(→New Global Content: Fixed mechanical errors and effect description of Amundsen-Scott Research Station.) Tag: Visual edit |
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{{Civ6Nav}} |
{{Civ6Nav}} |
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{{Infobox video game |
{{Infobox video game |
||
− | |title=Civilization VI: Rise and Fall |
+ | |title = Sid Meier's Civilization VI: Rise and Fall |
+ | |image = Civ6 Rise and Fall Box Art.jpg |
||
− | |image=Civilization_VI_-_Rise_and_Fall_promotional_poster.jpg |
||
− | |developer=[[Firaxis Games]] |
+ | |developer = [[Firaxis Games]] |
− | |publisher=[[2K Games]] |
+ | |publisher = [[2K Games]] |
− | |designer= |
+ | |designer = [[Anton Strenger]] |
− | |engine= |
+ | |engine = |
+ | |released = '''Windows''', '''OS X''', and '''Linux'''<br /> |
||
− | + | WW: February 8, 2018<br /> |
|
⚫ | |||
+ | '''iOS'''<br /> |
||
⚫ | |||
+ | WW: July 27, 2019<br /> |
||
⚫ | |||
+ | '''Nintendo Switch''', '''Xbox One''', and '''Playstation 4'''<br /> |
||
− | |platforms=Microsoft Windows |
||
+ | WW: November 22, 2019<br /> |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |platforms = Microsoft Windows, macOS, Linux, iOS, Nintendo Switch, PS4, Xbox One |
||
⚫ | |||
}} |
}} |
||
+ | {{seewp|Civilization VI: Rise and Fall}} |
||
− | '''''Sid Meier's Civilization VI: Rise and Fall''''' is the first expansion pack released for ''[[Civilization VI]]''. It was released on February 8, 2018. |
+ | '''''Sid Meier's Civilization VI: Rise and Fall''''' is the first expansion pack released for ''[[Civilization VI]]''. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019. |
==New content== |
==New content== |
||
Line 49: | Line 55: | ||
{| class="article-table sortable" |
{| class="article-table sortable" |
||
|+''Rise and Fall'' Leaders and Civilizations |
|+''Rise and Fall'' Leaders and Civilizations |
||
⚫ | |||
! Icon |
! Icon |
||
! Civilization |
! Civilization |
||
! style="width: 39%;" | Leader(s) |
! style="width: 39%;" | Leader(s) |
||
! style="width: 90%;" | Civilization Ability |
! style="width: 90%;" | Civilization Ability |
||
− | !Leader Ability |
+ | ! Leader Ability |
! Unique Unit |
! Unique Unit |
||
! Unique Infrastructure |
! Unique Infrastructure |
||
|- |
|- |
||
− | + | |[[File:Cree (Civ6).png|link=Cree (Civ6)|32px]] |
|
|[[Cree (Civ6)|Cree]] |
|[[Cree (Civ6)|Cree]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Poundmaker}} |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Nihitaw''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Nihitaw''' |
||
Line 68: | Line 75: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | All [[Diplomacy (Civ6)#Alliance|Alliance]] types provide Shared Visibility. {{TradeRoute6}} Trade Routes grant |
+ | All [[Diplomacy (Civ6)#Alliance|Alliance]] types provide Shared Visibility. {{TradeRoute6}} Trade Routes grant +1 {{Food6}} in the sending city and +1 {{Gold6}} in the destination city per [[Camp (Civ6)|Camp]] or [[Pasture (Civ6)|Pasture]] at the destination city. |
</div> |
</div> |
||
|[[Okihtcitaw (Civ6)|Okihtcitaw]] |
|[[Okihtcitaw (Civ6)|Okihtcitaw]] |
||
|[[Mekewap (Civ6)|Mekewap]] |
|[[Mekewap (Civ6)|Mekewap]] |
||
|- |
|- |
||
− | + | |[[File:Dutch (Civ6).png|link=Dutch (Civ6)|32px]] |
|
|[[Dutch (Civ6)|Dutch]] |
|[[Dutch (Civ6)|Dutch]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Wilhelmina}} |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grote Rivieren ''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Grote Rivieren ''' |
||
Line 84: | Line 91: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Your {{TradeRoute6}} Trade Routes to your own [[City (Civ6)|cities]] provide +1 |
+ | Your {{TradeRoute6}} Trade Routes to your own [[City (Civ6)|cities]] provide +1 Loyalty per turn for the starting city. {{TradeRoute6}} Trade Routes to or from foreign cities provide +1 {{Culture6}} to you. |
