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CIVILIZATION VI Launch Trailer

02:44

Sid Meier's Civilization VI (called Civilization VI or Civ6 for short) is a turn-based strategy and 4X game in the Civilization franchise that was released in 2016. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach.

The game's first expansion pack, Rise and Fall, was released on February 8, 2018. Its second expansion pack, Gathering Storm, was released on February 14, 2019. Afterward, a series of six DLC packs called New Frontier Pass were released between from May 2020 to March 2021.

Differences from Civilization V

  • There is a new game engine with support for a day/night cycle and camera rotation.
  • Cities now span multiple tiles and can be expanded through the construction of "districts" on adjacent tiles. Wonders are similarly constructed on tiles next to the city rather than within the city itself.
  • City growth is kept in check by Housing6.png Housing metric, which is increased by certain buildings, fresh water, and tile improvements. Happiness is once again calculated for each individual city, and it can be improved through the accumulation of Amenities6.png Amenities.
  • Workers have been replaced with Builders that complete their jobs instantly but have a limited number of uses.
  • Civics are researched in a Civic tree parallel to the traditional scientific tech tree. Progress through this tree is made through Civ6Culture.png Culture instead of Civ6Science.png Science.
  • The Eureka Moment mechanic accelerates research time for the Technology and Civics trees. Most technologies and civics have a goal related to their subject that will spark a Eureka Moment when met and substantially reduce the research required. For example, settling a coastal city sparks a Eureka Moment for Sailing.
  • Governments are back. Governments can be further customized by mixing and matching various policy cards that are unlocked through the Civic tree.
  • Diplomacy evolves through times. The developers quoted Theodore Roosevelt as inspiration for their design philosophy, who said that "as civilization grows, warfare becomes less and less the normal condition of foreign relations."
  • Espionage and gossip are now the primary means of learning the activities of rival civilizations.
  • The Great Works system makes a return from Brave New World, with improvements.
  • Religion is back, more complex than ever. You can build religious-oriented buildings in your Holy Sites. Inquisition can have a more important role in the game. A unit called an Apostle has been added. A new Religious Victory condition is introduced.
  • Support units, such as Battering Rams or Anti-Air Guns, can be stacked with other types of units.
  • Civilian units can be escorted by military units for protection as well as fast movement in certain cases.
  • Combat has been altered to allow the combining of units into stronger ones through the use of Formations. Starting with the Industrial Era, two land units can be merged to form a "Corps" that have increased combat strength. In the Modern Era, a third unit can be added to form an "Army." Likewise, naval units can be merged into "Fleets" and "Armadas."
  • Roads are built automatically along TradeRoute6.png Trade Routes.
  • Ships can be built not only in the City Center, but also in the Harbor district. This way, an inland city that is sufficiently close to the sea may also build ships!
  • GreatPerson6.png Great People now have unique bonuses, a mechanic similar to the Founding Fathers in Colonization.
  • AI players now follow Agendas: each civilization leader has a historical agenda that dictates his or her play style and also has a randomized hidden agenda that can be learned through espionage and can be almost anything.
  • Barbarians are more organized, sending out scouts to plan raids on cities.
  • City-states return, with each city-state having a unique bonus for their Suzerain.
  • Leaders now have their own unique bonuses, along with the bonuses that their civilization provides.
  • Civilization VI is the first Civilization game to have DLC after all of its expansion packs were launched.

Civilizations & Leaders

There are currently nineteen civilizations included in the base game. This includes the Aztec civilization, which was officially added ninety days after launch. The Nintendo Switch version contains these nineteen, as well as all civilizations from the initial four DLC packs.

Each civilization has three unique components: a unit, a piece of infrastructure (be it a building, a district or a tile improvement) and an ability. Furthermore, each leader has a distinct ability of their own, as well as a unique agenda which shapes his or her play style and diplomatic personality when controlled by the AI. Abilities can be multi-faceted, and some leader abilities include a further unique unit, or another piece of unique infrastructure, giving the civilization a total of two, or even a unique project.

