Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.
The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. On May 11, 2020, Civilization VI: New Frontier Pass was announced. It includes six DLCs, together with free community updates, which will be released over the course of one year, from May 2020 to March 2021.
Differences from Civilization V Edit
- New game engine with support for a day/night cycle and camera rotation.
- Cities now span multiple tiles, called "districts." Wonders are similarly constructed on tiles rather than within the city itself.
- City growth is kept in check by a Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again per-city, and improved through Amenities.
- Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
- Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture, instead of Science.
- The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
- Governments are back. Governments can be further customized by mixing and matching various policy cards that the Civic tree unlocks.
- Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy: "As civilization grows, warfare becomes less and less the normal condition of foreign relations."
- Espionage and gossip are now the primary means of learning intel on rival civilizations' activities.
- The Great Works system makes a return from Brave New World, with improvements.
- Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
- The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
- Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
- Civilian units can be assigned with military escorts.
- Combat has been altered to allow stronger units to occupy one tile through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army". Likewise, naval units can be merged into "fleets" and "armadas."
- Roads are built automatically along trade routes.
- Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
- Great People now have unique bonuses, similar to the Founding Fathers in Colonization.
- AI players now follow Agendas; each civilization leader has a historical agenda that dictates playstyle, along with a randomized hidden agenda that can be learned through espionage.
- Barbarians are more organized, sending out scouts to plan raids on cities.
- City-States return, with each city-state having a unique bonus for their Suzerain.
- Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.
Civilizations & Leaders Edit
- Main article: Civilizations (Civ6)
There are eighteen civilizations included in the base game at launch. In addition, the Aztec civilization was available exclusively to pre-order customers for the first ninety days after launch. After this ninety day period, the Aztec civilization was made available to all players as free downloadable content. The Nintendo Switch version contains all vanilla civilizations, as well as the Aztec civilization and all civilizations from the initial four DLC packs.
Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes the leader's playstyle and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.
|List of Civilizations|
- Main article: District (Civ6)
Cities take up multiple tiles, in that one district may be placed on one tile. Assuming that a city has several districts, this city now sprawls over several tiles.
There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.
- Main article: Wonder (Civ6)
As with previous civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.
Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.
Natural Wonders Edit
- Main article: Natural wonder (Civ6)
Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.
- Main article: City-state (Civ6)
There are six types of city-states in the game. To influence city-states, civilizations can send Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoys present. If two or more civilizations are tied for influence (same number of Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Gold to take control of their city-state's military units for 30 turns.
- Main article: Envoy (Civ6)
Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy, the next bonus is at 3 Envoys, and the final bonus is at 6 Envoys. Declaring war directly on a city-state removes all Envoys you had there. Otherwise, Envoys stay on the city-state permanently.
- Main article: Civics (Civ6)
Social policies have been removed and replaced with civics, which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.
Policy Cards Edit
- Main article: Policy Cards (Civ6)
Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is unlocked.
These cards come in four types:
- Main article: Government (Civ6)
All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.
Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.
Additional slots Edit
Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.
- Main article: Religion (Civ6)
Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet, and spread among the population of cities around the world. Religion is primarily based around the Faith stat, which you can gain through various means including buildings, Wonders and others.
- Main article: Pantheons (Civ6)
Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.
Victory Conditions Edit
- Main article: Victory (Civ6)
There are five victory conditions in Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory replaces the diplomatic victory from Civ5 and requires that you become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.
Expansions and DLCEdit
Civilization VI has two expansion packs along with several DLC packs.
- Civilization VI: Rise and Fall: Adds Dark Ages and greatly expands upon Golden Ages; and a new Loyalty system which interacts with a player's current age.
- Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technolgies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.
- Main article: DLC (Civ6)
* Also available as preorder bonus.
** Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLCs not included in the console base game.
New Frontier PackEdit
- Main article: Civilization VI: New Frontier Pass
The New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pack will eventually include eight new civilizations, nine new leaders, and six new game modes.
|Pack||Release Date||New Civilizations and Leaders||New Game Mode||Additional New Content|
|Maya & Gran Colombia Pack||May 21, 2020||Apocalypse*||New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza|
|Ethiopia Pack||July 23, 2020||Secret Societies**||New District: Diplomatic Quarter|
|New Frontier Pack 3||September 2020||
||TBA**||New World Wonders,|
|New Frontier Pack 4||November 2020||
New Great People
|New Frontier Pack 5||January 2021||
Two new Buildings
|New Frontier Pack 6||March 2021||
||TBA||New World Wonders,|
* New game mode requires the Gathering Storm expansion to play.
** New game mode requires either the Rise and Fall or Gathering Storm expansions to play.
*** New leader requires Rise and Fall expansion to play.
- Civilization VI - E3 Walkthrough (Developer commentary)
- Beginners guide
- Sid Meier's Civilization VI on Steam
- Civilization VI Analyst: Overview
- 2016-05-25 IGN — Civilization 6's New Game-Changer Features
- 2016-05-25 GameSpot — Civilization 6: How Much Has Changed Since Civ 5?
- 2016-05-25 PC Gamer — New looks and classic gameplay: 60 turns of Civilization 6
- 2016-05-11 PC Gamer — Civilization 6: everything you need to know
- 2016-05-11 Polygon — Civilization 6 is coming in October, with big changes
- 2016-05-11 Rock, Paper, Shotgun — Civilization VI Releases October: Here’s Every Detail
- 2016-05-11 IGN — Three ways Sid Meir's Civilization 6 radically reinvents itself: City-building, science, and diplomacy
- 2016-05-11 Time — 6 Reasons Civilization 6 Sounds Totally Different From Past Games
- ↑ Metascore for Sid Meier's Civilization VI on PCMetacritic, Retrieved May 7, 2020
- ↑ Metascore for Sid Meier's Civilization VI on PS4Metacritic, Retrieved May 7, 2020
- ↑ Metascore for Sid Meier's Civilization VI on Xbox OneMetacritic, Retrieved May 7, 2020
- ↑ Metascore for Sid Meier's Civilization VI on Nintendo SwitchMetacritic, Retrieved May 7, 2020
|Civilization VI |
|Rise and Fall • Gathering Storm • New Frontier Pass|
|Civ II||Conflicts in Civilization • Fantastic Worlds • Test of Time|
|Civ III||Play the World • Conquests|
|Civ IV||Warlords • Beyond the Sword • Colonization (Total conversion)|
|Civ V||Gods & Kings • Brave New World|
|Beyond Earth||Rising Tide|
|Civ VI||Rise and Fall • Gathering Storm • New Frontier Pass|
|Official Spinoffs||Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire) • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships|
|Other games:||Freeciv • Imperialism • Civilization: Call to Power • Call to Power II • FreeCol • CivCity: Rome • C-evo • NewCol • Unciv|
|Comparisons||Comparison between Civilization games • Civilizations|