Civilization Wiki
Register
No edit summary
Tag: Visual edit
m (replaced: {{TradeRoute6}} → {{TradeRouteIcon6}}, {{Envoy6}} → {{EnvoyIcon6}} (13))
(18 intermediate revisions by 10 users not shown)
Line 1: Line 1:
  +
{{Infobox video game
<!-- To edit this list, head over to [[Civilizations_(Civ6)]] --><!-- To edit this list, head over to [[District (Civ6)]] --><!-- To edit this list, head over to [[Wonder (Civ6)]]: --><!-- To edit this list go to [[Natural Wonder (Civ6)/List of Natural Wonders]] --><!-- To edit this list, head over to the [[City-state (Civ6)]] article: --><!-- To edit this list, head over to [[Government (Civ6)]]: -->
 
  +
|title = Sid Meier's Civilization VI
<!-- To edit this list, head over to the [[Pantheons (Civ6]] article: -->
 
  +
|image = [[File:Civilization VI Game Cover.jpg|300px]]
  +
|caption =
  +
|developer = [[Firaxis Games]]
  +
|publisher = [[2K Games]]
  +
|distributor = [[Take-Two Interactive]]
  +
|director =
  +
|producer = [[Dennis Shirk]]
  +
|designer = [[Ed Beach]]
  +
|artist = Brian Busatti
  +
|composer = [[Geoff Knorr]]
  +
|series = ''[[Civilization (series)|Civilization]]''
  +
|engine =
  +
|version =
  +
|released = '''Windows'''<br />
  +
WW: October 21, 2016<br />
  +
'''OS X'''<br />
  +
WW: October 24, 2016<br />
  +
'''Linux'''<br />
  +
WW: February 9, 2017<br />
  +
'''iOS'''<br />
  +
WW: December 21, 2017<br />
  +
'''Nintendo Switch'''<br />
  +
WW: November 16, 2018<br />
  +
'''Xbox One'''<br />
  +
WW: November 22, 2019<br /><ref name = "xbox_ps4">https://ir.take2games.com/news-releases/news-release-details/sid-meiers-civilizationr-vi-coming-xbox-one-and-playstation-4?field_nir_news_date_value%5Bmin%5D=2019</ref><br />
  +
'''Playstation 4'''<br />
  +
WW: November 22, 2019<br /><ref name = "xbox_ps4"/>
  +
|genre = [[Turn-based strategy]]
  +
|modes = [[Single player]], [[multiplayer]]
  +
|ratings = ESRB: E10+
  +
|platforms = Microsoft Windows, OS X, Linux, iOS, Nintendo Switch, Xbox One, PlayStation 4
  +
|requirements =
  +
}}
  +
{{seewp|Civilization VI}}
  +
'''''Sid Meier's Civilization VI''''' (called '''''Civilization VI''''' or '''''Civ6''''' for short) is a [[turn-based strategy]] game in the ''[[Civilization (series)|Civilization]]'' franchise that was released in 2016. The lead producer of the game is [[Dennis Shirk]], and the lead designer is [[Ed Beach]].
   
