx
Sphinx
English
English[9]
Victoria
Victoria
Vanilla and R&F-Only.png: British Museum
Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.

GS-Only.png: Workshop of the World
Iron and Coal Mines accumulate +2 resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.
Sea Dog
Sea Dog
Royal Navy Dockyard
Royal Navy Dockyard
Eleanor of Aquitaine (English)
Eleanor of Aquitaine (English)[10] GS-Only.png
Ethiopian
Ethiopian[11]
Menelik II
Menelik II[11]
Aksumite Legacy

Improved resource tiles receive +1 Faith Faith for each copy of the resource the city owns. International Trade Routes Trade Routes grant +0.5 Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith Faith.

Oromo Cavalry
Oromo Cavalry
Rock-Hewn Church
Rock-Hewn Church
French
French
Catherine de Medici
Catherine de Medici
Grand Tour

+20% Production Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism Tourism from Wonders of any Era.

Garde Impériale
Garde Impériale
Château
Château
Eleanor of Aquitaine (French)
Eleanor of Aquitaine (French)[10] GS-Only.png
Gallic
Gallic[6]
Ambiorix
Ambiorix[6]
Hallstatt Culture

Mines gain +1 Culture Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.

Gaesatae
Gaesatae
Oppidum
Oppidum
Georgian
Georgian R&F-Only.png
Tamar
Tamar R&F-Only.png
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Khevsur
Khevsur
Tsikhe
Tsikhe
German
German
Frederick Barbarossa
Frederick Barbarossa
Free Imperial Cities

Each city can build one more specialty District District than the Citizen Population limit would normally allow.

U-Boat
U-Boat
Hansa
Hansa
Gran Colombian
Gran Colombian[12]
Simón Bolívar
Simón Bolívar[12]
Ejército Patriota

+1 Moves Movement for all units. Promoting a unit does not end that unit's turn.

Llanero
Llanero
Hacienda
Hacienda
Greek
Greek
Pericles
Pericles
Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite
Hoplite
Acropolis
Acropolis
Gorgo
Gorgo
Hungarian
Hungarian GS-Only.png
Matthias Corvinus
Matthias Corvinus GS-Only.png
Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Huszár
Huszár
Thermal Bath
Thermal Bath
Incan
Incan GS-Only.png
Pachacuti
Pachacuti GS-Only.png
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm.

Warak'aq
Warak'aq
Terrace Farm
Terrace Farm
Indian
Indian
Gandhi
Gandhi
Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

GS-Only.png Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes Trade Routes.

Varu
Varu
Stepwell
Stepwell
Chandragupta
Chandragupta R&F-Only.png
Indonesian
Indonesian[13]
Gitarja
Gitarja[13]
Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity Amenity.

Jong
Jong
Kampung
Kampung
Japanese
Japanese
Hojo Tokimune
Hojo Tokimune
Meiji Restoration

Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai
Samurai
Electronics Factory
Electronics Factory
Khmer
Khmer[13]
Jayavarman VII
Jayavarman VII[13]
Grand Barays

Cities with an Aqueducts receive 1 Amenity Amenity and 1 Faith Faith for every Citizen Population. Farms receive 2 Food Food if adjacent to an Aqueduct and 1 Faith Faith if adjacent to a Holy Site.

Domrey
Domrey
Prasat
Prasat
Kongolese
Kongolese
Mvemba a Nzinga
Mvemba a Nzinga
Nkisi

Relic Relics, Artifact Artifacts and Sculpture Sculptures grant +2 Food Food, +2 Production Production and +4 Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer Great Writer, Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points gained from all sources.

Ngao Mbeba
Ngao Mbeba
Mbanza
Mbanza
Korean
Korean R&F-Only.png
Seondeok
Seondeok R&F-Only.png
Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science if adjacent to a Seowon.

Hwacha
Hwacha
Seowon
Seowon
Macedonian
Macedonian[14]
Alexander
Alexander[14]
Hellenistic Fusion

Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district.

Hypaspist
Hypaspist
Basilikoi Paides
Basilikoi Paides
Malian
Malian GS-Only.png
Mansa Musa
Mansa Musa GS-Only.png
Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Mandekalu Cavalry
Mandekalu Cavalry
Suguba
Suguba
Māori
Māori GS-Only.png
Kupe
Kupe GS-Only.png
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Strength Combat Strength and +2 Moves Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production Production, increasing to +2 Production Production with Mercantilism and +3 Production Production with Conservation. +1 Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Toa
Toa
Marae
Marae
Mapuche
Mapuche R&F-Only.png
Lautaro
Lautaro R&F-Only.png
Toqui

Cities with an established Governor gain +5% Culture Culture, +5% Production Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.

