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'''''Sid Meier's Civilization VI''''' (called '''''Civilization VI''''' or '''''Civ6''''' for short) is a [[turn-based strategy]] game in the ''[[Civilization (series)|Civilization]]'' franchise that was released in 2016. The lead producer of the game is [[Dennis Shirk]], and the lead designer is [[Ed Beach]]. |
'''''Sid Meier's Civilization VI''''' (called '''''Civilization VI''''' or '''''Civ6''''' for short) is a [[turn-based strategy]] game in the ''[[Civilization (series)|Civilization]]'' franchise that was released in 2016. The lead producer of the game is [[Dennis Shirk]], and the lead designer is [[Ed Beach]]. |
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− | The game's first expansion pack, ''[[Civilization VI: Rise and Fall|Rise and Fall]]'', was released on February 8, 2018. Its second expansion pack, ''[[Civilization VI: Gathering Storm|Gathering Storm]]'', was released on February 14, 2019. |
+ | The game's first expansion pack, ''[[Civilization VI: Rise and Fall|Rise and Fall]]'', was released on February 8, 2018. Its second expansion pack, ''[[Civilization VI: Gathering Storm|Gathering Storm]]'', was released on February 14, 2019. Afterward, a series of six [[DLC (Civ6)|DLC]] packs called [[Civilization VI: New Frontier Pass|''New Frontier Pass'']] were released between from May 2020 to March 2021. |
− | == Differences from Civilization V == |
+ | == Differences from ''Civilization V'' == |
* There is a new game engine with support for a day/night cycle and camera rotation. |
* There is a new game engine with support for a day/night cycle and camera rotation. |
||
* [[City (Civ6)|Cities]] now span multiple tiles and can be expanded through the construction of "[[District (Civ6)|districts]]" on adjacent tiles. [[Wonder (Civ6)|Wonders]] are similarly constructed on tiles next to the city rather than within the city itself. |
* [[City (Civ6)|Cities]] now span multiple tiles and can be expanded through the construction of "[[District (Civ6)|districts]]" on adjacent tiles. [[Wonder (Civ6)|Wonders]] are similarly constructed on tiles next to the city rather than within the city itself. |
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− | * City growth is kept in check by |
+ | * City growth is kept in check by {{Housing6}} metric, which is increased by certain [[Building (Civ6)|buildings]], fresh water, and {{Link6|tile improvement}}s. Happiness is once again calculated for each individual city, and it can be improved through the accumulation of {{Amenities6}}. |
* Workers have been replaced with [[Builder (Civ6)|Builders]] that complete their jobs instantly but have a limited number of uses. |
* Workers have been replaced with [[Builder (Civ6)|Builders]] that complete their jobs instantly but have a limited number of uses. |
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− | * [[ |
+ | * [[Civic (Civ6)|Civics]] are researched in a Civic tree parallel to the traditional scientific [[Technology (Civ6)|tech tree]]. Progress through this tree is made through {{Culture6}} instead of {{Science6}}. |
* The [[Boost (Civ6)|Eureka Moment]] mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for [[Sailing (Civ6)|Sailing]]. |
* The [[Boost (Civ6)|Eureka Moment]] mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for [[Sailing (Civ6)|Sailing]]. |
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− | * {{Link6|Government}}s are back. Governments can be further customized by mixing and matching various |
+ | * {{Link6|Government}}s are back. Governments can be further customized by mixing and matching various [[Policy card (Civ6)|policy cards]] that are unlocked through the Civic tree. |
* [[Diplomacy (Civ6)|Diplomacy]] evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations." |
* [[Diplomacy (Civ6)|Diplomacy]] evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations." |
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* [[Espionage (Civ6)|Espionage]] and [[Gossip (Civ6)|gossip]] are now the primary means of learning the activities of rival civilizations. |
* [[Espionage (Civ6)|Espionage]] and [[Gossip (Civ6)|gossip]] are now the primary means of learning the activities of rival civilizations. |
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* The [[Great Work (Civ6)|Great Works]] system makes a return from ''[[Brave New World]]'', with improvements. |
* The [[Great Work (Civ6)|Great Works]] system makes a return from ''[[Brave New World]]'', with improvements. |
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− | * [[Religion (Civ6)|Religion]] is back, more complex than ever. You can build religious-oriented buildings in your {{Link6|Holy Site}}s. Inquisition can have a more important role in the game. A unit called an [[Apostle (Civ6)|Apostle]] has been added. |
+ | * [[Religion (Civ6)|Religion]] is back, more complex than ever. You can build religious-oriented buildings in your {{Link6|Holy Site}}s. Inquisition can have a more important role in the game. A unit called an [[Apostle (Civ6)|Apostle]] has been added. A new [[Victory (Civ6)#Religion|Religious Victory]] condition is introduced. |
− | * The Diplomatic Victory condition has been replaced with a new [[Victory (Civ6)#Religion|Religious Victory]] condition. |