  +
The game's first expansion pack, ''[[Civilization VI: Rise and Fall|Rise and Fall]]'', was released on February 8, 2018. Its second expansion pack, ''[[Civilization VI: Gathering Storm|Gathering Storm]]'', was released on February 14, 2019. On May 11, 2020, ''[[Civilization VI: New Frontier Pass]]'' was announced. It includes six DLCs, together with free community updates, which will be released over the course of one year, from May 2020 to March 2021.
  +
  +
== Differences from Civilization V ==
  +
* New game engine with support for a day/night cycle and camera rotation.
  +
* [[City (Civ6)|Cities]] now span multiple tiles, called "[[District (Civ6)|districts]]." [[Wonder (Civ6)|Wonders]] are similarly constructed on tiles rather than within the city itself.
  +
* City growth is kept in check by a [[City (Civ6)#Housing|Housing]] metric, which is increased by certain {{Link6|buildings}}, fresh water, and {{Link6|tile improvement}}s. Happiness is once again per-city, and improved through [[Amenities (Civ6)|Amenities]].
  +
* Workers have been replaced with [[Builder (Civ6)|Builders]] that complete their jobs instantly but have a limited number of uses.
  +
* [[Civics (Civ6)|Civics]] are researched in a Civic tree parallel to the traditional scientific [[Technology (Civ6)|tech tree]]. Progress through this tree is made through {{Culture6}}, instead of {{Science6}}.
  +
* The [[Eureka moment (Civ6)|Eureka Moment]] mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for [[Sailing (Civ6)|Sailing]].
  +
* {{Link6|Government}}s are back. Governments can be further customized by mixing and matching various {{Link6|policy cards}} that the Civic tree unlocks.
  +
* [[Diplomacy (Civ6)|Diplomacy]] evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy: "As civilization grows, warfare becomes less and less the normal condition of foreign relations."
  +
* [[Espionage (Civ6)|Espionage]] and [[Gossip (Civ6)|gossip]] are now the primary means of learning intel on rival civilizations' activities.
  +
* The [[Great Work (Civ6)|Great Works]] system makes a return from ''[[Brave New World]]'', with improvements.
  +
* [[Religion (Civ6)|Religion]] is back, more complex than ever. You can build religious-oriented buildings in your {{Link6|Holy Site}}s. Inquisition can have a more important role in the game. A unit called an [[Apostle (Civ6)|Apostle]] has been added.
  +
* The Diplomatic Victory condition has been replaced with a new [[Victory (Civ6)#Religion|Religious Victory]] condition.
  +
* Support units, such as [[Battering Ram (Civ6)|Battering Rams]] or {{Link6|Anti-Air Gun}}s, can be stacked with other types of units.
  +
* [[:Category:Civilian units (Civ6)|Civilian units]] can be assigned with military escorts.
  +
* Combat has been altered to allow stronger units to occupy one tile through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army". Likewise, naval units can be merged into "fleets" and "armadas."
  +
* Roads are built automatically along [[trade route (Civ6)|trade routes]].
  +
* Ships can be built not only in the City Center, but also in the {{Link6|Harbor}} district. This way, an inland city that is sufficiently close to the sea may also build ships!
  +
* [[Great People (Civ6)|Great People]] now have unique bonuses, similar to the [[Founding Fathers (Civ4Col)|Founding Fathers]] in ''[[Civilization IV: Colonization|Colonization]]''.
  +
* [[AI]] players now follow [[Agenda (Civ6)|Agendas]]; each civilization [[Leaders (Civ6)|leader]] has a historical agenda that dictates playstyle, along with a randomized hidden agenda that can be learned through espionage.
  +
* [[Barbarian (Civ6)|Barbarians]] are more organized, sending out [[Scout (Civ6)|scouts]] to plan raids on cities.
  +
* [[City-state (Civ6)|City-States]] return, with each city-state having a unique bonus for their {{Link6|Suzerain}}.
  +
* Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.
  +
  +
== Civilizations & Leaders ==
  +
{{main|Civilizations (Civ6)}}
  +
There are eighteen civilizations included in the base game at launch. In addition, the Aztec civilization was available exclusively to pre-order customers for the first ninety days after launch. After this ninety day period, the Aztec civilization was made available to all players as free downloadable content. The Nintendo Switch version contains all vanilla civilizations, as well as the Aztec civilization and all civilizations from the initial four DLC packs.
  +
  +
Each civilization has three unique components: a [[Units (Civ6)|unit]], a piece of infrastructure (be it a [[Buildings (Civ6)|building]], a [[District (Civ6)|district]] or a [[Tile improvement (Civ6)|tile improvement]]) and an ability. Furthermore, each [[Leaders (Civ6)|leader]] has a distinct ability of their own, as well as a ''unique [[Agenda (Civ6)|agenda]]'' which shapes the leader's playstyle and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further [[Unique unit (Civ6)|unique unit]], giving the civilization a total of two.
  +
  +
<!-- To edit this list, head over to [[Civilizations_(Civ6)]] -->
  +
{| style="width:100%" class="article-table mw-collapsible mw-collapsed"
  +
! List of Civilizations
  +
|-
  +
| {{:Civilizations_(Civ6)}}
  +
|}
  +
  +
== Districts ==
  +
<choose>
  +
<option>[[File:City Center (Civ6).png|thumb|120px|City Centers are a type of district]]</option>
  +
<option>[[File:Theater Square (Civ6).png|thumb|120px|Theatre Squares are a type of district]]</option>
  +
<option>[[File:Aqueduct (Civ6).png|thumb|120px|Aqueducts are a type of district]]</option>
  +
</choose>
  +
{{main|District (Civ6)}}
  +
Cities take up multiple tiles, in that one district may be placed on one tile. Assuming that a city has several districts, this city now sprawls over several tiles.
  +
  +
Districts themselves act as containers for buildings of the same type. For example, the {{Link6|Campus}} district may contain buildings such as a {{Link6|Library}}, {{Link6|University}}, and {{Link6|Research Lab}}.
  +
  +
There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.  
  +
{{clear}}
  +
  +
== Wonders ==
  +
<choose>
  +
<option>[[File:Mausoleum at Halicarnassus (Civ6).png|thumb|120px|The Mausoleum at Halicarnassus is a Wonder]]</option>
  +
<option>[[File:Bolshoi Theatre (Civ6).png|thumb|120px|The Bolshoi Theatre is a Wonder]]</option>
  +
<option>[[File:Broadway (Civ6).png|thumb|120px|Broadway is a Wonder]]</option>
  +
</choose>
  +
{{main|Wonder (Civ6)}}
  +
As with previous civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a [[Civilizations (Civ6)|civilization]]. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.
  +
  +
''[[Civilization VI]]'' adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from ''[[Civilization IV]]''). This replaces the announcement screen you see in ''[[Civilization V]]'' when you complete a wonder.
  +
{{clear}}
  +
  +
== Natural Wonders ==
  +
<choose>
  +
<option>[[File:Crater Lake (Civ6).png|thumb|120px|Crater Lake is a Natural Wonder]]</option>
  +
<option>[[File:Eyjafjallajökull (Civ6).png|thumb|120px|Eyjafjallajökull is a Natural Wonder]]</option>
  +
<option>[[File:Mount Everest (Civ6).png|thumb|120px|Mount Everest is a Natural Wonder]]</option>
  +
</choose>
  +
{{main|Natural wonder (Civ6)}}
  +
Natural Wonders are unique [[Terrain (Civ6)|terrain]] features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 [[Tile (Civ6)|tiles]], and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build [[District (Civ6)|districts]] or [[Improvements (Civ6)|improvements]] on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing [[City (Civ6)|cities]].
