Civilization Wiki
m (added android to platforms, made release dates consistant with other civ6 infoboxes)
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|publisher = [[2K Games]]
 
|publisher = [[2K Games]]
 
|platforms = Microsoft Windows, macOS, Linux, iOS, Nintendo Switch, PS4, Xbox One, Android
 
|platforms = Microsoft Windows, macOS, Linux, iOS, Nintendo Switch, PS4, Xbox One, Android
|released = '''Windows'''<br />
+
|released = '''Windows''', '''macOS''', and '''Linux'''<br />
 
WW: February 14, 2019<br />
 
WW: February 14, 2019<br />
 
'''iOS'''<br />
 
'''iOS'''<br />
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'''Android'''<br />
 
'''Android'''<br />
 
August 13, 2020
 
August 13, 2020
|genre = [[Turn-based strategy]]
+
|genre = [[Turn-based strategy]], [[4X]]
 
|modes = [[Single player]], [[multiplayer]]
 
|modes = [[Single player]], [[multiplayer]]
 
}}
 
}}
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==Features==
 
==Features==
Full list of features, as taken from the [https://steamcommunity.com/games/289070/announcements/detail/1701693602815097668 Steam announcement]:
+
See [https://steamcommunity.com/games/289070/announcements/detail/1701693602815097668 the steam announcement] for more
   
 
* '''Environmental effects''': [[Volcano (Civ6)#Volcanic Eruptions|Volcanoes]], [[Storm (Civ6)|storms]] (blizzards, dust storms, tornadoes, hurricanes), [[Climate (Civ6)#Mechanics of Climate and Climate Change|climate change]], [[Flood (Civ6)|floods]], and [[Drought (Civ6)|droughts]].
 
* '''Environmental effects''': [[Volcano (Civ6)#Volcanic Eruptions|Volcanoes]], [[Storm (Civ6)|storms]] (blizzards, dust storms, tornadoes, hurricanes), [[Climate (Civ6)#Mechanics of Climate and Climate Change|climate change]], [[Flood (Civ6)|floods]], and [[Drought (Civ6)|droughts]].
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* '''Engineering projects''': Shape the world around your empire to overcome unfavorable land conditions by making improvements like [[Canal (Civ6)|canals]], [[Dam (Civ6)|dams]], [[Mountain Tunnel (Civ6)|tunnels]] and [[Railroad (Civ6)|railroads]]. When settling cities, consider the flood risk to [[Coastal (Civ6)|coastal]] lowland areas, but keep in mind that in the late-game, new technologies like [[Flood Barrier (Civ6)|Flood Barriers]] can be used to protect these tiles.
 
* '''Engineering projects''': Shape the world around your empire to overcome unfavorable land conditions by making improvements like [[Canal (Civ6)|canals]], [[Dam (Civ6)|dams]], [[Mountain Tunnel (Civ6)|tunnels]] and [[Railroad (Civ6)|railroads]]. When settling cities, consider the flood risk to [[Coastal (Civ6)|coastal]] lowland areas, but keep in mind that in the late-game, new technologies like [[Flood Barrier (Civ6)|Flood Barriers]] can be used to protect these tiles.
 
* '''[[World Congress (Civ6)|World Congress]]''': Make your voice heard among the other leaders of the world. Earn {{DiplomaticFavor6}} through Alliances, influencing [[City-state (Civ6)|city-states]], competing in [[World Games (Civ6)|World Games]], and more. Use {{DiplomaticFavor6}} to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new [[Victory (Civ6)#Diplomacy|Diplomatic Victory]].
 
* '''[[World Congress (Civ6)|World Congress]]''': Make your voice heard among the other leaders of the world. Earn {{DiplomaticFavor6}} through Alliances, influencing [[City-state (Civ6)|city-states]], competing in [[World Games (Civ6)|World Games]], and more. Use {{DiplomaticFavor6}} to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new [[Victory (Civ6)#Diplomacy|Diplomatic Victory]].
* '''21st Century technologies & civics''': A new era has been added to the [[Technologies (Civ6)|Technology]] and [[Civics (Civ6)|Civics]] trees. Combat new environmental effects with speculative ideas such as relocating your population out to [[Seastead (Civ6)|seasteads]] and developing [[Carbon Recapture (Civ6)|technologies to recapture carbon emissions]].
+
* '''21st Century technologies & civics''': A new era has been added to the [[Technology (Civ6)|technology]] and [[Civic (Civ6)|civic]] trees. Combat new environmental effects with speculative ideas such as relocating your population out to [[Seastead (Civ6)|Seasteads]] and developing [[Carbon Recapture (Civ6)|technologies to recapture carbon emissions]].
 
* '''New leaders and civs''': Nine new [[Leaders (Civ6)|leaders]] from eight new [[Civilizations (Civ6)|civilizations]] are introduced. Each brings unique bonuses and gameplay, as well as a total of nine [[Unique unit (Civ6)|unique units]], four unique [[Buildings (Civ6)|buildings]], three unique [[Tile improvement (Civ6)|improvements]], two unique [[District (Civ6)|districts]] and one unique [[Governor (Civ6)|governor]].
 
* '''New leaders and civs''': Nine new [[Leaders (Civ6)|leaders]] from eight new [[Civilizations (Civ6)|civilizations]] are introduced. Each brings unique bonuses and gameplay, as well as a total of nine [[Unique unit (Civ6)|unique units]], four unique [[Buildings (Civ6)|buildings]], three unique [[Tile improvement (Civ6)|improvements]], two unique [[District (Civ6)|districts]] and one unique [[Governor (Civ6)|governor]].
 