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* Support units, such as [[Battering Ram (Civ6)|Battering Rams]] or {{Link6|Anti-Air Gun}}s, can be stacked with other types of units. |
* Support units, such as [[Battering Ram (Civ6)|Battering Rams]] or {{Link6|Anti-Air Gun}}s, can be stacked with other types of units. |
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* [[:Category:Civilian units (Civ6)|Civilian units]] can be escorted by military units for protection as well as fast movement in certain cases. |
* [[:Category:Civilian units (Civ6)|Civilian units]] can be escorted by military units for protection as well as fast movement in certain cases. |
||
− | * Combat has been altered to allow the combining of units into stronger ones through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army |
+ | * Combat has been altered to allow the combining of units into stronger ones through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army." Likewise, naval units can be merged into "fleets" and "armadas." |
− | * Roads are built automatically along |
+ | * Roads are built automatically along {{TradeRoute6}}s. |
* Ships can be built not only in the City Center, but also in the {{Link6|Harbor}} district. This way, an inland city that is sufficiently close to the sea may also build ships! |
* Ships can be built not only in the City Center, but also in the {{Link6|Harbor}} district. This way, an inland city that is sufficiently close to the sea may also build ships! |
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− | * |
+ | * {{GreatPeople6}} now have unique bonuses, a mechanic similar to the [[Founding Fathers (Civ4Col)|Founding Fathers]] in ''[[Civilization IV: Colonization|Colonization]]''. |
* [[AI]] players now follow [[Agenda (Civ6)|Agendas]]: each civilization [[Leaders (Civ6)|leader]] has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything. |
* [[AI]] players now follow [[Agenda (Civ6)|Agendas]]: each civilization [[Leaders (Civ6)|leader]] has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything. |
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− | * [[Barbarian (Civ6)|Barbarians]] are more organized, sending out |
+ | * [[Barbarian (Civ6)|Barbarians]] are more organized, sending out scouts to plan raids on cities. |
− | * [[City-state (Civ6)|City- |
+ | * [[City-state (Civ6)|City-states]] return, with each city-state having a unique bonus for their {{Link6|Suzerain}}. |
− | * Leaders now have their own unique bonuses, along with the bonuses that their |
+ | * Leaders now have their own unique bonuses, along with the bonuses that their civilization provides. |
+ | * ''Civilization VI'' is the first ''Civilization'' game to have DLC after all of its expansion packs were launched. |
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== Civilizations & Leaders == |
== Civilizations & Leaders == |
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{{main|Civilizations (Civ6)}} |
{{main|Civilizations (Civ6)}} |
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+ | |||
There are currently nineteen civilizations included in the base game. This includes the Aztec civilization, which was officially added ninety days after launch. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs. |
There are currently nineteen civilizations included in the base game. This includes the Aztec civilization, which was officially added ninety days after launch. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs. |
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− | Each civilization has three unique components: a [[Unit (Civ6)|unit]], a piece of infrastructure (be it a [[Building (Civ6)|building]], a [[District (Civ6)|district]] or a [[Tile improvement (Civ6)|tile improvement]]) and an ability. Furthermore, each [[Leaders (Civ6)|leader]] has a distinct ability of their own, as well as a unique [[Agenda (Civ6)|agenda]] which shapes his or her play style and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further [[Unique unit (Civ6)|unique unit]], giving the civilization a total of two. |
+ | Each civilization has three unique components: a [[Unit (Civ6)|unit]], a piece of infrastructure (be it a [[Building (Civ6)|building]], a [[District (Civ6)|district]] or a [[Tile improvement (Civ6)|tile improvement]]) and an ability. Furthermore, each [[Leaders (Civ6)|leader]] has a distinct ability of their own, as well as a unique [[Agenda (Civ6)|agenda]] which shapes his or her play style and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further [[Unique unit (Civ6)|unique unit]], or another piece of unique infrastructure, giving the civilization a total of two, or even a unique project. |
<!-- To edit this list, head over to [[Civilizations_(Civ6)]] --> |
<!-- To edit this list, head over to [[Civilizations_(Civ6)]] --> |
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== Districts == |
== Districts == |
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<choose> |
<choose> |
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− | <option>[[File: |
+ | <option>[[File:Campus (Civ6).png|thumb|120px|The Campus, a district dedicated to scientific research]]</option> |
− | <option>[[File:Theater Square (Civ6).png|thumb|120px| |
+ | <option>[[File:Theater Square (Civ6).png|thumb|120px|The Theater Square, a district dedicated to cultural advancement]]</option> |