  +
{{clear}}
  +
  +
== City-States ==
  +
<choose>
  +
<option>[[File:Hong Kong (Civ6).png|thumb|120px|Hong Kong is an Industrial City-State]]</option>
  +
<option>[[File:Valletta (Civ6).png|thumb|120px|Valletta is a Militaristic City-State]]</option>
  +
<option>[[File:Kumasi (Civ6).png|thumb|120px|Kumasi is a Cultural City-State]]</option>
  +
</choose>
  +
{{main|City-state (Civ6)}}
  +
There are six types of city-states in the game. To influence city-states, civilizations can send {{EnvoyIcon6}} Envoys, and receive larger bonuses (based on city-state type) for higher numbers of {{EnvoyIcon6}} Envoys. The civilization with the most influence over any single city-state becomes the {{Link6|Suzerain}}, as long as that civilization has three or more {{EnvoyIcon6}} Envoys present. If two or more civilizations are tied for influence (same number of {{EnvoyIcon6}} Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay {{Gold6}} to take control of their city-state's military units for 30 turns.
  +
  +
=== Envoys ===
  +
{{main|Envoy (Civ6)}}
  +
{{EnvoyIcon6}} Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one {{EnvoyIcon6}} Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many {{EnvoyIcon6}} Envoys you have sent to the city-state. One bonus is earned for having 1 {{EnvoyIcon6}} Envoy, the next bonus is at 3 {{EnvoyIcon6}} Envoys, and the final bonus is at 6 {{EnvoyIcon6}} Envoys. Declaring war directly on a city-state removes all {{EnvoyIcon6}} Envoys you had there. Otherwise, {{EnvoyIcon6}} Envoys stay on the city-state permanently.
  +
  +
City-states that you have met can periodically generate a quest, such as sending a {{TradeRouteIcon6}} Trade Route. Completing a quest automatically grants you 1 additional {{EnvoyIcon6}} Envoy in that city-state.
  +
  +
== Civics ==
  +
<choose>
  +
<option>[[File:Opera and Ballet (Civ6).png|thumb|120px|Opera and Ballet is an Industrial Era civic]]</option>
  +
<option>[[File:Professional Sports (Civ6).png|thumb|120px|Professional Sports is an Atomic Era civic]]</option>
  +
<option>[[File:Mobilization (Civ6).png|thumb|120px|Mobilization is a Modern Era civic]]</option>
  +
</choose>
  +
{{main|Civics (Civ6)}}
  +
Social policies have been removed and replaced with [[Civics (Civ6)|civics]], which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by [[Sean Bean]].
  +
  +
=== Policy Cards ===
  +
{{main|Policy Cards (Civ6)}}
  +
Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is unlocked.
  +
  +
These cards come in four types:
  +
* Military
  +
* Economic
  +
* Diplomatic
  +
* Wild
  +
  +
=== Governments ===
  +
<choose>
  +
<option>[[File:Oligarchy (Civ6).png|thumb|120px|Oligarchy is a Classical Era government]]</option>
  +
<choose>
  +
<option>[[File:Monarchy (Civ6).png|thumb|120px|Monarchy is a Medieval Era government]]</option>
  +
<choose>
  +
<option>[[File:Democracy (Civ6).png|thumb|120px|Democracy is a Modern Era government]]</option>
  +
</choose>
  +
{{main|Government (Civ6)}}
  +
All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.
  +
  +
Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.
  +
  +
=== Additional slots ===
  +
Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.
  +
{{Col-begin}}
  +
{{Col-2}}
  +
'''Military'''
  +
*[[Frederick Barbarossa (Civ6)|Frederick Barbarossa]]'s ''Holy Roman Emperor'' ability
  +
*The [[Alhambra (Civ6)|Alhambra]]
  +
'''Economic'''
  +
*[[Big Ben (Civ6)|Big Ben]]
  +
*Industrial-era [[Great Merchant (Civ6)|Great Merchant]] Adam Smith
  +
{{Col-2}}
  +
'''Diplomatic'''
  +
*[[Potala Palace (Civ6)|Potala Palace]]
  +
'''Wild'''
  +
*[[Greek (Civ6)|Greece]]'s ''Plato's Republic'' ability
  +
*The [[Forbidden City (Civ6)|Forbidden City]]
  +
{{Col-end}}
  +
  +
== Religion ==
  +
<choose>
  +
<option>[[File:Catholicism Icon (Civ6).png|thumb|120px|Catholicism is one of twelve default Religions]]</option>
  +
<option>[[File:Islam Icon (Civ6).png|thumb|120px|Islam is one of twelve default Religions]]</option>
  +
<option>[[File:Taoism Icon (Civ6).png|thumb|120px|Taoism is one of twelve default Religions]]</option>
  +
</choose>
  +
{{Main|Religion (Civ6)}}
  +
Religion is a returning feature in ''[[Civilization VI]]'', but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a [[Great Prophet (Civ6)|Great Prophet]], and spread among the population of cities around the world. Religion is primarily based around the {{Faith6}} stat, which you can gain through various means including [[Building (Civ6)|buildings]], [[Wonder (Civ6)|Wonders]] and others.
  +
  +
=== Pantheons ===
  +
{{Main|Pantheons (Civ6)}}
  +
Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your [[City (Civ6)|cities]].
  +
  +
== Victory Conditions ==
  +
{{Main|Victory (Civ6)}}
  +
  +
There are five victory conditions in Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on [[Mars]]. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in ''[[Brave New World]]''; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory replaces the diplomatic victory from Civ5 and requires that you become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.
  +
  +
==Expansions and DLC==
  +
Civilization VI has two expansion packs along with several DLC packs.
  +
  +
===Expansion Packs===
  +
* ''[[Civilization VI: Rise and Fall]]'': Adds Dark Ages and greatly expands upon Golden Ages; and a new Loyalty system which interacts with a player's current age.
  +
* ''[[Civilization VI: Gathering Storm]]'': Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technolgies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.
  +
  +
===DLC===
  +
{{main|DLC (Civ6)}}
  +
<!-- To edit, go to DLC (Civ6) Page -->
  +
{{:DLC (Civ6)}}
  +
===New Frontier Pack===
  +
{{main|Civilization VI: New Frontier Pass}}
  +
The New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pack will eventually include eight new civilizations, nine new leaders, and six new game modes.
  +
<!-- To edit, go to New Frontier Pass Page -->
  +
{{:Civilization VI: New Frontier Pass}}
  +
  +
==Reception==
  +
''Sid Meier's Civilization VI'' received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,<ref>[https://www.metacritic.com/game/pc/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on PC]''Metacritic'', Retrieved May 7, 2020</ref> 87/100 on PS4,<ref>[https://www.metacritic.com/game/playstation-4/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on PS4]''Metacritic'', Retrieved May 7, 2020</ref> and 86/100 on both Xbox One<ref>[https://www.metacritic.com/game/xbox-one/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on Xbox One]''Metacritic'', Retrieved May 7, 2020</ref> & Nintendo Switch.<ref>[https://www.metacritic.com/game/switch/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on Nintendo Switch]''Metacritic'', Retrieved May 7, 2020</ref>
  +
  +
==Screenshots==
  +
<gallery>
  +
Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_City_menu_2.jpg
  +
Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Technology_tree.jpg
  +
Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Unit_menu.jpg
  +
Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Choose_civic.jpg
  +
Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-04.jpg
  +
Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-03.jpg
  +
Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-02.jpg
  +
Civilization_VI_screenshot_1.jpg
  +
Civilization_VI_screenshot_2.jpg
  +
Civilization_VI_screenshot_3.jpg
  +
</gallery>
  +
  +
==Videos==
  +
<gallery>
 
