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{{Infobox video game |
{{Infobox video game |
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− | |title = Civilization VI: Gathering Storm |
+ | |title = Sid Meier's Civilization VI: Gathering Storm |
|image = Civilization VI Gathering Storm Cover.jpg |
|image = Civilization VI Gathering Storm Cover.jpg |
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|developer = [[Firaxis Games]] |
|developer = [[Firaxis Games]] |
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|publisher = [[2K Games]] |
|publisher = [[2K Games]] |
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− | |platforms = Microsoft Windows, iOS |
+ | |platforms = Microsoft Windows, macOS, Linux, iOS, Nintendo Switch, PS4, Xbox One, Android |
− | |released = |
+ | |released = '''Windows''', '''macOS''', and '''Linux'''<br /> |
+ | WW: February 14, 2019<br /> |
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+ | '''iOS'''<br /> |
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+ | WW: November 20, 2019<br /> |
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+ | '''Nintendo Switch''', '''PS4''', and '''Xbox One'''<br /> |
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+ | WW: November 22, 2019<br /> |
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+ | '''Android'''<br /> |
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+ | August 13, 2020 |
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}} |
}} |
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+ | {{seewp|Civilization VI: Gathering Storm}} |
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− | '''''Civilization VI: Gathering Storm''''' is |
+ | '''''Sid Meier's Civilization VI: Gathering Storm''''' is the second expansion pack released for ''[[Civilization VI]]'', following ''[[Civilization VI: Rise and Fall]]''. ''Gathering Storm'' was announced in a [[Firaxis Games|Firaxis]] livestream on November 20, 2018. It was released for Windows on February 14, 2019, for iOS on November 20, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019. |
==Features== |
==Features== |
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− | + | See [https://steamcommunity.com/games/289070/announcements/detail/1701693602815097668 the steam announcement] for more |
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− | * '''Environmental effects''': Volcanoes, storms (blizzards, |
+ | * '''Environmental effects''': [[Volcano (Civ6)#Volcanic Eruptions|Volcanoes]], [[Storm (Civ6)|storms]] (blizzards, dust storms, tornadoes, hurricanes), [[Climate (Civ6)#Mechanics of Climate and Climate Change|climate change]], [[Flood (Civ6)|floods]], and [[Drought (Civ6)|droughts]]. |
− | * '''Power and consumable resources''': [[Resources (Civ6)|Strategic resources]] play an additional role in ''Gathering Storm''. These resources are now consumed in [[Power Plant (Civ6)|power plants]] to generate {{ |
+ | * '''Power and consumable resources''': [[Resources (Civ6)#Strategic Resources|Strategic resources]] play an additional role in ''Gathering Storm''. These resources are now consumed in [[Power Plant (Civ6)|power plants]] to generate {{Power6}} for your [[City (Civ6)|cities]]. Initially you'll be powering your most advanced buildings by burning carbon-based resources like {{Coal6}} and {{Oil6}}, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels. |
− | * '''Engineering projects''': Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles. |
+ | * '''Engineering projects''': Shape the world around your empire to overcome unfavorable land conditions by making improvements like [[Canal (Civ6)|canals]], [[Dam (Civ6)|dams]], [[Mountain Tunnel (Civ6)|tunnels]] and [[Railroad (Civ6)|railroads]]. When settling cities, consider the flood risk to [[Coastal (Civ6)|coastal]] lowland areas, but keep in mind that in the late-game, new technologies like [[Flood Barrier (Civ6)|Flood Barriers]] can be used to protect these tiles. |
− | * '''[[World Congress (Civ6)|World Congress]]''': Make your voice heard among the other leaders of the world. Earn |
+ | * '''[[World Congress (Civ6)|World Congress]]''': Make your voice heard among the other leaders of the world. Earn {{DiplomaticFavor6}} through Alliances, influencing [[City-state (Civ6)|city-states]], competing in [[World Games (Civ6)|World Games]], and more. Use {{DiplomaticFavor6}} to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new [[Victory (Civ6)#Diplomacy|Diplomatic Victory]]. |
− | * '''21st Century technologies & civics''': A new era has been added to the [[ |
+ | * '''21st Century technologies & civics''': A new era has been added to the [[Technology (Civ6)|technology]] and [[Civic (Civ6)|civic]] trees. Combat new environmental effects with speculative ideas such as relocating your population out to [[Seastead (Civ6)|Seasteads]] and developing [[Carbon Recapture (Civ6)|technologies to recapture carbon emissions]]. |
− | * '''New leaders and civs''': Nine new [[Leaders (Civ6)|leaders]] from eight new [[Civilizations (Civ6)|civilizations]] are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique [[Buildings (Civ6)|buildings]], three unique [[Tile improvement (Civ6)|improvements]], two unique [[District (Civ6)|districts]] and one unique [[Governor (Civ6)|governor]]. |
+ | * '''New leaders and civs''': Nine new [[Leaders (Civ6)|leaders]] from eight new [[Civilizations (Civ6)|civilizations]] are introduced. Each brings unique bonuses and gameplay, as well as a total of nine [[Unique unit (Civ6)|unique units]], four unique [[Buildings (Civ6)|buildings]], three unique [[Tile improvement (Civ6)|improvements]], two unique [[District (Civ6)|districts]] and one unique [[Governor (Civ6)|governor]]. |
* '''New [[List of scenarios in Civ6|scenarios]]''': |
* '''New [[List of scenarios in Civ6|scenarios]]''': |
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** '''[[The Black Death (Civ6)|The Black Death]]''': The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation. |
** '''[[The Black Death (Civ6)|The Black Death]]''': The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation. |
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− | ** '''[[War Machine (Civ6)|War Machine]]''': At the outset of WWI, the [[German (Civ6)|German]] Imperial Army had a daring plan: invade neutral Belgium and then rush the [[French (Civ6)|French]] heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance! |
+ | ** '''[[War Machine (Civ6)|War Machine]]''': At the outset of WWI, the [[German (Civ6)|German]] Imperial Army had a daring plan: invade neutral [[Belgian (Civ6)|Belgium]] and then rush the [[French (Civ6)|French]] heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture [[Paris]]. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance! |
* '''More new content''': Seven new world [[Wonder (Civ6)|wonders]], seven [[Natural Wonder (Civ6)|natural wonders]], 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added. |