− | <option>[[File:Aqueduct (Civ6).png|thumb|120px| |
+ | <option>[[File:Aqueduct (Civ6).png|thumb|120px|The Aqueduct, a district dedicated to growth]]</option> |
</choose> |
</choose> |
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{{main|District (Civ6)}} |
{{main|District (Civ6)}} |
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+ | |||
Cities take up multiple tiles: when a city is settled, the tile it was settled on becomes the city center district, and any other tile up to three tiles away from the city center is able to have another district on it, to be improved by a tile improvement, or to have a wonder placed on it (see below). |
Cities take up multiple tiles: when a city is settled, the tile it was settled on becomes the city center district, and any other tile up to three tiles away from the city center is able to have another district on it, to be improved by a tile improvement, or to have a wonder placed on it (see below). |
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− | Districts themselves act as containers for buildings of the same type. For example, the {{Link6|Campus}} district may contain buildings such as the {{Link6|Library}}, {{Link6|University}}, and {{Link6|Research Lab}}. |
+ | Districts themselves act as containers for buildings of the same type. For example, the {{Link6|Campus}} district may contain buildings such as the {{Link6|Library}}, {{Link6|University}}, and {{Link6|Research Lab}}.{{clear}} |
− | |||
− | There are approximately 12 types of districts in the game, with two or three of them available from the beginning of the game. The rest can be unlocked via technological or civic research. |
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− | {{clear}} |
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== Wonders == |
== Wonders == |
||
<choose> |
<choose> |
||
− | <option>[[File:Mausoleum at Halicarnassus (Civ6).png|thumb|120px|The Mausoleum at Halicarnassus |
+ | <option>[[File:Mausoleum at Halicarnassus (Civ6).png|thumb|120px|The Mausoleum at Halicarnassus, a Classical Era wonder]]</option> |
− | <option>[[File:Bolshoi Theatre (Civ6).png|thumb|120px|The Bolshoi Theatre |
+ | <option>[[File:Bolshoi Theatre (Civ6).png|thumb|120px|The Bolshoi Theatre, an Industrial Era wonder]]</option> |
− | <option>[[File:Broadway (Civ6).png|thumb|120px|Broadway |
+ | <option>[[File:Broadway (Civ6).png|thumb|120px|Broadway, a Modern Era wonder]]</option> |
</choose> |
</choose> |
||
{{main|Wonder (Civ6)}} |
{{main|Wonder (Civ6)}} |
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+ | |||
− | As with previous |
+ | As with previous ''Civilization'' games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a [[Civilizations (Civ6)|civilization]]. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits. As with districts, they are built not within the city center, but on tiles of their own. When built, all tile yields from that tile are removed and the wonder replaces anything else that was originally there. |
''Civilization VI'' adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from ''[[Civilization IV]]''). This replaces the announcement screen you see in ''[[Civilization V]]'' when you complete a wonder. |
''Civilization VI'' adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from ''[[Civilization IV]]''). This replaces the announcement screen you see in ''[[Civilization V]]'' when you complete a wonder. |
||
{{clear}} |
{{clear}} |
||
− | == Natural |
+ | == Natural wonders == |
<choose> |
<choose> |
||
− | <option>[[File:Crater Lake (Civ6).png|thumb|120px|Crater Lake |
+ | <option>[[File:Crater Lake (Civ6).png|thumb|120px|Crater Lake, a natural wonder]]</option> |
− | <option>[[File:Eyjafjallajökull (Civ6).png|thumb|120px|Eyjafjallajökull |
+ | <option>[[File:Eyjafjallajökull (Civ6).png|thumb|120px|Eyjafjallajökull, a natural wonder]]</option> |
− | <option>[[File:Mount Everest (Civ6).png|thumb|120px|Mount Everest |
+ | <option>[[File:Mount Everest (Civ6).png|thumb|120px|Mount Everest, a natural wonder]]</option> |
</choose> |
</choose> |
||
{{main|Natural wonder (Civ6)}} |
{{main|Natural wonder (Civ6)}} |
||
+ | |||
− | Natural |
+ | Natural wonders are unique [[Terrain (Civ6)|terrain]] features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 [[Tile (Civ6)|tiles]], and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build [[District (Civ6)|districts]] or [[Tile improvement (Civ6)|improvements]] on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing [[City (Civ6)|cities]]. |
{{clear}} |
{{clear}} |
||
− | == City- |
+ | == City-states == |
<choose> |
<choose> |
||
− | <option>[[File:Hong Kong (Civ6).png|thumb|120px|Hong Kong |
+ | <option>[[File:Hong Kong (Civ6).png|thumb|120px|Hong Kong, an industrial city-state]]</option> |
− | <option>[[File:Valletta (Civ6).png|thumb|120px|Valletta |
+ | <option>[[File:Valletta (Civ6).png|thumb|120px|Valletta, a militaristic city-state]]</option> |
− | <option>[[File:Kumasi (Civ6).png|thumb|120px|Kumasi |
+ | <option>[[File:Kumasi (Civ6).png|thumb|120px|Kumasi, a cultural city-state]]</option> |
</choose> |
</choose> |
||
{{main|City-state (Civ6)}} |
{{main|City-state (Civ6)}} |
||
+ | |||
− | There are six types of city-states in the game. To influence city-states, civilizations can send {{ |