* '''New [[List of scenarios in Civ6|scenarios]]''':
 
* '''New [[List of scenarios in Civ6|scenarios]]''':
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|+''Gathering Storm'' Leaders and Civilizations
 
|+''Gathering Storm'' Leaders and Civilizations
 
|-
 
|-
! Icon
 
 
! Civilization
 
! Civilization
 
! Leader(s)
 
! Leader(s)
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! Unique Infrastructure
 
! Unique Infrastructure
 
|-
 
|-
 
| {{SurePageIconLineBreak6|Hungarian}}
|[[File:Hungarian (Civ6).png|link=Hungarian (Civ6)|32px]]
 
 
| {{SurePageIconLineBreak6|Matthias Corvinus}}
| [[Hungarian (Civ6)|Hungarian]]
 
| data-sort-value="Matthias Corvinus" |{{SurePageIconLineBreak6|Matthias Corvinus}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Pearl of the Danube'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Pearl of the Danube'''
   
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
[[Suzerain (Civ6)|Levied]] [[City-state (Civ6)|city-state]] [[Units (Civ6)|units]] receive +2 {{MovesIcon6}} Movement and +5 {{Strength6}} Combat Strength, and can be upgraded at a 75% discount in {{Gold6}} or {{Link6|resources}}. Levying troops from a city-state grants 2 {{EnvoyIcon6}} Envoys with that city-state. Gain the {{Link6|Black Army}} {{Link6|unique unit}} with {{Link6|Castles}}.
+
[[Suzerain (Civ6)|Levied]] [[City-state (Civ6)|city-state]] [[Units (Civ6)|units]] receive +2 {{Movement6}} and +5 {{Strength6}} Combat Strength, and can be upgraded at a 75% discount in {{Gold6}} or {{Link6|resources}}. Levying troops from a city-state grants 2 {{Envoy6}}s with that city-state. Gains the {{Link6|Black Army}} {{Link6|unique unit}} with {{Link6|Castles}}.
 
</div>
 
</div>
| [[Huszár (Civ6)|Huszár]]
+
| {{SurePageIconLineBreak6|Huszár}}
| [[Thermal Bath (Civ6)|Thermal Bath]]
+
| {{SurePageIconLineBreak6|Thermal Bath}}
 
|-
 
|-
 
| {{SurePageIconLineBreak6|Māori}}
|[[File:Māori (Civ6).png|link=Māori (Civ6)|32px]]
 
 
| {{SurePageIconLineBreak6|Kupe}}
|[[Māori (Civ6)|Māori]]
 
| data-sort-value="Kupe" |{{SurePageIconLineBreak6|Kupe}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mana'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mana'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Starts the game with [[Sailing (Civ6)|Sailing]] and [[Shipbuilding (Civ6)|Shipbuilding]] unlocked and the ability to enter [[Ocean (Civ6)|Ocean]] [[Tile (Civ6)|tiles]]. [[Embarkation (Civ6)|Embarked]] units gain +5 {{Strength6}} Combat Strength and +2 {{MovesIcon6}} Movement. Unimproved [[Woods (Civ6)|Woods]] and [[Rainforest (Civ6)|Rainforest]] provide +1 {{Production6}}, increased to +2 with [[Conservation (Civ6)|Conservation]]. [[Fishing Boats (Civ6)|Fishing Boats]] provide +1 {{Food6}}. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. [[Resources (Civ6)|Resources]] cannot be harvested. {{Writer6}}s cannot be earned.
+
Starts with [[Sailing (Civ6)|Sailing]] and [[Shipbuilding (Civ6)|Shipbuilding]] unlocked and the ability to enter [[Ocean (Civ6)|Ocean]] [[Tile (Civ6)|tiles]]. +5 {{Strength6}} Combat Strength and +2 {{Movement6}} for [[Embarkation (Civ6)|embarked]] units. Unimproved [[Woods (Civ6)|Woods]] and [[Rainforest (Civ6)|Rainforests]] grant +1 {{Production6}}, increasing to +2 {{Production6}} with [[Mercantilism (Civ6)|Mercantilism]] and +3 {{Production6}} with [[Conservation (Civ6)|Conservation]]. +1 {{Food6}} from [[Fishing Boats (Civ6)|Fishing Boats]]. Building a Fishing Boat triggers a [[Culture Bomb (Civ6)|Culture Bomb]], claiming surrounding tiles. [[Resources (Civ6)|Resources]] cannot be harvested. {{Writer6}}s cannot be earned.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Kupe's Voyage'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Kupe's Voyage'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Starts the game in the [[Ocean (Civ6)|Ocean]]. +2 {{Science6}} and +2 {{Culture6}} per turn before the first [[City (Civ6)|city]] is settled. Their first settled city receives a free [[Builder (Civ6)|Builder]] and +1 {{Citizen6}} Population. The [[Palace (Civ6)|Palace]] grants +3 {{HousingIcon6}} Housing and +1 {{AmenitiesIcon6}} Amenity.
+
Starts the game in the [[Ocean (Civ6)|Ocean]]. +2 {{Science6}} and +2 {{Culture6}} per turn before the first [[City (Civ6)|city]] is settled. Their first settled city receives a free [[Builder (Civ6)|Builder]] and +1 {{Citizen6}} Population. The [[Palace (Civ6)|Palace]] grants +3 {{Housing6}} and +1 {{Amenity6}}.
 
</div>
 
</div>
 
| {{SurePageIconLineBreak6|Toa}}
|[[Toa (Civ6)|Toa]]
 
 
| {{SurePageIconLineBreak6|Marae}}
|[[Marae (Civ6)|Marae]]
 
 
|-
 
|-
 
| {{SurePageIconLineBreak6|Canadian}}
|[[File:Canadian (Civ6).png |link=Canadian (Civ6)|32px]]
 
 
| {{SurePageIconLineBreak6|Wilfrid Laurier}}
|[[Canadian (Civ6)|Canadian]]
 
