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{{Civ6Nav}}
 
{{Civ6Nav}}
 
{{Infobox video game
 
{{Infobox video game
|title=Civilization VI: Rise and Fall
+
|title = Sid Meier's Civilization VI: Rise and Fall
|image=Civ6 Rise and Fall Box Art.jpg
+
|image = Civ6 Rise and Fall Box Art.jpg
|developer=[[Firaxis Games]]
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|developer = [[Firaxis Games]]
|publisher=[[2K Games]]
+
|publisher = [[2K Games]]
|designer=[[Anton Strenger]]
+
|designer = [[Anton Strenger]]
|engine=
+
|engine =
|released=February 8, 2018
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|released = February 8, 2018
|genre=[[Turn-based strategy]]
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|genre = [[Turn-based strategy]]
|modes=[[Single player]], [[Multiplayer]]
+
|modes = [[Single player]], [[multiplayer]]
|ratings=
+
|ratings =
|platforms=Microsoft Windows
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|platforms = Microsoft Windows, macOS, Linux, iOS, Nintendo Switch, PS4, Xbox One
|requirements=
+
|requirements =
 
}}
 
}}
  +
{{seewp|Civilization VI: Rise and Fall}}
'''''Sid Meier's Civilization VI: Rise and Fall''''' is the first expansion pack released for ''[[Civilization VI]]''. It was released on February 8, 2018 for Windows and on July 27, 2019 for iOS.
+
'''''Sid Meier's Civilization VI: Rise and Fall''''' is the first expansion pack released for ''[[Civilization VI]]''. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.
   
 
==New content==
 
==New content==
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{| class="article-table sortable"
 
{| class="article-table sortable"
 
|+''Rise and Fall'' Leaders and Civilizations
 
|+''Rise and Fall'' Leaders and Civilizations
  +
|-
 
! Icon
 
! Icon
 
! Civilization
 
! Civilization
 
! style="width: 39%;" | Leader(s)
 
! style="width: 39%;" | Leader(s)
 
! style="width: 90%;" | Civilization Ability
 
! style="width: 90%;" | Civilization Ability
!Leader Ability
+
! Leader Ability
 
! Unique Unit
 
! Unique Unit
 
! Unique Infrastructure
 
! Unique Infrastructure
 
|-
 
|-
||[[File:Cree (Civ6).png|link=Cree (Civ6)|32px]]
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|[[File:Cree (Civ6).png|link=Cree (Civ6)|32px]]
 
|[[Cree (Civ6)|Cree]]
 
|[[Cree (Civ6)|Cree]]
 
|{{PageIcon6|Poundmaker}}
 
|{{PageIcon6|Poundmaker}}
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
All [[Diplomacy (Civ6)#Alliance|Alliance]] types provide Shared Visibility. {{TradeRoute6}} Trade Routes grant Poundmaker +1 {{Food6}} in the sending [[City (Civ6)|city]] per [[Camp (Civ6)|Camp]] or [[Pasture (Civ6)|Pasture]] in the receiving city. {{TradeRoute6}} Trade Routes grant Poundmaker +1 {{Gold6}} in the receiving city per Camp or Pasture in the receiving city.
+
All [[Diplomacy (Civ6)#Alliance|Alliance]] types provide Shared Visibility. {{TradeRoute6}} Trade Routes grant +1 {{Food6}} in the sending city and +1 {{Gold6}} in the destination city per [[Camp (Civ6)|Camp]] or [[Pasture (Civ6)|Pasture]] at the destination city.
 
</div>
 
</div>
 
|[[Okihtcitaw (Civ6)|Okihtcitaw]]
 
|[[Okihtcitaw (Civ6)|Okihtcitaw]]
 
|[[Mekewap (Civ6)|Mekewap]]
 
|[[Mekewap (Civ6)|Mekewap]]
 
|-
 
|-
||[[File:Dutch (Civ6).png|link=Dutch (Civ6)|32px]]
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|[[File:Dutch (Civ6).png|link=Dutch (Civ6)|32px]]
 
|[[Dutch (Civ6)|Dutch]]
 
|[[Dutch (Civ6)|Dutch]]
 
|{{PageIcon6|Wilhelmina}}
 
|{{PageIcon6|Wilhelmina}}
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|-
 
|-
 
|[[File:Indian (Civ6).png|link=Indian (Civ6)|32px]]
 
|[[File:Indian (Civ6).png|link=Indian (Civ6)|32px]]
|[[Indian (Civ6)|Indian]]<br /><small>(New Leader, not new civilization)</small>
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|[[Indian (Civ6)|Indian]]<br />
 
| {{PageIcon6|Chandragupta}}
 
| {{PageIcon6|Chandragupta}}
 
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Dharma'''
 
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Dharma'''
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|{{PageIcon6|Pike and Shot}}
 
|{{PageIcon6|Pike and Shot}}
 
|Anti-Cavalry
 
|Anti-Cavalry
|[[Renaissance Era|Renaissance]]
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|[[Renaissance Era (Civ6)|Renaissance]]
 
|
 
|
 
* Bonus vs. cavalry units.
 