+ | There are six types of city-states in the game. To influence city-states, civilizations can send {{Envoy6}}s, and receive larger bonuses (based on city-state type) for higher numbers of {{Envoy6}}s. The civilization with the most influence over any single city-state becomes the {{Link6|Suzerain}}, as long as that civilization has three or more {{Envoy6}}s present. If two or more civilizations are tied for influence (same number of {{Envoy6}}s), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay {{Gold6}} to take control of their city-state's military units for 30 turns. |
=== Envoys === |
=== Envoys === |
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{{main|Envoy (Civ6)}} |
{{main|Envoy (Civ6)}} |
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⚫ | {{ |
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⚫ | {{Envoy6}}s are representatives of your civilization that can be sent to city-states that you've met. By default, one {{Envoy6}} is earned for every 100 influence points that you accumulate and it can be improved by policy cards. The bonuses you earn from a city-state depend on how many {{Envoy6}}s you have sent to the city-state. One bonus is earned for having 1 {{Envoy6}}, the next bonus is at 3 {{Envoy6}}s, and the final bonus is at 6 {{Envoy6}}s. Declaring war directly on a city-state removes all {{Envoy6}}s you had there. Otherwise, {{Envoy6}}s stay at the city-state permanently. |
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⚫ | |||
+ | |||
⚫ | |||
== Civics == |
== Civics == |
||
<choose> |
<choose> |
||
− | <option>[[File:Opera and Ballet (Civ6).png|thumb|120px|Opera and Ballet |
+ | <option>[[File:Opera and Ballet (Civ6).png|thumb|120px|Opera and Ballet, an Industrial Era civic]]</option> |
− | <option>[[File:Professional Sports (Civ6).png|thumb|120px|Professional Sports |
+ | <option>[[File:Professional Sports (Civ6).png|thumb|120px|Professional Sports, an Atomic Era civic]]</option> |
− | <option>[[File:Mobilization (Civ6).png|thumb|120px|Mobilization |
+ | <option>[[File:Mobilization (Civ6).png|thumb|120px|Mobilization, a Modern Era civic]]</option> |
</choose> |
</choose> |
||
− | {{main| |
+ | {{main|Civic (Civ6)}} |
⚫ | Social policies have been removed and replaced with |
||
⚫ | Social policies have been removed and replaced with civics, which are unlocked with {{Culture6}} via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you policy cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by [[Sean Bean]]. |
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⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
These cards come in four types: |
These cards come in four types: |
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+ | |||
* Military |
* Military |
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* Economic |
* Economic |
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* Diplomatic |
* Diplomatic |
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+ | * Wildcard |
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− | * Wild |
||
=== Governments === |
=== Governments === |
||
<choose> |
<choose> |
||
− | <option>[[File:Oligarchy (Civ6).png|thumb|120px|Oligarchy |
+ | <option>[[File:Oligarchy (Civ6).png|thumb|120px|Oligarchy, a Classical Era government]]</option> |
<choose> |
<choose> |
||
− | <option>[[File:Monarchy (Civ6).png|thumb|120px|Monarchy |
+ | <option>[[File:Monarchy (Civ6).png|thumb|120px|Monarchy, a Medieval Era government]]</option> |
<choose> |
<choose> |
||
− | <option>[[File:Democracy (Civ6).png|thumb|120px|Democracy |
+ | <option>[[File:Democracy (Civ6).png|thumb|120px|Democracy, a Modern Era government]]</option> |
</choose> |
</choose> |
||
{{main|Government (Civ6)}} |
{{main|Government (Civ6)}} |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
=== Additional slots === |
=== Additional slots === |
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Line 164: | Line 171: | ||
{{Col-2}} |
{{Col-2}} |
||
'''Military''' |
'''Military''' |
||
− | *[[Frederick Barbarossa (Civ6)|Frederick Barbarossa]]'s ''Holy Roman Emperor'' ability |
+ | * [[Frederick Barbarossa (Civ6)|Frederick Barbarossa]]'s ''Holy Roman Emperor'' ability |
− | *The [[Alhambra (Civ6)|Alhambra]] |
+ | * The [[Alhambra (Civ6)|Alhambra]] |
'''Economic''' |
'''Economic''' |
||
− | *[[Big Ben (Civ6)|Big Ben]] |
+ | * [[Big Ben (Civ6)|Big Ben]] |
− | *Industrial-era [[Great Merchant (Civ6)|Great Merchant]] Adam Smith |
+ | * Industrial-era [[Great Merchant (Civ6)|Great Merchant]] Adam Smith (vanilla only) |
+ | * [[Kublai Khan (Civ6)|Kublai Khan]]'s ''Gerege'' ability |
||
{{Col-2}} |
{{Col-2}} |
||
'''Diplomatic''' |
'''Diplomatic''' |
||
− | *[[Potala Palace (Civ6)|Potala Palace]] |
+ | * [[Potala Palace (Civ6)|Potala Palace]] |
'''Wild''' |
'''Wild''' |
||
− | *[[Greek (Civ6)|Greece]]'s ''Plato's Republic'' ability |
+ | * [[Greek (Civ6)|Greece]]'s ''Plato's Republic'' ability |
− | *The [[Forbidden City (Civ6)|Forbidden City]] |
+ | * The [[Forbidden City (Civ6)|Forbidden City]] |
{{Col-end}} |
{{Col-end}} |
||
== Religion == |
== Religion == |
||
<choose> |
<choose> |
||
− | <option>[[File:Catholicism |
+ | <option>[[File:Catholicism (Civ6).png|thumb|120px|Catholicism, one of twelve default religions]]</option> |
− | <option>[[File:Islam |
+ | <option>[[File:Islam (Civ6).png|thumb|120px|Islam, one of twelve default religions]]</option> |
− | <option>[[File:Taoism |