|{{SurePageIconLineBreak6|Wilfrid Laurier}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Four Faces of Peace'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Four Faces of Peace'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Cannot declare [[Casus Belli (Civ6)#Surprise War|Surprise Wars]] or war on [[City-state (Civ6)|City-States]]. Surprise Wars cannot be declared on Canada. For every 100 {{Tourism6}} earned, gain 1 [[Diplomatic Favor (Civ6)|Diplomatic Favor]]. +100% Diplomatic Favor gained from successfully completing [[Emergency (Civ6)|Emergencies]] or Scored Competitions.
+
Cannot declare [[Casus Belli (Civ6)#Surprise War|Surprise Wars]] or war on [[City-state (Civ6)|city-states]]. Surprise Wars cannot be declared on Canada. For every 100 {{Tourism6}} earned, gain 1 {{DiplomaticFavor6}}. +100% {{DiplomaticFavor6}} gained from successfully completing [[Emergency (Civ6)|Emergencies]] or Scored Competitions.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''The Last Best West'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''The Last Best West'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Can build [[Farm (Civ6)|Farms]] on [[Tundra (Civ6)|Tundra]] {{Link6|tile}}s, and on [[Tundra (Hills) (Civ6)|Tundra Hills]] tiles with [[Civil Engineering (Civ6)|Civil Engineering]]. Purchasing [[Snow (Civ6)|Snow]], [[Snow (Hills) (Civ6)|Snow Hills]], Tundra Hills, and Tundra tiles is 50% cheaper. +100% extraction rate of accumulated [[Resources (Civ6)|resources]], [[Mine (Civ6)|Mines]] and [[Lumber Mill (Civ6)|Lumber Mills]] receive 1 extra {{Production6}} and Camps 1 extra {{Food6}} on Snow, Snow Hills, Tundra Hills, and Tundra tiles.
+
Can build [[Farm (Civ6)|Farms]] on [[Tundra (Civ6)|Tundra]] {{Link6|tile}}s, and on [[Tundra (Hills) (Civ6)|Tundra Hills]] tiles with [[Civil Engineering (Civ6)|Civil Engineering]]. [[Snow (Civ6)|Snow]], [[Snow (Hills) (Civ6)|Snow Hills]], Tundra Hills, and Tundra tiles cost 50% less {{Gold6}} to purchase. On those tiles, [[Resources (Civ6)|resources]] accumulate twice as fast, [[Mine (Civ6)|Mines]] and [[Lumber Mill (Civ6)|Lumber Mills]] receive +2 {{Production6}}, and [[Camp (Civ6)|Camps]] and Farms receive +2 {{Food6}}.
 
</div>
 
</div>
|[[Mountie (Civ6)|Mountie]]
+
| {{SurePageIconLineBreak6|Mountie}}
|[[Ice Hockey Rink (Civ6)|Ice Hockey Rink]]
+
| {{SurePageIconLineBreak6|Ice Hockey Rink}}
 
|-
 
|-
  +
| {{SurePageIconLineBreak6|Incan}}
|[[File:Incan (Civ6).png|link=Incan (Civ6)|32px]]
 
  +
| {{SurePageIconLineBreak6|Pachacuti}}
|[[Incan (Civ6)|Incan]]
 
| data-sort-value="Pachacuti" |{{SurePageIconLineBreak6|Pachacuti}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mit'a'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mit'a'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
[[Citizen (Civ6)|Citizens]] may work [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tiles]]. Mountain tiles provide +2 {{Production6}}, and +1 {{Food6}} for each adjacent [[Terrace Farm (Civ6)|Terrace Farm]].
+
[[Citizen (Civ6)|Citizens]] may work [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tiles]]. Mountain tiles provide +2 {{Production6}}, and +1 {{Food6}} for each adjacent [[Terrace Farm (Civ6)|Terrace Farm]]. Mountain tiles provide an additional +1 {{Production6}} when Inca reaches the Industrial Era.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Qhapaq Ñan'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Qhapaq Ñan'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Domestic {{TradeRouteIcon6}} Trade Routes gain +1 {{Food6}} for every [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tile]] in the origin [[City (Civ6)|city]]. Gain the [[Qhapaq Ñan (Civ6)|Qhapaq Ñan]] [[Tile improvement (Civ6)|unique improvement]] with [[Foreign Trade (Civ6)|Foreign Trade]].
+
Domestic {{TradeRoute6}}s gain +1 {{Food6}} for every [[Mountain (Civ6)|Mountain]] [[Tile (Civ6)|tile]] in the origin [[City (Civ6)|city]]. Gains the [[Qhapaq Ñan (Civ6)|Qhapaq Ñan]] [[Tile improvement (Civ6)|unique improvement]] with [[Foreign Trade (Civ6)|Foreign Trade]].
 
</div>
 
</div>
|[[Warak'aq (Civ6)|Warak'aq]]
+
| {{SurePageIconLineBreak6|Warak'aq}}
|[[Terrace Farm (Civ6)|Terrace Farm]]
+
| {{SurePageIconLineBreak6|Terrace Farm}}
 
|-
 
|-
  +
| {{SurePageIconLineBreak6|Malian}}
|[[File: Malian (Civ6).png |link=Malian (Civ6)|32px]]
 
  +
| {{SurePageIconLineBreak6|Mansa Musa}}
|[[Malian (Civ6)|Malian]]
 
| data-sort-value="Mansa Musa" |{{SurePageIconLineBreak6|Mansa Musa}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Songs of the Jeli'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Songs of the Jeli'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
City Centers receive +1 {{Faith6}} and +1 {{Food6}} for every adjacent Desert and Desert Hills tiles. Mines receive +4 {{Gold6}} and -1 {{Production6}}. May purchase [[Commercial Hub (Civ6)|Commercial Hub]] buildings with {{Faith6}}. -30% {{Production6}} towards buildings and units.
+
[[City Center (Civ6)|City Centers]] receive +1 {{Faith6}} and +1 {{Food6}} for every adjacent [[Desert (Civ6)|Desert]] and [[Desert (Hills) (Civ6)|Desert Hills]] [[Tile (Civ6)|tile]]. Mines receive -1 {{Production6}} and +4 {{Gold6}}. May purchase [[Commercial Hub (Civ6)|Commercial Hub]] buildings with {{Faith6}}. -30% {{Production6}} towards [[Buildings (Civ6)|buildings]] and [[Units (Civ6)|units]].
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sahel Merchants'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Sahel Merchants'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
International Trade Routes gain +1 {{Gold6}} for every flat Desert tile in the origin city. Entering a [[Ages (Civ6)|Golden Age]] permanently grants +1 {{TradeRouteIcon6}} Trade Route capacity.
+
International {{TradeRouteIcon6}} [[Trade Route (Civ6)|Trade Routes]] gain +1 {{Gold6}} for every flat Desert tile in the sending city. Entering a [[Ages (Civ6)|Golden Age]] permanently grants +1 {{TradeRoute6}} capacity.
 
