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Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.

New content[edit | edit source]

Key features for Sid Meier's Civilization VI: Rise and Fall include:[2]

Great Ages[edit | edit source]

Main article: Ages (Civ6)
As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

Loyalty[edit | edit source]

Main article: Loyalty (Civ6)
Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.

Governors[edit | edit source]

Main article: Governor (Civ6)
Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
Governor Default Title Level 1 Titles: Level 2 Titles: Level 3 Titles
Reyna (Financier) 

Reyna
The Financier

Victor (Castellan) 

Victor
The Castellan

Amani (Diplomat) 

Amani
The Diplomat

Magnus (Steward) 

Magnus
The Steward

Moksha (Cardinal) 

Moksha
The Cardinal

Liang (Surveyor) 

Liang
The Surveyor

Pingala (Educator) 

Pingala
The Educator

Ibrahim (Grand Vizier) 
Ibrahim* GS-Only.png
The Grand Vizier

* Unique to Suleiman, an Ottoman leader.


Enhanced Alliances[edit | edit source]

Main article: Diplomacy (Civ6)#Alliance
An enhanced alliances system allows players to form different types of alliances and build bonuses over time.

Emergencies[edit | edit source]

Main article: Emergency (Civ6)
When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.

Timeline[edit | edit source]

Main article: Timeline (Civ6)
Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

New Leaders and Civs[edit | edit source]

Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Rise and Fall Leaders and Civilizations
Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Cree
Cree
Poundmaker
Poundmaker
Nihitaw

+1 Trade Routes Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them.

Favorable Terms

All Alliance types provide Shared Visibility. Trade Routes Trade Routes grant +1 Food Food in the sending city and +1 Gold Gold in the destination city per Camp or Pasture at the destination city.

Okihtcitaw Mekewap
Dutch
Dutch
Wilhelmina
Wilhelmina
Grote Rivieren

Major adjacency bonus for Campus, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor.

Radio Oranje

Your Trade Routes Trade Routes to your own cities provide +1 Loyalty per turn for the starting city. Trade Routes Trade Routes to or from foreign cities provide +1 Culture Culture to you.

De Zeven Provinciën Polder
Georgian
Georgian
Tamar
Tamar
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their respective Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Glory of the World, Kingdom and Faith

+100% Faith Faith for 10 turns after declaring a Protectorate War. Each Envoy Envoy you send to a city-state of your majority Religion counts as two Envoy Envoys. (Must have a majority Religion.)

Khevsur Tsikhe
Indian
Indian
Chandragupta
Chandragupta
Dharma

Receive Follower Belief bonuses in a city from each religion that has at least 1 follower.

Arthashastra

Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Moves Movement and +5 Strength Combat Strength for the first 10 turns after declaring a War of Territorial Expansion.

Varu Stepwell
Korean
Korean
Seondeok
Seondeok
Three Kingdoms

Mines receive +1 Science Science if there is an adjacent Seowon district. Farms receive bonus Food Food if there is an adjacent Seowon district.

Hwarang

Cities with an established Governor receive +3% Science Science and +3% Culture Culture for each promotion that Governor has.

Hwacha Seowon
Mapuche
Mapuche
Lautaro
Lautaro
Toqui

All units trained in cities with an established Governor gain 25% more experience in combat. +10 Strength Combat Strength bonus against civilizations that are in a Golden Age.

Swift Hawk

If a Mapuche unit defeats an enemy unit within the borders of the enemy city, that city loses 5 Loyalty.

Malón Raider Chemamull
Mongolian
Mongolian
Genghis Khan
Genghis Khan
Örtöö

Starting a Trade Routes Trade Route immediately creates a Trading Posts Trading Post in the destination city. Receive an extra level of Visibility Diplomatic Visibility for possessing a Trading Posts Trading Post in any city of a civilization. All Mongolian units gain +3 Strength Combat Strength for each level of Visibility Diplomatic Visibility on their opponent.

Mongol Horde

All cavalry class units gain +3 Strength Combat Strength and a chance to capture defeated enemy cavalry class units.

Keshig Ordu
Scottish
Scottish
Robert the Bruce
Robert the Bruce
Scottish Enlightenment

Happy cities receive an additional +5% Science Science and +5% Production Production. Happy cities generate +1 Great Scientist Great Scientist point per Campus and +1 Great Engineer Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts.

Bannockburn

Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. +100% Production Production and +2 Moves Movement for the first 10 turns after declaring a War of Liberation.

Highlander Golf Course
Zulu
Zulu
Shaka
Shaka
Isibongo

Cities with a garrisoned unit get +3 Loyalty per turn, or +5 if it is a Corps or Army. Conquering a city with a unit will upgrade it into a Corps or Army, if the proper Civics are unlocked.

Amabutho

May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Strength Base Combat Strength to both Corps and Armies.