+ | <option>[[File:Taoism (Civ6).png|thumb|120px|Taoism, one of twelve default religions]]</option> |
</choose> |
</choose> |
||
{{Main|Religion (Civ6)}} |
{{Main|Religion (Civ6)}} |
||
+ | |||
− | Religion is a returning feature in ''Civilization VI'', but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a [[Great Prophet (Civ6)|Great Prophet]], and spread among the population of cities around the world. Religion is primarily based around the {{Faith6}} stat, which you can gain through various means including [[Building (Civ6)|buildings]], [[Wonder (Civ6)| |
+ | Religion is a returning feature in ''Civilization VI'', but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a [[Great Prophet (Civ6)|Great Prophet]] which you get points towards by building holy sites, and spread among the population of cities around the world. Religion is primarily based around the {{Faith6}} stat, which you can gain through various means including [[Building (Civ6)|buildings]], [[Wonder (Civ6)|wonders]], and others. |
=== Pantheons === |
=== Pantheons === |
||
− | {{Main| |
+ | {{Main|Pantheon (Civ6)}} |
+ | |||
Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your [[City (Civ6)|cities]]. |
Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your [[City (Civ6)|cities]]. |
||
− | == Victory |
+ | == Victory conditions == |
{{Main|Victory (Civ6)}} |
{{Main|Victory (Civ6)}} |
||
− | There are five victory conditions (six with expansions) in the base version of |
+ | There are five victory conditions (six with expansions) in the base version of ''Civilization VI'', corresponding to many of the major aspects of the game. You can win a Science Victory by focusing on scientific advancement and ultimately establishing a base on [[Mars]]. Cultural Victory returns from its debut in ''[[Civilization III]]'' and looks similar to the incarnation in ''[[Civilization V: Brave New World]]''; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious Victory is added to the victory conditions from ''[[Civilization V]]''; it requires that the religion a player has adopted become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination Victories return as well. |
− | ==Expansions and DLC== |
+ | == Expansions and DLC == |
− | Civilization VI has two expansion packs along with several DLC packs. |
+ | ''Civilization VI'' has two expansion packs along with several DLC packs. |
− | ===Expansion |
+ | === Expansion packs === |
* ''[[Civilization VI: Rise and Fall]]'': Adds the Age system, Loyalty and Governors. Also revamps Alliances and adds Emergencies. |
* ''[[Civilization VI: Rise and Fall]]'': Adds the Age system, Loyalty and Governors. Also revamps Alliances and adds Emergencies. |
||
* ''[[Civilization VI: Gathering Storm]]'': Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technologies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc. |
* ''[[Civilization VI: Gathering Storm]]'': Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technologies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc. |
||
− | ===DLC=== |
+ | === DLC === |
{{main|DLC (Civ6)}} |
{{main|DLC (Civ6)}} |
||
<!-- To edit, go to DLC (Civ6) Page --> |
<!-- To edit, go to DLC (Civ6) Page --> |
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{{:DLC (Civ6)}} |
{{:DLC (Civ6)}} |
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− | ===New Frontier Pass=== |
+ | ===''New Frontier Pass''=== |
{{main|Civilization VI: New Frontier Pass}} |
{{main|Civilization VI: New Frontier Pass}} |
||
− | + | ''New Frontier Pass'' is a series of DLC released bimonthly from May 2020 to March 2021. The pass includes eight new civilizations, nine new leaders, and six new game modes. |
|
<!-- To edit, go to New Frontier Pass Page --> |
<!-- To edit, go to New Frontier Pass Page --> |
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{{:Civilization VI: New Frontier Pass}} |
{{:Civilization VI: New Frontier Pass}} |
||
− | ==Reception== |
+ | == Reception == |
''Sid Meier's Civilization VI'' received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,<ref>[https://www.metacritic.com/game/pc/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on PC]''Metacritic'', Retrieved May 7, 2020</ref> 87/100 on PS4,<ref>[https://www.metacritic.com/game/playstation-4/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on PS4]''Metacritic'', Retrieved May 7, 2020</ref> and 86/100 on both Xbox One<ref>[https://www.metacritic.com/game/xbox-one/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on Xbox One]''Metacritic'', Retrieved May 7, 2020</ref> & Nintendo Switch.<ref>[https://www.metacritic.com/game/switch/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on Nintendo Switch]''Metacritic'', Retrieved May 7, 2020</ref> |
''Sid Meier's Civilization VI'' received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,<ref>[https://www.metacritic.com/game/pc/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on PC]''Metacritic'', Retrieved May 7, 2020</ref> 87/100 on PS4,<ref>[https://www.metacritic.com/game/playstation-4/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on PS4]''Metacritic'', Retrieved May 7, 2020</ref> and 86/100 on both Xbox One<ref>[https://www.metacritic.com/game/xbox-one/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on Xbox One]''Metacritic'', Retrieved May 7, 2020</ref> & Nintendo Switch.<ref>[https://www.metacritic.com/game/switch/sid-meiers-civilization-vi Metascore for Sid Meier's Civilization VI on Nintendo Switch]''Metacritic'', Retrieved May 7, 2020</ref> |