</div> |
</div> |
||
|[[De Zeven Provinciën (Civ6)|De Zeven Provinciën]] |
|[[De Zeven Provinciën (Civ6)|De Zeven Provinciën]] |
||
Line 91: | Line 98: | ||
|[[File:Georgian (Civ6).png|link=Georgian (Civ6)|32px]] |
|[[File:Georgian (Civ6).png|link=Georgian (Civ6)|32px]] |
||
|[[Georgian (Civ6)|Georgian]] |
|[[Georgian (Civ6)|Georgian]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Tamar}} |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Strength in Unity''' |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Strength in Unity''' |
||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | + | [[Ages (Civ6)#Dedications|Dedications]] chosen at the beginning of a [[Golden Age (Civ6)|Golden Age]] or [[Heroic Age (Civ6)|Heroic Age]] also grant their respective [[Normal Age (Civ6)|Normal Age]] bonuses towards improving [[Historic Moments (Civ6)|Era Score]], in addition to their regular bonuses. +50% {{Production6}} towards [[Walls (Civ6)|walls]]. |
|
</div> |
</div> |
||
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Glory of the World, Kingdom and Faith''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Glory of the World, Kingdom and Faith''' |
||
Line 106: | Line 113: | ||
|- |
|- |
||
|[[File:Indian (Civ6).png|link=Indian (Civ6)|32px]] |
|[[File:Indian (Civ6).png|link=Indian (Civ6)|32px]] |
||
− | |[[Indian (Civ6)|Indian]]<br / |
+ | |[[Indian (Civ6)|Indian]]<br /> |
− | | {{ |
+ | | {{SurePageIconLineBreak6|Chandragupta}} |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Dharma''' |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Dharma''' |
||
Line 123: | Line 130: | ||
|[[File:Korean (Civ6).png|link=Korean (Civ6)|32px]] |
|[[File:Korean (Civ6).png|link=Korean (Civ6)|32px]] |
||
|[[Korean (Civ6)|Korean]] |
|[[Korean (Civ6)|Korean]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Seondeok}} |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Three Kingdoms''' |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Three Kingdoms''' |
||
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<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | + | [[Cities (Civ6)|Cities]] with an established [[Governor (Civ6)|Governor]] receive +3% {{Science6}} and +3% {{Culture6}} for each promotion that Governor has. |
|
</div> |
</div> |
||
|[[Hwacha (Civ6)|Hwacha]] |
|[[Hwacha (Civ6)|Hwacha]] |
||
Line 139: | Line 146: | ||
|[[File:Mapuche (Civ6).png|link=Mapuche (Civ6)|32px]] |
|[[File:Mapuche (Civ6).png|link=Mapuche (Civ6)|32px]] |
||
|[[Mapuche (Civ6)|Mapuche]] |
|[[Mapuche (Civ6)|Mapuche]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Lautaro}} |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Toqui''' |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Toqui''' |
||
Line 155: | Line 162: | ||
|[[File:Mongolian (Civ6).png|link=Mongolian (Civ6)|32px]] |
|[[File:Mongolian (Civ6).png|link=Mongolian (Civ6)|32px]] |
||
|[[Mongolian (Civ6)|Mongolian]] |
|[[Mongolian (Civ6)|Mongolian]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Genghis Khan}} |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Örtöö''' |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Örtöö''' |
||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Starting a {{TradeRoute6}} Trade Route immediately creates a |
+ | Starting a {{TradeRoute6}} Trade Route immediately creates a {{TradingPost6}} Trading Post in the destination [[City (Civ6)|city]]. Receive an extra level of {{Visibility6}} Diplomatic Visibility for possessing a {{TradingPost6}} Trading Post in any city of a civilization. All Mongolian [[Units (Civ6)|units]] gain +3 {{Strength6}} Combat Strength for each level of {{Visibility6}} Diplomatic Visibility on their opponent. |
</div> |
</div> |
||
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mongol Horde''' |
| class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Mongol Horde''' |
||