File:CIVILIZATION VI Official Announcement Trailer
 
File:CIVILIZATION VI Official Announcement Trailer
 
File:Civilization 6 Developer Rewind Theater - IGN First|Lead Designer Ed Beach and Lead Producer Dennis Shirk dissect the trailer, second by second
 
File:Civilization 6 Developer Rewind Theater - IGN First|Lead Designer Ed Beach and Lead Producer Dennis Shirk dissect the trailer, second by second
Line 8: Line 237:
 
File:Civilization VI (Six!) - Pre-Release Gameplay Footage! - Part 1 of 2|Pre-Release Gameplay Footage by quill18!
 
File:Civilization VI (Six!) - Pre-Release Gameplay Footage! - Part 1 of 2|Pre-Release Gameplay Footage by quill18!
 
File:Civilization VI – Announce Trailer - PS4 and Xbox One|PS4 and Xbox One announcement trailer
 
File:Civilization VI – Announce Trailer - PS4 and Xbox One|PS4 and Xbox One announcement trailer
  +
</gallery>
https://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epxhttps://discord.gg/BE84epx[[de:Civilization VI]]
 
  +
  +
==External links==
  +
*[https://www.youtube.com/watch?v=jye2b1DNOsI Civilization VI - E3 Walkthrough (Developer commentary)]
  +
*[https://www.youtube.com/watch?v=pczrASkYGSo&list=PLs3acGYgI1-tJBJ55aVgYqjX5CTuKhjb7 Beginners guide]
  +
*[http://store.steampowered.com/app/289070/ ''Sid Meier's Civilization VI'' on Steam]
  +
*[http://well-of-souls.com/civ/civ6_overview.html Civilization VI Analyst: Overview]
  +
*[http://www.ign.com/articles/2016/05/25/civilization-6s-new-game-changer-features 2016-05-25 IGN — Civilization 6's New Game-Changer Features]
  +
*[http://www.gamespot.com/articles/civilization-6-how-much-has-changed-since-civ-5/1100-6440144/ 2016-05-25 GameSpot — Civilization 6: How Much Has Changed Since Civ 5?]
  +
*[http://www.pcgamer.com/new-looks-and-classic-gameplay-60-turns-of-civilization-6/ 2016-05-25 PC Gamer — New looks and classic gameplay: 60 turns of Civilization 6]
  +
*[http://www.pcgamer.com/civilization-6-everything-you-need-to-know/ 2016-05-11 PC Gamer — Civilization 6: everything you need to know]
  +
*[http://www.polygon.com/features/2016/5/11/11653620/civilization-6-release-date-preview 2016-05-11 Polygon — Civilization 6 is coming in October, with big changes]
  +
*[https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/ 2016-05-11 Rock, Paper, Shotgun — Civilization VI Releases October: Here’s Every Detail]
  +
*[http://ca.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy 2016-05-11 IGN — Three ways Sid Meir's Civilization 6 radically reinvents itself: City-building, science, and diplomacy]
  +
*[http://time.com/4324490/civilization-6-interview/ 2016-05-11 Time — 6 Reasons Civilization 6 Sounds Totally Different From Past Games]
  +
  +
==References==
  +
<references />
  +
  +
{{Civ6}}
  +
{{Civilization}}
  +
  +
[[de:Civilization VI]]
 
[[es:Sid Meier's Civilization VI]]
 
[[es:Sid Meier's Civilization VI]]
 
[[nl:Civilization VI]]
 
[[nl:Civilization VI]]

Revision as of 12:14, 6 August 2020

Wikipedia
Wikipedia has a page called:

Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.

The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. On May 11, 2020, Civilization VI: New Frontier Pass was announced. It includes six DLCs, together with free community updates, which will be released over the course of one year, from May 2020 to March 2021.

Differences from Civilization V

  • New game engine with support for a day/night cycle and camera rotation.
  • Cities now span multiple tiles, called "districts." Wonders are similarly constructed on tiles rather than within the city itself.
  • City growth is kept in check by a Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again per-city, and improved through Amenities.
  • Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
  • Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture Culture, instead of Science Science.
  • The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
  • Governments are back. Governments can be further customized by mixing and matching various policy cards that the Civic tree unlocks.
  • Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy: "As civilization grows, warfare becomes less and less the normal condition of foreign relations."
  • Espionage and gossip are now the primary means of learning intel on rival civilizations' activities.
  • The Great Works system makes a return from Brave New World, with improvements.
  • Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added.
  • The Diplomatic Victory condition has been replaced with a new Religious Victory condition.
  • Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
  • Civilian units can be assigned with military escorts.
  • Combat has been altered to allow stronger units to occupy one tile through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army". Likewise, naval units can be merged into "fleets" and "armadas."
  • Roads are built automatically along trade routes.
  • Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
  • Great People now have unique bonuses, similar to the Founding Fathers in Colonization.
  • AI players now follow Agendas; each civilization leader has a historical agenda that dictates playstyle, along with a randomized hidden agenda that can be learned through espionage.
  • Barbarians are more organized, sending out scouts to plan raids on cities.
  • City-States return, with each city-state having a unique bonus for their Suzerain.
  • Leaders now have their own unique bonuses, along with the bonuses that their Civilization provides.