</div>
 
</div>
|[[Mandekalu Cavalry (Civ6)|Mandekalu Cavalry]]
+
| {{SurePageIconLineBreak6|Mandekalu Cavalry}}
|[[Suguba (Civ6)|Suguba]]
+
| {{SurePageIconLineBreak6|Suguba}}
 
|-
 
|-
  +
| {{SurePageIconLineBreak6|Swedish}}
|[[File:Swedish (Civ6).png|link=Swedish (Civ6)|32px]]
 
  +
| {{SurePageIconLineBreak6|Kristina}}
|[[Swedish (Civ6)|Swedish]]
 
| data-sort-value="Kristina" |{{SurePageIconLineBreak6|Kristina}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Nobel Prize'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Nobel Prize'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Gains 50 [[Diplomatic Favor (Civ6)|Diplomatic Favor]] whenever a [[Great People (Civ6)|Great Person]] is earned. +1 {{Engineer6}} points from [[Factory (Civ6)|Factories]] and +1 {{Scientist6}} points from [[University (Civ6)|Universities]]. Sweden's presence in the game adds three unique [[World Congress (Civ6)|World Congress]] competitions in the [[Industrial Era (Civ6)|Industrial Era]].
+
Gains 50 {{DiplomaticFavor6}} whenever a [[Great People (Civ6)|Great Person]] is earned. +1 {{Engineer6}} points from [[Factory (Civ6)|Factories]] and +1 {{Scientist6}} points from [[University (Civ6)|Universities]]. Sweden's presence in the game adds [[Nobel Prize Competitions (Civ6)|three unique]] [[World Congress (Civ6)|World Congress]] [[Competitions (Civ6)|competitions]] in the [[Industrial Era (Civ6)|Industrial Era]].
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Minerva of the North'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Minerva of the North'''
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[[Building (Civ6)|Buildings]] with at least three [[Great Work (Civ6)|Great Work]] slots and [[Wonder (Civ6)|wonders]] with at least two Great Work slots are automatically [[Theming bonus (Civ6)|themed]] when all slots are filled. Gains the [[Queen's Bibliotheque (Civ6)|Queen's Bibliotheque]] [[Buildings (Civ6)|unique building]] in the [[Government Plaza (Civ6)|Government Plaza]].
 
[[Building (Civ6)|Buildings]] with at least three [[Great Work (Civ6)|Great Work]] slots and [[Wonder (Civ6)|wonders]] with at least two Great Work slots are automatically [[Theming bonus (Civ6)|themed]] when all slots are filled. Gains the [[Queen's Bibliotheque (Civ6)|Queen's Bibliotheque]] [[Buildings (Civ6)|unique building]] in the [[Government Plaza (Civ6)|Government Plaza]].
 
</div>
 
</div>
|[[Carolean (Civ6)|Carolean]]
+
| {{SurePageIconLineBreak6|Carolean}}
|[[Open-Air Museum (Civ6)|Open-Air Museum]]
+
| {{SurePageIconLineBreak6|Open-Air Museum}}
 
|-
 
|-
  +
| {{SurePageIconLineBreak6|Ottoman}}
|[[File:Ottoman (Civ6).png|link=Ottoman (Civ6)|32px]]
 
  +
| {{SurePageIconLineBreak6|Suleiman}}
|[[Ottomans (Civ6)|Ottoman]]
 
| data-sort-value="Suleiman" |{{SurePageIconLineBreak6|Suleiman}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Great Turkish Bombard'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Great Turkish Bombard'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
+50% {{Production6}} toward [[Units (Civ6)#Siege|Siege units]]. Siege units gain +5 {{Strength6}} Combat Strength when attacking defensible [[District (Civ6)|districts]]. Conquering a [[City (Civ6)|city]] doesn't cause that city to lose {{Population6}} Population. +1 {{AmenitiesIcon6}} Amenity and +4 [[Loyalty (Civ6)|Loyalty]] per turn for cities not founded by the Ottomans.
+
+50% {{Production6}} toward [[Units (Civ6)#Siege|Siege units]]. Siege units gain +5 {{Strength6}} Combat Strength when attacking defensible [[District (Civ6)|districts]]. Conquering a [[City (Civ6)|city]] doesn't cause that city to lose {{Population6}} Population. +1 {{Amenity6}} and +4 [[Loyalty (Civ6)|Loyalty]] per turn for cities not founded by the Ottomans.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Vizier'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Vizier'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Has access to a unique [[Governor (Civ6)|Governor]], [[Ibrahim (Grand Vizier) (Civ6)|Ibrahim, the Grand Vizier]]. Gain the [[Janissary (Civ6)|Janissary]] [[Unique unit (Civ6)|unique unit]] with [[Gunpowder (Civ6)|Gunpowder]].
+
Have access to a unique [[Governor (Civ6)|Governor]], [[Ibrahim (Grand Vizier) (Civ6)|Ibrahim, the Grand Vizier]]. Gain the [[Janissary (Civ6)|Janissary]] [[Unique unit (Civ6)|unique unit]] and 1 {{GovernorTitle6}} Governor title with [[Gunpowder (Civ6)|Gunpowder]].
 
</div>
 
</div>
|[[Barbary Corsair (Civ6)|Barbary Corsair]]
+
| {{SurePageIconLineBreak6|Barbary Corsair}}
|[[Grand Bazaar (Civ6)|Grand Bazaar]]
+
| {{SurePageIconLineBreak6|Grand Bazaar}}
 
|-
 
|-
  +
| {{SurePageIconLineBreak6|Phoenician}}
|[[File:Phoenician (Civ6).png|link=Phoenician (Civ6)|32px]]
 
  +
| {{SurePageIconLineBreak6|Dido}}
|[[Phoenician (Civ6)|Phoenician]]
 
| data-sort-value="Dido" |{{SurePageIconLineBreak6|Dido}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mediterranean Colonies'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mediterranean Colonies'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Starts with the {{Eureka6}} [[Eureka moment (Civ6)|Eureka]] for [[Writing (Civ6)|Writing]]. [[Coastal (Civ6)|Coastal]] [[City (Civ6)|cities]] founded by Phoenicia and in the same [[Continent (Civ6)|continent]] as their {{Capital6}} always have full [[Loyalty (Civ6)|Loyalty]]. [[Settler (Civ6)|Settlers]] receive +2 {{MovesIcon6}} movement and sight radius while [[Movement (Civ6)#Embarking|embarked]], and pay no {{MovesIcon6}} movement costs to embark or disembark.
+
Starts with the {{Eureka6}} for [[Writing (Civ6)|Writing]]. [[Coastal (Civ6)|Coastal]] [[City (Civ6)|cities]] founded by Phoenicia and in the same [[Continent (Civ6)|continent]] as their {{Capital6}} always have full [[Loyalty (Civ6)|Loyalty]]. [[Settler (Civ6)|Settlers]] receive +2 {{Moves6}} and {{Sight6}} while [[Movement (Civ6)#Embarking|embarked]], and pay no {{Moves6}} costs to embark or disembark.
 