||
− | ==Screenshots== |
+ | == Screenshots == |
<gallery> |
<gallery> |
||
− | Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_City_menu_2.jpg |
+ | File:Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_City_menu_2.jpg |
− | Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Technology_tree.jpg |
+ | File:Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Technology_tree.jpg |
− | Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Unit_menu.jpg |
+ | File:Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Unit_menu.jpg |
− | Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Choose_civic.jpg |
+ | File:Civilization_VI_-_Devs_play_as_Brazil_screenshot_-_Choose_civic.jpg |
− | Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-04.jpg |
+ | File:Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-04.jpg |
− | Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-03.jpg |
+ | File:Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-03.jpg |
− | Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-02.jpg |
+ | File:Civilization_VI_screenshot_from_CivGame_Twitter_on_2016-06-02.jpg |
− | Civilization_VI_screenshot_1.jpg |
+ | File:Civilization_VI_screenshot_1.jpg |
− | Civilization_VI_screenshot_2.jpg |
+ | File:Civilization_VI_screenshot_2.jpg |
− | Civilization_VI_screenshot_3.jpg |
+ | File:Civilization_VI_screenshot_3.jpg |
</gallery> |
</gallery> |
||
+ | == Alternate covers == |
||
⚫ | |||
+ | <gallery> |
||
+ | File:Civilization 6 for Nintendo Switch boxart (Civ6).jpg|Cover for Civilization VI on Nintendo Switch |
||
+ | File:Civilization 6 for XBOX ONE boxart (Civ6).jpg|Cover for Civilization VI on XBOX ONE |
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+ | File:Civilization 6 for PS4 boxart (Civ6).jpeg|Cover for Civilization VI on PS4 |
||
+ | File:Civ 6 Platinum Edition Cover (Civ6).jpeg|Cover for Civilization VI - Platinum Edition |
||
+ | </gallery> |
||
+ | |||
⚫ | |||
<gallery> |
<gallery> |
||
File:CIVILIZATION VI Official Announcement Trailer |
File:CIVILIZATION VI Official Announcement Trailer |
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Line 240: | Line 258: | ||
</gallery> |
</gallery> |
||
− | ==External links== |
+ | == External links == |
− | *[https://www.youtube.com/watch?v=jye2b1DNOsI Civilization VI - E3 Walkthrough (Developer commentary)] |
+ | * [https://www.youtube.com/watch?v=jye2b1DNOsI Civilization VI - E3 Walkthrough (Developer commentary)] |
− | *[https://www.youtube.com/watch?v=pczrASkYGSo&list=PLs3acGYgI1-tJBJ55aVgYqjX5CTuKhjb7 Beginners guide] |
+ | * [https://www.youtube.com/watch?v=pczrASkYGSo&list=PLs3acGYgI1-tJBJ55aVgYqjX5CTuKhjb7 Beginners guide] |
− | *[http://store.steampowered.com/app/289070/ ''Sid Meier's Civilization VI'' on Steam] |
+ | * [http://store.steampowered.com/app/289070/ ''Sid Meier's Civilization VI'' on Steam] |
− | *[http://well-of-souls.com/civ/civ6_overview.html Civilization VI Analyst: Overview] |
+ | * [http://well-of-souls.com/civ/civ6_overview.html Civilization VI Analyst: Overview] |
− | *[http://www.ign.com/articles/2016/05/25/civilization-6s-new-game-changer-features 2016-05-25 IGN — Civilization 6's New Game-Changer Features] |
+ | * [http://www.ign.com/articles/2016/05/25/civilization-6s-new-game-changer-features 2016-05-25 IGN — Civilization 6's New Game-Changer Features] |
− | *[http://www.gamespot.com/articles/civilization-6-how-much-has-changed-since-civ-5/1100-6440144/ 2016-05-25 GameSpot — Civilization 6: How Much Has Changed Since Civ 5?] |
+ | * [http://www.gamespot.com/articles/civilization-6-how-much-has-changed-since-civ-5/1100-6440144/ 2016-05-25 GameSpot — Civilization 6: How Much Has Changed Since Civ 5?] |
− | *[http://www.pcgamer.com/new-looks-and-classic-gameplay-60-turns-of-civilization-6/ 2016-05-25 PC Gamer — New looks and classic gameplay: 60 turns of Civilization 6] |
+ | * [http://www.pcgamer.com/new-looks-and-classic-gameplay-60-turns-of-civilization-6/ 2016-05-25 PC Gamer — New looks and classic gameplay: 60 turns of Civilization 6] |
− | *[http://www.pcgamer.com/civilization-6-everything-you-need-to-know/ 2016-05-11 PC Gamer — Civilization 6: everything you need to know] |
+ | * [http://www.pcgamer.com/civilization-6-everything-you-need-to-know/ 2016-05-11 PC Gamer — Civilization 6: everything you need to know] |
− | *[http://www.polygon.com/features/2016/5/11/11653620/civilization-6-release-date-preview 2016-05-11 Polygon — Civilization 6 is coming in October, with big changes] |
+ | * [http://www.polygon.com/features/2016/5/11/11653620/civilization-6-release-date-preview 2016-05-11 Polygon — Civilization 6 is coming in October, with big changes] |
− | *[https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/ 2016-05-11 Rock, Paper, Shotgun — Civilization VI Releases October: Here’s Every Detail] |
+ | * [https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/ 2016-05-11 Rock, Paper, Shotgun — Civilization VI Releases October: Here’s Every Detail] |
− | *[http://ca.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy 2016-05-11 IGN — Three ways Sid Meir's Civilization 6 radically reinvents itself: City-building, science, and diplomacy] |