Civilizations & Leaders

There are eighteen civilizations included in the base game at launch. In addition, the Aztec civilization was available exclusively to pre-order customers for the first ninety days after launch. After this ninety day period, the Aztec civilization was made available to all players as free downloadable content. The Nintendo Switch version contains all vanilla civilizations, as well as the Aztec civilization and all civilizations from the initial four DLC packs.

Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes the leader's playstyle and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, giving the civilization a total of two.

List of Civilizations
Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American
American
Teddy Roosevelt
Teddy Roosevelt[2]
Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only All Diplomatic Policy Diplomatic policy slots in the current government are converted to Wildcard Slot Wildcard slots.
GS-Only All Diplomatic Policy Diplomatic policy slots in the current government are converted to Wildcard Slot Wildcard slots. +1 Diplomatic Favor Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang
P-51 Mustang
Film Studio
Film Studio
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Bull Moose)[3]
Teddy Roosevelt (Rough Rider)
Teddy Roosevelt (Rough Rider)[3]
Abraham Lincoln
Abraham Lincoln[4]
Arabian
Arabian
Saladin (Vizier)
Saladin (Vizier)
The Last Prophet

Automatically receives the final Great Prophet Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science Science per foreign city following Arabia's Religion.

Mamluk
Mamluk
Madrasa
Madrasa
Saladin (Sultan)
Saladin (Sultan)[4]
Australian
Australian[5]
John Curtin
John Curtin[5]
Land Down Under

+3 Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger
Digger
Outback Station
Outback Station
Aztec
Aztec[6]
Montezuma
Montezuma[6]
Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Production Production cost.

Eagle Warrior
Eagle Warrior
Tlachtli
Tlachtli
Babylonian
Babylonian[7]

Hammurabi
Hammurabi[7]

Enuma Anu Enlil

Eureka Eurekas instantly unlock their respective technologies. -50% Science Science per turn.

Sabum Kibittum
Sabum Kibittum
Palgum
Palgum
Brazilian
Brazilian
Pedro II
Pedro II
Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes
Minas Geraes
Street Carnival
Street Carnival
Copacabana
Copacabana R&F-Only
Byzantine
Byzantine[8]
Basil II
Basil II[8]
Taxis

+3 Strength Combat and Religious Strength Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet Great Prophet point from Holy Sites.

Dromon
Dromon
Hippodrome
Hippodrome
Theodora
Theodora[9]
Canadian
Canadian GS-Only
Wilfrid Laurier
Wilfrid Laurier GS-Only
Four Faces of Peace

Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie
Mountie
Ice Hockey Rink
Ice Hockey Rink
Chinese
Chinese
Qin Shi Huang (Mandate of Heaven)
Qin Shi Huang (Mandate of Heaven)
Dynastic Cycle

Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka Eureka and Inspiration Inspiration from that Wonder's era.

Crouching Tiger
Crouching Tiger
Great Wall
Great Wall
Qin Shi Huang (Unifier)
Qin Shi Huang (Unifier)[10]
Kublai Khan (Chinese)
Kublai Khan (Chinese)[11][12]
Yongle
Yongle[10]
Wu Zetian
Wu Zetian[10]
Cree
Cree R&F-Only
Poundmaker
Poundmaker R&F-Only
Nîhithaw

Gains +1 Trade Route Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw
Okihtcitaw
Mekewap
Mekewap
Dutch
Dutch R&F-Only
Wilhelmina
Wilhelmina R&F-Only
Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën
De Zeven Provinciën
Polder
Polder
Egyptian
Egyptian
Cleopatra (Egyptian)
Cleopatra (Egyptian)
Iteru

+15% Production Production towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.

GS-Only +15% Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer
Maryannu Chariot Archer
Sphinx
Sphinx
Cleopatra (Ptolemaic)
Cleopatra (Ptolemaic)[13]
Ramses II
Ramses II[13]
English
English[14]
Victoria (Age of Empire)
Victoria (Age of Empire)
Vanilla and R&F-Only: British Museum
Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.

GS-Only: Workshop of the World
Iron and Coal Mines accumulate +2 resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.
Sea Dog
Sea Dog
Royal Navy Dockyard
Royal Navy Dockyard
Victoria (Age of Steam)
Victoria (Age of Steam)[15]
Eleanor of Aquitaine (English)
Eleanor of Aquitaine (English)[16] GS-Only
Elizabeth I
Elizabeth I[15]
Ethiopian
Ethiopian[17]

Menelik II
Menelik II[17]

Aksumite Legacy

Improved resource tiles receive +1 Faith Faith for each copy of the resource the city owns. International Trade Route Trade Routes grant +0.5 Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith Faith.

Oromo Cavalry
Oromo Cavalry
Rock-Hewn Church
Rock-Hewn Church
French
French
Catherine de Medici (Black Queen)
Catherine de Medici (Black Queen)
Grand Tour

+20% Production Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism Tourism from Wonders of any Era.

Garde Impériale
Garde Impériale
Château
Château
Catherine de Medici (Magnificence)
Catherine de Medici (Magnificence)[18]
Eleanor of Aquitaine (French)
Eleanor of Aquitaine (French)[16] GS-Only
Gallic
Gallic[8]
Ambiorix
Ambiorix[8]
Hallstatt Culture

Mines gain +1 Culture Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.

Gaesatae
Gaesatae
Oppidum
Oppidum
Georgian
Georgian R&F-Only
Tamar
Tamar R&F-Only
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Khevsur
Khevsur
Tsikhe
Tsikhe
German
German
Frederick Barbarossa
Frederick Barbarossa
Free Imperial Cities

Each city can build one more specialty District District than the Citizen Population limit would normally allow.