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|[[File:Scottish (Civ6).png|link=Scottish (Civ6)|32px]] |
|[[File:Scottish (Civ6).png|link=Scottish (Civ6)|32px]] |
||
|[[Scottish (Civ6)|Scottish]] |
|[[Scottish (Civ6)|Scottish]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Robert the Bruce}} |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Scottish Enlightenment''' |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Scottish Enlightenment''' |
||
Line 187: | Line 194: | ||
|[[File:Zulu (Civ6).png|link=Zulu (Civ6)|32px]] |
|[[File:Zulu (Civ6).png|link=Zulu (Civ6)|32px]] |
||
|[[Zulu (Civ6)|Zulu]] |
|[[Zulu (Civ6)|Zulu]] |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Shaka}} |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Isibongo''' |
| class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Isibongo''' |
||
Line 211: | Line 218: | ||
! Description |
! Description |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Drone}} |
|Support |
|Support |
||
|[[Atomic Era (Civ6)|Atomic]] |
|[[Atomic Era (Civ6)|Atomic]] |
||
|Adds +1 {{Range6}} Range and +5 {{BombardStrength6}} Bombard Strength to adjacent bombard strength units. |
|Adds +1 {{Range6}} Range and +5 {{BombardStrength6}} Bombard Strength to adjacent bombard strength units. |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Pike and Shot}} |
|Anti-Cavalry |
|Anti-Cavalry |
||
− | |[[Renaissance Era|Renaissance]] |
+ | |[[Renaissance Era (Civ6)|Renaissance]] |
⚫ | |||
⚫ | |||
⚫ | |||
− | * Strong in combat against other melee units. |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Spec Ops}} |
|Recon |
|Recon |
||
|[[Atomic Era (Civ6)|Atomic]] |
|[[Atomic Era (Civ6)|Atomic]] |
||
Line 230: | Line 235: | ||
* Can directly attack [[Units (Civ6)#Support|support units]] in formation with military units. |
* Can directly attack [[Units (Civ6)#Support|support units]] in formation with military units. |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak6|Supply Convoy}} |
|Support |
|Support |
||
|[[Atomic Era (Civ6)|Atomic]] |
|[[Atomic Era (Civ6)|Atomic]] |
||
Line 244: | Line 249: | ||
! Description |
! Description |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Amundsen-Scott Research Station}} |
|[[Modern Era (Civ6)|Modern]] |
|[[Modern Era (Civ6)|Modern]] |
||
| |
| |
||
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* +20% {{Science6}} and +10% {{Production6}} in all cities. If there are 5 [[Snow (Civ6)|Snow]] or [[Hills (Civ6)|Snow Hills]] tiles within 3 tiles of a city and owned by this player these yields are doubled. |
* +20% {{Science6}} and +10% {{Production6}} in all cities. If there are 5 [[Snow (Civ6)|Snow]] or [[Hills (Civ6)|Snow Hills]] tiles within 3 tiles of a city and owned by this player these yields are doubled. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Casa de Contratación}} |
|[[Renaissance Era (Civ6)|Renaissance]] |
|[[Renaissance Era (Civ6)|Renaissance]] |
||
| |
| |
||
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* All your cities on your non-home [[Continent (Civ6)|continent]] with a Governor gain +15% {{Production6}}, +15% {{Faith6}} and +15% {{Gold6}}. |
* All your cities on your non-home [[Continent (Civ6)|continent]] with a Governor gain +15% {{Production6}}, +15% {{Faith6}} and +15% {{Gold6}}. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Kilwa Kisiwani}} |
|[[Medieval Era (Civ6)|Medieval]] |
|[[Medieval Era (Civ6)|Medieval]] |
||
| |
| |
||
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* If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities. |
* If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Kotoku-in}} |
|[[Medieval Era (Civ6)|Medieval]] |
|[[Medieval Era (Civ6)|Medieval]] |
||
| |
| |
||
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* Grants 4 [[Warrior Monk (Civ6)|Warrior Monks]] |