+ | * [http://ca.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy 2016-05-11 IGN — Three ways Sid Meir's Civilization 6 radically reinvents itself: City-building, science, and diplomacy] |
− | *[http://time.com/4324490/civilization-6-interview/ 2016-05-11 Time — 6 Reasons Civilization 6 Sounds Totally Different From Past Games] |
+ | * [http://time.com/4324490/civilization-6-interview/ 2016-05-11 Time — 6 Reasons Civilization 6 Sounds Totally Different From Past Games] |
+ | * [https://www.imdb.com/title/tt5989308/?ref_=nv_sr_srsg_0 IMDb] |
||
− | ==References== |
+ | == References == |
<references /> |
<references /> |
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{{Civ6}} |
{{Civ6}} |
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{{Civilization}} |
{{Civilization}} |
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[[de:Civilization VI]] |
[[de:Civilization VI]] |
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[[es:Sid Meier's Civilization VI]] |
[[es:Sid Meier's Civilization VI]] |
Revision as of 15:09, 24 August 2021
Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.
The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. Afterward, a series of six DLC packs called New Frontier Pass were released between from May 2020 to March 2021.
Differences from Civilization V
- There is a new game engine with support for a day/night cycle and camera rotation.
- Cities now span multiple tiles and can be expanded through the construction of "districts" on adjacent tiles. Wonders are similarly constructed on tiles next to the city rather than within the city itself.
- City growth is kept in check by Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again calculated for each individual city, and it can be improved through the accumulation of Amenities.
- Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
- Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Culture instead of Science.
- The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
- Governments are back. Governments can be further customized by mixing and matching various policy cards that are unlocked through the Civic tree.
- Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations."
- Espionage and gossip are now the primary means of learning the activities of rival civilizations.
- The Great Works system makes a return from Brave New World, with improvements.
- Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added. A new Religious Victory condition is introduced.
- Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
- Civilian units can be escorted by military units for protection as well as fast movement in certain cases.
- Combat has been altered to allow the combining of units into stronger ones through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "army." Likewise, naval units can be merged into "fleets" and "armadas."
- Roads are built automatically along Trade Routes.
- Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
- Great People now have unique bonuses, a mechanic similar to the Founding Fathers in Colonization.
- AI players now follow Agendas: each civilization leader has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything.
- Barbarians are more organized, sending out scouts to plan raids on cities.
- City-states return, with each city-state having a unique bonus for their Suzerain.
- Leaders now have their own unique bonuses, along with the bonuses that their civilization provides.
- Civilization VI is the first Civilization game to have DLC after all of its expansion packs were launched.
Civilizations & Leaders
There are currently nineteen civilizations included in the base game. This includes the Aztec civilization, which was officially added ninety days after launch. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs.
Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes his or her play style and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, or another piece of unique infrastructure, giving the civilization a total of two, or even a unique project.
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Added in the Rise and Fall expansion pack. |
Districts
Cities take up multiple tiles: when a city is settled, the tile it was settled on becomes the city center district, and any other tile up to three tiles away from the city center is able to have another district on it, to be improved by a tile improvement, or to have a wonder placed on it (see below).
Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as the Library, University, and Research Lab.
Wonders
As with previous Civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits. As with districts, they are built not within the city center, but on tiles of their own. When built, all tile yields from that tile are removed and the wonder replaces anything else that was originally there.
Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.
Natural wonders
Natural wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.
City-states
There are six types of city-states in the game. To influence city-states, civilizations can send Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoys present. If two or more civilizations are tied for influence (same number of Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Gold to take control of their city-state's military units for 30 turns.