U-Boat
U-Boat
Hansa
Hansa
Ludwig II
Ludwig II[9]
Gran Colombian
Gran Colombian[19]
Simón Bolívar
Simón Bolívar[19]
Ejército Patriota

+1 Movement Movement for all units. Promoting a unit does not end that unit's turn.

Llanero
Llanero
Hacienda
Hacienda
Greek
Greek
Pericles
Pericles
Plato's Republic

Gains an additional Wildcard Slot Wildcard policy slot in all Governments.

Hoplite
Hoplite
Acropolis
Acropolis
Gorgo
Gorgo
Hungarian
Hungarian GS-Only
Matthias Corvinus
Matthias Corvinus GS-Only
Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Huszár
Huszár
Thermal Bath
Thermal Bath
Incan
Incan GS-Only
Pachacuti
Pachacuti GS-Only
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Production Production when Inca reaches the Industrial Era.

Warak'aq
Warak'aq
Terrace Farm
Terrace Farm
Indian
Indian
Gandhi
Gandhi
Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

GS-Only Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Route Trade Routes.

Varu
Varu
Stepwell
Stepwell
Chandragupta
Chandragupta R&F-Only
Indonesian
Indonesian[20]
Gitarja
Gitarja[20]
Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity Amenity.

Jong
Jong
Kampung
Kampung
Japanese
Japanese
Hojo Tokimune
Hojo Tokimune
Meiji Restoration

Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai
Samurai
Electronics Factory
Electronics Factory
Tokugawa
Tokugawa[21]
Khmer
Khmer[20]
Jayavarman VII
Jayavarman VII[20]
Grand Barays

Cities with an Aqueduct receive +1 Amenity Amenity, and +1 Faith Faith for every Citizen Population. Farms receive +2 Food Food when adjacent to an Aqueduct, and +1 Faith Faith when adjacent to a Holy Site.

Domrey
Domrey
Prasat
Prasat
Kongolese
Kongolese
Mvemba a Nzinga
Mvemba a Nzinga
Nkisi

Relic Relics, Artifact Artifacts and Sculpture Sculptures grant +2 Food Food, +2 Production Production, +1 Faith Faith, and +4 Gold Gold. The Palace has four extra slots for Great Works. +50% Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points gained from all sources.

Ngao Mbeba
Ngao Mbeba
Mbanza
Mbanza
Nzinga Mbande
Nzinga Mbande[4]
Korean
Korean R&F-Only
Seondeok
Seondeok R&F-Only
Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science for each adjacent Seowon.

Hwacha
Hwacha
Seowon
Seowon
Sejong
Sejong[9]
Macedonian
Macedonian[22]
Alexander
Alexander[22]
Hellenistic Fusion

Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district.

Hypaspist
Hypaspist
Basilikoi Paides
Basilikoi Paides
Malian
Malian GS-Only
Mansa Musa
Mansa Musa GS-Only
Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Mandekalu Cavalry
Mandekalu Cavalry
Suguba
Suguba
Sundiata Keita
Sundiata Keita[13]
Māori
Māori GS-Only
Kupe
Kupe GS-Only
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Strength Combat Strength and +2 Movement Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production Production, increasing to +2 Production Production with Mercantilism and +3 Production Production with Conservation. +1 Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Toa
Toa
Marae
Marae
Mapuche
Mapuche R&F-Only
Lautaro
Lautaro R&F-Only
Toqui

Cities with an established Governor gain +5% Culture Culture, +5% Production Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.

Malón Raider
Malón Raider
Chemamull
Chemamull
Mayan
Mayan[19]
Lady Six Sky
Lady Six Sky[19]
Mayab

Cities do not receive additional Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing Housing, +1 Production Production if adjacent to an Observatory, and +1 Gold Gold.

Hul'che
Hul'che
Observatory
Observatory
Mongolian
Mongolian R&F-Only
Genghis Khan
Genghis Khan R&F-Only
Örtöö

Sending a Trade Route Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Route Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Posts Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength Combat Strength.

Keshig
Keshig
Ordu
Ordu
Kublai Khan (Mongolian)
Kublai Khan (Mongolian)[11][12]
Norwegian
Norwegian
Harald Hardrada (Konge)
Harald Hardrada (Konge)
Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker
Berserker
Stave Church
Stave Church
Harald Hardrada (Varangian)
Harald Hardrada (Varangian)[15]
Nubian
Nubian[23]
Amanitore
Amanitore[23]
Ta-Seti

+30% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer
Pítati Archer
Nubian Pyramid
Nubian Pyramid
Ottoman
Ottoman GS-Only
Suleiman (Kanuni)
Suleiman (Kanuni) GS-Only
Great Turkish Bombard

+30% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair
Barbary Corsair
Grand Bazaar
Grand Bazaar
Suleiman (Muhteşem)
Suleiman (Muhteşem)[21]
Persian
Persian[22]
Cyrus
Cyrus[22]
Satrapies

Gains +1 Trade Route Trade Route capacity with Political Philosophy. Domestic Trade Route Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal
Immortal
Pairidaeza
Pairidaeza
Nader Shah
Nader Shah[21]
Phoenician
Phoenician GS-Only
Dido
Dido GS-Only
Mediterranean Colonies

Starts with the Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital always have full Loyalty. Settlers receive +2 Movement Movement and Sight Sight while embarked, and pay no Movement Movement costs to embark or disembark.

Bireme
Bireme
Cothon
Cothon
Polish
Polish[24]
Jadwiga
Jadwiga[24]
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military Policy Military policy slot in all governments is converted into a Wildcard Slot Wildcard policy slot.

Winged Hussar
Winged Hussar
Sukiennice
Sukiennice
Portuguese
Portuguese
João III
João III
Casa da Índia

International Trade Route Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked.