* Bonus vs. cavalry units.
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|-
 
|-
 
|{{PageIcon6|Water Park}} <br />
 
|{{PageIcon6|Water Park}} <br />
''{{PageIcon6|Copacabana}}''
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''{{PageIcon6|Copacabana}}''[[File:Brazilian (Civ6).png|link=Brazilian (Civ6)|20px]]
 
|[[Amenities (Civ6)|Amenities]]
 
|[[Amenities (Civ6)|Amenities]]
 
|[[Ferris Wheel (Civ6)|Ferris Wheel]]<br />
 
|[[Ferris Wheel (Civ6)|Ferris Wheel]]<br />
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==Trivia==
 
==Trivia==
 
* The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
 
* The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
 
 
* According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref>
 
* According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref>
   
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==References==
 
==References==
 
<references />
 
<references />
 
   
 
==External links==
 
==External links==
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[[es:Sid Meier's Civilization VI: Rise and Fall]]
 
[[es:Sid Meier's Civilization VI: Rise and Fall]]
  +
[[ru:Civilization VI: Rise & Fall]]
 
[[Category:Civilization VI: Rise and Fall]]
 
[[Category:Civilization VI: Rise and Fall]]
 
[[Category:Expansion packs]]
 
[[Category:Expansion packs]]

Revision as of 04:40, 15 February 2020

BackArrowGreen Back to Civilization VI

Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.

New content

Key features for Sid Meier's Civilization VI: Rise and Fall include:[1]

Great Ages

As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

Loyalty

Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.

Governors

Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
Governor Default Title Level 1 Titles: Level 2 Titles: Level 3 Titles
Reyna
Reyna

The Financier

Victor
Victor

The Castellan

Amani
Amani

The Diplomat

Magnus
Magnus

The Steward

Moksha
Moksha

The Cardinal

Liang
Liang

The Surveyor

Pingala
Pingala

The Educator

Ibrahim
Ibrahim GS-Only

The Grand Vizier
(Exclusive to Suleiman (Kanuni))


Enhanced Alliances

An enhanced alliances system allows players to form different types of alliances and build bonuses over time.

Emergencies

When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.

Timeline

Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

New Leaders and Civs

Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Rise and Fall Leaders and Civilizations
Icon Civilization Leader(s) Civilization Ability Leader Ability Unique Unit Unique Infrastructure
Cree (Civ6) Cree Poundmaker Poundmaker Nihitaw

+1 Trade Route Trade Route Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them.

Favorable Terms

All Alliance types provide Shared Visibility. Trade Route Trade Route Trade Routes grant +1 Food Food in the sending city and +1 Gold Gold in the destination city per Camp or Pasture at the destination city.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch Wilhelmina Wilhelmina Grote Rivieren

Major adjacency bonus for Campus, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor.

Radio Oranje

Your Trade Route Trade Route Trade Routes to your own cities provide +1 Loyalty per turn for the starting city. Trade Route Trade Route Trade Routes to or from foreign cities provide +1 Culture Culture to you.

De Zeven Provinciën Polder
Georgian (Civ6) Georgian Tamar Tamar Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their respective Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Glory of the World, Kingdom and Faith

+100% Faith Faith for 10 turns after declaring a Protectorate War. Each Envoy Envoy Envoy you send to a city-state of your majority Religion counts as two Envoy Envoy Envoys. (Must have a majority Religion.)

Khevsur Tsikhe
Indian (Civ6) Indian
Chandragupta Chandragupta Dharma

Receive Follower Belief bonuses in a city from each religion that has at least 1 follower.

Arthashastra

Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Movement Movement Movement and +5 Strength Combat Strength for the first 10 turns after declaring a War of Territorial Expansion.

Varu Stepwell
Korean (Civ6) Korean Seondeok Seondeok Three Kingdoms

Mines receive +1 Science Science if there is an adjacent Seowon district. Farms receive bonus Food Food if there is an adjacent Seowon district.

Hwarang

Cities with an established Governor receive +3% Science Science and +3% Culture Culture for each promotion that Governor has.

Hwacha Seowon
Mapuche (Civ6) Mapuche Lautaro Lautaro Toqui

All units trained in cities with an established Governor gain 25% more experience in combat. +10 Strength Combat Strength bonus against civilizations that are in a Golden Age.

Swift Hawk

If a Mapuche unit defeats an enemy unit within the borders of the enemy city, that city loses 5 Loyalty.

Malón Raider Chemamull
Mongolian (Civ6) Mongolian Genghis Khan Genghis Khan Örtöö

Starting a Trade Route Trade Route Trade Route immediately creates a Trading Post Trading Post Trading Post in the destination city. Receive an extra level of Visibility Diplomatic Visibility for possessing a Trading Post Trading Post Trading Post in any city of a civilization. All Mongolian units gain +3 Strength Combat Strength for each level of Visibility Diplomatic Visibility on their opponent.