List of Civilizations
Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American (Civ6).png
American
Teddy Roosevelt (Civ6).png
Teddy Roosevelt
Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only.png All Diplomatic Policy Card small (Civ6).png Diplomatic policy slots in the current government are converted to Wildcard slot (Civ6).png Wildcard slots.
GS-Only.png All Diplomatic Policy Card small (Civ6).png Diplomatic policy slots in the current government are converted to Wildcard slot (Civ6).png Wildcard slots. +1 Diplomatic Favor (Civ6).png Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang (Civ6).png
P-51 Mustang
Film Studio (Civ6).png
Film Studio
Arabian (Civ6).png
Arabian
Saladin (Civ6).png
Saladin
The Last Prophet

Automatically receives the final Prophet6.png Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Civ6Science.png Science per foreign city following Arabia's Religion.

Mamluk (Civ6).png
Mamluk
Madrasa (Civ6).png
Madrasa
Australian (Civ6).png
Australian[3]
John Curtin (Civ6).png
John Curtin[3]
Land Down Under

+3 Housing6.png Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger (Civ6).png
Digger
Outback Station (Civ6).png
Outback Station
Aztec (Civ6).png
Aztec[4]
Montezuma (Civ6).png
Montezuma[4]
Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Civ6Production.png Production cost.

Eagle Warrior (Civ6).png
Eagle Warrior
Tlachtli (Civ6).png
Tlachtli
Babylonian (Civ6).png
Babylonian[5]
Hammurabi (Civ6).png
Hammurabi[5]
Enuma Anu Enlil

Eureka6.png Eurekas instantly unlock their respective technologies. -50% Civ6Science.png Science per turn.

Sabum Kibittum (Civ6).png
Sabum Kibittum
Palgum (Civ6).png
Palgum
Brazilian (Civ6).png
Brazilian
Pedro II (Civ6).png
Pedro II
Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes (Civ6).png
Minas Geraes
Street Carnival (Civ6).png
Street Carnival
Copacabana (Civ6).png
Copacabana R&F-Only.png
Byzantine (Civ6).png
Byzantine[6]
Basil II (Civ6).png
Basil II[6]
Taxis

+3 Civ6StrengthIcon.png Combat and ReligiousStrength6.png Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Prophet6.png Great Prophet point from Holy Sites.

Dromon (Civ6).png
Dromon
Hippodrome (Civ6).png
Hippodrome
Canadian (Civ6).png
Canadian GS-Only.png
Wilfrid Laurier (Civ6).png
Wilfrid Laurier GS-Only.png
Four Faces of Peace

Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism6.png Tourism earned, gain 1 Diplomatic Favor (Civ6).png Diplomatic Favor. +100% Diplomatic Favor (Civ6).png Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie (Civ6).png
Mountie
Ice Hockey Rink (Civ6).png
Ice Hockey Rink
Chinese (Civ6).png
Chinese
Qin Shi Huang (Civ6).png
Qin Shi Huang
Dynastic Cycle

Eureka6.png Eurekas and Inspiration6.png Inspirations provide an extra 10% of the Civ6Science.png Science and Civ6Culture.png Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka6.png Eureka and Inspiration6.png Inspiration from that Wonder's era.

Crouching Tiger (Civ6).png
Crouching Tiger
Great Wall (Civ6).png
Great Wall
Kublai Khan (Chinese) (Civ6).png
Kublai Khan (Chinese)[7][8]
Cree (Civ6).png
Cree R&F-Only.png
Poundmaker (Civ6).png
Poundmaker R&F-Only.png
Nîhithaw

Gains +1 TradeRoute6.png Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw (Civ6).png
Okihtcitaw
Mekewap (Civ6).png
Mekewap
Dutch (Civ6).png
Dutch R&F-Only.png
Wilhelmina (Civ6).png
Wilhelmina R&F-Only.png
Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only.png Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Civ6Production.png Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën (Civ6).png
De Zeven Provinciën
Polder (Civ6).png
Polder
Egyptian (Civ6).png
Egyptian
Cleopatra (Civ6).png
Cleopatra
Iteru

+15% Civ6Production.png Production towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.

GS-Only.png +15% Civ6Production.png Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer (Civ6).png
Maryannu Chariot Archer
Sphinx (Civ6).png
Sphinx
English (Civ6).png
English[9]
Victoria (Civ6).png
Victoria
Vanilla and R&F-Only.png : British Museum
Each Archaeological Museum can hold six Artifact6.png Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact6.png Artifacts.