Nau
Nau
Navigation School
Navigation School
Roman
Roman
Trajan
Trajan
All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within Trade Route Trade Route range of the Capital Capital, a road to it. Trade Route Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.

Legion
Legion
Bath
Bath
Julius Caesar
Julius Caesar[4]
Russian
Russian
Peter
Peter
Mother Russia

Founded cities start with five additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

GS-Only Founded cities start with five additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Cossack
Cossack
Lavra
Lavra
Scottish
Scottish R&F-Only
Robert the Bruce
Robert the Bruce R&F-Only
Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist point in their Campuses and +1 Great Engineer Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander
Highlander
Golf Course
Golf Course
Scythian
Scythian
Tomyris
Tomyris
People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer
Saka Horse Archer
Kurgan
Kurgan
Spanish
Spanish
Philip II
Philip II
Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Route Trade Routes receive 3 Gold Gold, 2 Faith Faith and 1 Production Production. Trade Routes between cities on different continents gain triple these yields. Cities not on your original Capital Capital's continent receive 25% extra Production Production towards District Districts and a Builder when founded.

Conquistador
Conquistador
Mission
Mission
Sumerian
Sumerian

Gilgamesh
Gilgamesh

Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold Gold.

War-Cart
War-Cart
Ziggurat
Ziggurat
Swedish
Swedish GS-Only
Kristina
Kristina GS-Only
Nobel Prize

Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean
Carolean
Open-Air Museum
Open-Air Museum
Vietnamese
Vietnamese[12]
Bà Triệu
Bà Triệu[12]
Nine Dragon River Delta

Land specialty District Districts can only be built on Woods, Rainforest or Marsh tiles. Buildings on these features receive additional yields: +1 Culture Culture in Woods, +1 Science Science in Rainforest, and +1 Production Production in Marsh. Can plant Woods with Medieval Faires, instead of Conservation.

Voi Chiến
Voi Chiến
Thành
Thành
Zulu
Zulu R&F-Only
Shaka
Shaka R&F-Only
Isibongo

Capturing a city will upgrade the capturing unit, as long as the necessary civics are unlocked: from a normal unit into a Corps or Fleet, and from a Corps or Fleet into an Army or Armada. Cities with a garrisoned unit gain +3 Loyalty per turn, increasing to +5 Loyalty if the garrisoned unit is a Corps or Army.

Impi
Impi
Ikanda
Ikanda
  1. 1.0 1.1 https://ir.take2games.com/news-releases/news-release-details/sid-meiers-civilizationr-vi-coming-xbox-one-and-playstation-4?field_nir_news_date_value%5Bmin%5D=2019
  2. Not available when playing with Teddy Roosevelt Persona Pack.
  3. 3.0 3.1 Added in the Teddy Roosevelt Persona Pack (July 23, 2020).
  4. 4.0 4.1 4.2 4.3 Added in the Great Negotiators Pack (21 November 2022). Additionally, Julius Caesar is not included in the pack but for the players who have registered the 2K account.
  5. 5.0 5.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  6. 6.0 6.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  7. 7.0 7.1 Added in Babylon Pack (19 November 2020).
  8. 8.0 8.1 8.2 8.3 Added in Byzantium & Gaul Pack (24 September 2020).
  9. 9.0 9.1 9.2 Added in the Great Builders Pack.
  10. 10.0 10.1 10.2 Added in the Rulers of China Pack.
  11. 11.0 11.1 Kublai Khan is both a Chinese and a Mongolian leader.
  12. 12.0 12.1 12.2 12.3 Added in Vietnam & Kublai Khan Pack (28 January 2021).
  13. 13.0 13.1 13.2 Added in the Rulers of the Sahara Pack.
  14. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  15. 15.0 15.1 15.2 Added in the Rulers of England Pack.
  16. 16.0 16.1 Eleanor of Aquitaine is both an English and a French leader.
  17. 17.0 17.1 Added in Ethiopia Pack (23 July 2020).
  18. Added in the Catherine de Medici Persona Pack (July 23, 2020).
  19. 19.0 19.1 19.2 19.3 Added in Maya & Gran Colombia Pack (21 May 2020).
  20. 20.0 20.1 20.2 20.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  21. 21.0 21.1 21.2 Added in the Great Commanders Pack (15 December 2022).
  22. 22.0 22.1 22.2 22.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  23. 23.0 23.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  24. 24.0 24.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Districts

Aqueduct (Civ6)

Aqueducts are a type of district

Cities take up multiple tiles, in that one district may be placed on one tile. Assuming that a city has several districts, this city now sprawls over several tiles.

Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as a Library, University, and Research Lab.

There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research.  

Wonders

Bolshoi Theatre (Civ6)

The Bolshoi Theatre is a Wonder

As with previous civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits.

Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.

Natural Wonders

Mount Everest (Civ6)

Mount Everest is a Natural Wonder

Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.

City-States

Valletta (Civ6)

Valletta is a Militaristic City-State

There are six types of city-states in the game. To influence city-states, civilizations can send Envoy Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoy Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoy Envoys present. If two or more civilizations are tied for influence (same number of Envoy Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Gold Gold to take control of their city-state's military units for 30 turns.

Envoys

Envoy Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy Envoy is earned for every 100 influence points that you accumulate. The bonuses you earn from a city-state depend on how many Envoy Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy Envoy, the next bonus is at 3 Envoy Envoys, and the final bonus is at 6 Envoy Envoys. Declaring war directly on a city-state removes all Envoy Envoys you had there. Otherwise, Envoy Envoys stay on the city-state permanently.

City-states that you have met can periodically generate a quest, such as sending a Trade Routes Trade Route. Completing a quest automatically grants you 1 additional Envoy Envoy in that city-state.

Civics

Opera and Ballet (Civ6)

Opera and Ballet is an Industrial Era civic

Social policies have been removed and replaced with civics, which are unlocked with culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you Policy Cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.