Malón Raider
Malón Raider
Chemamull
Chemamull
Mayan
Mayan[12]
Lady Six Sky
Lady Six Sky[12]
Mayab

Cities do not receive additional Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing Housing and +1 Gold Gold.

Hul'che
Hul'che
Observatory
Observatory
Mongolian
Mongolian R&F-Only.png
Genghis Khan
Genghis Khan R&F-Only.png
Örtöö

Sending a Trade Routes Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Routes Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Posts Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength Combat Strength.

Keshig
Keshig
Ordu
Ordu
Kublai Khan (Mongolian)
Kublai Khan (Mongolian)[7][8]
Norwegian
Norwegian
Harald Hardrada
Harald Hardrada
Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Moves Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker
Berserker
Stave Church
Stave Church
Nubian
Nubian[15]
Amanitore
Amanitore[15]
Ta-Seti

+50% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer
Pítati Archer
Nubian Pyramid
Nubian Pyramid
Ottoman
Ottoman GS-Only.png
Suleiman
Suleiman GS-Only.png
Great Turkish Bombard

+50% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair
Barbary Corsair
Grand Bazaar
Grand Bazaar
Persian
Persian[14]
Cyrus
Cyrus[14]
Satrapies

Gains +1 Trade Routes Trade Route capacity with Political Philosophy. Domestic Trade Routes Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal
Immortal
Pairidaeza
Pairidaeza
Phoenician
Phoenician GS-Only.png
Dido
Dido GS-Only.png
Mediterranean Colonies

Starts with the Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital always have full Loyalty. Settlers receive +2 Movement Movement and Sight Sight while embarked, and pay no Movement Movement costs to embark or disembark.

Bireme
Bireme
Cothon
Cothon
Polish
Polish[16]
Jadwiga
Jadwiga[16]
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar
Winged Hussar
Sukiennice
Sukiennice
Portuguese
Portuguese
João III
João III
Casa da Índia

International Trade Route Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked.

Nau
Nau
Navigation School
Navigation School
Roman
Roman
Trajan
Trajan
All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within Trade Routes Trade Route range of the Capital Capital, a road to it. Trade Routes Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.

Legion
Legion
Bath
Bath
Russian
Russian
Peter
Peter
Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

GS-Only.png Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields. Districts, improvements and units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Cossack
Cossack
Lavra
Lavra
Scottish
Scottish R&F-Only.png
Robert the Bruce
Robert the Bruce R&F-Only.png
Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist points in their Campuses and +1 Great Engineer Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander
Highlander
Golf Course
Golf Course
Scythian
Scythian
Tomyris
Tomyris
People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer
Saka Horse Archer
Kurgan
Kurgan
Spanish
Spanish
Philip II
Philip II
Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Route Trade Routes receive 3 Gold Gold, 2 Faith Faith and 1 Production Production. Trade Routes between cities on different continents gain triple these yields. Cities not on your original Capital Capital's continent receive 25% extra Production Production towards District Districts and a Builder when founded.

Conquistador
Conquistador
Mission
Mission
Sumerian
Sumerian
Gilgamesh
Gilgamesh
Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold Gold.

War-Cart
War-Cart
Ziggurat
Ziggurat
Swedish
Swedish GS-Only.png
Kristina
Kristina GS-Only.png
Nobel Prize

Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean
Carolean
Open-Air Museum
Open-Air Museum
Vietnamese
Vietnamese[8]
Bà Triệu
Bà Triệu[8]
Nine Dragon River Delta

All land specialty District Districts can only be built on Rainforest, Marsh, or Woods tiles. Buildings on these features receive additional yields: +1 Culture Culture in Woods, +1 Science Science in Rainforest, and +1 Production Production in Marsh. Woods can be planted with Medieval Faires, instead of Conservation.