</div>
 
</div>
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Founder of Carthage'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Founder of Carthage'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
[[City (Civ6)|Cities]] with a [[Cothon (Civ6)|Cothon]] gain the unique Move Capital [[Project (Civ6)|project]], which moves the Phoenician {{Capital6}} to that city. Gains +1 {{TradeRouteIcon6}} Trade Route capacity after building the [[Government Plaza (Civ6)|Government Plaza]] or any Government Plaza [[Buildings (Civ6)|building]]. +50% {{Production6}} towards [[District (Civ6)|districts]] in the city with the Government Plaza.
+
[[City (Civ6)|Cities]] with a [[Cothon (Civ6)|Cothon]] gain the unique [[Move Capital (Civ6)|Move Capital]] [[Project (Civ6)|project]], which moves the Phoenician {{Capital6}} [[Capital (Civ6)|capital]] to that city. Gains +1 {{TradeRoute6}} capacity after building the [[Government Plaza (Civ6)|Government Plaza]] or any Government Plaza [[Buildings (Civ6)|building]]. +50% {{Production6}} towards {{District6}}s in the city with the Government Plaza.
 
</div>
 
</div>
|[[Bireme (Civ6)|Bireme]]
+
| {{SurePageIconLineBreak6|Bireme}}
|[[Cothon (Civ6)|Cothon]]
+
| {{SurePageIconLineBreak6|Cothon}}
 
|-
 
|-
  +
| {{SurePageIconLineBreak6|English}}
|[[File:English (Civ6).png|link=English (Civ6)|32px]]
 
 
| rowspan="2" |{{SurePageIconLineBreak6|Eleanor of Aquitaine}}
|[[English (Civ6)|English]]
 
| rowspan="2" data-sort-value="Eleanor of Aquitaine" |{{SurePageIconLineBreak6|Eleanor of Aquitaine}}
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Workshop of the World'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Workshop of the World'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
[[Iron (Civ6)|Iron]] and [[Coal (Civ6)|Coal]] [[Mine (Civ6)|Mines]] accumulate +1 more resource per turn. +100% {{Production6}} towards [[Military Engineer (Civ6)|Military Engineers]]. Military Engineers gain +2 charges. [[Buildings (Civ6)|Buildings]] that provide additional yields when [[Power (Civ6)|powered]] receive +4 of their respective yields. +20% {{Production6}} towards [[Industrial Zone (Civ6)|Industrial Zone]] buildings. [[Harbor (Civ6)|Harbor]] buildings grant +10 [[Resource (Civ6)|Strategic Resource]] stockpiles.
+
{{Link6|Iron}} and {{Link6|Coal}} [[Mine (Civ6)|Mines]] accumulate +2 resources per turn. +100% {{Production6}} towards [[Military Engineer (Civ6)|Military Engineers]]. [[Military Engineer (Civ6)|Military Engineers]] receive +2 charges. [[Buildings (Civ6)|Buildings]] that provide additional yields when [[Power (Civ6)|powered]] receive +4 of their respective yields. +20% {{Production6}} towards [[Industrial Zone (Civ6)|Industrial Zone]] buildings. [[Harbor (Civ6)|Harbor]] buildings grant +10 Strategic Resource stockpiles.
 
</div>
 
</div>
 
| rowspan="2" class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Court of Love'''
 
| rowspan="2" class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Court of Love'''
   
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
Each [[Great Work (Civ6)|Great Work]] in her [[City (Civ6)|cities]] causes foreign cities within 9 [[Tile (Civ6)|tiles]] to lose 1 [[Loyalty (Civ6)|Loyalty]] per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.
+
Each [[Great Work (Civ6)|Great Work]] in her [[City (Civ6)|cities]] causes foreign cities within 9 tiles to lose 1 [[Loyalty (Civ6)|Loyalty]] per turn. Any foreign city that leaves its [[Civilizations (Civ6)|civilization]] due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a [[Loyalty (Civ6)#Free Cities|Free City]].
 
</div>
 
</div>
|[[Sea Dog (Civ6)|Sea Dog]]
+
| {{SurePageIconLineBreak6|Sea Dog}}
|[[Royal Navy Dockyard (Civ6)|Royal Navy Dockyard]]
+
| {{SurePageIconLineBreak6|Royal Navy Dockyard}}
 
|-
 
|-
  +
| {{SurePageIconLineBreak6|French}}
|[[File:French (Civ6).png|link=French (Civ6)|32px]]
 
|[[French (Civ6)|French]]
 
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Tour'''
 
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grand Tour'''
   
Line 205: Line 194:
 
+20% {{Production6}} towards [[Medieval Era (Civ6)|Medieval]], [[Renaissance Era (Civ6)|Renaissance]] and [[Industrial Era (Civ6)|Industrial Era]] [[Wonder (Civ6)|Wonders]]. Double {{Tourism6}} from Wonders of any Era.
 
+20% {{Production6}} towards [[Medieval Era (Civ6)|Medieval]], [[Renaissance Era (Civ6)|Renaissance]] and [[Industrial Era (Civ6)|Industrial Era]] [[Wonder (Civ6)|Wonders]]. Double {{Tourism6}} from Wonders of any Era.
 