Impi Ikanda

New Global Content[edit | edit source]

Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Rise and Fall Non-Unique Units
Unit Type Era Description
Drone
Drone
Support Atomic Adds +1 Range Range and +5 Bombard Strength Bombard Strength to adjacent bombard strength units.
Pike and Shot
Pike and Shot
Anti-Cavalry Renaissance Bonus vs. cavalry units.
Spec Ops
Spec Ops
Recon Atomic
  • Can paradrop without the use of aircraft.
  • Can directly attack support units in formation with military units.
Supply Convoy
Supply Convoy
Support Atomic
  • Increases the healing of stationary adjacent units.
  • +1 Moves Movement for adjacent units at the start of their turn.
Rise and Fall Wonders
Wonder Era Description
Amundsen-Scott Research Station
Amundsen-Scott Research Station
Modern
Casa de Contratación
Casa de Contratación
Renaissance
Kilwa Kisiwani
Kilwa Kisiwani
Medieval
  • +3 Envoy Envoys when built
  • When you are the Suzerain of a City-State this city gains a +15% boost to the yield provided by that City-State.
  • If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities.
Kotoku-in
Kotoku-in
Medieval
Statue of Liberty
Statue of Liberty
Industrial
  • Grants 2 Settlers.
  • All your cities within 6 tiles are 100% Loyal.
St. Basil's Cathedral
St. Basil's Cathedral
Renaissance
Taj Mahal
Taj Mahal
Renaissance
  • +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score
Temple of Artemis
Temple of Artemis
Ancient
Rise and Fall Natural Wonders
Wonder Effects Size Tile type
Delicate Arch
Delicate Arch
+2 Faith Faith and +1 Gold Gold to adjacent tiles. 1 tile, impassable
Eye of the Sahara
Eye of the Sahara
+1 Production Production. When the game reaches Atomic Era it provides additional +1 Production Production and +3 Science Science. 3 tiles, passable
Lake Retba
Lake Retba
+1 Production Production, +2 Gold Gold and +2 Culture Culture in the Wonder tiles; provides fresh water. 2 tiles, passable Lake
Matterhorn
Matterhorn
+1 Culture Culture to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 StrengthCombat Strength when fighting in hills. 1 tile, impassable Mountain
Mount Roraima
Mount Roraima
+1 Faith Faith and +1 Science Science to adjacent tiles 4 tile, impassable Mountain
Ubsunur Hollow
Ubsunur Hollow
+2 Faith Faith, +1 Food Food and +1 Production Production on wonder tiles 4 tile, passable Marsh
Zhangye Danxia
Zhangye Danxia
+2 Great General Great General and +2 Great Merchant Great Merchant points if you own at least one of the tiles. 3 tiles, impassable Mountain
Rise and Fall Resources
Resource Base Yield Modifier Improvement Notes
Amber
Amber
+1 Culture Culture Mine, Fishing Boats +1 Production Production with Mine. +1 Food Food with Fishing Boats.
Olives
Olives
+1 Production Production, +1 Gold Gold Plantation +1 Gold Gold with Plantation. +1 Food Food with Plantation and Goddess of Festivals.
Turtles
Turtles
+1 Science Science Fishing Boats +1 Food Food with Fishing Boats.
Rise and Fall Districts and Buildings
District Function Buildings
Neighborhood
Neighborhood
(New buildings not district)
Housing Food Market

Shopping Mall

Government Plaza
Government Plaza
Government Ancestral Hall

Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
National History Museum
Royal Society
War Department

Water Park
Water Park

Copacabana
Copacabana
Brazilian (Civ6).png

Amenities Ferris Wheel

Aquarium
Aquatics Center

Improved Gameplay Systems[edit | edit source]

The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
The city-state bonuses have different requirements. Previously the level 2 (+2) and three (+4) were applied to cities for merely having the relevant district. With Rise and Fall, these bonuses are only available if the relevant buildings have been constructed. Furthermore, the level three bonus is now only +2 instead of +4.

Trivia[edit | edit source]

  • The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
  • According to the lead designer Anton Strenger:[3]

The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.

Gallery[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique Buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique Units) • Wonders (Natural Wonders)

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • CombatCompetition GS-Only.pngDifficulty levelDiplomacy (Emergency R&F-Only.pngEspionageGossipGrievances GS-Only.png WarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Policy cardProjectPromotionReligion (Pantheon) • ResourceTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWonder (Natural Wonder) • Zone of control

Statistics
Culture CultureDiplomatic Favor Diplomatic Favor GS-Only.pngFaith FaithFood FoodGold GoldPower Power GS-Only.pngProduction ProductionScience ScienceTourism Tourism

Miscellaneous
DLCGame ModeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Civilization Series
Game Expansion packs
Civilization None
Civ II Conflicts in Civilization  •  Fantastic Worlds  •  Test of Time
Civ III Play the World  • Conquests
Civ IV Warlords  •  Beyond the Sword  •  Colonization (Total conversion)
Civ V Gods & Kings  •  Brave New World
Beyond Earth Rising Tide
Civ VI Rise and Fall  •  Gathering Storm  •  New Frontier Pass
Official Spinoffs Sid Meier's Colonization • Sid Meier's Alpha Centauri (Alien Crossfire)  • Civilization Revolution • CivWorld • Civilization Revolution 2 • Sid Meier's Starships
Other games: Freeciv • Imperialism • Civilization: Call to Power • Call to Power II FreeCol • CivCity: Rome • C-evo • NewCol • Unciv • Humankind
Comparisons Comparison between Civilization games • Civilizations
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