* Grants 4 [[Warrior Monk (Civ6)|Warrior Monks]] |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Statue of Liberty}} |
|[[Industrial Era (Civ6)|Industrial]] |
|[[Industrial Era (Civ6)|Industrial]] |
||
| |
| |
||
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* All your cities within 6 tiles are 100% Loyal. |
* All your cities within 6 tiles are 100% Loyal. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|St. Basil's Cathedral}} |
|[[Renaissance Era (Civ6)|Renaissance]] |
|[[Renaissance Era (Civ6)|Renaissance]] |
||
| |
| |
||
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* +1 {{Food6}}, +1 {{Production6}} and +1 {{Culture6}} from all [[Tundra (Civ6)|Tundra]] tiles for this city. |
* +1 {{Food6}}, +1 {{Production6}} and +1 {{Culture6}} from all [[Tundra (Civ6)|Tundra]] tiles for this city. |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Taj Mahal}} |
|[[Renaissance Era (Civ6)|Renaissance]] |
|[[Renaissance Era (Civ6)|Renaissance]] |
||
| |
| |
||
* +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score |
* +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Temple of Artemis}} |
|[[Ancient Era (Civ6)|Ancient]] |
|[[Ancient Era (Civ6)|Ancient]] |
||
| |
| |
||
Line 302: | Line 307: | ||
! Effects |
! Effects |
||
! Size |
! Size |
||
+ | ! Tile type |
||
− | ! Requirements |
||
|- |
|- |
||
− | | |
+ | | {{SurePageIconLineBreak6|Delicate Arch}} |
| +2 {{Faith6}} and +1 {{Gold6}} to adjacent tiles. |
| +2 {{Faith6}} and +1 {{Gold6}} to adjacent tiles. |
||
| 1 tile, impassable |
| 1 tile, impassable |
||
| |
| |
||
|- |
|- |
||
− | | |
+ | | {{SurePageIconLineBreak6|Eye of the Sahara}} |
| +1 {{Production6}}. When the game reaches [[Era (Civ6)|Atomic Era]] it provides additional +1 {{Production6}} and +3 {{Science6}}. |
| +1 {{Production6}}. When the game reaches [[Era (Civ6)|Atomic Era]] it provides additional +1 {{Production6}} and +3 {{Science6}}. |
||
| 3 tiles, passable |
| 3 tiles, passable |
||
| |
| |
||
|- |
|- |
||
− | | |
+ | | {{SurePageIconLineBreak6|Lake Retba}} |
| +1 {{Production6}}, +2 {{Gold6}} and +2 {{Culture6}} in the Wonder tiles; provides fresh water. |
| +1 {{Production6}}, +2 {{Gold6}} and +2 {{Culture6}} in the Wonder tiles; provides fresh water. |
||
| 2 tiles, passable |
| 2 tiles, passable |
||
| [[Lake (Civ6)|Lake]] |
| [[Lake (Civ6)|Lake]] |
||
|- |
|- |
||
− | | |
+ | | {{SurePageIconLineBreak6|Matterhorn}} |
| +1 {{Culture6}} to adjacent tiles; land combat units who move next to the Matterhorn ignore [[Hills (Civ6)|Hills]] for the rest of the game and gain +3 {{StrengthIcon6}}Combat Strength when fighting in hills. |
| +1 {{Culture6}} to adjacent tiles; land combat units who move next to the Matterhorn ignore [[Hills (Civ6)|Hills]] for the rest of the game and gain +3 {{StrengthIcon6}}Combat Strength when fighting in hills. |
||
| 1 tile, impassable |
| 1 tile, impassable |
||
| [[Mountain (Civ6)|Mountain]] |
| [[Mountain (Civ6)|Mountain]] |
||
|- |
|- |
||
− | | |
+ | | {{SurePageIconLineBreak6|Mount Roraima}} |
| +1 {{Faith6}} and +1 {{Science6}} to adjacent tiles |
| +1 {{Faith6}} and +1 {{Science6}} to adjacent tiles |
||
| 4 tile, impassable |
| 4 tile, impassable |
||
| [[Mountain (Civ6)|Mountain]] |
| [[Mountain (Civ6)|Mountain]] |
||
|- |
|- |
||
− | | |
+ | | {{SurePageIconLineBreak6|Ubsunur Hollow}} |
| +2 {{Faith6}}, +1 {{Food6}} and +1 {{Production6}} on wonder tiles |
| +2 {{Faith6}}, +1 {{Food6}} and +1 {{Production6}} on wonder tiles |
||
| 4 tile, passable |
| 4 tile, passable |
||
| [[Marsh (Civ6)|Marsh]] |
| [[Marsh (Civ6)|Marsh]] |
||
|- |
|- |
||
− | | |
+ | | {{SurePageIconLineBreak6|Zhangye Danxia}} |
| +2 {{General6}} and +2 {{Merchant6}} points if you own at least one of the tiles. |
| +2 {{General6}} and +2 {{Merchant6}} points if you own at least one of the tiles. |
||
| 3 tiles, impassable |
| 3 tiles, impassable |
||
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! Notes |