Policy Cards

Policy Cards, once unlocked via the civics tree, are placed in your Policy Card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a gold cost, or for free whenever a new civic is unlocked.

These cards come in four types:

  • Military
  • Economic
  • Diplomatic
  • Wild

Governments

Monarchy (Civ6)

Monarchy is a Medieval Era government

All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.

Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of Policy Card slots.

Additional slots

Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.

Military

Economic

Diplomatic

Wild

Religion

File:Catholicism Icon (Civ6).png

Catholicism is one of twelve default Religions

Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet, and spread among the population of cities around the world. Religion is primarily based around the Faith Faith stat, which you can gain through various means including buildings, Wonders and others.

Pantheons

Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.

Victory Conditions

There are five victory conditions in Civ6, corresponding to many of the major aspects of the game. You can win by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural victory returns from its debut in Civ5 and looks similar to the incarnation in Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious victory replaces the diplomatic victory from Civ5 and requires that you become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination victories return as well.

Expansions and DLC

Civilization VI has two expansion packs along with several DLC packs.

Expansion Packs

  • Civilization VI: Rise and Fall: Adds Dark Ages and greatly expands upon Golden Ages; and a new Loyalty system which interacts with a player's current age.
  • Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technolgies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.

DLC

Pack name Release date Contents Link
Aztec Civilization Pack1 November 19, 2016 Adds the Aztec civilization. [1]
Poland Civilization & Scenario Pack December 20, 2016 Adds the Polish civilization and the Jadwiga's Legacy scenario. [2]
Vikings Scenario Pack Adds the Vikings, Traders, and Raiders! scenario, three natural wonders and six new city-states. [3]
Australia Civilization & Scenario Pack February 23, 2017 Adds the Australian civilization, the Outback Tycoon scenario, and the Uluru natural wonder. [4]
Persia and Macedon Civilization & Scenario Pack March 28, 2017 Adds the Persian and Macedonian civilizations, the Conquests of Alexander scenario, and the Mausoleum at Halicarnassus and Apadana wonders. [5]
Nubia Civilization & Scenario Pack July 27, 2017 Adds the Nubian civilization, the Gifts of the Nile scenario, and the Jebel Barkal wonder [6].
Khmer and Indonesia Civilization & Scenario Pack October 19, 2017 Adds the Khmer and Indonesian civilizations, the Path to Nirvana scenario, the Angkor Wat wonder, the Ha Long Bay natural wonder, and a new map. [7]
Expansion Bundle2 November 21, 2019 Adds the Rise and Fall and Gathering Storm expansion packs. [8]
Catherine de Medici Persona Pack July 23, 2020 Adds the Catherine de Medici personas. [9]
Teddy Roosevelt Persona Pack July 23, 2020 Adds the Teddy Roosevelt personas. [10]
Julius Caesar Leader Pack3 November 21, 2022 Adds Julius Caesar as a leader for Rome.

1 Free DLC pack that became available to everyone 3 months after the game's release. Immediate access to the Aztecs could be obtained by pre-ordering the game.
2 Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLC packs not included in the console base game.
3 Available for free for linking Steam account with 2K account.

New Frontier Pack

The New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pack will eventually include eight new civilizations, nine new leaders, and six new game modes.

Pack Release Date New Civilizations and Leaders New Game Mode Additional New Content
Maya & Gran Colombia Pack May 21, 2020

Mayan - Lady Six Sky
Gran Colombian - Simón Bolívar

Apocalypse GS-Only

New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza
New Resources: Honey & Maize
New Natural Wonders: Bermuda Triangle, Paititi & Fountain of Youth

Ethiopia Pack July 23, 2020 Ethiopian - Menelik II Secret Societies R&F-Only/GS-Only

New District: Diplomatic Quarter
Two new Buildings: Consulate & Chancery

Byzantium & Gaul Pack September 24, 2020

Byzantine - Basil II
Gallic - Ambiorix

Dramatic Ages R&F-Only/GS-Only

New World Wonders: Biosphère & Statue of Zeus
New Map: Highlands

Babylon Pack November 19, 2020 Babylonian - Hammurabi Heroes & Legends

New City-states: Ayutthaya, Johannesburg, Chinguetti, Wolin, Samarkand & Nalanda
New Great People

Vietnam & Kublai Khan Pack January 28, 2021

Vietnamese - Bà Triệu
Kublai Khan (alternate Mongolian and Chinese leader)[1]

Monopolies and Corporations

New District: Preserve
Two new Buildings: Grove & Sanctuary

Portugal Pack March 25, 2021

Portuguese - João III

Zombie Defense

New World Wonders: Torre de Belém & Etemenanki
New Map: Wetlands

GS-Only New game mode requires the Gathering Storm expansion to play.
R&F-Only/GS-Only New game mode requires either the Rise and Fall or Gathering Storm expansions to play.

Reception

Sid Meier's Civilization VI received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,[2] 87/100 on PS4,[3] and 86/100 on both Xbox One[4] & Nintendo Switch.[5]

Screenshots

Videos

External links

References

  1. Players who do not own Rise and Fall can still play Kublai Khan with China.
  2. Metascore for Sid Meier's Civilization VI on PCMetacritic, Retrieved May 7, 2020
  3. Metascore for Sid Meier's Civilization VI on PS4Metacritic, Retrieved May 7, 2020
  4. Metascore for Sid Meier's Civilization VI on Xbox OneMetacritic, Retrieved May 7, 2020
  5. Metascore for Sid Meier's Civilization VI on Nintendo SwitchMetacritic, Retrieved May 7, 2020
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
Civilization Series
Game Expansion packs
Civilization
  • None
Civ II
Civ III
Civ IV
Civ V
Beyond Earth
Civ VI
Official Spinoffs
Other Games
Comparisons