GS-Only.png : Workshop of the World
Iron and Coal Mines accumulate +2 resources per turn. +100% Civ6Production.png Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Civ6Production.png Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.
Sea Dog (Civ6).png
Sea Dog
Royal Navy Dockyard (Civ6).png
Royal Navy Dockyard
Eleanor of Aquitaine (English) (Civ6).png
Eleanor of Aquitaine (English)[10] GS-Only.png
Ethiopian (Civ6).png
Ethiopian[11]
Menelik II (Civ6).png
Menelik II[11]
Aksumite Legacy

Improved resource tiles receive +1 Civ6Faith.png Faith for each copy of the resource the city owns. International TradeRoute6.png Trade Routes grant +0.5 Civ6Faith.png Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Civ6Faith.png Faith.

Oromo Cavalry (Civ6).png
Oromo Cavalry
Rock-Hewn Church (Civ6).png
Rock-Hewn Church
French (Civ6).png
French
Catherine de Medici (Civ6).png
Catherine de Medici
Grand Tour

+20% Civ6Production.png Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism6.png Tourism from Wonders of any Era.

Garde Impériale (Civ6).png
Garde Impériale
Château (Civ6).png
Château
Eleanor of Aquitaine (French) (Civ6).png
Eleanor of Aquitaine (French)[10] GS-Only.png
Gallic (Civ6).png
Gallic[6]
Ambiorix (Civ6).png
Ambiorix[6]
Hallstatt Culture

Mines gain +1 Civ6Culture.png Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.

Gaesatae (Civ6).png
Gaesatae
Oppidum (Civ6).png
Oppidum
Georgian (Civ6).png
Georgian R&F-Only.png
Tamar (Civ6).png
Tamar R&F-Only.png
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Civ6Production.png Production towards walls.

Khevsur (Civ6).png
Khevsur
Tsikhe (Civ6).png
Tsikhe
German (Civ6).png
German
Frederick Barbarossa (Civ6).png
Frederick Barbarossa
Free Imperial Cities

Each city can build one more specialty District (Civ6).png District than the Citizen6.png Population limit would normally allow.

U-Boat (Civ6).png
U-Boat
Hansa (Civ6).png
Hansa
Gran Colombian (Civ6).png
Gran Colombian[12]
Simón Bolívar (Civ6).png
Simón Bolívar[12]
Ejército Patriota

+1 Civ6Movement.png Movement for all units. Promoting a unit does not end that unit's turn.

Llanero (Civ6).png
Llanero
Hacienda (Civ6).png
Hacienda
Greek (Civ6).png
Greek
Pericles (Civ6).png
Pericles
Plato's Republic

Gains an additional Wildcard slot (Civ6).png Wildcard policy slot in all Governments.

Hoplite (Civ6).png
Hoplite
Acropolis (Civ6).png
Acropolis
Gorgo (Civ6).png
Gorgo
Hungarian (Civ6).png
Hungarian GS-Only.png
Matthias Corvinus (Civ6).png
Matthias Corvinus GS-Only.png
Pearl of the Danube

+50% Civ6Production.png Production for districts and buildings built across a river from a City Center.

Huszár (Civ6).png
Huszár
Thermal Bath (Civ6).png
Thermal Bath
Incan (Civ6).png
Incan GS-Only.png
Pachacuti (Civ6).png
Pachacuti GS-Only.png
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Civ6Production.png Production, and +1 Civ6Food.png Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Civ6Production.png Production when Inca reaches the Industrial Era.

Warak'aq (Civ6).png
Warak'aq
Terrace Farm (Civ6).png
Terrace Farm
Indian (Civ6).png
Indian
Gandhi (Civ6).png
Gandhi
Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

GS-Only.png Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenities6.png Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian TradeRoute6.png Trade Routes.

Varu (Civ6).png
Varu
Stepwell (Civ6).png
Stepwell
Chandragupta (Civ6).png
Chandragupta R&F-Only.png
Indonesian (Civ6).png
Indonesian[13]
Gitarja (Civ6).png
Gitarja[13]
Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenities6.png Amenity.

Jong (Civ6).png
Jong
Kampung (Civ6).png
Kampung
Japanese (Civ6).png
Japanese
Hojo Tokimune (Civ6).png
Hojo Tokimune
Meiji Restoration

Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai (Civ6).png
Samurai
Electronics Factory (Civ6).png
Electronics Factory
Khmer (Civ6).png
Khmer[13]
Jayavarman VII (Civ6).png
Jayavarman VII[13]
Grand Barays

Cities with an Aqueduct receive +1 Amenities6.png Amenity, and +1 Civ6Faith.png Faith for every Citizen6.png Population. Farms receive +2 Civ6Food.png Food when adjacent to an Aqueduct, and +1 Civ6Faith.png Faith when adjacent to a Holy Site.