</div>
 
</div>
|[[Garde Impériale (Civ6)|Garde Impériale]]
+
| {{SurePageIconLineBreak6|Garde Impériale}}
|[[Château (Civ6)|Château]]
+
| {{SurePageIconLineBreak6|Château}}
 
|}
 
|}
   
 
== New Global Content ==
 
== New Global Content ==
 
{| class="article-table"
 
{| class="article-table"
|+''Gathering Storm ''Non-unique units
+
|+''Gathering Storm ''non-unique units
 
|-
 
|-
 
!'''Unit'''
 
!'''Unit'''
Line 221: Line 210:
 
|Light Cavalry
 
|Light Cavalry
 
|[[Medieval Era (Civ6)|Medieval]]
 
|[[Medieval Era (Civ6)|Medieval]]
|Fast {{MovesIcon6}} Movement Light Cavalry unit that upgrades from [[Horseman (Civ6)|Horseman]] and to [[Cavalry (Civ6)|Cavalry]]
+
|Fast {{Movement6}} Light Cavalry unit that upgrades from [[Horseman (Civ6)|Horseman]] and to [[Cavalry (Civ6)|Cavalry]]
 
|-
 
|-
 
|{{SurePageIconLineBreak6|Cuirassier}}
 
|{{SurePageIconLineBreak6|Cuirassier}}
 
|Heavy Cavalry
 
|Heavy Cavalry
 
|[[Industrial Era (Civ6)|Industrial]]
 
|[[Industrial Era (Civ6)|Industrial]]
|Fast {{MovesIcon6}} Movement Heavy Cavalry unit that upgrades from [[Knight (Civ6)|Knight]] and to [[Tank (Civ6)|Tank]]
+
|Fast {{Movement6}} Heavy Cavalry unit that upgrades from [[Knight (Civ6)|Knight]] and to [[Tank (Civ6)|Tank]]
 
|-
 
|-
 
|{{SurePageIconLineBreak6|Giant Death Robot}}
 
|{{SurePageIconLineBreak6|Giant Death Robot}}
Line 262: Line 251:
 
|[[Ancient Era (Civ6)|Ancient]]
 
|[[Ancient Era (Civ6)|Ancient]]
 
|
 
|
* +3 {{HousingIcon6}} Housing.
+
* +3 {{Housing6}}.
* +1 {{AmenitiesIcon6}} Amenity from entertainment.
+
* +1 {{Amenity6}} from entertainment.
 
* Floodplains tiles along the river containing this wonder are now immune to [[Flood (Civ6)|Flood]] damage.
 
* Floodplains tiles along the river containing this wonder are now immune to [[Flood (Civ6)|Flood]] damage.
 
* -50% {{Production6}} and {{Food6}} yields from Flood damage.
 
* -50% {{Production6}} and {{Food6}} yields from Flood damage.
Line 280: Line 269:
 
* +2 [[Guru (Civ6)|Gurus]].
 
* +2 [[Guru (Civ6)|Gurus]].
 
* Gurus are 30% cheaper to purchase.
 
* Gurus are 30% cheaper to purchase.
* [[Units (Civ6)#Religious|Religious units]] adjacent to Gurus receive +5 {{ReligiousStrength6}} Religious Strength in [[Theological Combat (Civ6)|Theological Combat]] and +1 {{MovesIcon6}} Movement.
+
* [[Units (Civ6)#Religious|Religious units]] adjacent to Gurus receive +5 {{ReligiousStrength6}} Religious Strength in [[Theological Combat (Civ6)|Theological Combat]] and +1 {{Movement6}}.
 
|-
 
|-
 
|{{SurePageIconLineBreak6|Országház }}
 
|{{SurePageIconLineBreak6|Országház }}
Line 301: Line 290:
 
* +1 {{Faith6}}
 
* +1 {{Faith6}}
 
* +2 {{Scientist6}} points per turn
 
* +2 {{Scientist6}} points per turn
* Other Civilizations' {{TradeRouteIcon6}} Trade Routes to this city provide +1 {{Science6}} and +1 {{Gold6}} for them
+
* Other Civilizations' {{TradeRoute6}}s to this city provide +1 {{Science6}} and +1 {{Gold6}} for them
* +2 {{Science6}} for every {{TradeRouteIcon6}} Trade Route to this city
+
* +2 {{Science6}} for every {{TradeRoute6}} to this city
* Domestic {{TradeRouteIcon6}} Trade Routes gives an additional +1 {{Faith6}} to this city
+
* Domestic {{TradeRoute6}}s gives an additional +1 {{Faith6}} to this city
 
|}
 
|}
 
{| class="article-table"
 
{| class="article-table"
|+''Gathering Storm'' Terrain features
+
|+''Gathering Storm'' terrain features
 
|-
 
|-
 
!'''Feature'''
 
!'''Feature'''
Line 372: Line 361:
 
|}
 
|}
 
{| class="article-table"
 
{| class="article-table"
|+'''''Gathering Storm ''Non-unique Districts and Buildings'''
+
|+'''''Gathering Storm ''non-unique Districts and Buildings'''
 
|-
 
|-
 
!District
 
!District
Line 399: Line 388:
 
|}
 
|}
 
{| class="article-table"
 
{| class="article-table"
|+'''''Gathering Storm ''Non-unique Tile Improvements '''
+
|+'''''Gathering Storm ''non-unique tile improvements '''
 
|-
 
|-
 
!Tile Improvement
 
!Tile Improvement
Line 420: Line 409:
 
|{{SurePageIconLineBreak6|Railroad}}
 
|{{SurePageIconLineBreak6|Railroad}}
 
|
 
|
|0.25 {{MovesIcon6}} Movement.
+
|0.25 {{Movement6}}.
 
|-
 
|-
 
|{{SurePageIconLineBreak6|Seastead}}
 
|{{SurePageIconLineBreak6|Seastead}}
Line 430: Line 419:
 
+1 {{Culture6}} and {{Tourism6}} for each adjacent [[Reef (Civ6)|Reef]].
 
+1 {{Culture6}} and {{Tourism6}} for each adjacent [[Reef (Civ6)|Reef]].
   
+2 {{HousingIcon6}} Housing.
+
+2 {{Housing6}}.
 
|-
 
|-
 
|{{SurePageIconLineBreak6|Ski Resort}}
 
|{{SurePageIconLineBreak6|Ski Resort}}
 
|Mountain
 
|Mountain
 
|Provides {{Tourism6}} equal to the tile's [[Appeal (Civ6)|Appeal]].
 
|Provides {{Tourism6}} equal to the tile's [[Appeal (Civ6)|Appeal]].
+1  {{AmenitiesIcon6}} Amenity.
+
+1  {{Amenity6}}.
 
Cannot be built next to another Ski Resort.
 