* '''More new content''': Seven new world [[Wonder (Civ6)|wonders]], seven [[Natural Wonder (Civ6)|natural wonders]], 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added. |
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+ | **[[Great Bath (Civ6)|Great Bath]], an ancient-era floodplains wonder that grants bonus amenities and housing, as well as immunity to flood damage in city tiles, and faith where flood damage was prevented. |
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− | **Some wonders include: |
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− | + | **[[Országház (Civ6)|Országház]], an industrial-era river-tile wonder that provides culture and diplomatic favour each turn when suzerain of a city state. |
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− | ***[[Országház (Civ6)|Országház]], an industrial-era river-tile wonder that provides culture and diplomatic favour each turn when suzerain of a city state. |
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⚫ | * '''Improved gameplay systems''': The [[Espionage (Civ6)|Espionage]] system has been enhanced with new options, the [[Victory (Civ6)#Culture|Culture]] and [[Victory (Civ6)#Science|Science Victories]] have been updated, new [[Historic Moments (Civ6)|Historic Moments]] have been added, and additional improvements have been made to other existing systems. In addition, [[Warmongering (Civ6)#Warmonger Penalties|Warmonger score]] has been replaced with [[Grievances (Civ6)|Grievances]]. |
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⚫ | |||
⚫ | * '''Improved gameplay systems''': The [[Espionage (Civ6)|Espionage]] system has been enhanced with new options, the Culture and Science Victories have been updated, new [[Historic Moments (Civ6)|Historic Moments]] have been added, and additional improvements have been made to other existing systems. In addition, Warmonger score has been replaced with [[Grievances (Civ6)|Grievances]]. |
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== Civilizations == |
== Civilizations == |
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|+''Gathering Storm'' Leaders and Civilizations |
|+''Gathering Storm'' Leaders and Civilizations |
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|- |
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− | ! Icon |
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! Civilization |
! Civilization |
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! Leader(s) |
! Leader(s) |
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! Unique Infrastructure |
! Unique Infrastructure |
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+ | | {{SurePageIconLineBreak6|Hungarian}} |
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− | |[[File:Hungarian (Civ6).png|link=Hungarian (Civ6)|32px]] |
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+ | | {{SurePageIconLineBreak6|Matthias Corvinus}} |
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− | | [[Hungarian (Civ6)|Hungarian]] |
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− | | data-sort-value="Matthias Corvinus" |{{SurePageIcon6|Matthias Corvinus}} |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Pearl of the Danube''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Pearl of the Danube''' |
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− | [[Suzerain (Civ6)|Levied]] [[City-state (Civ6)|city-state]] [[Units (Civ6)|units]] receive +2 {{ |
+ | [[Suzerain (Civ6)|Levied]] [[City-state (Civ6)|city-state]] [[Units (Civ6)|units]] receive +2 {{Movement6}} and +5 {{Strength6}} Combat Strength, and can be upgraded at a 75% discount in {{Gold6}} or {{Link6|resources}}. Levying troops from a city-state grants 2 {{Envoy6}}s with that city-state. Gains the {{Link6|Black Army}} {{Link6|unique unit}} with {{Link6|Castles}}. |
</div> |
</div> |
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− | | |
+ | | {{SurePageIconLineBreak6|Huszár}} |
− | | |
+ | | {{SurePageIconLineBreak6|Thermal Bath}} |
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|- |
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+ | | {{SurePageIconLineBreak6|Māori}} |
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− | |[[File:Māori (Civ6).png|link=Māori (Civ6)|32px]] |
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+ | | {{SurePageIconLineBreak6|Kupe}} |
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− | |[[Māori (Civ6)|Māori]] |
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− | | data-sort-value="Kupe" |{{SurePageIcon6|Kupe}} |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mana''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mana''' |
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<div class="mw-collapsible-content"> |
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− | Starts |
+ | Starts with [[Sailing (Civ6)|Sailing]] and [[Shipbuilding (Civ6)|Shipbuilding]] unlocked and the ability to enter [[Ocean (Civ6)|Ocean]] [[Tile (Civ6)|tiles]]. +5 {{Strength6}} Combat Strength and +2 {{Movement6}} for [[Embarkation (Civ6)|embarked]] units. Unimproved [[Woods (Civ6)|Woods]] and [[Rainforest (Civ6)|Rainforests]] grant +1 {{Production6}}, increasing to +2 {{Production6}} with [[Mercantilism (Civ6)|Mercantilism]] and +3 {{Production6}} with [[Conservation (Civ6)|Conservation]]. +1 {{Food6}} from [[Fishing Boats (Civ6)|Fishing Boats]]. Building a Fishing Boat triggers a [[Culture Bomb (Civ6)|Culture Bomb]], claiming surrounding tiles. [[Resources (Civ6)|Resources]] cannot be harvested. {{Writer6}}s cannot be earned. |
</div> |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Kupe's Voyage''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Kupe's Voyage''' |
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<div class="mw-collapsible-content"> |
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− | Starts the game in the [[Ocean (Civ6)|Ocean]]. +2 {{Science6}} and +2 {{Culture6}} per turn before the first [[City (Civ6)|city]] is settled. Their first settled city receives a free [[Builder (Civ6)|Builder]] and +1 {{Citizen6}} Population. The [[Palace (Civ6)|Palace]] grants +3 {{Housing6}} |
+ | Starts the game in the [[Ocean (Civ6)|Ocean]]. +2 {{Science6}} and +2 {{Culture6}} per turn before the first [[City (Civ6)|city]] is settled. Their first settled city receives a free [[Builder (Civ6)|Builder]] and +1 {{Citizen6}} Population. The [[Palace (Civ6)|Palace]] grants +3 {{Housing6}} and +1 {{Amenity6}}. |
</div> |
</div> |
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+ | | {{SurePageIconLineBreak6|Toa}} |
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− | |[[Toa (Civ6)|Toa]] |
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+ | | {{SurePageIconLineBreak6|Marae}} |
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− | |[[Marae (Civ6)|Marae]] |
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|- |