Domrey (Civ6).png
Domrey
Prasat (Civ6).png
Prasat
Kongolese (Civ6).png
Kongolese
Mvemba a Nzinga (Civ6).png
Mvemba a Nzinga
Nkisi

Relic6.png Relics, Artifact6.png Artifacts and Sculpture6.png Sculptures grant +2 Civ6Food.png Food, +2 Civ6Production.png Production, +1 Civ6Faith.png Faith, and +4 Civ6Gold.png Gold. The Palace has four extra slots for Great Works. +50% Artist6.png Great Artist, Musician6.png Great Musician, and Merchant6.png Great Merchant points gained from all sources.

Ngao Mbeba (Civ6).png
Ngao Mbeba
Mbanza (Civ6).png
Mbanza
Korean (Civ6).png
Korean R&F-Only.png
Seondeok (Civ6).png
Seondeok R&F-Only.png
Three Kingdoms

Farms receive +1 Civ6Food.png Food and Mines receive +1 Civ6Science.png Science for each adjacent Seowon.

Hwacha (Civ6).png
Hwacha
Seowon (Civ6).png
Seowon
Macedonian (Civ6).png
Macedonian[14]
Alexander (Civ6).png
Alexander[14]
Hellenistic Fusion

Conquering a city grants a free Eureka6.png Eureka for each Encampment and Campus district in the conquered city and a free Inspiration6.png Inspiration for each Holy Site and Theater Square district.

Hypaspist (Civ6).png
Hypaspist
Basilikoi Paides (Civ6).png
Basilikoi Paides
Malian (Civ6).png
Malian GS-Only.png
Mansa Musa (Civ6).png
Mansa Musa GS-Only.png
Songs of the Jeli

City Centers receive +1 Civ6Faith.png Faith and +1 Civ6Food.png Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Civ6Production.png Production and +4 Civ6Gold.png Gold. May purchase Commercial Hub buildings with Civ6Faith.png Faith. -30% Civ6Production.png Production towards buildings and units.

Mandekalu Cavalry (Civ6).png
Mandekalu Cavalry
Suguba (Civ6).png
Suguba
Māori (Civ6).png
Māori GS-Only.png
Kupe (Civ6).png
Kupe GS-Only.png
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Civ6StrengthIcon.png Combat Strength and +2 Civ6Movement.png Movement for embarked units. Unimproved Woods and Rainforests grant +1 Civ6Production.png Production, increasing to +2 Civ6Production.png Production with Mercantilism and +3 Civ6Production.png Production with Conservation. +1 Civ6Food.png Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Writer6.png Great Writers cannot be earned.

Toa (Civ6).png
Toa
Marae (Civ6).png
Marae
Mapuche (Civ6).png
Mapuche R&F-Only.png
Lautaro (Civ6).png
Lautaro R&F-Only.png
Toqui

Cities with an established Governor gain +5% Civ6Culture.png Culture, +5% Civ6Production.png Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.

Malón Raider (Civ6).png
Malón Raider
Chemamull (Civ6).png
Chemamull
Mayan (Civ6).png
Mayan[12]
Lady Six Sky (Civ6).png
Lady Six Sky[12]
Mayab

Cities do not receive additional Housing6.png Housing from being adjacent to fresh water or coast. Cities gain +1 Amenities6.png Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing6.png Housing, +1 Civ6Production.png Production if adjacent to an Observatory, and +1 Civ6Gold.png Gold.

Hul'che (Civ6).png
Hul'che
Observatory (Civ6).png
Observatory
Mongolian (Civ6).png
Mongolian R&F-Only.png
Genghis Khan (Civ6).png
Genghis Khan R&F-Only.png
Örtöö

Sending a TradeRoute6.png Trade Route immediately creates a Trading Post (Civ6).png Trading Post in the destination city, instead of when the TradeRoute6.png Trade Route is completed. Gains an extra level of DiplomaticVisibility6.png Diplomatic Visibility with civilizations that have a Mongolian Trading Post (Civ6).png Trading Post. +6 Civ6StrengthIcon.png Combat Strength for all units for each level of DiplomaticVisibility6.png Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Civ6StrengthIcon.png Combat Strength.

