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− | '''''Sid Meier's Civilization VI: Rise and Fall''''' is |
+ | '''''Sid Meier's Civilization VI: Rise and Fall''''' is the first expansion pack released for ''[[Civilization VI]]''. It was released on February 8, 2018. |
According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref> |
According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref> |
Revision as of 20:24, 8 February 2018
Back to Civilization VI
Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released on February 8, 2018.
According to the lead designer Anton Strenger:[1]
The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.
New content
Key features for Sid Meier's Civilization VI: Rise and Fall include:[2]
- Great Ages
- As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
- Loyalty
- Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
- Governors
- Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
- Enhanced Alliances
- An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
- Emergencies
- When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
- Timeline
- Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
- New Leaders and Civs
- Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Icon | Civilization | Leader(s) | Civilization Ability | Leader Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|---|---|
Cree | Poundmaker | Nihitaw
+1 Trade Route Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them. |
Favorable Terms
All Alliance types provide Shared Visibility. Trade Route Trade Routes grant Poundmaker +1 Food in the sending city per Camp or Pasture in the receiving city. Trade Route Trade Routes grant Poundmaker +1 Gold in the receiving city per Camp or Pasture in the receiving city. |
Okihtcitaw | Mekewap | |
Dutch | Wilhelmina | Grote Rivieren
Major adjacency bonus for Campus, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor. |
Radio Oranje
Your Trade Route Trade Routes to your own cities provide +1 Identity per turn for the starting city. Trade Route Trade Routes to foreign cities or from foreign cities provide +1 Culture to you. |
De Zeven Provinciën | Polder | |
Georgian | Tamar | Strength in Unity
When making a Dedication at the beginning of a Golden Age, receive its Normal Age bonus towards improving Era Score, in addition to its Golden Age bonus. |
Glory of the World, Kingdom and Faith
+100% Faith for 10 turns after declaring a Protectorate War. Each Envoy Envoy you send to a city-state of your majority Religion counts as two Envoy Envoys. (Must have a majority Religion.) |
Khevsur | Tsikhe | |
Indian (New Leader, not new civilization) |
Chandragupta | Dharma | Arthashastra
Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Movement Movement and +5 Combat Strength for the first 10 turns after declaring a War of Territorial Expansion. |
Varu | Stepwell | |
Korean | Seondeok | Three Kingdoms | Hwarang | Hwacha | Seowon | |
Mapuche | Lautaro | Toqui
All units trained in cities with an established Governor gain 25% more experience in combat. +10 Combat Strength bonus against civilizations that are in a Golden Age. |
Swift Hawk | Malón Raider | Chemamull | |
Mongolian | Genghis Khan | Örtöö
Starting a Trade Route Trade Route immediately creates a Trading Post in the destination city. Receive an extra level of Diplomatic Visibility for possessing a Trading Post in any city of a civilization. All Mongolian units gain +3 Combat Strength for each level of Diplomatic Visibility on their opponent. |
Mongol Horde
All cavalry class units gain +3 Combat Strength and a chance to capture defeated enemy cavalry class units. |
Keshig | Ordu | |
Scottish | Robert the Bruce | Scottish Enlightenment
Happy cities receive an additional +5% Science and +5% Production. Happy cities generate +1 Great Scientist point per Campus and +1 Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts. |
Bannockburn
Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. +100% Production and +2 Movement Movement for the first 10 turns after declaring a War of Liberation. |
Highlander | Golf Course | |
Zulu | Shaka | Isibongo | Amabutho
May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Base Combat Strength to both Corps and Armies. |
Impi | Ikanda |
- New Global Content
- Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
- Improved Gameplay Systems
- The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
Gallery
Videos
References
- ↑ https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
- ↑ List is a modified version of the original press relase of the game located here
External links
- Announcement of Sid Meier's Civilization VI: Rise & Fall
- Sid Meier's Civilization VI: Rise and Fall on Steam
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |
Civilization Series | |
---|---|
Game | Expansion packs |
Civilization |
|
Civ II | |
Civ III | |
Civ IV |
|
Civ V | |
Beyond Earth | |
Civ VI |
|
Official Spinoffs | |
Other Games | |
Comparisons |