|- |
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+ | | {{SurePageIconLineBreak6|Canadian}} |
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− | |[[File:Canadian (Civ6).png |link=Canadian (Civ6)|32px]] |
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− | |[[Canadian (Civ6)|Canadian]] |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Four Faces of Peace''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Four Faces of Peace''' |
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<div class="mw-collapsible-content"> |
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− | Cannot declare [[Casus Belli (Civ6)#Surprise War|Surprise Wars]] or war on [[City-state (Civ6)| |
+ | Cannot declare [[Casus Belli (Civ6)#Surprise War|Surprise Wars]] or war on [[City-state (Civ6)|city-states]]. Surprise Wars cannot be declared on Canada. For every 100 {{Tourism6}} earned, gain 1 {{DiplomaticFavor6}}. +100% {{DiplomaticFavor6}} gained from successfully completing [[Emergency (Civ6)|Emergencies]] or Scored Competitions. |
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</div> |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''The Last Best West''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''The Last Best West''' |
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<div class="mw-collapsible-content"> |
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− | Can build [[Farm (Civ6)|Farms]] on [[Tundra (Civ6)|Tundra]] {{Link6|tile}}s, and on [[Tundra (Hills) (Civ6)|Tundra Hills]] tiles with [[Civil Engineering (Civ6)|Civil Engineering]]. |
+ | Can build [[Farm (Civ6)|Farms]] on [[Tundra (Civ6)|Tundra]] {{Link6|tile}}s, and on [[Tundra (Hills) (Civ6)|Tundra Hills]] tiles with [[Civil Engineering (Civ6)|Civil Engineering]]. [[Snow (Civ6)|Snow]], [[Snow (Hills) (Civ6)|Snow Hills]], Tundra Hills, and Tundra tiles cost 50% less {{Gold6}} to purchase. On those tiles, [[Resources (Civ6)|resources]] accumulate twice as fast, [[Mine (Civ6)|Mines]] and [[Lumber Mill (Civ6)|Lumber Mills]] receive +2 {{Production6}}, and [[Camp (Civ6)|Camps]] and Farms receive +2 {{Food6}}. |
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− | | |
+ | | {{SurePageIconLineBreak6|Mountie}} |
− | | |
+ | | {{SurePageIconLineBreak6|Ice Hockey Rink}} |
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|- |
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+ | | {{SurePageIconLineBreak6|Incan}} |
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− | |[[File:Incan (Civ6).png|link=Incan (Civ6)|32px]] |
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+ | | {{SurePageIconLineBreak6|Pachacuti}} |
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− | |[[Incan (Civ6)|Incan]] |
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− | | data-sort-value="Pachacuti" |{{SurePageIcon6|Pachacuti}} |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mit'a''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mit'a''' |
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<div class="mw-collapsible-content"> |
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− | [[Citizen (Civ6)|Citizens]] may work [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tiles]]. Mountain tiles provide +2 {{Production6}}, and +1 {{Food6}} for each adjacent [[Terrace Farm (Civ6)|Terrace Farm]]. |
+ | [[Citizen (Civ6)|Citizens]] may work [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tiles]]. Mountain tiles provide +2 {{Production6}}, and +1 {{Food6}} for each adjacent [[Terrace Farm (Civ6)|Terrace Farm]]. Mountain tiles provide an additional +1 {{Production6}} when Inca reaches the Industrial Era. |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Qhapaq Ñan''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Qhapaq Ñan''' |
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− | Domestic {{TradeRoute6}} |
+ | Domestic {{TradeRoute6}}s gain +1 {{Food6}} for every [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tile]] in the origin [[City (Civ6)|city]]. Gains the [[Qhapaq Ñan (Civ6)|Qhapaq Ñan]] [[Tile improvement (Civ6)|unique improvement]] with [[Foreign Trade (Civ6)|Foreign Trade]]. |
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− | | |
+ | | {{SurePageIconLineBreak6|Warak'aq}} |
− | | |
+ | | {{SurePageIconLineBreak6|Terrace Farm}} |
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|- |
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+ | | {{SurePageIconLineBreak6|Malian}} |
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− | |[[File: Mali (Civ6).png |link=Mali (Civ6)|32px]] |
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+ | | {{SurePageIconLineBreak6|Mansa Musa}} |
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− | |[[Mali (Civ6)|Mali]] |
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− | | data-sort-value="Mansa Musa" |{{SurePageIcon6|Mansa Musa}} |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Songs of the Jeli''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Songs of the Jeli''' |
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− | City Centers receive +1 {{Faith6}} and +1 {{Food6}} for every adjacent Desert and Desert Hills |
+ | [[City Center (Civ6)|City Centers]] receive +1 {{Faith6}} and +1 {{Food6}} for every adjacent [[Desert (Civ6)|Desert]] and [[Desert (Hills) (Civ6)|Desert Hills]] [[Tile (Civ6)|tile]]. Mines receive -1 {{Production6}} and +4 {{Gold6}}. May purchase [[Commercial Hub (Civ6)|Commercial Hub]] buildings with {{Faith6}}. -30% {{Production6}} towards [[Buildings (Civ6)|buildings]] and [[Units (Civ6)|units]]. |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sahel Merchants''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sahel Merchants''' |
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− | International Trade Routes gain +1 {{Gold6}} for every flat Desert tile in the |
+ | International {{TradeRouteIcon6}} [[Trade Route (Civ6)|Trade Routes]] gain +1 {{Gold6}} for every flat Desert tile in the sending city. Entering a [[Ages (Civ6)|Golden Age]] permanently grants +1 {{TradeRoute6}} capacity. |
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− | | |
+ | | {{SurePageIconLineBreak6|Mandekalu Cavalry}} |
− | | |
+ | | {{SurePageIconLineBreak6|Suguba}} |
|- |
|- |
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+ | | {{SurePageIconLineBreak6|Swedish}} |
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− | |[[File:Swedish (Civ6).png|link=Swedish (Civ6)|32px]] |
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+ | | {{SurePageIconLineBreak6|Kristina}} |
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− | |[[Swedish (Civ6)|Swedish]] |
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− | | data-sort-value="Kristina" |{{SurePageIcon6|Kristina}} |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Nobel Prize''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Nobel Prize''' |
