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New Frontier Pass Keyart

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Civilization VI: New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pass includes eight new civilizations, nine new leaders, and six new game modes.[1]

Official DLC Overview[]

New Frontier Pass Roadmap
Pack Release Date New Civilizations and Leaders New Game Mode Additional New Content
Maya & Gran Colombia Pack May 21, 2020

Mayan - Lady Six Sky

Gran Colombian - Simón Bolívar

Apocalypse GS-Only.png

New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza

New Resources: Honey & Maize

New Natural Wonders: Bermuda Triangle, Paititi & Fountain of Youth

Ethiopia Pack July 23, 2020 Ethiopian - Menelik II Secret Societies R&F-Only.png/GS-Only.png

New District: Diplomatic Quarter

Two new Buildings: Consulate & Chancery

Byzantium & Gaul Pack September 24, 2020

Byzantine - Basil II

Gallic - Ambiorix

Dramatic Ages R&F-Only.png/GS-Only.png

New World Wonders: Biosphère & Statue of Zeus

New Map: Highlands

Babylon Pack November 19, 2020 Babylonian - Hammurabi Heroes & Legends

New City-states: Ayutthaya, Johannesburg, Chinguetti, Wolin, Samarkand & Nalanda

New Great People

Vietnam & Kublai Khan Pack January 28, 2021

Vietnamese - Bà Triệu

Kublai Khan (alternate Mongolian and Chinese leader)[2]

Monopolies and Corporations New District: Preserve

Two new Buildings: Grove & Sanctuary

Portugal Pack March 25, 2021

Portuguese - João III

Zombie Defense New World Wonders: Torre de Belém & Etemenanki

New Map: Wetlands

GS-Only.png New game mode requires the Gathering Storm expansion to play.
R&F-Only.png/GS-Only.png New game mode requires either the Rise and Fall or Gathering Storm expansions to play.

Civilizations[]

New Frontier Pass Leaders and Civilizations
Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Mayan
Mayan
Lady Six Sky
Lady Six Sky
Mayab

Cities do not receive additional Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing Housing, +1 Production Production if adjacent to an Observatory, and +1 Gold Gold.

Ix Mutal Ajaw

Non-capital cities within 6 tiles of the capital gain +10% to all yields and receive a Builder when founded. Other Non-capital cities receive -15% to all yields if more than six tiles away. +5 Strength Combat Strength for all units within six tiles of the Mayan Capital Capital.

Hul'che
Hul'che
Observatory
Observatory
Gran Colombian
Gran Colombian
Simón Bolívar
Simón Bolívar
Ejército Patriota

+1 Movement Movement for all units. Promoting a unit does not end that unit's turn.

Campaña Admirable

Entering a new era grants a Comandante General, a unique type of Great Person Great Person.

Llanero
Llanero
Hacienda
Hacienda
Ethiopian
Ethiopian
Menelik II
Menelik II
Aksumite Legacy

Improved resource tiles receive +1 Faith Faith for each copy of the resource the city owns. International Trade Route Trade Routes grant +0.5 Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith Faith.

Council of Ministers

Ethiopian cities founded on Hills receive Science Science and Culture Culture equal to 15% of their Faith Faith output. +4 Strength Combat Strength for all units when fighting on hills.

Oromo Cavalry
Oromo Cavalry
Rock-Hewn Church
Rock-Hewn Church
Byzantine
Byzantine
Basil II
Basil II
Taxis

+3 Strength Combat and Religious Strength Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet Great Prophet point from Holy Sites.

Porphyrogénnētos

Heavy and light cavalry units deal full damage when attacking cities following the same Religion as Byzantium. Gain the Tagma unique unit with Divine Right.

Dromon
Dromon
Hippodrome
Hippodrome
Gallic
Gallic
Ambiorix
Ambiorix
Hallstatt Culture

Mines gain +1 Culture Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.

King of the Eburones

Receives Culture Culture equal to 20% of the Production Production cost after training a non-civilian unit. Melee, ranged and anti-cavalry units receive +2 Strength Combat Strength for each adjacent military unit.

Gaesatae
Gaesatae
Oppidum
Oppidum
Babylonian
Babylonian
Hammurabi
Hammurabi
Enuma Anu Enlil

Eureka Eurekas instantly unlock their respective technologies. -50% Science Science per turn.

Ninu Ilu Sirum

Upon building each type of specialty district, except the Government Plaza, for the first time, instantly receives the building with the lowest Production Production cost that can be built in that district. Upon building any other district for the first time, receives a free Envoy Envoy.

Sabum Kibittum
Sabum Kibittum
Palgum
Palgum
Vietnamese
Vietnamese
Bà Triệu
Bà Triệu
Nine Dragon River Delta

All land specialty District Districts can only be built on Rainforest, Marsh, or Woods tiles. Buildings on these features receive additional yields: +1 Culture Culture in Woods, +1 Science Science in Rainforest, and +1 Production Production in Marsh. Woods can be planted with Medieval Faires, instead of Conservation.

Drive Out The Aggressor

All units gain +5 Strength Combat Strength when fighting in Rainforest, Marsh, and Woods tiles, and +1 Movement Movement if they start their turn there. Both of these bonuses are doubled in tiles inside Vietnamese territory.

Voi Chiến
Voi Chiến
Thành
Thành
Chinese
Chinese
Kublai Khan
Kublai Khan
Dynastic Cycle

Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics.

Gerege

Gains an additional Economic policy slot in all Governments. Gains a random Eureka Eureka and Inspiration Inspiration upon first establishing a Trading Post Trading Post in another major civilization's city.

Crouching Tiger
Crouching Tiger
Great Wall
Great Wall
Mongolian
Mongolian
Örtöö

Sending a Trade Route Trade Route immediately creates a Trading Post Trading Post in the destination city, instead of when the Trade Route Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Post Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength Combat Strength.

Keshig
Keshig
Ordu
Ordu
Portuguese
Portuguese
João III
João III
Casa da Índia

International Trade Route Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked.

Porta do Cerco

+1 Sight Sight for all units. Meeting another civilization grants +1 Trade Route Trade Route capacity. Gains Open Borders with all city-states.

Nau
Nau
Navigation School
Navigation School

Persona Packs[]

Main article: Persona Packs (Civ6)

Each Persona Pack contains a brand-new take on a favorite leader, with a new leader model and background, new gameplay bonuses, and an updated agenda that reflect the changes to the leader's personality. The Persona Packs are available exclusively to owners of the New Frontier Pass.[1]

Concurrent Updates[]

Main article: Updates (Civ6)

At the same time the New Frontier Pass was released, Firaxis published a series of updates available to all Civilization VI players.

Videos[]

External links[]

References[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceDiplomatic Visibility and GossipEmergency R&F-Only.pngEspionageGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

Miscellaneous
DLCGame modeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.