Voi Chiến
Voi Chiến
Thành
Thành
Zulu
Zulu R&F-Only.png
Shaka
Shaka R&F-Only.png
Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Impi
Impi
Ikanda
Ikanda
  1. https://ir.take2games.com/news-releases/news-release-details/sid-meiers-civilizationr-vi-coming-xbox-one-and-playstation-4?field_nir_news_date_value%5Bmin%5D=2019
  2. https://www.strategygamer.com/articles/civilization-vi-android/
  3. 3.0 3.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  4. 4.0 4.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  5. 5.0 5.1 Added in Babylon Pack (19 November 2020).
  6. 6.0 6.1 6.2 6.3 Added in Byzantium & Gaul Pack (24 September 2020).
  7. 7.0 7.1 Kublai Khan is both a Chinese and a Mongolian leader.
  8. 8.0 8.1 8.2 8.3 Added in Vietnam & Kublai Khan Pack (28 January 2021).
  9. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  10. 10.0 10.1 Eleanor of Aquitaine is both an English and a French leader.
  11. 11.0 11.1 Added in Ethiopia Pack (23 July 2020).
  12. 12.0 12.1 12.2 12.3 Added in Maya & Gran Colombia Pack (21 May 2020).
  13. 13.0 13.1 13.2 13.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  14. 14.0 14.1 14.2 14.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  15. 15.0 15.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  16. 16.0 16.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Districts[edit | edit source]

Theatre Squares are a type of district

Main article: District (Civ6)

Cities take up multiple tiles: when a city is settled, the tile it was settled on becomes the city center district, and any other tile up to three tiles away from the city center is able to have another district on it, to be improved by a tile improvement, or to have a wonder placed on it (see below).

Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as the Library, University, and Research Lab.


Wonders[edit | edit source]

Broadway is a Wonder

Main article: Wonder (Civ6)

As with previous civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits. As with districts, they are built not within the city center, but on tiles of their own. When built, all tile yields from that tile are removed and the wonder replaces anything else that was originally there.

Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.


Natural Wonders[edit | edit source]

Crater Lake is a Natural Wonder

Main article: Natural wonder (Civ6)

Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.


City-States[edit | edit source]

Kumasi is a Cultural City-State

Main article: City-state (Civ6)

There are six types of city-states in the game. To influence city-states, civilizations can send Envoy Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoy Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoy Envoys present. If two or more civilizations are tied for influence (same number of Envoy Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Gold Gold to take control of their city-state's military units for 30 turns.

Envoys[edit | edit source]

Main article: Envoy (Civ6)

Envoy Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many Envoy Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy Envoy, the next bonus is at 3 Envoy Envoys, and the final bonus is at 6 Envoy Envoys. Declaring war directly on a city-state removes all Envoy Envoys you had there. Otherwise, Envoy Envoys stay on the city-state permanently.

City-states that you have met can periodically generate a quest, such as sending a Trade Routes Trade Route. Completing a quest automatically grants you 1 additional Envoy Envoy in that city-state.

Civics[edit | edit source]

Mobilization is a Modern Era civic

Main article: Civics (Civ6)

Social policies have been removed and replaced with civics, which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.

Policy Cards[edit | edit source]

Main article: Policy Cards (Civ6)

Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is completed.

These cards come in four types:

  • Military
  • Economic
  • Diplomatic
  • Wild

Governments[edit | edit source]

Oligarchy is a Classical Era government

Main article: Government (Civ6)

All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.

Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.

Additional slots[edit | edit source]

Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.

Military

Economic

Diplomatic

Wild

Religion[edit | edit source]

Catholicism is one of twelve default Religions

Main article: Religion (Civ6)

Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet, and spread among the population of cities around the world. Religion is primarily based around the Faith Faith stat, which you can gain through various means including buildings, Wonders and others.

Pantheons[edit | edit source]

Main article: Pantheons (Civ6)

Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.

Victory Conditions[edit | edit source]

Main article: Victory (Civ6)

There are five victory conditions (six with expansions) in the base version of Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory has been added from Civ5. It requires that the religion a player has adopted to become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.

Expansions and DLC[edit | edit source]

Civilization VI has two expansion packs along with several DLC packs.

Expansion Packs[edit | edit source]

  • Civilization VI: Rise and Fall: Adds the Age system, Loyalty and Governors. Also revamps Alliances and adds Emergencies.
  • Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technologies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.

DLC[edit | edit source]

Main article: DLC (Civ6)

The Aztec civilization is a free DLC that became available to everyone 3 months after the game's release. Immediate access to the Aztecs could be obtained by pre-ordering the game.