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− | Gains 50 |
+ | Gains 50 {{DiplomaticFavor6}} whenever a [[Great People (Civ6)|Great Person]] is earned. +1 {{Engineer6}} points from [[Factory (Civ6)|Factories]] and +1 {{Scientist6}} points from [[University (Civ6)|Universities]]. Sweden's presence in the game adds [[Nobel Prize Competitions (Civ6)|three unique]] [[World Congress (Civ6)|World Congress]] [[Competitions (Civ6)|competitions]] in the [[Industrial Era (Civ6)|Industrial Era]]. |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Minerva of the North''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Minerva of the North''' |
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[[Building (Civ6)|Buildings]] with at least three [[Great Work (Civ6)|Great Work]] slots and [[Wonder (Civ6)|wonders]] with at least two Great Work slots are automatically [[Theming bonus (Civ6)|themed]] when all slots are filled. Gains the [[Queen's Bibliotheque (Civ6)|Queen's Bibliotheque]] [[Buildings (Civ6)|unique building]] in the [[Government Plaza (Civ6)|Government Plaza]]. |
[[Building (Civ6)|Buildings]] with at least three [[Great Work (Civ6)|Great Work]] slots and [[Wonder (Civ6)|wonders]] with at least two Great Work slots are automatically [[Theming bonus (Civ6)|themed]] when all slots are filled. Gains the [[Queen's Bibliotheque (Civ6)|Queen's Bibliotheque]] [[Buildings (Civ6)|unique building]] in the [[Government Plaza (Civ6)|Government Plaza]]. |
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+ | | {{SurePageIconLineBreak6|Carolean}} |
− | | |
+ | | {{SurePageIconLineBreak6|Open-Air Museum}} |
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+ | | {{SurePageIconLineBreak6|Ottoman}} |
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− | |[[File:Ottoman (Civ6).png|link=Ottoman (Civ6)|32px]] |
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+ | | {{SurePageIconLineBreak6|Suleiman}} |
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− | |[[Ottomans (Civ6)|Ottoman]] |
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− | | data-sort-value="Suleiman" |{{SurePageIcon6|Suleiman}} |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Great Turkish Bombard''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Great Turkish Bombard''' |
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− | +50% {{Production6}} toward [[Units (Civ6)#Siege|Siege units]]. Siege units gain +5 {{Strength6}} Combat Strength when attacking defensible [[District (Civ6)|districts]]. Conquering a [[City (Civ6)|city]] doesn't cause that city to lose {{Population6}} Population. +1 {{ |
+ | +50% {{Production6}} toward [[Units (Civ6)#Siege|Siege units]]. Siege units gain +5 {{Strength6}} Combat Strength when attacking defensible [[District (Civ6)|districts]]. Conquering a [[City (Civ6)|city]] doesn't cause that city to lose {{Population6}} Population. +1 {{Amenity6}} and +4 [[Loyalty (Civ6)|Loyalty]] per turn for cities not founded by the Ottomans. |
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| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Vizier''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Vizier''' |
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<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | + | Have access to a unique [[Governor (Civ6)|Governor]], [[Ibrahim (Grand Vizier) (Civ6)|Ibrahim, the Grand Vizier]]. Gain the [[Janissary (Civ6)|Janissary]] [[Unique unit (Civ6)|unique unit]] and 1 {{GovernorTitle6}} Governor title with [[Gunpowder (Civ6)|Gunpowder]]. |
|
</div> |
</div> |
||
− | | |
+ | | {{SurePageIconLineBreak6|Barbary Corsair}} |
− | | |
+ | | {{SurePageIconLineBreak6|Grand Bazaar}} |
|- |
|- |
||
+ | | {{SurePageIconLineBreak6|Phoenician}} |
||
− | |[[File:Phoenician (Civ6).png|link=Phoenician (Civ6)|32px]] |
||
+ | | {{SurePageIconLineBreak6|Dido}} |
||
− | |[[Phoenician (Civ6)|Phoenician]] |
||
− | | data-sort-value="Dido" |{{SurePageIcon6|Dido}} |
||
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mediterranean Colonies''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mediterranean Colonies''' |
||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Starts with the {{Eureka6}} |
+ | Starts with the {{Eureka6}} for [[Writing (Civ6)|Writing]]. [[Coastal (Civ6)|Coastal]] [[City (Civ6)|cities]] founded by Phoenicia and in the same [[Continent (Civ6)|continent]] as their {{Capital6}} always have full [[Loyalty (Civ6)|Loyalty]]. [[Settler (Civ6)|Settlers]] receive +2 {{Moves6}} and {{Sight6}} while [[Movement (Civ6)#Embarking|embarked]], and pay no {{Moves6}} costs to embark or disembark. |
</div> |
</div> |
||
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Founder of Carthage''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Founder of Carthage''' |
||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | [[City (Civ6)|Cities]] with a [[Cothon (Civ6)|Cothon]] gain the unique Move Capital [[Project (Civ6)|project]], which moves the Phoenician {{Capital6}} Capital to that city. Gains +1 {{TradeRoute6}} |
+ | [[City (Civ6)|Cities]] with a [[Cothon (Civ6)|Cothon]] gain the unique [[Move Capital (Civ6)|Move Capital]] [[Project (Civ6)|project]], which moves the Phoenician {{Capital6}} [[Capital (Civ6)|capital]] to that city. Gains +1 {{TradeRoute6}} capacity after building the [[Government Plaza (Civ6)|Government Plaza]] or any Government Plaza [[Buildings (Civ6)|building]]. +50% {{Production6}} towards {{District6}}s in the city with the Government Plaza. |
</div> |
</div> |
||
− | | |
+ | | {{SurePageIconLineBreak6|Bireme}} |
− | | |
+ | | {{SurePageIconLineBreak6|Cothon}} |
|- |
|- |
||
+ | | {{SurePageIconLineBreak6|English}} |
||
− | |[[File:English (Civ6).png|link=English (Civ6)|32px]] |
||
+ | | rowspan="2" |{{SurePageIconLineBreak6|Eleanor of Aquitaine}} |
||
− | |[[English (Civ6)|English]] |
||
− | | rowspan="2" data-sort-value="Eleanor of Aquitaine" |{{SurePageIcon6|Eleanor of Aquitaine}} |
||
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Workshop of the World''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Workshop of the World''' |
||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | + | {{Link6|Iron}} and {{Link6|Coal}} [[Mine (Civ6)|Mines]] accumulate +2 resources per turn. +100% {{Production6}} towards [[Military Engineer (Civ6)|Military Engineers]]. [[Military Engineer (Civ6)|Military Engineers]] receive +2 charges. [[Buildings (Civ6)|Buildings]] that provide additional yields when [[Power (Civ6)|powered]] receive +4 of their respective yields. +20% {{Production6}} towards [[Industrial Zone (Civ6)|Industrial Zone]] buildings. [[Harbor (Civ6)|Harbor]] buildings grant +10 Strategic Resource stockpiles. |
|
</div> |
</div> |
||
| rowspan="2" class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Court of Love''' |
| rowspan="2" class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Court of Love''' |