Keshig (Civ6).png
Keshig
Ordu (Civ6).png
Ordu
Kublai Khan (Mongolian) (Civ6).png
Kublai Khan (Mongolian)[7][8]
Norwegian (Civ6).png
Norwegian
Harald Hardrada (Civ6).png
Harald Hardrada
Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Civ6Movement.png Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker (Civ6).png
Berserker
Stave Church (Civ6).png
Stave Church
Nubian (Civ6).png
Nubian[15]
Amanitore (Civ6).png
Amanitore[15]
Ta-Seti

+30% Civ6Production.png Production toward Ranged units. Ranged units gain +50% combat experience. +1 Civ6Production.png Production for Mines over strategic resources, and +2 Civ6Gold.png Gold for Mines over bonus and luxury resources.

Pítati Archer (Civ6).png
Pítati Archer
Nubian Pyramid (Civ6).png
Nubian Pyramid
Ottoman (Civ6).png
Ottoman GS-Only.png
Suleiman (Civ6).png
Suleiman GS-Only.png
Great Turkish Bombard

+30% Civ6Production.png Production toward Siege units. Siege units gain +5 Civ6StrengthIcon.png Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen6.png Population. +1 Amenities6.png Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair (Civ6).png
Barbary Corsair
Grand Bazaar (Civ6).png
Grand Bazaar
Persian (Civ6).png
Persian[14]
Cyrus (Civ6).png
Cyrus[14]
Satrapies

Gains +1 TradeRoute6.png Trade Route capacity with Political Philosophy. Domestic TradeRoute6.png Trade Routes provide +2 Civ6Gold.png Gold and +1 Civ6Culture.png Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal (Civ6).png
Immortal
Pairidaeza (Civ6).png
Pairidaeza
Phoenician (Civ6).png
Phoenician GS-Only.png
Dido (Civ6).png
Dido GS-Only.png
Mediterranean Colonies

Starts with the Eureka6.png Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital6.png Capital always have full Loyalty. Settlers receive +2 Civ6Movement.png Movement and Sight (Civ6).png Sight while embarked, and pay no Civ6Movement.png Movement costs to embark or disembark.

Bireme (Civ6).png
Bireme
Cothon (Civ6).png
Cothon
Polish (Civ6).png
Polish[16]
Jadwiga (Civ6).png
Jadwiga[16]
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military Policy Card small (Civ6).png Military policy slot in all governments is converted into a Wildcard slot (Civ6).png Wildcard policy slot.

Winged Hussar (Civ6).png
Winged Hussar
Sukiennice (Civ6).png
Sukiennice
Portuguese (Civ6).png
Portuguese
João III (Civ6).png
João III
Casa da Índia

International TradeRoute6.png Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked.

Nau (Civ6).png
Nau
Navigation School (Civ6).png
Navigation School
Roman (Civ6).png
Roman
Trajan (Civ6).png
Trajan
All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within TradeRoute6.png Trade Route range of the Capital6.png Capital, a road to it. TradeRoute6.png Trade Routes generate +1 additional Civ6Gold.png Gold from Roman Trading Posts they pass through.

Legion (Civ6).png
Legion
Bath (Civ6).png
Bath
Russian (Civ6).png
Russian
Peter (Civ6).png
Peter
Mother Russia

Founded cities start with five additional tiles. Tundra tiles provide +1 Civ6Faith.png Faith and +1 Civ6Production.png Production, in addition to their usual yields.

GS-Only.png Founded cities start with five additional tiles. Tundra tiles provide +1 Civ6Faith.png Faith and +1 Civ6Production.png Production, in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Cossack (Civ6).png
Cossack
Lavra (Civ6).png
Lavra
Scottish (Civ6).png
Scottish R&F-Only.png
Robert the Bruce (Civ6).png
Robert the Bruce R&F-Only.png
Scottish Enlightenment

Happy cities gain +5% Civ6Science.png Science and +5% Civ6Production.png Production, and generate +1 Scientist6.png Great Scientist point in their Campuses and +1 Engineer6.png Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander (Civ6).png
Highlander
Golf Course (Civ6).png
Golf Course
Scythian (Civ6).png
Scythian
Tomyris (Civ6).png
Tomyris
People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer (Civ6).png
Saka Horse Archer
Kurgan (Civ6).png
Kurgan
Spanish (Civ6).png
Spanish
Philip II (Civ6).png
Philip II
Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. TradeRoute6.png Trade Routes receive 3 Civ6Gold.png Gold, 2 Civ6Faith.png Faith and 1 Civ6Production.png Production. Trade Routes between cities on different continents gain triple these yields. Cities not on your original Capital6.png Capital's continent receive 25% extra Civ6Production.png Production towards District (Civ6).png Districts and a Builder when founded.

