Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019.
New content[]
Key features for Sid Meier's Civilization VI: Rise and Fall include:[2]
Great Ages[]
- As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
Loyalty[]
- Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
Governors[]
- Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
Governor | Default Title | Level 1 Titles: | Level 2 Titles: | Level 3 Titles |
---|---|---|---|---|
Reyna The Financier |
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Victor The Castellan |
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Amani The Diplomat |
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Magnus The Steward |
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Moksha The Cardinal |
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Liang The Surveyor |
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Pingala The Educator |
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Ibrahim The Grand Vizier |
Enhanced Alliances[]
- An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
Emergencies[]
- When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
Timeline[]
- Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
New Leaders and Civs[]
- Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Civilization | Leader(s) | Civilization Ability | Leader Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|---|
Korean |
Seondeok |
Three Kingdoms | Hwarang | Hwacha |
Seowon |
Dutch |
Wilhelmina |
Grote Rivieren
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. |
Radio Oranje
Domestic Trade Routes provide +2 Loyalty per turn for the starting city. Trade Routes sent to or received from a foreign civilization grant +2 Culture to the Netherlands. |
De Zeven Provinciën |
Polder |
Mongolian |
Genghis Khan |
Örtöö
Sending a Trade Route immediately creates a Trading Post in the destination city, instead of when the Trade Route is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Combat Strength. |
Mongol Horde | Keshig |
Ordu |
Indian |
Chandragupta |
Dharma
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion. |
Arthashastra
Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 Movement and +5 Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion. |
Varu |
Stepwell |
Cree |
Poundmaker |
Nîhithaw
Gains +1 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them. |
Favorable Terms | Okihtcitaw |
Mekewap |
Georgian |
Tamar |
Strength in Unity
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production towards walls. |
Glory of the World, Kingdom and Faith
Gains Faith from combat victories equal to 50% of the Combat Strength of the defeated unit. Each Envoy sent to a city-state of Georgia's majority Religion counts as two Envoys. |
Khevsur |
Tsikhe |
Scottish |
Robert the Bruce |
Scottish Enlightenment
Happy cities gain +5% Science and +5% Production, and generate +1 Great Scientist point in their Campuses and +1 Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses. |
Bannockburn
Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production and +2 Movement for all units for the next 10 turns after declaring a War of Liberation. |
Highlander |
Golf Course |
Mapuche |
Lautaro |
Toqui
Cities with an established Governor gain +5% Culture, +5% Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization. |
Swift Hawk
+10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age. |
Malón Raider |
Chemamull |
Zulu |
Shaka |
Isibongo
Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army. |
Amabutho
May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Combat Strength. |
Impi |
Ikanda |
New Global Content[]
- Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Unit | Type | Era | Description |
---|---|---|---|
Drone |
Support | Atomic | Adds +1 Range and +5 Bombard Strength to adjacent bombard strength units. |
Pike and Shot |
Anti-Cavalry | Renaissance | Bonus vs. cavalry units. |
Spec Ops |
Recon | Atomic |
|
Supply Convoy |
Support | Atomic |
|
Wonder | Era | Description |
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Amundsen-Scott Research Station |
Modern |
|
Casa de Contratación |
Renaissance |
|
Kilwa Kisiwani |
Medieval |
|
Kotoku-in |
Medieval |
|
Statue of Liberty |
Industrial |
|
St. Basil's Cathedral |
Renaissance |
|
Taj Mahal |
Renaissance |
|
Temple of Artemis |
Ancient |
Wonder | Effects | Size | Tile type |
---|---|---|---|
Delicate Arch |
+2 Faith and +1 Gold to adjacent tiles. | 1 tile, impassable | |
Eye of the Sahara |
+1 Production ( 2 Production, 1 Science). When the game reaches Atomic Era it provides additional +1 Production and +3 Science. | 3 tiles, passable | |
Lake Retba |
+1 Production, +2 Gold and +2 Culture in the Wonder tiles. Provides fresh water, acts as a Lake. Doesn't provide fresh water, acts as a Coast. |
2 tiles, passable | Lake |
Matterhorn |
+1 Culture to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Combat Strength when fighting in hills. | 1 tile, impassable | Mountain |
Mount Roraima |
+1 Faith and +1 Science to adjacent tiles | 4 tile, impassable | Mountain |
Ubsunur Hollow |
+2 Faith, +1 Food and +1 Production on wonder tiles | 4 tile, passable | Marsh |
Zhangye Danxia |
+2 Great General and +2 Great Merchant points if you own at least one of the tiles. | 3 tiles, impassable | Mountain |
Resource | Base Yield Modifier | Improvement | Notes |
---|---|---|---|
Amber |
+1 Culture | Mine, Fishing Boats | +1 Production with Mine. +1 Food with Fishing Boats. |
Olives |
+1 Production, +1 Gold | Plantation | +1 Gold with Plantation. +1 Food with Plantation and Goddess of Festivals. |
Turtles |
+1 Science | Fishing Boats | +1 Food with Fishing Boats. |
District | Function | Buildings |
---|---|---|
Neighborhood (New buildings not district) |
Housing | Food Market |
Government Plaza |
Government | Ancestral Hall
Audience Chamber |
Water Park |
Amenities | Ferris Wheel |
Improved Gameplay Systems[]
- The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
- The city-state bonuses have different requirements. Previously the level 2 (+2) and three (+4) were applied to cities for merely having the relevant district. With Rise and Fall, these bonuses are only available if the relevant buildings have been constructed. Furthermore, the level three bonus is now only +2 instead of +4.
Trivia[]
- The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
- According to the lead designer Anton Strenger:[3]
The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties. As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.
Gallery[]
Videos[]
References[]
- ↑ https://www.strategygamer.com/articles/civilization-vi-android/
- ↑ List is a modified version of the original press relase of the game located here
- ↑ https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
External links[]
- Announcement of Sid Meier's Civilization VI: Rise & Fall
- Civilization VI: Rise and Fall at MobyGames
- Sid Meier's Civilization VI: Rise and Fall on Steam
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Gathering Storm expansion pack.
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Civilization Series | |
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Game | Expansion packs |
Civilization |
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Civ II | |
Civ III | |
Civ IV |
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Civ V | |
Beyond Earth | |
Civ VI |
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Civ VII | |
Official Spinoffs | |
Other Games | |
Comparisons |