||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Each |
+ | Each [[Great Work (Civ6)|Great Work]] in her [[City (Civ6)|cities]] causes foreign cities within 9 tiles to lose 1 [[Loyalty (Civ6)|Loyalty]] per turn. Any foreign city that leaves its [[Civilizations (Civ6)|civilization]] due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a [[Loyalty (Civ6)#Free Cities|Free City]]. |
</div> |
</div> |
||
− | | |
+ | | {{SurePageIconLineBreak6|Sea Dog}} |
− | | |
+ | | {{SurePageIconLineBreak6|Royal Navy Dockyard}} |
|- |
|- |
||
+ | | {{SurePageIconLineBreak6|French}} |
||
− | |[[File:French (Civ6).png|link=French (Civ6)|32px]] |
||
− | |[[French (Civ6)|French]] |
||
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Tour''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Tour''' |
||
Line 200: | Line 194: | ||
+20% {{Production6}} towards [[Medieval Era (Civ6)|Medieval]], [[Renaissance Era (Civ6)|Renaissance]] and [[Industrial Era (Civ6)|Industrial Era]] [[Wonder (Civ6)|Wonders]]. Double {{Tourism6}} from Wonders of any Era. |
+20% {{Production6}} towards [[Medieval Era (Civ6)|Medieval]], [[Renaissance Era (Civ6)|Renaissance]] and [[Industrial Era (Civ6)|Industrial Era]] [[Wonder (Civ6)|Wonders]]. Double {{Tourism6}} from Wonders of any Era. |
||
</div> |
</div> |
||
− | | |
+ | | {{SurePageIconLineBreak6|Garde Impériale}} |
− | | |
+ | | {{SurePageIconLineBreak6|Château}} |
|} |
|} |
||
== New Global Content == |
== New Global Content == |
||
{| class="article-table" |
{| class="article-table" |
||
− | |+''Gathering Storm '' |
+ | |+''Gathering Storm ''non-unique units |
|- |
|- |
||
!'''Unit''' |
!'''Unit''' |
||
Line 213: | Line 207: | ||
!'''Description''' |
!'''Description''' |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Courser}} |
|Light Cavalry |
|Light Cavalry |
||
|[[Medieval Era (Civ6)|Medieval]] |
|[[Medieval Era (Civ6)|Medieval]] |
||
− | |Fast {{ |
+ | |Fast {{Movement6}} Light Cavalry unit that upgrades from [[Horseman (Civ6)|Horseman]] and to [[Cavalry (Civ6)|Cavalry]] |
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Cuirassier}} |
|Heavy Cavalry |
|Heavy Cavalry |
||
|[[Industrial Era (Civ6)|Industrial]] |
|[[Industrial Era (Civ6)|Industrial]] |
||
− | |Fast {{ |
+ | |Fast {{Movement6}} Heavy Cavalry unit that upgrades from [[Knight (Civ6)|Knight]] and to [[Tank (Civ6)|Tank]] |
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Giant Death Robot}} |
|GDR |
|GDR |
||
|[[Information Era (Civ6)|Information]] |
|[[Information Era (Civ6)|Information]] |
||
|Late game super-unit that can unlock more power by researching [[Future Era (Civ6)|Future Era]] [[Technologies (Civ6)|Technologies]] |
|Late game super-unit that can unlock more power by researching [[Future Era (Civ6)|Future Era]] [[Technologies (Civ6)|Technologies]] |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Rock Band}} |
|Civilian |
|Civilian |
||
|[[Atomic Era (Civ6)|Atomic]] |
|[[Atomic Era (Civ6)|Atomic]] |
||
|Late game civilian unit that can spread {{Tourism6}} to other civilizations |
|Late game civilian unit that can spread {{Tourism6}} to other civilizations |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Skirmisher}} |
|Recon |
|Recon |
||
|[[Medieval Era (Civ6)|Medieval]] |
|[[Medieval Era (Civ6)|Medieval]] |
||
Line 245: | Line 239: | ||
!'''Description''' |
!'''Description''' |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Golden Gate Bridge}} |
|[[Modern era (Civ6)|Modern]] |
|[[Modern era (Civ6)|Modern]] |
||
| |
| |
||
− | * +3 {{ |
+ | * +3 {{Amenities6}} from entertainment. |
* [[Units (Civ6)|Land units]] can cross without [[Embarkation (Civ6)|embarking]]. |
* [[Units (Civ6)|Land units]] can cross without [[Embarkation (Civ6)|embarking]]. |
||
* Works like a modern [[Road (Civ6)|road]] and creates roads (if not present) in the land tiles on either ends. |
* Works like a modern [[Road (Civ6)|road]] and creates roads (if not present) in the land tiles on either ends. |
||
Line 254: | Line 248: | ||
* +100% {{Tourism6}} for all [[Tile improvement (Civ6)|tile improvements]] and [[National Park (Civ6)|National Parks]] of the city. |
* +100% {{Tourism6}} for all [[Tile improvement (Civ6)|tile improvements]] and [[National Park (Civ6)|National Parks]] of the city. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Great Bath}} |
|[[Ancient Era (Civ6)|Ancient]] |
|[[Ancient Era (Civ6)|Ancient]] |
||
| |
| |
||
− | * +3 {{Housing6}} |
+ | * +3 {{Housing6}}. |
− | * +1 {{ |
+ | * +1 {{Amenity6}} from entertainment. |
* Floodplains tiles along the river containing this wonder are now immune to [[Flood (Civ6)|Flood]] damage. |
* Floodplains tiles along the river containing this wonder are now immune to [[Flood (Civ6)|Flood]] damage. |
||
* -50% {{Production6}} and {{Food6}} yields from Flood damage. |
* -50% {{Production6}} and {{Food6}} yields from Flood damage. |
||
* +1 {{Faith6}} to the yields of a tile belonging to this city for every time it has been Flooded. |
* +1 {{Faith6}} to the yields of a tile belonging to this city for every time it has been Flooded. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Machu Picchu}} |
|[[Classical Era (Civ6)|Classical]] |
|[[Classical Era (Civ6)|Classical]] |
||
| |
| |
||
Line 269: | Line 263: | ||
* +4 {{Gold6}}. |
* +4 {{Gold6}}. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Meenakshi Temple}} |
|[[Medieval Era (Civ6)|Medieval]] |
|[[Medieval Era (Civ6)|Medieval]] |
||
| |
| |
||
Line 275: | Line 269: | ||
* +2 [[Guru (Civ6)|Gurus]]. |
* +2 [[Guru (Civ6)|Gurus]]. |
||
* Gurus are 30% cheaper to purchase. |
* Gurus are 30% cheaper to purchase. |
||
− | * [[Units (Civ6)#Religious|Religious units]] adjacent to Gurus receive +5 {{ReligiousStrength6}} Religious Strength in [[Theological Combat (Civ6)|Theological Combat]] and +1 {{Movement6}} |
+ | * [[Units (Civ6)#Religious|Religious units]] adjacent to Gurus receive +5 {{ReligiousStrength6}} Religious Strength in [[Theological Combat (Civ6)|Theological Combat]] and +1 {{Movement6}}. |
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Országház }} |
|[[Industrial Era (Civ6)|Industrial]] |
|[[Industrial Era (Civ6)|Industrial]] |
||
| |
| |
||
Line 283: | Line 277: | ||
* +100% {{DiplomaticFavor6}} per turn from starting a turn as [[Suzerain (Civ6)|Suzerain]] of a [[City-state (Civ6)|city-state]]. |
* +100% {{DiplomaticFavor6}} per turn from starting a turn as [[Suzerain (Civ6)|Suzerain]] of a [[City-state (Civ6)|city-state]]. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Panama Canal}} |
|[[Industrial Era (Civ6)|Industrial]] |
|[[Industrial Era (Civ6)|Industrial]] |
||
| |
| |
||
Line 290: | Line 284: | ||
* +10 {{Gold6}}. |
* +10 {{Gold6}}. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|University of Sankore}} |
|[[Medieval Era (Civ6)|Medieval]] |
|[[Medieval Era (Civ6)|Medieval]] |
||
| |
| |
||
Line 296: | Line 290: | ||
* +1 {{Faith6}} |
* +1 {{Faith6}} |
||
* +2 {{Scientist6}} points per turn |