Envoys
Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy is earned for every 100 influence points that you accumulate and it can be improved by policy cards. The bonuses you earn from a city-state depend on how many Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy, the next bonus is at 3 Envoys, and the final bonus is at 6 Envoys. Declaring war directly on a city-state removes all Envoys you had there. Otherwise, Envoys stay at the city-state permanently.
City-states that you have met can periodically generate a quest, such as sending a Trade Route. Completing a quest automatically grants you 1 additional Envoy in that city-state.
Civics
Social policies have been removed and replaced with civics, which are unlocked with Culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you policy cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.
Policy cards
Policy cards, once unlocked via the civics tree, are placed in your policy card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a Gold cost, or for free whenever a new civic is completed.
These cards come in four types:
- Military
- Economic
- Diplomatic
- Wildcard
Governments
All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.
Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of policy card slots.
Additional slots
Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.
Military
Economic
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Diplomatic Wild
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Religion
Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet which you get points towards by building holy sites, and spread among the population of cities around the world. Religion is primarily based around the Faith stat, which you can gain through various means including buildings, wonders, and others.
Pantheons
Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.
Victory conditions
There are five victory conditions (six with expansions) in the base version of Civilization VI, corresponding to many of the major aspects of the game. You can win a Science Victory by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural Victory returns from its debut in Civilization III and looks similar to the incarnation in Civilization V: Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious Victory is added to the victory conditions from Civilization V; it requires that the religion a player has adopted become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination Victories return as well.
Expansions and DLC
Civilization VI has two expansion packs along with several DLC packs.
Expansion packs
- Civilization VI: Rise and Fall: Adds the Age system, Loyalty and Governors. Also revamps Alliances and adds Emergencies.
- Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technologies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.
DLC
1 Free DLC pack that became available to everyone 3 months after the game's release. Immediate access to the Aztecs could be obtained by pre-ordering the game.
2 Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLC packs not included in the console base game.
3 Available for free for linking Steam account with 2K account.
New Frontier Pass
New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pass includes eight new civilizations, nine new leaders, and six new game modes.
Pack | Release Date | New Civilizations and Leaders | New Game Mode | Additional New Content |
---|---|---|---|---|
Maya & Gran Colombia Pack | May 21, 2020 | Apocalypse |
New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza | |
Ethiopia Pack | July 23, 2020 | Ethiopian - Menelik II | Secret Societies / |
New District: Diplomatic Quarter |
Byzantium & Gaul Pack | September 24, 2020 | Dramatic Ages / |
New World Wonders: Biosphère & Statue of Zeus | |
Babylon Pack | November 19, 2020 | Babylonian - Hammurabi | Heroes & Legends |
New City-states: Ayutthaya, Johannesburg, Chinguetti, Wolin, Samarkand & Nalanda |
Vietnam & Kublai Khan Pack | January 28, 2021 |
Vietnamese - Bà Triệu |
Monopolies and Corporations | |
Portugal Pack | March 25, 2021 | Zombie Defense |
New World Wonders: Torre de Belém & Etemenanki |
New game mode requires the Gathering Storm expansion to play.
/ New game mode requires either the Rise and Fall or Gathering Storm expansions to play.
Reception
Sid Meier's Civilization VI received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,[2] 87/100 on PS4,[3] and 86/100 on both Xbox One[4] & Nintendo Switch.[5]
Screenshots
Alternate covers
Videos
External links
- Civilization VI - E3 Walkthrough (Developer commentary)
- Beginners guide
- Sid Meier's Civilization VI on Steam
- Civilization VI Analyst: Overview
- 2016-05-25 IGN — Civilization 6's New Game-Changer Features
- 2016-05-25 GameSpot — Civilization 6: How Much Has Changed Since Civ 5?
- 2016-05-25 PC Gamer — New looks and classic gameplay: 60 turns of Civilization 6
- 2016-05-11 PC Gamer — Civilization 6: everything you need to know
- 2016-05-11 Polygon — Civilization 6 is coming in October, with big changes
- 2016-05-11 Rock, Paper, Shotgun — Civilization VI Releases October: Here’s Every Detail
- 2016-05-11 IGN — Three ways Sid Meir's Civilization 6 radically reinvents itself: City-building, science, and diplomacy
- 2016-05-11 Time — 6 Reasons Civilization 6 Sounds Totally Different From Past Games
- IMDb
References
- ↑ Players who do not own Rise and Fall can still play Kublai Khan with China.
- ↑ Metascore for Sid Meier's Civilization VI on PCMetacritic, Retrieved May 7, 2020
- ↑ Metascore for Sid Meier's Civilization VI on PS4Metacritic, Retrieved May 7, 2020
- ↑ Metascore for Sid Meier's Civilization VI on Xbox OneMetacritic, Retrieved May 7, 2020
- ↑ Metascore for Sid Meier's Civilization VI on Nintendo SwitchMetacritic, Retrieved May 7, 2020
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |
Civilization Series | |
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Game | Expansion packs |
Civilization |
|
Civ II | |
Civ III | |
Civ IV |
|
Civ V | |
Beyond Earth | |
Civ VI | |
Official Spinoffs | |
Other Games | |
Comparisons |