Conquistador (Civ6).png
Conquistador
Mission (Civ6).png
Mission
Sumerian (Civ6).png
Sumerian
Gilgamesh (Civ6).png
Gilgamesh
Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Civ6Gold.png Gold.

War-Cart (Civ6).png
War-Cart
Ziggurat (Civ6).png
Ziggurat
Swedish (Civ6).png
Swedish GS-Only.png
Kristina (Civ6).png
Kristina GS-Only.png
Nobel Prize

Gains 50 Diplomatic Favor (Civ6).png Diplomatic Favor whenever a Great Person is earned. +1 Engineer6.png Great Engineer points from Factories and +1 Scientist6.png Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean (Civ6).png
Carolean
Open-Air Museum (Civ6).png
Open-Air Museum
Vietnamese (Civ6).png
Vietnamese[8]
Bà Triệu (Civ6).png
Bà Triệu[8]
Nine Dragon River Delta

Land specialty District (Civ6).png Districts can only be built on Woods, Rainforest or Marsh tiles. Buildings on these features receive additional yields: +1 Civ6Culture.png Culture in Woods, +1 Civ6Science.png Science in Rainforest, and +1 Civ6Production.png Production in Marsh. Can plant Woods with Medieval Faires, instead of Conservation.

Voi Chiến (Civ6).png
Voi Chiến
Thành (Civ6).png
Thành
Zulu (Civ6).png
Zulu R&F-Only.png
Shaka (Civ6).png
Shaka R&F-Only.png
Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Impi (Civ6).png
Impi
Ikanda (Civ6).png
Ikanda
  1. https://ir.take2games.com/news-releases/news-release-details/sid-meiers-civilizationr-vi-coming-xbox-one-and-playstation-4?field_nir_news_date_value%5Bmin%5D=2019
  2. https://www.strategygamer.com/articles/civilization-vi-android/
  3. 3.0 3.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  4. 4.0 4.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  5. 5.0 5.1 Added in Babylon Pack (19 November 2020).
  6. 6.0 6.1 6.2 6.3 Added in Byzantium & Gaul Pack (24 September 2020).
  7. 7.0 7.1 Kublai Khan is both a Chinese and a Mongolian leader.
  8. 8.0 8.1 8.2 8.3 Added in Vietnam & Kublai Khan Pack (28 January 2021).
  9. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  10. 10.0 10.1 Eleanor of Aquitaine is both an English and a French leader.
  11. 11.0 11.1 Added in Ethiopia Pack (23 July 2020).
  12. 12.0 12.1 12.2 12.3 Added in Maya & Gran Colombia Pack (21 May 2020).
  13. 13.0 13.1 13.2 13.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  14. 14.0 14.1 14.2 14.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  15. 15.0 15.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  16. 16.0 16.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Districts

Aqueduct (Civ6).png
The Aqueduct, a district dedicated to growth

Cities take up multiple tiles: when a city is settled, the tile it was settled on becomes the City Center district, and any other tile up to three hexes away from the City Center is able to have another district on it, to be improved by a tile improvement, or to have a wonder placed on it (see below).

Districts themselves act as containers for buildings of the same type. For example, the Campus district may contain buildings such as the Library, University, and Research Lab.

Wonders

Mausoleum at Halicarnassus (Civ6).png
The Mausoleum at Halicarnassus, a Classical Era wonder

As with previous Civilization games, wonders are mega-buildings that are unique in the world and provide potent bonuses to a civilization. All wonders are inspired by, and named after, famous real-world buildings or landmarks that have stood the test of time and changed the world forever. Wonders require time, energy, and effort to complete, but once constructed, they provide your civilization with many benefits. As with districts, they are built not within the City Center, but on tiles of their own. When built, all tile yields from that tile are removed and the wonder replaces anything else that was originally there.

Civilization VI adds a feature known as "wonder movies," which allows you to watch a wonder being constructed from scratch in less than 30 seconds (somewhat similar to the wonder movies from Civilization IV). This replaces the announcement screen you see in Civilization V when you complete a wonder.

Natural wonders

Eyjafjallajökull (Civ6).png
Eyjafjallajökull, a natural wonder

Natural wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.