* +2 {{Scientist6}} points per turn |
||
− | * Other Civilizations' {{TradeRoute6}} |
+ | * Other Civilizations' {{TradeRoute6}}s to this city provide +1 {{Science6}} and +1 {{Gold6}} for them |
− | * +2 {{Science6}} for every {{TradeRoute6}} |
+ | * +2 {{Science6}} for every {{TradeRoute6}} to this city |
− | * Domestic {{TradeRoute6}} |
+ | * Domestic {{TradeRoute6}}s gives an additional +1 {{Faith6}} to this city |
+ | |} |
||
+ | {| class="article-table" |
||
+ | |+''Gathering Storm'' terrain features |
||
+ | |- |
||
+ | !'''Feature''' |
||
+ | !'''Yield''' |
||
+ | !'''Tile type''' |
||
+ | !'''Notes''' |
||
+ | |- |
||
+ | |{{SurePageIconLineBreak6|Geothermal Fissure}} |
||
+ | |<nowiki>+1 </nowiki>{{Science6}} |
||
+ | |Any flat or hill terrain |
||
+ | |Major adjacency bonus to [[Campus (Civ6)|Campuses]]. Can be improved by [[Geothermal Plant (Civ6)|Geothermal Plants]]. |
||
+ | |- |
||
+ | |{{SurePageIconLineBreak6|Volcano}} |
||
+ | | N/A |
||
+ | |Mountain |
||
+ | |Function as a mountain, but may erupt. |
||
+ | |- |
||
+ | |{{SurePageIconLineBreak6|Volcanic Soil}} |
||
+ | |Variable |
||
+ | |Any tiles around a Volcano after an eruption |
||
+ | |Provide additional yields. Can be improved by both [[Farm (Civ6)|Farms]] or [[Mine (Civ6)|Mines]]. |
||
|} |
|} |
||
{| class="article-table" |
{| class="article-table" |
||
Line 308: | Line 325: | ||
!'''Tile type''' |
!'''Tile type''' |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Chocolate Hills}} |
|1 {{Food6}}, 2 {{Production6}}, and 1 {{Science6}} on wonder tiles |
|1 {{Food6}}, 2 {{Production6}}, and 1 {{Science6}} on wonder tiles |
||
|4 tiles, passable |
|4 tiles, passable |
||
| |
| |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Gobustan}} |
|3 {{Culture6}} and 1 {{Production6}} on wonder tiles |
|3 {{Culture6}} and 1 {{Production6}} on wonder tiles |
||
|3 tiles, passable |
|3 tiles, passable |
||
| |
| |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Ik-Kil}} |
|50% {{Production6}} when building [[Wonders (Civ6)|wonders]] and [[Districts (Civ6)|districts]] next to it |
|50% {{Production6}} when building [[Wonders (Civ6)|wonders]] and [[Districts (Civ6)|districts]] next to it |
||
|1 tile, impassable |
|1 tile, impassable |
||
|[[Rainforest (Civ6)|Rainforest]] |
|[[Rainforest (Civ6)|Rainforest]] |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Mato Tipila}} |
|<nowiki>+1 </nowiki>{{Faith6}} and +1 {{Production6}} to adjacent tiles |
|<nowiki>+1 </nowiki>{{Faith6}} and +1 {{Production6}} to adjacent tiles |
||
|1 tile, impassable |
|1 tile, impassable |
||
| |
| |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Mount Vesuvius}} |
|<nowiki>+1 </nowiki>{{Production6}} to adjacent tiles |
|<nowiki>+1 </nowiki>{{Production6}} to adjacent tiles |
||
|1 tile, impassable |
|1 tile, impassable |
||
|[[Volcano (Civ6)|Volcano]] |
|[[Volcano (Civ6)|Volcano]] |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Pamukkale}} |
|<nowiki>+1 </nowiki>{{AmenitiesIcon6}} {{Link6|Amenity}}, or +2 {{AmenitiesIcon6}} {{Link6|Amenities}} if the wonder is adjacent to an {{Link6|Entertainment Complex}}, also provides major a {{Link6|Adjacency bonus}} to {{Link6|Campus}}, {{Link6|Theatre Square}}, and {{Link6|Commercial Hub}} districts and Fresh Water |
|<nowiki>+1 </nowiki>{{AmenitiesIcon6}} {{Link6|Amenity}}, or +2 {{AmenitiesIcon6}} {{Link6|Amenities}} if the wonder is adjacent to an {{Link6|Entertainment Complex}}, also provides major a {{Link6|Adjacency bonus}} to {{Link6|Campus}}, {{Link6|Theatre Square}}, and {{Link6|Commercial Hub}} districts and Fresh Water |
||
|2 tiles, impassable |
|2 tiles, impassable |
||
| |
| |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Sahara el Beyda}} |
|1 {{Science6}}, 1 {{Culture6}}, and 4 {{Gold6}} on wonder tiles |
|1 {{Science6}}, 1 {{Culture6}}, and 4 {{Gold6}} on wonder tiles |
||
|4 tiles, passable |
|4 tiles, passable |
||
Line 344: | Line 361: | ||
|} |
|} |
||
{| class="article-table" |
{| class="article-table" |
||
− | |+'''''Gathering Storm '' |
+ | |+'''''Gathering Storm ''non-unique Districts and Buildings''' |
|- |
|- |
||
!District |
!District |
||
Line 350: | Line 367: | ||
!Buildings |
!Buildings |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Dam}} |
|Prevent [[Floods (Civ6)|Floods]] |
|Prevent [[Floods (Civ6)|Floods]] |
||
|{{PageIcon6|Hydroelectric Dam}} |
|{{PageIcon6|Hydroelectric Dam}} |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Canal}} |
|Transportation |
|Transportation |
||
| |
| |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Industrial Zone}}<br /><small>(New buildings not district)</small> |
|{{Production6}} and {{Power6}} |
|{{Production6}} and {{Power6}} |
||
− | |{{PageIcon6|Coal |
+ | |{{PageIcon6|Coal Power Plant}} |
+ | |||
+ | {{PageIcon6|Oil Power Plant}} |
||
{{PageIcon6|Nuclear Power Plant}} |
{{PageIcon6|Nuclear Power Plant}} |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|City Center}}<br /><small>(New buildings not district)</small> |
| |
| |
||
|{{PageIcon6|Flood Barrier}} |
|{{PageIcon6|Flood Barrier}} |
||
|} |
|} |
||
{| class="article-table" |
{| class="article-table" |
||
− | |+'''''Gathering Storm '' |
+ | |+'''''Gathering Storm ''non-unique tile improvements ''' |
|- |
|- |
||
!Tile Improvement |
!Tile Improvement |
||
Line 375: | Line 394: | ||
!Yield Modifier and Notes |
!Yield Modifier and Notes |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Geothermal Plant}} |
|[[Geothermal Fissure (Civ6)|Geothermal Fissure]] |
|[[Geothermal Fissure (Civ6)|Geothermal Fissure]] |
||
|<nowiki>+2 </nowiki>{{Production6}},<br />+1 {{Science6}},<br />+4 {{Power6}} |
|<nowiki>+2 </nowiki>{{Production6}},<br />+1 {{Science6}},<br />+4 {{Power6}} |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Mountain Tunnel}} |
|Mountain |
|Mountain |
||
− | |Allows units to move into it and exit through another Mountain Tunnel at the cost of 2 {{ |
+ | |Allows units to move into it and exit through another Mountain Tunnel at the cost of 2 {{MovesIcon6}} Movement. Built by [[Military Engineer (Civ6)|Military Engineer]]. |
Cannot be pillaged or removed. |
Cannot be pillaged or removed. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Offshore Wind Farm}} |
|Lake, Coast, Ocean |
|Lake, Coast, Ocean |
||
|<nowiki>+1 </nowiki>{{Production6}},<br />+1 {{Gold6}},<br />+2 {{Power6}} |
|<nowiki>+1 </nowiki>{{Production6}},<br />+1 {{Gold6}},<br />+2 {{Power6}} |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Railroad}} |
| |
| |
||
− | |0.25 {{Movement6}} |
+ | |0.25 {{Movement6}}. |
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Seastead}} |
|Lake, Coast, Ocean |
|Lake, Coast, Ocean |
||
|<nowiki>+2 </nowiki>{{Food6}} |
|<nowiki>+2 </nowiki>{{Food6}} |
||
Line 400: | Line 419: | ||
+1 {{Culture6}} and {{Tourism6}} for each adjacent [[Reef (Civ6)|Reef]]. |
+1 {{Culture6}} and {{Tourism6}} for each adjacent [[Reef (Civ6)|Reef]]. |
||
− | +2 {{Housing6}} |