Cannot be built next to another Ski Resort.
 
|-
 
|-
Line 451: Line 440:
 
File:Gathering_Storm.jpg|Key Art for ''Civilization VI: Gathering Storm''
 
File:Gathering_Storm.jpg|Key Art for ''Civilization VI: Gathering Storm''
 
File:Civ6GS Promotional Poster.jpg|Promotional poster for ''Gathering Storm''
 
File:Civ6GS Promotional Poster.jpg|Promotional poster for ''Gathering Storm''
File:Gathering Storm Screenshot 1.jpg|A screenshot displaying the new content in ''Gathering Storm'': Volcano (post eruption), {{link6|Dam}} district, {{link6|Great Baths}}
+
File:Gathering Storm Screenshot 1.jpg|A screenshot displaying the new content in ''Gathering Storm'': [[Mount Vesuvius (Civ6)|Mount Vesuvius]] (post eruption), {{Link6|Dam}} district, {{Link6|Great Bath}}, [[Skirmisher (Civ6)|Skirmisher]] unit
File:Gathering Storm Screenshot 2.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{link6|canal}}s (one possibly the Panama Canal), {{link6|railroad}} and {{link6|tunnel}}
+
File:Gathering Storm Screenshot 2.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{Link6|Panama Canal}}, {{Link6|Railroad}} and {{Link6|Mountain Tunnel}}
File:Gathering Storm Screenshot 3.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{link6|Golden Gate}}, various {{link6|Power Plant}}s, {{link6|Flood Barrier}}s, {{link6|Ski Resort}}, {{link6|Seastead}}
+
File:Gathering Storm Screenshot 3.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{Link6|Golden Gate Bridge}}, various {{Link6|Power Plant}}s, {{Link6|Flood Barrier}}s, {{Link6|Ski Resort}}, {{Link6|Seastead}}
File:Gathering Storm Screenshot 4.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{link6|Eyjafjallajökull}} erupting
+
File:Gathering Storm Screenshot 4.jpg|A screenshot displaying the new content in ''Gathering Storm'': {{Link6|Eyjafjallajökull}} erupting
 
</gallery>
 
</gallery>
   

Revision as of 13:15, 16 June 2021

BackArrowGreen Back to Civilization VI

Sid Meier's Civilization VI: Gathering Storm is the second expansion pack released for Civilization VI, following Civilization VI: Rise and Fall. Gathering Storm was announced in a Firaxis livestream on November 20, 2018. It was released for Windows on February 14, 2019, for iOS on November 20, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.

Features

See the steam announcement for more

  • Environmental effects: Volcanoes, storms (blizzards, dust storms, tornadoes, hurricanes), climate change, floods, and droughts.
  • Power and consumable resources: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate Power Power for your cities. Initially you'll be powering your most advanced buildings by burning carbon-based resources like Coal Coal and Oil Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels.
  • Engineering projects: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
  • World Congress: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
  • 21st Century technologies & civics: A new era has been added to the technology and civic trees. Combat new environmental effects with speculative ideas such as relocating your population out to Seasteads and developing technologies to recapture carbon emissions.
  • New leaders and civs: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
  • New scenarios:
    • The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
    • War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
  • More new content: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
    • Great Bath, an ancient-era floodplains wonder that grants bonus amenities and housing, as well as immunity to flood damage in city tiles, and faith where flood damage was prevented.
    • Országház, an industrial-era river-tile wonder that provides culture and diplomatic favour each turn when suzerain of a city state.
    • Machu Picchu, which provides gold, as well as adjacency bonuses for commercial, industrial, and theater districts next to mountains.
    • Golden Gate Bridge, which is a modern-era wonder that must be built between two coasts, boosts tourism from national parks and tile improvements, as well as granting amenities and tile appeal.
    • Panama Canal, which, in addition to functioning as a canal, provides bonus gold for trade units that pass through.
    • University of Sankore, a desert / desert hills medieval wonder that adds faith and science to domestic trade routes, and trade routes from other civilizations provide extra science and gold.
    • Meenakshi Temple, which grants free Gurus and gives them the ability to boost movement and combat of adjacent religious units.
  • Improved gameplay systems: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems. In addition, Warmonger score has been replaced with Grievances.

Civilizations

Gathering Storm Leaders and Civilizations
Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Hungarian
Hungarian
Matthias Corvinus
Matthias Corvinus
Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Raven King

Levied city-state units receive +2 Movement Movement and +5 Strength Combat Strength, and can be upgraded at a 75% discount in Gold Gold or resources. Levying troops from a city-state grants 2 Envoy Envoys with that city-state. Gains the Black Army unique unit with Castles.

Huszár
Huszár
Thermal Bath
Thermal Bath
Māori
Māori
Kupe
Kupe
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Strength Combat Strength and +2 Movement Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production Production, increasing to +2 Production Production with Mercantilism and +3 Production Production with Conservation. +1 Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Kupe's Voyage

Starts the game in the Ocean. +2 Science Science and +2 Culture Culture per turn before the first city is settled. Their first settled city receives a free Builder and +1 Citizen Population. The Palace grants +3 Housing Housing and +1 Amenity Amenity.

Toa
Toa
Marae
Marae
Canadian
Canadian
Wilfrid Laurier
Wilfrid Laurier
Four Faces of Peace

Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

The Last Best West

Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less Gold Gold to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 Production Production, and Camps and Farms receive +2 Food Food.

Mountie
Mountie
Ice Hockey Rink
Ice Hockey Rink
Incan
Incan
Pachacuti
Pachacuti
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Production Production when Inca reaches the Industrial Era.

Qhapaq Ñan

Domestic Trade Route Trade Routes gain +1 Food Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.

Warak'aq
Warak'aq
Terrace Farm
Terrace Farm
Malian
Malian
Mansa Musa
Mansa Musa
Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Sahel Merchants

International Trade Routes Trade Routes gain +1 Gold Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 Trade Route Trade Route capacity.

Mandekalu Cavalry
Mandekalu Cavalry
Suguba
Suguba
Swedish
Swedish
Kristina
Kristina
Nobel Prize

Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Minerva of the North

Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.

