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'''''Sid Meier's Civilization VI: Rise and Fall''''' is to be the first expansion pack released for ''[[Civilization VI]]''. It is set to be released on February 8, 2018.
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'''''Sid Meier's Civilization VI: Rise and Fall''''' is the first expansion pack released for ''[[Civilization VI]]''. It was released on February 8, 2018.
   
 
According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref>
 
According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref>

Revision as of 20:24, 8 February 2018

BackArrowGreen Back to Civilization VI

Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released on February 8, 2018.

According to the lead designer Anton Strenger:[1]

The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.

New content

Key features for Sid Meier's Civilization VI: Rise and Fall include:[2]

Great Ages
As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
Loyalty
Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
Governors
Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
Enhanced Alliances
An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
Emergencies
When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
Timeline
Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
New Leaders and Civs
Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Icon Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Cree (Civ6) Cree Poundmaker Poundmaker Nihitaw

+1 Trade Route Trade Route Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them.

Favorable Terms

All Alliance types provide Shared Visibility. Trade Route Trade Route Trade Routes grant Poundmaker +1 Food Food in the sending city per Camp or Pasture in the receiving city. Trade Route Trade Route Trade Routes grant Poundmaker +1 Gold Gold in the receiving city per Camp or Pasture in the receiving city.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch Wilhelmina Wilhelmina Grote Rivieren

Major adjacency bonus for Campus, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor.

Radio Oranje

Your Trade Route Trade Route Trade Routes to your own cities provide +1 Identity per turn for the starting city. Trade Route Trade Route Trade Routes to foreign cities or from foreign cities provide +1 Culture Culture to you.

De Zeven Provinciën Polder
Georgian (Civ6) Georgian Tamar Tamar Strength in Unity

When making a Dedication at the beginning of a Golden Age, receive its Normal Age bonus towards improving Era Score, in addition to its Golden Age bonus.

Glory of the World, Kingdom and Faith

+100% Faith Faith for 10 turns after declaring a Protectorate War. Each Envoy Envoy Envoy you send to a city-state of your majority Religion counts as two Envoy Envoy Envoys. (Must have a majority Religion.)

Khevsur Tsikhe
Indian (Civ6) Indian
(New Leader, not new civilization)
Chandragupta Chandragupta Dharma

Receive Follower Belief bonuses in a city from each religion that has at least 1 follower.

Arthashastra

Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Movement Movement Movement and +5 Strength Combat Strength for the first 10 turns after declaring a War of Territorial Expansion.

Varu Stepwell
Korean (Civ6) Korean Seondeok Seondeok Three Kingdoms

Mines receive +1 Science Science if there is an adjacent Seowon district. Farms receive bonus Food Food if there is an adjacent Seowon district.

Hwarang

+5% Culture Culture and +5% Science Science in all cities with an established Governor.

Hwacha Seowon
Mapuche (Civ6) Mapuche Lautaro Lautaro Toqui

All units trained in cities with an established Governor gain 25% more experience in combat. +10 Strength Combat Strength bonus against civilizations that are in a Golden Age.

Swift Hawk

If a Mapuche unit defeats an enemy unit within the borders of the enemy city, that city loses 5 Loyalty.

Malón Raider Chemamull
Mongolian (Civ6) Mongolian Genghis Khan Genghis Khan Örtöö

Starting a Trade Route Trade Route Trade Route immediately creates a Trading Post in the destination city. Receive an extra level of Visibility Diplomatic Visibility for possessing a Trading Post in any city of a civilization. All Mongolian units gain +3 Strength Combat Strength for each level of Visibility Diplomatic Visibility on their opponent.

Mongol Horde

All cavalry class units gain +3 Strength Combat Strength and a chance to capture defeated enemy cavalry class units.

Keshig Ordu
Scottish (Civ6) Scottish Robert the Bruce Robert the Bruce Scottish Enlightenment

Happy cities receive an additional +5% Science Science and +5% Production Production. Happy cities generate +1 Great Scientist Great Scientist point per Campus and +1 Great Engineer Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts.

Bannockburn

Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. +100% Production Production and +2 Movement Movement Movement for the first 10 turns after declaring a War of Liberation.

Highlander Golf Course
Zulu (Civ6) Zulu Shaka Shaka Isibongo

Cities with a garrisoned unit get +3 Loyalty per turn, or +5 if it is a Corps or Army. Conquering a city with a unit will upgrade it into a Corps or Army, if the proper Civics are unlocked.

Amabutho

May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Strength Base Combat Strength to both Corps and Armies.

Impi Ikanda
New Global Content
Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Improved Gameplay Systems
The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

Gallery


Videos

References

  1. https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
  2. List is a modified version of the original press relase of the game located here

External links

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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