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No Man's Sky Update - The Loop

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BackArrowGreen.png Back to Civilization VI

Sid Meier's Civilization VI: Gathering Storm is the second expansion pack released for Civilization VI, following Civilization VI: Rise and Fall. Gathering Storm was announced in a Firaxis livestream on November 20, 2018. It was released for Windows on February 14, 2019, for iOS on November 20, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.

Features

See the steam announcement for more

  • Environmental effects: Volcanoes, storms (blizzards, dust storms, tornadoes, hurricanes), climate change, floods, and droughts.
  • Power and consumable resources: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate Power (Civ6).png Power for your cities. Initially you'll be powering your most advanced buildings by burning carbon-based resources like Coal (Civ6).png Coal and Oil (Civ6).png Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world's temperature and can cause melting ice caps and rising sea levels.
  • Engineering projects: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
  • World Congress: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor (Civ6).png Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor (Civ6).png Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.
  • 21st Century technologies & civics: A new era has been added to the technology and civic trees. Combat new environmental effects with speculative ideas such as relocating your population out to Seasteads and developing technologies to recapture carbon emissions.
  • New leaders and civs: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.
  • New scenarios:
    • The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.
    • War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!
  • More new content: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.
    • Great Bath, an ancient-era floodplains wonder that grants bonus amenities and housing, as well as immunity to flood damage in city tiles, and faith where flood damage was prevented.
    • Országház, an industrial-era river-tile wonder that provides culture and diplomatic favour each turn when suzerain of a city state.
    • Machu Picchu, which provides gold, as well as adjacency bonuses for commercial, industrial, and theater districts next to mountains.
    • Golden Gate Bridge, which is a modern-era wonder that must be built between two coasts, boosts tourism from national parks and tile improvements, as well as granting amenities and tile appeal.
    • Panama Canal, which, in addition to functioning as a canal, provides bonus gold for trade units that pass through.
    • University of Sankore, a desert / desert hills medieval wonder that adds faith and science to domestic trade routes, and trade routes from other civilizations provide extra science and gold.
    • Meenakshi Temple, which grants free Gurus and gives them the ability to boost movement and combat of adjacent religious units.
  • Improved gameplay systems: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems. In addition, Warmonger score has been replaced with Grievances.

Civilizations

Gathering Storm Leaders and Civilizations
Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Hungarian (Civ6).png
Hungarian
Matthias Corvinus (Civ6).png
Matthias Corvinus
Pearl of the Danube

+50% Civ6Production.png Production for districts and buildings built across a river from a City Center.

Raven King

Levied city-state units receive +2 Civ6Movement.png Movement and +5 Civ6StrengthIcon.png Combat Strength, and can be upgraded at a 75% discount in Civ6Gold.png Gold or resources. Levying troops from a city-state grants 2 Envoy6.png Envoys with that city-state. Gains the Black Army unique unit with Castles.

Huszár (Civ6).png
Huszár
Thermal Bath (Civ6).png
Thermal Bath
Māori (Civ6).png
Māori
Kupe (Civ6).png
Kupe
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Civ6StrengthIcon.png Combat Strength and +2 Civ6Movement.png Movement for embarked units. Unimproved Woods and Rainforests grant +1 Civ6Production.png Production, increasing to +2 Civ6Production.png Production with Mercantilism and +3 Civ6Production.png Production with Conservation. +1 Civ6Food.png Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Writer6.png Great Writers cannot be earned.

Kupe's Voyage

Starts the game in the Ocean. +2 Civ6Science.png Science and +2 Civ6Culture.png Culture per turn before the first city is settled. Their first settled city receives a free Builder and +1 Citizen6.png Population. The Palace grants +3 Housing6.png Housing and +1 Amenities6.png Amenity.

Toa (Civ6).png
Toa
Marae (Civ6).png
Marae
Canadian (Civ6).png
Canadian
Wilfrid Laurier (Civ6).png
Wilfrid Laurier
Four Faces of Peace

Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism6.png Tourism earned, gain 1 Diplomatic Favor (Civ6).png Diplomatic Favor. +100% Diplomatic Favor (Civ6).png Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

The Last Best West

Can build Farms on Tundra tiles, and on Tundra Hills tiles with Civil Engineering. Snow, Snow Hills, Tundra Hills, and Tundra tiles cost 50% less Civ6Gold.png Gold to purchase. On those tiles, resources accumulate twice as fast, Mines and Lumber Mills receive +2 Civ6Production.png Production, and Camps and Farms receive +2 Civ6Food.png Food.

Mountie (Civ6).png
Mountie
Ice Hockey Rink (Civ6).png
Ice Hockey Rink
Incan (Civ6).png
Incan
Pachacuti (Civ6).png
Pachacuti
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Civ6Production.png Production, and +1 Civ6Food.png Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Civ6Production.png Production when Inca reaches the Industrial Era.

Qhapaq Ñan

Domestic TradeRoute6.png Trade Routes gain +1 Civ6Food.png Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.