Carolean
Carolean
Open-Air Museum
Open-Air Museum
Ottoman
Ottoman
Suleiman
Suleiman
Great Turkish Bombard

+50% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Grand Vizier

Have access to a unique Governor, Ibrahim, the Grand Vizier. Gain the Janissary unique unit and 1 Governor Governor title with Gunpowder.

Barbary Corsair
Barbary Corsair
Grand Bazaar
Grand Bazaar
Phoenician
Phoenician
Dido
Dido
Mediterranean Colonies

Starts with the Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital always have full Loyalty. Settlers receive +2 Movement Movement and Sight Sight while embarked, and pay no Movement Movement costs to embark or disembark.

Founder of Carthage

Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital Capital capital to that city. Gains +1 Trade Route Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production Production towards District Districts in the city with the Government Plaza.

Bireme
Bireme
Cothon
Cothon
English
English
Eleanor of Aquitaine
Eleanor of Aquitaine
Workshop of the World

Iron and Coal Mines accumulate +2 resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.

Court of Love

Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.

Sea Dog
Sea Dog
Royal Navy Dockyard
Royal Navy Dockyard
French
French
Grand Tour

+20% Production Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism Tourism from Wonders of any Era.

Garde Impériale
Garde Impériale
Château
Château

New Global Content

Gathering Storm non-unique units
Unit Type Era Description
Courser
Courser
Light Cavalry Medieval Fast Movement Movement Light Cavalry unit that upgrades from Horseman and to Cavalry
Cuirassier
Cuirassier
Heavy Cavalry Industrial Fast Movement Movement Heavy Cavalry unit that upgrades from Knight and to Tank
Giant Death Robot
Giant Death Robot
GDR Information Late game super-unit that can unlock more power by researching Future Era Technologies
Rock Band
Rock Band
Civilian Atomic Late game civilian unit that can spread Tourism Tourism to other civilizations
Skirmisher
Skirmisher
Recon Medieval Recon unit that has 1 Range Ranged attack, upgrades from Scout and to Ranger
Gathering Storm Wonders
Wonder Era Description
Golden Gate Bridge
Golden Gate Bridge
Modern
Great Bath
Great Bath
Ancient
  • +3 Housing Housing.
  • +1 Amenity Amenity from entertainment.
  • Floodplains tiles along the river containing this wonder are now immune to Flood damage.
  • -50% Production Production and Food Food yields from Flood damage.
  • +1 Faith Faith to the yields of a tile belonging to this city for every time it has been Flooded.
Machu Picchu
Machu Picchu
Classical
Meenakshi Temple
Meenakshi Temple
Medieval
Országház
Országház
Industrial
Panama Canal
Panama Canal
Industrial
  • Upon completion, 1 or 2 adjacent Canal districts are automatically constructed.
  • The Canal Wonder tile can now be crossed by naval units.
  • +10 Gold Gold.
University of Sankore
University of Sankore
Medieval
Gathering Storm terrain features
Feature Yield Tile type Notes
Geothermal Fissure
Geothermal Fissure
+1 Science Science Any flat or hill terrain Major adjacency bonus to Campuses. Can be improved by Geothermal Plants.
Volcano
Volcano
N/A Mountain Function as a mountain, but may erupt.
Volcanic Soil
Volcanic Soil
Variable Any tiles around a Volcano after an eruption Provide additional yields. Can be improved by both Farms or Mines.
Gathering Storm Natural Wonders
Wonders Effect Size Tile type
Chocolate Hills
Chocolate Hills
1 Food Food, 2 Production Production, and 1 Science Science on wonder tiles 4 tiles, passable
Gobustan
Gobustan
3 Culture Culture and 1 Production Production on wonder tiles 3 tiles, passable
Ik-Kil
Ik-Kil
50% Production Production when building wonders and districts next to it 1 tile, impassable Rainforest
Mato Tipila
Mato Tipila
+1 Faith Faith and +1 Production Production to adjacent tiles 1 tile, impassable
Mount Vesuvius
Mount Vesuvius
+1 Production Production to adjacent tiles 1 tile, impassable Volcano
Pamukkale
Pamukkale
+1 Amenities Amenity, or +2 Amenities Amenities if the wonder is adjacent to an Entertainment Complex, also provides major a Adjacency bonus to Campus, Theatre Square, and Commercial Hub districts and Fresh Water 2 tiles, impassable
Sahara el Beyda
Sahara el Beyda
1 Science Science, 1 Culture Culture, and 4 Gold Gold on wonder tiles 4 tiles, passable Desert
Gathering Storm non-unique Districts and Buildings
District Function Buildings
Dam
Dam
Prevent Floods Hydroelectric Dam Hydroelectric Dam
Canal
Canal
Transportation
Industrial Zone
Industrial Zone
(New buildings not district)
Production Production and Power Power Coal Power Plant Coal Power Plant

Oil Power Plant Oil Power Plant

Nuclear Power Plant Nuclear Power Plant

City Center
City Center
(New buildings not district)
Flood Barrier Flood Barrier
Gathering Storm non-unique tile improvements
Tile Improvement Terrain Yield Modifier and Notes
Geothermal Plant
Geothermal Plant
Geothermal Fissure +2 Production Production,
+1 Science Science,
+4 Power Power
Mountain Tunnel
Mountain Tunnel
Mountain Allows units to move into it and exit through another Mountain Tunnel at the cost of 2 Moves Movement. Built by Military Engineer.

Cannot be pillaged or removed.

Offshore Wind Farm
Offshore Wind Farm
Lake, Coast, Ocean +1 Production Production,
+1 Gold Gold,
+2 Power Power
Railroad
Railroad
0.25 Movement Movement.
Seastead
Seastead
Lake, Coast, Ocean +2 Food Food

+1 Production Production from each adjacent Fishing Boat. Fishing Boats receive +1 Production Production from each adjacent Seastead.

+1 Culture Culture and Tourism Tourism for each adjacent Reef.

+2 Housing Housing.

Ski Resort
Ski Resort
Mountain Provides Tourism Tourism equal to the tile's Appeal.

+1  Amenity Amenity. Cannot be built next to another Ski Resort.

Solar Farm
Solar Farm
Flat land +1 Production Production,
+1 Gold Gold,
+2 Power Power
Wind Farm
Wind Farm
Hills +1 Production Production,
+1 Gold Gold,
+2 Power Power

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Civilization VI [edit]
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