! Notes |
||
|- |
|- |
||
− | | '''{{ |
+ | | '''{{SurePageIconLineBreak6|Amber}}''' |
| +1 {{Culture6}} |
| +1 {{Culture6}} |
||
| Mine, Fishing Boats |
| Mine, Fishing Boats |
||
| +1 {{Production6}} with Mine. +1 {{Food6}} with Fishing Boats. |
| +1 {{Production6}} with Mine. +1 {{Food6}} with Fishing Boats. |
||
|- |
|- |
||
− | | '''{{ |
+ | | '''{{SurePageIconLineBreak6|Olives}}''' |
| +1 {{Production6}}, +1 {{Gold6}} |
| +1 {{Production6}}, +1 {{Gold6}} |
||
| Plantation |
| Plantation |
||
| +1 {{Gold6}} with Plantation. +1 {{Food6}} with [[Plantation (Civ6)|Plantation]] and [[Pantheons (Civ6)|Goddess of Festivals]]. |
| +1 {{Gold6}} with Plantation. +1 {{Food6}} with [[Plantation (Civ6)|Plantation]] and [[Pantheons (Civ6)|Goddess of Festivals]]. |
||
|- |
|- |
||
− | | '''{{ |
+ | | '''{{SurePageIconLineBreak6|Turtles}}''' |
| +1 {{Science6}} |
| +1 {{Science6}} |
||
| Fishing Boats |
| Fishing Boats |
||
Line 369: | Line 374: | ||
! Buildings |
! Buildings |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Neighborhood}}<br /><small>(New buildings not district)</small> |
|[[Housing (Civ6)|Housing]] |
|[[Housing (Civ6)|Housing]] |
||
|[[Food Market (Civ6)|Food Market]] |
|[[Food Market (Civ6)|Food Market]] |
||
[[Shopping Mall (Civ6)|Shopping Mall]] |
[[Shopping Mall (Civ6)|Shopping Mall]] |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Government Plaza}} |
|Government |
|Government |
||
|[[Ancestral Hall (Civ6)|Ancestral Hall]] |
|[[Ancestral Hall (Civ6)|Ancestral Hall]] |
||
Line 386: | Line 391: | ||
[[War Department (Civ6)|War Department]] |
[[War Department (Civ6)|War Department]] |
||
|- |
|- |
||
− | |{{ |
+ | |{{SurePageIconLineBreak6|Water Park}} <br /> |
− | ''{{ |
+ | ''{{SurePageIconLineBreak6|Copacabana}}''[[File:Brazilian (Civ6).png|link=Brazilian (Civ6)|20px]] |
|[[Amenities (Civ6)|Amenities]] |
|[[Amenities (Civ6)|Amenities]] |
||
|[[Ferris Wheel (Civ6)|Ferris Wheel]]<br /> |
|[[Ferris Wheel (Civ6)|Ferris Wheel]]<br /> |
||
Line 399: | Line 404: | ||
==Trivia== |
==Trivia== |
||
+ | * The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period. |
||
− | According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref> |
+ | * According to the lead designer [[Anton Strenger]]:<ref>https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall</ref> |
<blockquote>The biggest, over-arching goal [of ''Rise & Fall'']: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. |
<blockquote>The biggest, over-arching goal [of ''Rise & Fall'']: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. |
||
Line 406: | Line 412: | ||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
+ | File:Civilization VI - Rise and Fall promotional poster.jpg|Promotional poster for ''Rise and Fall'' |
||
+ | File:Rise and Fall Screenshot 1.jpg|A screenshot displaying the new content in ''Rise and Fall'' |
||
+ | File:Rise and Fall Screenshot 2.jpg|A screenshot displaying the new content in ''Rise and Fall'' |
||
+ | File:Rise and Fall Screenshot 3.jpg|A screenshot displaying the new content in ''Rise and Fall'' |
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File:Civilization VI- Rise and Fall - New Features Explained (Full Details) |
File:Civilization VI- Rise and Fall - New Features Explained (Full Details) |
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File:Civilization VI- Rise and Fall – March 2018 Developer Update |
File:Civilization VI- Rise and Fall – March 2018 Developer Update |
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==References== |
==References== |
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==External links== |
==External links== |
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[[es:Sid Meier's Civilization VI: Rise and Fall]] |
[[es:Sid Meier's Civilization VI: Rise and Fall]] |
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[[Category:Civilization VI: Rise and Fall]] |