+ | +2 {{Housing6}}. |
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Ski Resort}} |
|Mountain |
|Mountain |
||
|Provides {{Tourism6}} equal to the tile's [[Appeal (Civ6)|Appeal]]. |
|Provides {{Tourism6}} equal to the tile's [[Appeal (Civ6)|Appeal]]. |
||
− | +1 {{ |
+ | +1 {{Amenity6}}. |
Cannot be built next to another Ski Resort. |
Cannot be built next to another Ski Resort. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Solar Farm}} |
|Flat land |
|Flat land |
||
|<nowiki>+1 </nowiki>{{Production6}},<br />+1 {{Gold6}},<br />+2 {{Power6}} |
|<nowiki>+1 </nowiki>{{Production6}},<br />+1 {{Gold6}},<br />+2 {{Power6}} |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Wind Farm}} |
|Hills |
|Hills |
||
|<nowiki>+1 </nowiki>{{Production6}},<br />+1 {{Gold6}},<br />+2 {{Power6}} |
|<nowiki>+1 </nowiki>{{Production6}},<br />+1 {{Gold6}},<br />+2 {{Power6}} |
||
Line 421: | Line 440: | ||
File:Gathering_Storm.jpg|Key Art for ''Civilization VI: Gathering Storm'' |
File:Gathering_Storm.jpg|Key Art for ''Civilization VI: Gathering Storm'' |
||
File:Civ6GS Promotional Poster.jpg|Promotional poster for ''Gathering Storm'' |
File:Civ6GS Promotional Poster.jpg|Promotional poster for ''Gathering Storm'' |
||
− | File:Gathering Storm Screenshot 1.jpg|A screenshot displaying the new content in ''Gathering Storm'': |
+ | File:Gathering Storm Screenshot 1.jpg|A screenshot displaying the new content in ''Gathering Storm'': [[Mount Vesuvius (Civ6)|Mount Vesuvius]] (post eruption), {{Link6|Dam}} district, {{Link6|Great Bath}}, [[Skirmisher (Civ6)|Skirmisher]] unit |
− | File:Gathering Storm Screenshot 2.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{ |
+ | File:Gathering Storm Screenshot 2.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{Link6|Panama Canal}}, {{Link6|Railroad}} and {{Link6|Mountain Tunnel}} |
− | File:Gathering Storm Screenshot 3.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{ |
+ | File:Gathering Storm Screenshot 3.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{Link6|Golden Gate Bridge}}, various {{Link6|Power Plant}}s, {{Link6|Flood Barrier}}s, {{Link6|Ski Resort}}, {{Link6|Seastead}} |
− | File:Gathering Storm Screenshot 4.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{ |
+ | File:Gathering Storm Screenshot 4.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{Link6|Eyjafjallajökull}} erupting |
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File:Civilization VI- Gathering Storm - Canada Gameplay Premiere (Dev Livestream)|[[Canadian (Civ6)|Canada]] gameplay premiere with Sarah Darney, Ed Beach, and [[Anton Strenger]] |
File:Civilization VI- Gathering Storm - Canada Gameplay Premiere (Dev Livestream)|[[Canadian (Civ6)|Canada]] gameplay premiere with Sarah Darney, Ed Beach, and [[Anton Strenger]] |
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File:Civilization VI- Gathering Storm - Inca Gameplay Premiere (Dev Livestream)|[[Incan (Civ6)|Inca]] gameplay premiere with Sarah Darney, Anton Strenger, and [[Brian Feldges]] |
File:Civilization VI- Gathering Storm - Inca Gameplay Premiere (Dev Livestream)|[[Incan (Civ6)|Inca]] gameplay premiere with Sarah Darney, Anton Strenger, and [[Brian Feldges]] |
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− | File:Civilization VI- Gathering Storm - Mali Gameplay Premiere (Dev Livestream)|[[ |
+ | File:Civilization VI- Gathering Storm - Mali Gameplay Premiere (Dev Livestream)|[[Malian (Civ6)|Mali]] gameplay premiere with [[Pete Murray]], Dennis Shirk, and Brian Feldges |
File:Civilization VI- Gathering Storm - Sweden Gameplay + World Congress (Dev Livestream)|[[Swedish (Civ6)|Sweden]] and [[World Congress (Civ6)|World Congress]] gameplay premiere with Pete Murray, Ed Beach, and Dennis Shirk |
File:Civilization VI- Gathering Storm - Sweden Gameplay + World Congress (Dev Livestream)|[[Swedish (Civ6)|Sweden]] and [[World Congress (Civ6)|World Congress]] gameplay premiere with Pete Murray, Ed Beach, and Dennis Shirk |
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File:Civilization VI- Gathering Storm - Ottomans Gameplay Premiere (Dev Livestream)|[[Ottoman (Civ6)|Ottomans]] gameplay premiere with Pete Murray, Ed Beach, and Brian Feldges |
File:Civilization VI- Gathering Storm - Ottomans Gameplay Premiere (Dev Livestream)|[[Ottoman (Civ6)|Ottomans]] gameplay premiere with Pete Murray, Ed Beach, and Brian Feldges |
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[[Category:Civilization VI: Gathering Storm]] |
[[Category:Civilization VI: Gathering Storm]] |
Revision as of 13:15, 16 June 2021
Sid Meier's Civilization VI: Gathering Storm is the second expansion pack released for Civilization VI, following Civilization VI: Rise and Fall. Gathering Storm was announced in a Firaxis livestream on November 20, 2018. It was released for Windows on February 14, 2019, for iOS on November 20, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.
Features
See the steam announcement for more
- Environmental effects: Volcanoes, storms (blizzards, dust storms, tornadoes, hurricanes), climate change, floods, and droughts.
- Power and consumable resources: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate Power for your cities. Initially you'll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels.
- Engineering projects: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
- World Congress: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
- 21st Century technologies & civics: A new era has been added to the technology and civic trees. Combat new environmental effects with speculative ideas such as relocating your population out to Seasteads and developing technologies to recapture carbon emissions.
- New leaders and civs: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
- New scenarios:
- The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
- War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
- More new content: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
- Great Bath, an ancient-era floodplains wonder that grants bonus amenities and housing, as well as immunity to flood damage in city tiles, and faith where flood damage was prevented.
- Országház, an industrial-era river-tile wonder that provides culture and diplomatic favour each turn when suzerain of a city state.
- Machu Picchu, which provides gold, as well as adjacency bonuses for commercial, industrial, and theater districts next to mountains.
- Golden Gate Bridge, which is a modern-era wonder that must be built between two coasts, boosts tourism from national parks and tile improvements, as well as granting amenities and tile appeal.
- Panama Canal, which, in addition to functioning as a canal, provides bonus gold for trade units that pass through.
- University of Sankore, a desert / desert hills medieval wonder that adds faith and science to domestic trade routes, and trade routes from other civilizations provide extra science and gold.