Warak'aq (Civ6).png
Warak'aq
Terrace Farm (Civ6).png
Terrace Farm
Malian (Civ6).png
Malian
Mansa Musa (Civ6).png
Mansa Musa
Songs of the Jeli

City Centers receive +1 Civ6Faith.png Faith and +1 Civ6Food.png Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Civ6Production.png Production and +4 Civ6Gold.png Gold. May purchase Commercial Hub buildings with Civ6Faith.png Faith. -30% Civ6Production.png Production towards buildings and units.

Sahel Merchants

International TradeRoute6.png Trade Routes gain +1 Civ6Gold.png Gold for every flat Desert tile in the sending city. Entering a Golden Age permanently grants +1 TradeRoute6.png Trade Route capacity.

Mandekalu Cavalry (Civ6).png
Mandekalu Cavalry
Suguba (Civ6).png
Suguba
Swedish (Civ6).png
Swedish
Kristina (Civ6).png
Kristina
Nobel Prize

Gains 50 Diplomatic Favor (Civ6).png Diplomatic Favor whenever a Great Person is earned. +1 Engineer6.png Great Engineer points from Factories and +1 Scientist6.png Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Minerva of the North

Buildings with at least three Great Work slots and wonders with at least two Great Work slots are automatically themed when all slots are filled. Gains the Queen's Bibliotheque unique building in the Government Plaza.

Carolean (Civ6).png
Carolean
Open-Air Museum (Civ6).png
Open-Air Museum
Ottoman (Civ6).png
Ottoman
Suleiman (Civ6).png
Suleiman
Great Turkish Bombard

+50% Civ6Production.png Production toward Siege units. Siege units gain +5 Civ6StrengthIcon.png Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen6.png Population. +1 Amenities6.png Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Grand Vizier

Have access to a unique Governor, Ibrahim, the Grand Vizier. Gain the Janissary unique unit and 1 Governor (Civ6).png Governor title with Gunpowder.

Barbary Corsair (Civ6).png
Barbary Corsair
Grand Bazaar (Civ6).png
Grand Bazaar
Phoenician (Civ6).png
Phoenician
Dido (Civ6).png
Dido
Mediterranean Colonies

Starts with the Eureka6.png Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital6.png Capital always have full Loyalty. Settlers receive +2 Civ6Movement.png Movement and Sight (Civ6).png Sight while embarked, and pay no Civ6Movement.png Movement costs to embark or disembark.

Founder of Carthage

Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital6.png Capital capital to that city. Gains +1 TradeRoute6.png Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Civ6Production.png Production towards District (Civ6).png Districts in the city with the Government Plaza.

Bireme (Civ6).png
Bireme
Cothon (Civ6).png
Cothon
English (Civ6).png
English
Eleanor of Aquitaine (Civ6).png
Eleanor of Aquitaine
Workshop of the World

Iron and Coal Mines accumulate +2 resources per turn. +100% Civ6Production.png Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Civ6Production.png Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.

Court of Love

Each Great Work in her cities causes foreign cities within 9 tiles to lose 1 Loyalty per turn. Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from Eleanor instantly joins her empire, instead of becoming a Free City.

Sea Dog (Civ6).png
Sea Dog
Royal Navy Dockyard (Civ6).png
Royal Navy Dockyard
French (Civ6).png
French
Grand Tour

+20% Civ6Production.png Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism6.png Tourism from Wonders of any Era.