[[Category:Civilization VI: Rise and Fall]] |
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[[Category:Expansion packs]] |
[[Category:Expansion packs]] |
Revision as of 19:48, 5 July 2020
Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.
New content
Key features for Sid Meier's Civilization VI: Rise and Fall include:[1]
Great Ages
- As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
Loyalty
- Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
Governors
- Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
Governor | Default Title | Level 1 Titles: | Level 2 Titles: | Level 3 Titles |
---|---|---|---|---|
Reyna The Financier |
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Victor The Castellan |
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Amani The Diplomat |
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Magnus The Steward |
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Moksha The Cardinal |
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Liang The Surveyor |
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Pingala The Educator |
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Ibrahim The Grand Vizier |
Enhanced Alliances
- An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
Emergencies
- When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
Timeline
- Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
New Leaders and Civs
- Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Icon | Civilization | Leader(s) | Civilization Ability | Leader Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|---|---|
Cree | Poundmaker |
Nihitaw
+1 Trade Route Trade Route capacity and a free Trader with the Pottery technology. Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them. |
Favorable Terms | Okihtcitaw | Mekewap | |
Dutch | Wilhelmina |
Grote Rivieren
Major adjacency bonus for Campus, Theater Squares, and Industrial Zones if next to a river. Culture Bomb adjacent tiles when completing a Harbor. |
Radio Oranje
Your Trade Route Trade Routes to your own cities provide +1 Loyalty per turn for the starting city. Trade Route Trade Routes to or from foreign cities provide +1 Culture to you. |
De Zeven Provinciën | Polder | |
Georgian | Tamar |
Strength in Unity
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their respective Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production towards walls. |
Glory of the World, Kingdom and Faith
+100% Faith for 10 turns after declaring a Protectorate War. Each Envoy Envoy you send to a city-state of your majority Religion counts as two Envoy Envoys. (Must have a majority Religion.) |
Khevsur | Tsikhe | |
Indian |
Chandragupta |
Dharma | Arthashastra
Can declare a War of Territorial Expansion after gaining the Military Training Civic. +2 Movement Movement and +5 Combat Strength for the first 10 turns after declaring a War of Territorial Expansion. |
Varu | Stepwell | |
Korean | Seondeok |
Three Kingdoms | Hwarang | Hwacha | Seowon | |
Mapuche | Lautaro |
Toqui
All units trained in cities with an established Governor gain 25% more experience in combat. +10 Combat Strength bonus against civilizations that are in a Golden Age. |
Swift Hawk | Malón Raider | Chemamull | |
Mongolian | Genghis Khan |
Örtöö
Starting a Trade Route Trade Route immediately creates a Trading Post Trading Post in the destination city. Receive an extra level of Diplomatic Visibility for possessing a Trading Post Trading Post in any city of a civilization. All Mongolian units gain +3 Combat Strength for each level of Diplomatic Visibility on their opponent. |
Mongol Horde
All cavalry class units gain +3 Combat Strength and a chance to capture defeated enemy cavalry class units. |
Keshig | Ordu | |
Scottish | Robert the Bruce |
Scottish Enlightenment