Pack name Release date Contents Link
Aztec Civilization Pack* November 19, 2016 Adds the Aztec civilization [1]
Poland Civilization & Scenario Pack December 20, 2016 Adds the Polish civilization and the Jadwiga's Legacy scenario [2]
Vikings Scenario Pack Adds the Vikings, Traders, and Raiders! scenario, three natural wonders and six new city-states [3]
Australia Civilization & Scenario Pack February 23, 2017 Adds the Australian civilization, the Outback Tycoon scenario, and the Uluru natural wonder [4]
Persia and Macedon Civilization & Scenario Pack March 28, 2017 Adds the Persian and Macedonian civilizations, the Conquests of Alexander scenario, and the Mausoleum at Halicarnassus and Apadana wonders [5]
Nubia Civilization & Scenario Pack July 27, 2017 Adds the Nubian civilization, the Gifts of the Nile scenario, and the Jebel Barkal wonder [6]
Khmer and Indonesia Civilization & Scenario Pack October 19, 2017 Adds the Khmer and Indonesian civilizations, the Path to Nirvana scenario, the Angkor Wat wonder, the Ha Long Bay natural wonder, and a new map [7]
Expansion Bundle** November 21, 2019 The Rise and Fall and Gathering Storm expansion packs. [8]

* Also available as preorder bonus.
** Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLCs not included in the console base game.

New Frontier Pass[edit | edit source]

Main article: Civilization VI: New Frontier Pass

The New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pass includes eight new civilizations, nine new leaders, and six new game modes.

Pack Release Date New Civilizations and Leaders New Game Mode Additional New Content
Maya & Gran Colombia Pack May 21, 2020

Mayan - Lady Six Sky

Gran Colombian - Simón Bolívar

Apocalypse GS-Only.png

New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza

New Resources: Honey & Maize

New Natural Wonders: Bermuda Triangle, Paititi & Fountain of Youth

Ethiopia Pack July 23, 2020 Ethiopian - Menelik II Secret Societies R&F-Only.png/GS-Only.png

New District: Diplomatic Quarter

Two new Buildings: Consulate & Chancery

Byzantium & Gaul Pack September 24, 2020

Byzantine - Basil II

Gallic - Ambiorix

Dramatic Ages R&F-Only.png/GS-Only.png

New World Wonders: Biosphère & Statue of Zeus

New Map: Highlands

Babylon Pack November 19, 2020 Babylonian - Hammurabi Heroes & Legends

New City-states: Ayutthaya, Johannesburg, Chinguetti, Wolin, Samarkand & Nalanda

New Great People

Vietnam & Kublai Khan Pack January 28, 2021

Vietnamese - Bà Triệu

Kublai Khan (alternate Mongolian and Chinese leader)[1]

Monopolies and Corporations New District: Preserve

Two new Buildings: Grove & Sanctuary

Portugal Pack March 25, 2021

Portuguese - João III

Zombie Defense New World Wonders: Torre de Belém & Etemenanki

New Map: Wetlands

GS-Only.png New game mode requires the Gathering Storm expansion to play.
R&F-Only.png/GS-Only.png New game mode requires either the Rise and Fall or Gathering Storm expansions to play.

Reception[edit | edit source]

Sid Meier's Civilization VI received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,[2] 87/100 on PS4,[3] and 86/100 on both Xbox One[4] & Nintendo Switch.[5]

Screenshots[edit | edit source]

Alternate Covers[edit | edit source]

Videos[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

  1. Players who do not own Rise and Fall can still play Kublai Khan with China.
  2. Metascore for Sid Meier's Civilization VI on PCMetacritic, Retrieved May 7, 2020
  3. Metascore for Sid Meier's Civilization VI on PS4Metacritic, Retrieved May 7, 2020
  4. Metascore for Sid Meier's Civilization VI on Xbox OneMetacritic, Retrieved May 7, 2020
  5. Metascore for Sid Meier's Civilization VI on Nintendo SwitchMetacritic, Retrieved May 7, 2020
Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceDiplomatic Visibility and GossipEmergency R&F-Only.pngEspionageGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

Miscellaneous
DLCGame modeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Civilization Series
Game Expansion packs
Civilization None
Civ II Conflicts in Civilization  •  Fantastic Worlds  •  Test of Time
Civ III Play the World  • Conquests
Civ IV Warlords  •  Beyond the Sword  •  Colonization (Total conversion)
Civ V Gods & Kings  •  Brave New World
Beyond Earth Rising Tide
Civ VI Rise and Fall  •  Gathering Storm  •  New Frontier Pass
Official Spinoffs Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire)  • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships
Other games: Freeciv • Imperialism • Civilization: Call to Power • Call to Power II FreeCol • CivCity: Rome • C-evo • NewCol • Unciv
Comparisons Comparison between Civilization games • Civilizations
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