City-states

Hong Kong (Civ6).png
Hong Kong, an industrial city-state

There are six types of city-states in the game. To influence city-states, civilizations can send Envoy6.png Envoys, and receive larger bonuses (based on city-state type) for higher numbers of Envoy6.png Envoys. The civilization with the most influence over any single city-state becomes the Suzerain, as long as that civilization has three or more Envoy6.png Envoys present. If two or more civilizations are tied for influence (same number of Envoy6.png Envoys), there is no Suzerain. The Suzerain receives a bonus unique to the city-state in question. Suzerains may pay Civ6Gold.png Gold to take control of their city-state's military units for 30 turns.

Envoys

Envoy6.png Envoys are representatives of your civilization that can be sent to city-states that you've met. By default, one Envoy6.png Envoy is earned for every 100 influence points that you accumulate and it can be improved by policy cards. The bonuses you earn from a city-state depend on how many Envoy6.png Envoys you have sent to the city-state. One bonus is earned for having 1 Envoy6.png Envoy, the next bonus is at 3 Envoy6.png Envoys, and the final bonus is at 6 Envoy6.png Envoys. Declaring war directly on a city-state removes all Envoy6.png Envoys you had there. Otherwise, Envoy6.png Envoys stay at the city-state permanently.

City-states that you have met can periodically generate a quest, such as sending a TradeRoute6.png Trade Route. Completing a quest automatically grants you 1 additional Envoy6.png Envoy in that city-state.

Civics

Professional Sports (Civ6).png
Professional Sports, an Atomic Era civic

Social policies have been removed and replaced with civics, which are unlocked with Civ6Culture.png Culture via a research-style civics tree. Civics grant bonuses, unlock buildings and wonders, give you policy cards, and open up government types. In single-player games, the discovery of each civic (and tech) is accompanied by a famous quotation from history that is voiced by Sean Bean.

Policy cards

Policy cards, once unlocked via the civics tree, are placed in your policy card deck. From there they may be selected to customize your government. The government's card configuration can be changed at any time for a Civ6Gold.png Gold cost, or for free whenever a new civic is completed.

These cards come in four types:

  • Military
  • Economic
  • Diplomatic
  • Wildcard

Governments

Oligarchy (Civ6).png
Oligarchy, a Classical Era government

All civilizations begin with the Chiefdom government upon researching Code of Laws; further government types are unlocked via the civics tree. Anarchy is not present when changing government types unless reverting to a government which has been previously chosen.

Each government has a unique bonus, an additional legacy bonus earned by keeping the government type for an extended and unbroken period, and a different configuration of policy card slots.

Additional slots

Certain wonders and abilities award additional, free policy slots. These can be filled with cards of the appropriate type, regardless of a civilization's current government.

Military

Economic

Diplomatic

Wild

Religion

Islam (Civ6).png
Islam, one of twelve default religions

Religion is a returning feature in Civilization VI, but its role has been greatly expanded both in scope and in importance, becoming the focus of a new victory condition. A Religion is a system of spiritual Beliefs (manifested by game bonuses), founded by a Great Prophet which you get points towards by building holy sites, and spread among the population of cities around the world. Religion is primarily based around the Civ6Faith.png Faith stat, which you can gain through various means including buildings, wonders, and others.

Pantheons

Pantheons are the first signs of spiritual development in a civilization, and a stepping stone towards a religion. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain. In a major departure from the previous game, a civilization's Pantheon will not get overwritten by foreign religions converting your cities.

Victory conditions

There are five victory conditions in the base version of Civilization VI (six with expansions), corresponding to many of the major aspects of the game. You can win a Science Victory by focusing on scientific advancement and ultimately establishing a base on Mars. Cultural Victory returns from its debut in Civilization III and looks similar to the incarnation in Civilization V: Brave New World; it triggers when you attract more visiting tourists than any country has domestic tourists. Religious Victory is added to the victory conditions from Civilization V; it requires that the religion a player has adopted become the predominant religion (followed by > 50% of cities) in every civilization in the game. Score and Domination Victories return as well.

Expansions and DLC

Civilization VI has two expansion packs along with several DLC packs.

Expansion packs

  • Civilization VI: Rise and Fall: Adds the Age system, Loyalty and Governors. Also revamps Alliances and adds Emergencies.
  • Civilization VI: Gathering Storm: Adds natural disasters, and the effects of global warming. Also adds a new Future Era as well as its technologies and civics. Canals, Rock Bands, Diplomatic Victory, World Congress, etc.

