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The December 2020 Update for Civilization VI was released on December 17th, 2020.

New features[]

City-State Picker[]

In Advanced Setup, players can now bring up a new menu to choose which City-States they would like to include in their next game. Selected City-States are not guaranteed to be in the next game, rather, they are part of the pool of City-States that will then be randomly selected and placed. Ones that are not selected will never appear in a game.

Searchable Unit List[]

Leave no scout, archer, or Giant Death Robot behind. Players can use search and filtering functions in the World Tracker panel to quickly find any unit on the map.

Balance[]

Items in the list below apply to the Gathering Storm, Rise and Fall, Pirates, and Byzantium and Gaul Pack ruleset only.

General[]

  • [Gathering Storm] Religious Community: International Trade Routes receive +2 Gold to cities with Holy Sites and an additional +2 Gold for every building in the Holy Site.
  • Fixed an issue where Wonder build requirements were being fulfilled by districts owned by other players.
  • Drop melee units' combat bonus against anti-cavalry to 5.
  • Reduced Combat Strength bonus from +10 to +5 for Thrust anti-cavalry Promotion.
  • [Gathering Storm] Fixed an issue with John Curtin's leader ability, Citadel of Civilization, lasting for 20 turns when it should last for 10 turns.

Great People[]

  • Einstein applies to Research Labs since Newton already applies to Universities.
  • Alfred Nobel's ability applies 100 Great Person Points.
  • Increase Da Vinci's Culture bonus for Workshops to +3 (instead of +1).

[Gathering Storm] Amenities[]

  • Restoring penalties from Negative Amenities back to their previous thresholds:
    • Revolt will occur at -7
    • Unrest will occur at -6 to -5
    • Unhappy will be -4 to -3
    • Displeased will be -2 to -1
    • Content will be 0 to 2
  • Increased Happy to +10% and Ecstatic to 20%.

[Gathering Storm] Policies[]

  • Raj: +2 Gold for Trade Routes to City States (in addition to its previous effect).
  • Public Transportation: Neighborhoods with Charming appeal receive +3 Food and +1 Production. Breathtaking appeal receives additional +1 Food and +1 Production. All Neighborhoods receive +1 Gold.
  • Democracy: The bonus to trade routes now applies to city-states the user is Suzerain of (previously only allied civilizations)
    • This was on the previous build notes when we made the checklist, but it is no longer on the list. We have confirmed this update.
  • Wisselbanken, and similarly the legacy (and normal) effect of Democracy, apply to allies and Suzerained City-States.
  • Frescoes: +2 Great Artist points. +2 additional Great Artist Points for every Art Museum.
  • Laissez-Faire: +2 Great Merchant Points for every Bank and +4 Great Merchant Points for every Stock Exchange. +2 Great Admiral Points for every Shipyard and +4 Great Admiral Points for every Seaport.
  • Science Foundation: +2 Great Scientist Points for every University and +4 Great Scientist Points for every Research Lab. +2 Great Engineer Points for every Factory and +4 Great Engineer Points for every Power Plant.
  • Military Organization: +2 Great General Points for every Armory and +4 Great General Points for every Military Academy. Great Generals receive +2 Movement.
  • Symphonies: +4 Great Musician Points. +4 additional Great Musician Points for every Broadcast Center.
  • Invention: +4 Great Engineer Points. +2 Great Engineer Points for every Workshop.
  • Rationalism: Now requires a population of 15 and an adjacency bonus of 4.
  • Simultaneum: Now requires a population of 15 and an adjacency bonus of 4.
  • Grand Opera: Now requires a population of 15 and an adjacency bonus of 4.
  • Free Market: Now requires a population of 15 (already had adjacency requirement of 4).
  • Urban Planning: Becomes obsolete with Rationalism (Enlightenment Civic).