Happy cities receive an additional +5% Science and +5% Production. Happy cities generate +1 Great Scientist point per Campus and +1 Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts. |
Bannockburn
Can declare a War of Liberation after gaining the Defensive Tactics Civic, instead of the Diplomatic Service Civic. +100% Production and +2 Movement Movement for the first 10 turns after declaring a War of Liberation. |
Highlander | Golf Course | |
Zulu | Shaka |
Isibongo | Amabutho
May form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. An additional +5 Base Combat Strength to both Corps and Armies. |
Impi | Ikanda |
New Global Content
- Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Unit | Type | Era | Description |
---|---|---|---|
Drone |
Support | Atomic | Adds +1 Range Range and +5 Bombard Strength to adjacent bombard strength units. |
Pike and Shot |
Anti-Cavalry | Renaissance | Bonus vs. cavalry units. |
Spec Ops |
Recon | Atomic |
|
Supply Convoy |
Support | Atomic |
|
Wonder | Era | Description |
---|---|---|
Amundsen-Scott Research Station |
Modern |
|
Casa de Contratación |
Renaissance |
|
Kilwa Kisiwani |
Medieval |
|
Kotoku-in |
Medieval |
|
Statue of Liberty |
Industrial |
|
St. Basil's Cathedral |
Renaissance |
|
Taj Mahal |
Renaissance |
|
Temple of Artemis |
Ancient |
Wonder | Effects | Size | Tile type |
---|---|---|---|
Delicate Arch |
+2 Faith and +1 Gold to adjacent tiles. | 1 tile, impassable | |
Eye of the Sahara |
+1 Production. When the game reaches Atomic Era it provides additional +1 Production and +3 Science. | 3 tiles, passable | |
Lake Retba |
+1 Production, +2 Gold and +2 Culture in the Wonder tiles; provides fresh water. | 2 tiles, passable | Lake |
Matterhorn |
+1 Culture to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Combat Strength when fighting in hills. | 1 tile, impassable | Mountain |
Mount Roraima |
+1 Faith and +1 Science to adjacent tiles | 4 tile, impassable | Mountain |
Ubsunur Hollow |
+2 Faith, +1 Food and +1 Production on wonder tiles | 4 tile, passable | Marsh |
Zhangye Danxia |
+2 Great General and +2 Great Merchant points if you own at least one of the tiles. | 3 tiles, impassable | Mountain |
Resource | Base Yield Modifier | Improvement | Notes |
---|---|---|---|
Amber |
+1 Culture | Mine, Fishing Boats | +1 Production with Mine. +1 Food with Fishing Boats. |
Olives |
+1 Production, +1 Gold | Plantation | +1 Gold with Plantation. +1 Food with Plantation and Goddess of Festivals. |
Turtles |
+1 Science | Fishing Boats | +1 Food with Fishing Boats. |
District | Function | Buildings |
---|---|---|
Neighborhood (New buildings not district) |
Housing | Food Market |
Government Plaza |
Government | Ancestral Hall
Audience Chamber |
Water Park |
Amenities | Ferris Wheel |
Improved Gameplay Systems
- The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
- The city-state bonuses have different requirements. Previously the level 2 (+2) and three (+4) were applied to cities for merely having the relevant district. With Rise and Fall, these bonuses are only available if the relevant buildings have been constructed. Furthermore, the level three bonus is now only +2 instead of +4.
Trivia
- The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
- According to the lead designer Anton Strenger:[2]
The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.
Gallery
Videos
References
- ↑ List is a modified version of the original press relase of the game located here
- ↑ https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
External links
- Announcement of Sid Meier's Civilization VI: Rise & Fall
- Sid Meier's Civilization VI: Rise and Fall on Steam
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |
Civilization Series | |
---|---|
Game | Expansion packs |
Civilization |
|
Civ II | |
Civ III | |
Civ IV |
|
Civ V | |
Beyond Earth | |
Civ VI |
|
Official Spinoffs | |
Other Games | |
Comparisons |