DLC

The Aztec civilization is a free DLC that became available to everyone 3 months after the game's release. Immediate access to the Aztecs could be obtained by pre-ordering the game.

Pack name Release date Contents Link
Aztec Civilization Pack* November 19, 2016 Adds the Aztec civilization [1]
Poland Civilization & Scenario Pack December 20, 2016 Adds the Polish civilization and the Jadwiga's Legacy scenario [2]
Vikings Scenario Pack Adds the Vikings, Traders, and Raiders! scenario, three natural wonders and six new city-states [3]
Australia Civilization & Scenario Pack February 23, 2017 Adds the Australian civilization, the Outback Tycoon scenario, and the Uluru natural wonder [4]
Persia and Macedon Civilization & Scenario Pack March 28, 2017 Adds the Persian and Macedonian civilizations, the Conquests of Alexander scenario, and the Mausoleum at Halicarnassus and Apadana wonders [5]
Nubia Civilization & Scenario Pack July 27, 2017 Adds the Nubian civilization, the Gifts of the Nile scenario, and the Jebel Barkal wonder [6]
Khmer and Indonesia Civilization & Scenario Pack October 19, 2017 Adds the Khmer and Indonesian civilizations, the Path to Nirvana scenario, the Angkor Wat wonder, the Ha Long Bay natural wonder, and a new map [7]
Expansion Bundle** November 21, 2019 The Rise and Fall and Gathering Storm expansion packs. [8]

* Also available as preorder bonus.
** Only available on Nintendo Switch, PlayStation 4, and Xbox One. Khmer & Indonesia and Nubia are the only other DLCs not included in the console base game.

New Frontier Pass

New Frontier Pass is a series of DLC released bimonthly from May 2020 to March 2021. The pass includes eight new civilizations, nine new leaders, and six new game modes.

Pack Release Date New Civilizations and Leaders New Game Mode Additional New Content
Maya & Gran Colombia Pack May 21, 2020

Mayan - Lady Six Sky

Gran Colombian - Simón Bolívar

Apocalypse GS-Only.png

New City-states: Caguana, Singapore, Lahore, Vatican City, Taruga & Hunza

New Resources: Honey & Maize

New Natural Wonders: Bermuda Triangle, Paititi & Fountain of Youth

Ethiopia Pack July 23, 2020 Ethiopian - Menelik II Secret Societies R&F-Only.png / GS-Only.png

New District: Diplomatic Quarter

Two new Buildings: Consulate & Chancery

Byzantium & Gaul Pack September 24, 2020

Byzantine - Basil II

Gallic - Ambiorix

Dramatic Ages R&F-Only.png / GS-Only.png

New World Wonders: Biosphère & Statue of Zeus

New Map: Highlands

Babylon Pack November 19, 2020 Babylonian - Hammurabi Heroes & Legends

New City-states: Ayutthaya, Johannesburg, Chinguetti, Wolin, Samarkand & Nalanda

New Great People

Vietnam & Kublai Khan Pack January 28, 2021

Vietnamese - Bà Triệu

Kublai Khan (alternate Mongolian and Chinese leader)[1]

Monopolies and Corporations New District: Preserve

Two new Buildings: Grove & Sanctuary

Portugal Pack March 25, 2021

Portuguese - João III

Zombie Defense New World Wonders: Torre de Belém & Etemenanki

New Map: Wetlands

GS-Only.png New game mode requires the Gathering Storm expansion to play.
R&F-Only.png / GS-Only.png New game mode requires either the Rise and Fall or Gathering Storm expansions to play.

Reception

Sid Meier's Civilization VI received "generally favorable" reviews on Metacritic getting a metascore of 88/100 on PC,[2] 87/100 on PS4,[3] and 86/100 on both Xbox One[4] & Nintendo Switch.[5]

Screenshots

Alternate covers

Videos

References

  1. Players who do not own Rise and Fall can still play Kublai Khan with China.
  2. Metascore for Sid Meier's Civilization VI on PCMetacritic, Retrieved May 7, 2020
  3. Metascore for Sid Meier's Civilization VI on PS4Metacritic, Retrieved May 7, 2020
  4. Metascore for Sid Meier's Civilization VI on Xbox OneMetacritic, Retrieved May 7, 2020
  5. Metascore for Sid Meier's Civilization VI on Nintendo SwitchMetacritic, Retrieved May 7, 2020
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