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Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.

New content[]

Key features for Sid Meier's Civilization VI: Rise and Fall include:[2]

Great Ages[]

Main article: Ages (Civ6)
As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

Loyalty[]

Main article: Loyalty (Civ6)
Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.

Governors[]

Main article: Governor (Civ6)
Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
Governor Default Title Level 1 Titles: Level 2 Titles: Level 3 Titles
Reyna
Reyna

The Financier

Victor
Victor

The Castellan

Amani
Amani

The Diplomat

Magnus
Magnus

The Steward

Moksha
Moksha

The Cardinal

Liang
Liang

The Surveyor

Pingala
Pingala

The Educator

Ibrahim
Ibrahim GS-Only.png

The Grand Vizier
(Exclusive to Suleiman)


Enhanced Alliances[]

Main article: Diplomacy (Civ6)#Alliance
An enhanced alliances system allows players to form different types of alliances and build bonuses over time.

Emergencies[]

Main article: Emergency (Civ6)
When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.

Timeline[]

Main article: Timeline (Civ6)
Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

New Leaders and Civs[]

Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Rise and Fall Leaders and Civilizations
Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Korean
Korean
Seondeok
Seondeok
Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science for each adjacent Seowon.

Hwarang

Cities with an established Governor receive +3% Culture Culture and +3% Science Science for each promotion that Governor has.

Hwacha
Hwacha
Seowon
Seowon
Dutch
Dutch
Wilhelmina
Wilhelmina
Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

Radio Oranje

Domestic Trade Route Trade Routes provide +2 Loyalty per turn for the starting city. Trade Route Trade Routes sent to or received from a foreign civilization grant +2 Culture Culture to the Netherlands.

De Zeven Provinciën
De Zeven Provinciën
Polder
Polder
Mongolian
Mongolian
Genghis Khan
Genghis Khan
Örtöö

Sending a Trade Route Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Route Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Posts Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength Combat Strength.

Mongol Horde

Cavalry class units gain +3 Strength Combat Strength and have a chance to capture defeated cavalry class enemy units.

Keshig
Keshig
Ordu
Ordu
Indian
Indian
Chandragupta
Chandragupta
Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

Arthashastra

Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 Movement Movement and +5 Strength Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.

Varu
Varu
Stepwell
Stepwell
Cree
Cree
Poundmaker
Poundmaker
Nîhithaw

Gains +1 Trade Route Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Favorable Terms

All Alliance types provide Shared Visibility. Trade Route Trade Routes grant +1 Food Food in the sending city and +1 Gold Gold in the receiving city per Camp or Pasture in the receiving city.

Okihtcitaw
Okihtcitaw
Mekewap
Mekewap
Georgian
Georgian
Tamar
Tamar
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Glory of the World, Kingdom and Faith

Gains Faith Faith from combat victories equal to 50% of the Strength Combat Strength of the defeated unit. Each Envoy Envoy sent to a city-state of Georgia's majority Religion counts as two Envoy Envoys.

Khevsur
Khevsur
Tsikhe
Tsikhe
Scottish
Scottish
Robert the Bruce
Robert the Bruce
Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist points in their Campuses and +1 Great Engineer Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Bannockburn

Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production Production and +2 Movement Movement for all units for the next 10 turns after declaring a War of Liberation.

Highlander
Highlander
Golf Course
Golf Course
Mapuche
Mapuche
Lautaro
Lautaro
Toqui

Cities with an established Governor gain +5% Culture Culture, +5% Production Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.

Swift Hawk

+10 Strength Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age.

Malón Raider
Malón Raider
Chemamull
Chemamull
Zulu
Zulu
Shaka
Shaka
Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Amabutho

May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Strength Combat Strength.

Impi
Impi
Ikanda
Ikanda

New Global Content[]

Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Rise and Fall Non-Unique Units
Unit Type Era Description
Drone
Drone
Support Atomic Adds +1 Range Range and +5 Bombard Strength Bombard Strength to adjacent bombard strength units.
Pike and Shot
Pike and Shot
Anti-Cavalry Renaissance Bonus vs. cavalry units.
Spec Ops
Spec Ops
Recon Atomic
  • Can paradrop without the use of aircraft.
  • Can directly attack support units in formation with military units.
Supply Convoy
Supply Convoy
Support Atomic
  • Increases the healing of stationary adjacent units.
  • +1 Movement Movement for adjacent units at the start of their turn.
Rise and Fall Wonders
Wonder Era Description
Amundsen-Scott Research Station
Amundsen-Scott Research Station
Modern
Casa de Contratación
Casa de Contratación
Renaissance
Kilwa Kisiwani
Kilwa Kisiwani
Medieval
  • +3 Envoy Envoys when built
  • When you are the Suzerain of a City-State this city gains a +15% boost to the yield provided by that City-State.
  • If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities.
Kotoku-in
Kotoku-in
Medieval
Statue of Liberty
Statue of Liberty
Industrial
St. Basil's Cathedral
St. Basil's Cathedral
Renaissance
Taj Mahal
Taj Mahal
Renaissance
  • +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score
Temple of Artemis
Temple of Artemis
Ancient
Rise and Fall Natural Wonders
Wonder Effects Size Tile type
Delicate Arch
Delicate Arch
+2 Faith Faith and +1 Gold Gold to adjacent tiles. 1 tile, impassable
Eye of the Sahara
Eye of the Sahara
+1 Production Production (GS-Only.png 2 Production Production, 1 Science Science). When the game reaches Atomic Era it provides additional +1 Production Production and +3 Science Science. 3 tiles, passable
Lake Retba
Lake Retba
+1 Production Production, +2 Gold Gold and +2 Culture Culture in the Wonder tiles.
R&F-Only.png Provides fresh water, acts as a Lake.
GS-Only.png Doesn't provide fresh water, acts as a Coast.
2 tiles, passable Lake
Matterhorn
Matterhorn
+1 Culture Culture to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 StrengthCombat Strength when fighting in hills. 1 tile, impassable Mountain
Mount Roraima
Mount Roraima
+1 Faith Faith and +1 Science Science to adjacent tiles 4 tile, impassable Mountain
Ubsunur Hollow
Ubsunur Hollow
+2 Faith Faith, +1 Food Food and +1 Production Production on wonder tiles 4 tile, passable Marsh
Zhangye Danxia
Zhangye Danxia
+2 Great General Great General and +2 Great Merchant Great Merchant points if you own at least one of the tiles. 3 tiles, impassable Mountain
Rise and Fall Resources
Resource Base Yield Modifier Improvement Notes
Amber
Amber
+1 Culture Culture Mine, Fishing Boats +1 Production Production with Mine. +1 Food Food with Fishing Boats.
Olives
Olives
+1 Production Production, +1 Gold Gold Plantation +1 Gold Gold with Plantation. +1 Food Food with Plantation and Goddess of Festivals.
Turtles
Turtles
+1 Science Science Fishing Boats +1 Food Food with Fishing Boats.
Rise and Fall Districts and Buildings
District Function Buildings
Neighborhood
Neighborhood
(New buildings not district)
Housing Food Market

Shopping Mall

Government Plaza
Government Plaza
Government Ancestral Hall

Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
National History Museum
Royal Society
War Department

Water Park
Water Park

Copacabana
Copacabana
Brazilian (Civ6).png

Amenities Ferris Wheel

Aquarium
Aquatics Center

Improved Gameplay Systems[]

The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
The city-state bonuses have different requirements. Previously the level 2 (+2) and three (+4) were applied to cities for merely having the relevant district. With Rise and Fall, these bonuses are only available if the relevant buildings have been constructed. Furthermore, the level three bonus is now only +2 instead of +4.

Trivia[]

  • The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
  • According to the lead designer Anton Strenger:[3]

The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.

Gallery[]

Videos[]

References[]

External links[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceDiplomatic Visibility and GossipEmergency R&F-Only.pngEspionageGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

Miscellaneous
DLCGame modeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Civilization Series
Game Expansion packs
Civilization None
Civ II Conflicts in CivilizationFantastic WorldsTest of Time
Civ III Play the WorldConquests
Civ IV WarlordsBeyond the SwordColonization (Total conversion)
Civ V Gods & KingsBrave New World
Beyond Earth Rising Tide
Civ VI Rise and FallGathering StormNew Frontier Pass
Official Spinoffs Sid Meier's ColonizationSid Meier's Alpha Centauri (Alien Crossfire) • Civilization RevolutionCivWorldCivilization Revolution 2Sid Meier's Starships
Other games: FreecivImperialismCivilization: Call to PowerCall to Power II FreeColCivCity: RomeC‑evoNewColUnciv
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