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Leader Pass (Civ6)

Leader Pass key art

Sid Meier's Civilization VI: Leader Pass is a series of DLC introducing 12 new alternative leaders for existing civilizations, as well as new takes on existing leaders. These new contents was released in groups of three from November 21, 2022, to March 29, 2023.

The pass is included as a part of Civilization VI Anthology, or available for purchase separately in packs. Owners of Civilization VI Anthology - as well as people who own Civilization VI, Rise and Fall, Gathering Storm, and New Frontier Pass - have access to the pass for free.

While not a part of any pack, Julius Caesar was made available for free on November 21, 2022, to all players who link their 2K account to their game.

Official DLC Overview[]

Pack Release Date New Leaders New Personas
Great Negotiators Pack November 21, 2022

Abraham Lincoln (America)
Nzinga Mbande (Kongo)

Sultan Saladin (Arabia)

Great Commanders Pack December 15, 2022

Tokugawa (Japan)
Nader Shah (Persia)1

Suleiman the Magnificent (Ottoman) GS-Only

Rulers of China Pack January 19, 2023

Yongle (China)
Wu Zetian (China)

Qin Shi Huang the Unifier (China)

Rulers of the Sahara Pack February 16, 2023

Ramses (Egypt)
Sundiata Keita (Mali) GS-Only

Ptolemaic Cleopatra (Egypt)

Great Builders Pack March 15, 2023

Theodora (Byzantium)2
Sejong (Korea) R&F-Only
Ludwig II (Germany)

Rulers of England Pack March 29, 2023

Elizabeth I (England)

Varangian Harald Hardrada (Norway)
Victoria - Age of Steam (England)

1 Requires Persia & Macedon Scenario Pack to play.
2 Requires Byzantium & Gaul Pack to play.
R&F-Only Requires the Rise and Fall expansion to play.
GS-Only Requires the Gathering Storm expansion to play.

Leaders[]

Leader Civilization Leader Ability Leader Agenda
Abraham Lincoln
Abraham Lincoln[1]
American (Abraham Lincoln) (Civ6)
American
Emancipation Proclamation

Industrial Zones grant +2 Amenities Amenities. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Strength Combat Strength.

R&F-Only Industrial Zones grant +3 Loyalty per turn but Plantations give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Strength Combat Strength.

Preserver of the Union

Likes civilizations with the same form of government, dislikes those with a different form of government and really dislikes ones with a different government of the same era as his own.

Nzinga Mbande
Nzinga Mbande[1]
Kongolese (Nzinga Mbande) (Civ6)
Kongolese
Queen of Ndongo and Mtamba

Cities on the same continent as the Capital Capital (including the Capital Capital) receive +10% to all yields, while cities on another continent receive -15% to all yields.

Decolonization

Likes civilizations on continents where she has no cities. Dislikes civilizations that have a city on her home continent.

Tokugawa
Tokugawa[2]
Japanese (Tokugawa) (Civ6)
Japanese
Bakuhan

International Trade Route Trade Routes receive -25% yields and Tourism Tourism, but domestic Trade Route Trade Routes gain +1 Culture Culture, +1 Science Science, and +2 Gold Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital Capital gain +4 Amenities Amenities and, after researching Flight, +1 Tourism Tourism for every specialty district.

R&F-Only International Trade Route Trade Routes receive -25% yields and Tourism Tourism, but domestic Trade Route Trade Routes gain +1 Culture Culture, +1 Science Science, and +2 Gold Gold for every specialty district at the destination. Cities within 6 tiles of Japan's Capital Capital are 100% loyal and, after researching Flight, gain +1 Tourism Tourism for every specialty district.

Sakoku

Wants to stay safe from conquest. Dislikes those who have conquered other civilizations' Capital Capitals.

Nader Shah
Nader Shah[2]
Persian (Nader Shah) (Civ6)
Persian
Sword of Persia

+5 Strength Combat Strength for all units when attacking full health units. Cities not founded by Nader Shah gain +2 Faith Faith and +3 Gold Gold on domestic Trade Route Trade Routes.

Jazayerchi

Likes civilizations with a high number of land units. Dislikes civilizations with a low number of land units.

Wu Zetian
Wu Zetian[3]
Chinese (Wu Zetian) (Civ6)
Chinese
Manual of Entrapment

Receives a free Spy with Defensive Tactics. All offensive Spies operate as if 1 level more experienced. Upon completing a successful offensive espionage mission on a foreign city, receives 50% of the Science Science and Culture Culture that city produced that turn.

Court Intrigue

Likes civilizations who pose no threat. Dislikes civilizations with strong military or ones with nearby cities.

Yongle
Yongle[3]
Chinese (Yongle) (Civ6)
Chinese
Lijia

All cities gain access to three unique Lijia projects, which can either convert 50% of their Production Production into Food Food or Faith Faith, or 100% of their Production Production into Gold Gold.

R&F-Only All cities gain access to three unique Lijia projects, which can either convert 50% of their Production Production into Food Food or Faith Faith, or 100% of their Production Production into Gold Gold. Cities with 10 or more Citizen Population gain +2 Gold Gold, +1 Science Science and +1 Culture Culture for every Citizen Population.

Yinding

Likes civilizations with a positive Gold Gold income per turn. Dislikes those with a negative Gold Gold income per turn.

Ramses II
Ramses II[4]
Egyptian (Ramses II) (Civ6)
Egyptian
Abu Simbel

Receives Culture Culture equal to 15% of the Production Production cost after completing a building, and 30% after completing a wonder.

Ma'at

Clears all features and improves all possible tiles, and likes civilizations that do the same. Dislikes civilizations with few improved tiles or that found National Parks.