Garde Impériale (Civ6).png
Garde Impériale
Château (Civ6).png
Château

New Global Content

Gathering Storm non-unique units
Unit Type Era Description
Courser (Civ6).png
Courser
Light Cavalry Medieval Fast Civ6Movement.png Movement Light Cavalry unit that upgrades from Horseman and to Cavalry
Cuirassier (Civ6).png
Cuirassier
Heavy Cavalry Industrial Fast Civ6Movement.png Movement Heavy Cavalry unit that upgrades from Knight and to Tank
Giant Death Robot (Civ6).png
Giant Death Robot
GDR Information Late game super-unit that can unlock more power by researching Future Era Technologies
Rock Band (Civ6).png
Rock Band
Civilian Atomic Late game civilian unit that can spread Tourism6.png Tourism to other civilizations
Skirmisher (Civ6).png
Skirmisher
Recon Medieval Recon unit that has 1 Civ6Range.png Ranged attack, upgrades from Scout and to Ranger
Gathering Storm Wonders
Wonder Era Description
Golden Gate Bridge (Civ6).png
Golden Gate Bridge
Modern
Great Bath (Civ6).png
Great Bath
Ancient
  • +3 Housing6.png Housing.
  • +1 Amenities6.png Amenity from entertainment.
  • Floodplains tiles along the river containing this wonder are now immune to Flood damage.
  • -50% Civ6Production.png Production and Civ6Food.png Food yields from Flood damage.
  • +1 Civ6Faith.png Faith to the yields of a tile belonging to this city for every time it has been Flooded.
Machu Picchu (Civ6).png
Machu Picchu
Classical
Meenakshi Temple (Civ6).png
Meenakshi Temple
Medieval
Országház (Civ6).png
Országház
Industrial
Panama Canal (Civ6).png
Panama Canal
Industrial
  • Upon completion, 1 or 2 adjacent Canal districts are automatically constructed.
  • The Canal Wonder tile can now be crossed by naval units.
  • +10 Civ6Gold.png Gold.
University of Sankore (Civ6).png
University of Sankore
Medieval
Gathering Storm terrain features
Feature Yield Tile type Notes
Geothermal Fissure (Civ6).png
Geothermal Fissure
+1 Civ6Science.png Science Any flat or hill terrain Major adjacency bonus to Campuses. Can be improved by Geothermal Plants.
Volcano (Civ6).png
Volcano
N/A Mountain Function as a mountain, but may erupt.
Volcanic Soil (Civ6).png
Volcanic Soil
Variable Any tiles around a Volcano after an eruption Provide additional yields. Can be improved by both Farms or Mines.
Gathering Storm Natural Wonders
Wonders Effect Size Tile type
Chocolate Hills (Civ6).png
Chocolate Hills
1 Civ6Food.png Food, 2 Civ6Production.png Production, and 1 Civ6Science.png Science on wonder tiles 4 tiles, passable
Gobustan (Civ6).png
Gobustan
3 Civ6Culture.png Culture and 1 Civ6Production.png Production on wonder tiles 3 tiles, passable
Ik-Kil (Civ6).png
Ik-Kil
50% Civ6Production.png Production when building wonders and districts next to it 1 tile, impassable Rainforest
Mato Tipila (Civ6).png
Mato Tipila
+1 Civ6Faith.png Faith and +1 Civ6Production.png Production to adjacent tiles 1 tile, impassable
Mount Vesuvius (Civ6).png
Mount Vesuvius
+1 Civ6Production.png Production to adjacent tiles 1 tile, impassable Volcano
Pamukkale (Civ6).png
Pamukkale
+1 Amenities6.png Amenity, or +2 Amenities6.png Amenities if the wonder is adjacent to an Entertainment Complex, also provides major a Adjacency bonus to Campus, Theatre Square, and Commercial Hub districts and Fresh Water 2 tiles, impassable
Sahara el Beyda (Civ6).png
Sahara el Beyda
1 Civ6Science.png Science, 1 Civ6Culture.png Culture, and 4 Civ6Gold.png Gold on wonder tiles 4 tiles, passable Desert
Gathering Storm non-unique Districts and Buildings
District Function Buildings
Dam (Civ6).png
Dam
Prevent Floods Hydroelectric Dam (Civ6).png  Hydroelectric Dam
Canal (Civ6).png
Canal
Transportation
Industrial Zone (Civ6).png
Industrial Zone
(New buildings not district)
Civ6Production.png Production and Power (Civ6).png Power Coal Power Plant (Civ6).png  Coal Power Plant Oil Power Plant (Civ6).png  Oil Power Plant Nuclear Power Plant (Civ6).png  Nuclear Power Plant
City Center (Civ6).png
City Center
(New buildings not district)
Flood Barrier (Civ6).png  Flood Barrier
Gathering Storm non-unique tile improvements
Tile Improvement Terrain Yield Modifier and Notes
Geothermal Plant (Civ6).png
Geothermal Plant
Geothermal Fissure +2 Civ6Production.png Production,
+1 Civ6Science.png Science,
+4 Power (Civ6).png Power
Mountain Tunnel (Civ6).png
Mountain Tunnel
Mountain Allows units to move into it and exit through another Mountain Tunnel at the cost of 2  Civ6Movement.png  Movement. Built by Military Engineer.

Cannot be pillaged or removed.

Offshore Wind Farm (Civ6).png
Offshore Wind Farm
Lake, Coast, Ocean +1 Civ6Production.png Production,
+1 Civ6Gold.png Gold,
+2 Power (Civ6).png Power
Railroad (Civ6).png
Railroad
0.25 Civ6Movement.png Movement.
Seastead (Civ6).png
Seastead
Lake, Coast, Ocean +2 Civ6Food.png Food

+1 Civ6Production.png Production from each adjacent Fishing Boat. Fishing Boats receive +1 Civ6Production.png Production from each adjacent Seastead.

+1 Civ6Culture.png Culture and Tourism6.png Tourism for each adjacent Reef.

+2 Housing6.png Housing.

Ski Resort (Civ6).png
Ski Resort
Mountain Provides Tourism6.png Tourism equal to the tile's Appeal.

+1   Amenities6.png Amenity. Cannot be built next to another Ski Resort.

Solar Farm (Civ6).png
Solar Farm
Flat land +1 Civ6Production.png Production,
+1 Civ6Gold.png Gold,
+2 Power (Civ6).png Power
Wind Farm (Civ6).png
Wind Farm
Hills +1 Civ6Production.png Production,
+1 Civ6Gold.png Gold,
+2 Power (Civ6).png Power

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