- Meenakshi Temple, which grants free Gurus and gives them the ability to boost movement and combat of adjacent religious units.
- Improved gameplay systems: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems. In addition, Warmonger score has been replaced with Grievances.
Civilizations
Civilization | Leader(s) | Civilization Ability | Leader Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|---|
Hungarian |
Matthias Corvinus |
Pearl of the Danube
+50% Production for districts and buildings built across a river from a City Center. |
Raven King
Levied city-state units receive +2 Movement and +5 Combat Strength, and can be upgraded at a 75% discount in Gold or resources. Levying troops from a city-state grants 2 Envoys with that city-state. Gains the Black Army unique unit with Castles. |
Huszár |
Thermal Bath |
Māori |
Kupe |
Mana
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Combat Strength and +2 Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production, increasing to +2 Production with Mercantilism and +3 Production with Conservation. +1 Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writers cannot be earned. |
Kupe's Voyage | Toa |
Marae |
Canadian |
Wilfrid Laurier |
Four Faces of Peace
Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism earned, gain 1 Diplomatic Favor. +100% Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions. |
The Last Best West
Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less Gold to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 Production, and Camps and Farms receive +2 Food. |
Mountie |
Ice Hockey Rink |
Incan |
Pachacuti |
Mit'a
Citizens may work Mountain tiles. Mountain tiles provide +2 Production, and +1 Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Production when Inca reaches the Industrial Era. |
Qhapaq Ñan
Domestic Trade Routes gain +1 Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade. |
Warak'aq |
Terrace Farm |
Malian |
Mansa Musa |
Songs of the Jeli
City Centers receive +1 Faith and +1 Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub buildings with Faith. -30% Production towards buildings and units. |
Sahel Merchants
International Trade Routes gain +1 Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 Trade Route capacity. |
Mandekalu Cavalry |
Suguba |
Swedish |
Kristina |
Nobel Prize
Gains 50 Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era. |
Minerva of the North
Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza. |
Carolean |
Open-Air Museum |
Ottoman |
Suleiman |
Great Turkish Bombard
+50% Production toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans. |
Grand Vizier
Have access to a unique Governor, Ibrahim, the Grand Vizier. Gain the Janissary unique unit and 1 Governor title with Gunpowder. |
Barbary Corsair |
Grand Bazaar |
Phoenician |
Dido |
Mediterranean Colonies | Founder of Carthage
Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital capital to that city. Gains +1 Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production towards Districts in the city with the Government Plaza. |
Bireme |
Cothon |
English |
Eleanor of Aquitaine |
Workshop of the World
Iron and Coal Mines accumulate +2 resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles. |
Court of Love
Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City. |
Sea Dog |
Royal Navy Dockyard |
French |
Grand Tour
+20% Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism from Wonders of any Era. |
Garde Impériale |
Château |
New Global Content
Unit | Type | Era | Description |
---|---|---|---|
Courser |
Light Cavalry | Medieval | Fast Movement Light Cavalry unit that upgrades from Horseman and to Cavalry |
Cuirassier |
Heavy Cavalry | Industrial | Fast Movement Heavy Cavalry unit that upgrades from Knight and to Tank |
Giant Death Robot |
GDR | Information | Late game super-unit that can unlock more power by researching Future Era Technologies |
Rock Band |
Civilian | Atomic | Late game civilian unit that can spread Tourism to other civilizations |
Skirmisher |
Recon | Medieval | Recon unit that has 1 Ranged attack, upgrades from Scout and to Ranger |
Wonder | Era | Description |
---|---|---|
Golden Gate Bridge |
Modern |
|
Great Bath |
Ancient | |
Machu Picchu |
Classical |
|
Meenakshi Temple |
Medieval |
|
Országház |
Industrial |
|
Panama Canal |
Industrial |
|
University of Sankore |
Medieval |
|
Feature | Yield | Tile type | Notes |
---|---|---|---|
Geothermal Fissure |
+1 Science | Any flat or hill terrain | Major adjacency bonus to Campuses. Can be improved by Geothermal Plants. |
Volcano |
N/A | Mountain | Function as a mountain, but may erupt. |
Volcanic Soil |
Variable | Any tiles around a Volcano after an eruption | Provide additional yields. Can be improved by both Farms or Mines. |
Wonders | Effect | Size | Tile type |
---|---|---|---|
Chocolate Hills |
1 Food, 2 Production, and 1 Science on wonder tiles | 4 tiles, passable | |
Gobustan |
3 Culture and 1 Production on wonder tiles | 3 tiles, passable | |
Ik-Kil |
50% Production when building wonders and districts next to it | 1 tile, impassable | Rainforest |
Mato Tipila |
+1 Faith and +1 Production to adjacent tiles | 1 tile, impassable | |
Mount Vesuvius |
+1 Production to adjacent tiles | 1 tile, impassable | Volcano |
Pamukkale |
+1 Amenity, or +2 Amenities if the wonder is adjacent to an Entertainment Complex, also provides major a Adjacency bonus to Campus, Theatre Square, and Commercial Hub districts and Fresh Water | 2 tiles, impassable | |
Sahara el Beyda |
1 Science, 1 Culture, and 4 Gold on wonder tiles | 4 tiles, passable | Desert |
District | Function | Buildings |
---|---|---|
Dam |
Prevent Floods | Hydroelectric Dam |
Canal |
Transportation | |
Industrial Zone (New buildings not district) |
Production and Power | Coal Power Plant |
City Center (New buildings not district) |
Flood Barrier |
Tile Improvement | Terrain | Yield Modifier and Notes |
---|---|---|
Geothermal Plant |
Geothermal Fissure | +2 Production, +1 Science, +4 Power |
Mountain Tunnel |
Mountain | Allows units to move into it and exit through another Mountain Tunnel at the cost of 2 Movement. Built by Military Engineer.
Cannot be pillaged or removed. |
Offshore Wind Farm |
Lake, Coast, Ocean | +1 Production, +1 Gold, +2 Power |
Railroad |
0.25 Movement. | |
Seastead |
Lake, Coast, Ocean | +2 Food
+1 Production from each adjacent Fishing Boat. Fishing Boats receive +1 Production from each adjacent Seastead. +1 Culture and Tourism for each adjacent Reef. +2 Housing. |
Ski Resort |
Mountain | Provides Tourism equal to the tile's Appeal.
+1 Amenity. Cannot be built next to another Ski Resort. |
Solar Farm |
Flat land | +1 Production, +1 Gold, +2 Power |
Wind Farm |
Hills | +1 Production, +1 Gold, +2 Power |
Gallery
Videos
External links
- Announcement from The Official Civilization VI Site
- Sid Meier's Civilization VI: Gathering Storm on Steam
- The in-depth announcement at Steam: Civilization VI: Gathering Storm Announced, Releases on PC Feb 14
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |
Civilization Series | |
---|---|
Game | Expansion packs |
Civilization |
|
Civ II | |
Civ III | |
Civ IV |
|
Civ V | |
Beyond Earth | |
Civ VI |
|
Official Spinoffs | |
Other Games | |
Comparisons |