Mongol Horde

All cavalry class units gain +3 Strength Combat Strength and a chance to capture defeated enemy cavalry class units.

Keshig Ordu
Scottish (Civ6) Scottish Robert the Bruce Robert the Bruce Scottish Enlightenment

Happy cities receive an additional +5% Science Science and +5% Production Production. Happy cities generate +1 Great Scientist Great Scientist point per Campus and +1 Great Engineer Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts.

Bannockburn

Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. +100% Production Production and +2 Movement Movement Movement for the first 10 turns after declaring a War of Liberation.

Highlander Golf Course
Zulu (Civ6) Zulu Shaka Shaka Isibongo

Cities with a garrisoned unit get +3 Loyalty per turn, or +5 if it is a Corps or Army. Conquering a city with a unit will upgrade it into a Corps or Army, if the proper Civics are unlocked.

Amabutho

May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Strength Base Combat Strength to both Corps and Armies.

Impi Ikanda

New Global Content

Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Rise and Fall Non-Unique Units
Unit Type Era Description
Drone Drone Support Atomic Adds +1 Range Range Range and +5 Bombard Strength Bombard Strength to adjacent bombard strength units.
Pike and Shot Pike and Shot Anti-Cavalry Renaissance
  • Bonus vs. cavalry units.
  • Strong in combat against other melee units.
Spec Ops Spec Ops Recon Atomic
  • Can paradrop without the use of aircraft.
  • Can directly attack support units in formation with military units.
Supply Convoy Supply Convoy Support Atomic
  • Increases the healing of stationary adjacent units.
  • +1 Movement Movement Movement for adjacent units at the start of their turn.
Rise and Fall Wonders
Wonder Era Description
Amundsen-Scott Research Station Amundsen-Scott Research Station Modern
Casa de Contratación Casa de Contratación Renaissance
Kilwa Kisiwani Kilwa Kisiwani Medieval
  • +3 Envoy Envoys when built
  • When you are the Suzerain of a City-State this city gains a +15% boost to the yield provided by that City-State.
  • If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities.
Kotoku-in Kotoku-in Medieval
Statue of Liberty Statue of Liberty Industrial
  • Grants 2 Settlers.
  • All your cities within 6 tiles are 100% Loyal.
St St. Basil's Cathedral Renaissance
Taj Mahal Taj Mahal Renaissance
  • +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score
Temple of Artemis Temple of Artemis Ancient
Rise and Fall Natural Wonders
Wonder Effects Size Tile type
Delicate Arch Delicate Arch +2 Faith Faith and +1 Gold Gold to adjacent tiles. 1 tile, impassable
Eye of the Sahara Eye of the Sahara +1 Production Production. When the game reaches Atomic Era it provides additional +1 Production Production and +3 Science Science. 3 tiles, passable
Lake Retba Lake Retba +1 Production Production, +2 Gold Gold and +2 Culture Culture in the Wonder tiles; provides fresh water. 2 tiles, passable Lake
Matterhorn Matterhorn +1 Culture Culture to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 StrengthCombat Strength when fighting in hills. 1 tile, impassable Mountain
Mount Roraima Mount Roraima +1 Faith Faith and +1 Science Science to adjacent tiles 4 tile, impassable Mountain
Ubsunur Hollow Ubsunur Hollow +2 Faith Faith, +1 Food Food and +1 Production Production on wonder tiles 4 tile, passable Marsh
Zhangye Danxia Zhangye Danxia +2 Great General Great General and +2 Great Merchant Great Merchant points if you own at least one of the tiles. 3 tiles, impassable Mountain
Rise and Fall Resources
Resource Base Yield Modifier Improvement Notes
Amber Amber +1 Culture Culture Mine, Fishing Boats +1 Production Production with Mine. +1 Food Food with Fishing Boats.
Olives Olives +1 Production Production, +1 Gold Gold Plantation +1 Gold Gold with Plantation. +1 Food Food with Plantation and Goddess of Festivals.
Turtles Turtles +1 Science Science Fishing Boats +1 Food Food with Fishing Boats.
Rise and Fall Districts and Buildings
District Function Buildings
Neighborhood Neighborhood
(New buildings not district)
Housing Food Market

Shopping Mall

Government Plaza Government Plaza Government Ancestral Hall

Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
National History Museum
Royal Society
War Department

Water Park Water Park

Copacabana CopacabanaBrazilian (Civ6)

Amenities Ferris Wheel

Aquarium
Aquatics Center

Improved Gameplay Systems

The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
The city-state bonuses have different requirements. Previously the level 2 (+2) and three (+4) were applied to cities for merely having the relevant district. With Rise and Fall, these bonuses are only available if the relevant buildings have been constructed. Furthermore, the level three bonus is now only +2 instead of +4.

Trivia

  • The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
  • According to the lead designer Anton Strenger:[2]

The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.

Gallery

Videos

References

  1. List is a modified version of the original press relase of the game located here
  2. https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall

External links

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
Civilization Series
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