Sundiata Keita
Sundiata Keita[4]
Malian (Sundiata Keita) (Civ6)
Malian GS-Only
Sogolon

Patronage of Great Person Great People costs 20% less Gold Gold. Markets gain 2 slots for Great Work of Writing Great Works of Writing. Great Work of Writing Great Works of Writing grant +4 Gold Gold and +2 Production Production.

Lion of Mali

Focuses on generating Tourism Tourism, and likes those with low Tourism Tourism. Dislikes civilizations that compete with him in Tourism Tourism.

Theodora
Theodora[5]
Byzantine (Theodora) (Civ6)
Byzantine
Metanoia

Holy Sites provide Culture Culture equal to their adjacency bonus. Farms provide a +1 Faith Faith adjacency to Hippodromes and Holy Sites.

New Rome

Tries to build up Culture Culture, and likes those that also focus on Culture Culture. Dislikes civilizations with a weak Culture Culture output.

Sejong
Sejong [5]
Korean (Sejong) (Civ6)
Korean R&F-Only
Hangul

Upon completing the first technology from a new era, receives Culture Culture equal to double the current Science Science output per turn.

Neo-Confucianism

Likes civilizations who are behind him in Culture Culture and Science Science. Dislikes those who are ahead in either of these fields.

Ludwig II
Ludwig II[5]
German (Ludwig II) (Civ6)
German
Swan King

Wonders, even unfinished, receive a +2 Culture Culture bonus from each adjacent District District. All Culture Culture adjacency bonuses provide Tourism Tourism after researching Castles.

Eternal Enigma

Likes civilizations who do not maximize the number of District Districts in their cities, and dislikes those who do.

Elizabeth I
Elizabeth I[6]
English (Elizabeth I) (Civ6)
English
Drake's Legacy

+2 Trade Route Trade Route capacity upon recruiting the first Great Admiral Great Admiral. Trade Route Trade Routes to city-states gain +3 Gold Gold for every specialty district at the origin city. +100% yields from plundering Trade Route Trade Routes.

Trade Agreement

Tries to have as many Trade Route Trade Routes as possible, and likes civilizations that trade with her cities. Dislikes those who refrain from sending Trade Route Trade Routes to her cities.

Personas[]

Persona Civilization Leader Ability Leader Agenda
Saladin (Sultan)
Saladin (Sultan)[1]
Arabian (Saladin (Sultan)) (Civ6)
Arabian
The Victorious

+100% Flanking and Support bonus to all Combat and Religious units.

Sultan of Egypt and Syria

Likes civilizations who have founded a religion but not brought it to one of his cities. Dislikes those that bring him their religion.

Suleiman (Muhteşem)
Suleiman (Muhteşem)[2]
Ottoman (Suleiman (Muhteşem)) (Civ6)
Ottoman GS-Only
The Magnificent

+15% Science Science and Culture Culture when in a Golden Age Golden Age or Heroic Age Heroic Age. +4 Strength Combat Strength when not in a Golden Age Golden Age or Heroic Age Heroic Age against Civilizations who are also not in a Golden Age Golden Age or Heroic Age Heroic Age.

Golden Age of Suleiman

Likes civilizations that earn a Golden Age Golden Age. Dislikes those in Dark Age Dark Ages.

Qin Shi Huang (Unifier)
Qin Shi Huang (Unifier)[3]
Chinese (Qin Shi Huang (Unifier)) (Civ6)
Chinese
Thirty-Six Stratagems

All land melee units gain access to the unique Convert Barbarians action, which consumes the unit to transform all adjacent Barbarian units into Chinese units.

Sihai

Wants all Barbarians following his side, and does not like civilizations that destroy Barbarian Outposts. Likes civilizations that leave Barbarian Outposts alone.

Cleopatra (Ptolemaic)
Cleopatra (Ptolemaic)[4]
Egyptian (Cleopatra (Ptolemaic)) (Civ6)
Egyptian
Arrival of Hapi

+1 Food Food and Culture Culture for resources on Floodplains. Owned Floodplains grant +1 Appeal to adjacent tiles, instead of the usual -1.

Basilike Ge

Likes civilizations with high Food Food output. Dislikes those with low Food Food output.

Harald Hardrada (Varangian)
Harald Hardrada (Varangian)[6]
Norwegian (Harald Hardrada (Varangian)) (Civ6)
Norwegian
Varangian Guard

Levying city-state units costs 75% less Gold Gold. All units pay 2 less maintenance.
R&F-Only Levying city-state units costs 75% less Gold Gold. Killing a unit with a levied unit grants Faith Faith, Culture Culture, and Science Science equal to 50% of the defeated unit's Strength Combat Strength.

Harald's Saga

Likes civilizations that ally with city-states. Dislikes civilizations that ignore alliances with city-states.

Victoria (Age of Steam)
Victoria (Age of Steam)[6]
English (Victoria (Age of Steam)) (Civ6)
English
Age of Steam

+10% Production Production in cities for each Industrial Zone building in that city. +2 Production Production to all Strategic Resources.

Industrial Revolution

Likes civilizations with high Production Production. Dislikes those with low Production Production.

Videos[]

References[]

  1. 1.0 1.1 1.2 Added in the Great Negotiators Pack.
  2. 2.0 2.1 2.2 Added in the Great Commanders Pack.
  3. 3.0 3.1 3.2 Added in the Rulers of China Pack.
  4. 4.0 4.1 4.2 Added in the Rulers of the Sahara Pack.
  5. 5.0 5.1 5.2 Added in the Great Builders Pack.
  6. 6.0 6.1 6.2 Added in the Rulers of England Pack.

External links[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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