[Gathering Storm] Technology and Civics[]

  • Reduced Boost requirements:
    • Advanced Ballistics: Build 1 Oil Power Plant (down from 2)
    • Advanced Flight: Build 2 Biplanes (down from 3)
    • Capitalism: Build 2 Stock Exchanges (down from 3)
    • Electricity: Build 2 Privateers (down from 3)
    • Globalization: Build 2 Airports (down from 3)
    • Industrialization: Build 2 Workshops (down from 3)
    • Professional Sports: Build 2 Entertainment Complexes (down from 4)
    • Refining: Build 1 Coal Power Plant (down from 2)

Adjusted Information Era Boosts[]

  • Lasers: Build 2 Drones
  • Nuclear Fusion: Build a Nuclear Power Plant (changed from “Boost through Great Scientist or Spy”)
  • Satellites: Build 2 Broadcast Centers (changed from “Boost through Great Scientist or Spy”)
  • Telecommunications: Boost through Great Scientist or Spy (changed from “Build 2 Broadcast Centers”)

[Rise and Fall and Gathering Storm] Ethiopia Pack Updates[]

  • Players only receive a free Governor title from the first Secret Society they discover (instead of every time).
  • Diplomatic Quarter buildings receive +1 yield from the Autocracy bonus.
  • Fixed an issue where neutral-territory Vampire Castles were not removing Vampire build charges.
  • Stopped Ley lines from appearing on Snow tiles.
  • Ley Lines provide a Major Adjacency bonus to all specialty districts.
  • Reduced the number of Ley Lines on TSL maps.
  • Updated Secret Society popup flow upon discovering and joining a society.
  • Implemented new names and descriptions for Secret Society popups and notifications.

Pirates[]

  • Chainshot can no longer target non-visible hexes.
  • The Dowsing Rod and English Pointer relics now only apply to naval ships.
  • Trade ships now spawn less often.
  • Shore Parties can no longer use Bury Treasure ability while in colonial city culture borders.
  • Fixed an issue that prevented Shore Parties from embarking when placed on a tile adjacent to the map edge.
  • Fixed an issue where the starting year was incorrect in the status bar.
  • Fixed an issue where randomly generated treasure was appearing on improved hexes and owned territory.
  • Flyover text when performing point scoring actions will now appear consistently.
  • Removed audio cue for treasure notifications.
  • Changed Treasure Found notification icon for consistency.

Byzantium and Gaul Pack[]

  • Biosphère's Appeal now applies to all cities in the empire in which it was built.
  • Byzantium can no longer build the Water Park if they have a Hippodrome.
  • Byzantium will no longer receive free cavalry units in captured cities for already existing buildings.
  • Mines built by Gaul now provide tourism.
  • Fixed an issue where the Sakdina Golden Age Policy Card was not properly granting extra Great People Points.

Heroes and Legends[]

  • Hippolyta is now an anti-cavalry class unit. Previously was a melee class unit.
  • Enemy units will convert to player's units after attacking and dying to Hunahpu and Xbalanque.
  • Arthur's Accolade can no longer be used on naval units.
  • Oya's Storm now affects religious units.
  • Fixed an issue causing Hero Antiquity shipwrecks to be placed in ocean tiles.
  • Passive ability icons added for Heroes on Heroes & Great People screen.
  • Added Hero glow animation for Hero unit flags.

AI[]

  • Improved logic for demands, so the AI does not ask for them when at a disadvantage.
  • Added a “Stop asking me” option for AI friendship and peace requests.
  • Added “Do not ask again” option to deal items requested by the AI.
  • Added “Stop asking” option for trades and agreements.
  • Added additional considerations to the cost for peace.
  • Improved AI logic to raze cities, especially for Mayan cities that are unusable to non-Mayans.
  • Prioritize the purchase of Heroes.
  • Additional AI improvements.

UI[]

  • Added enabled game modes to Hall of Fame history
  • Military Policy Cards backing height is now consistent with other card backings.
  • Fixed an issue where the District Defense Strength displayed on the map would not update when performing actions that would change the value.
  • Fixed an issue on the Scenario menu where banners would overrun their borders when viewing on 1080 or smaller resolutions.
  • Various text improvements.

Console[]

Switch[]

  • Fixed an issue where the client displays as present in a Local Multiplayer lobby after turning on Airplane mode.
  • Fixed a text issue in the 2K Account tooltip.

PS4[]

  • Fixed a localization issue in the Multiplayer lobby in Simplified Chinese.
  • Fixed an issue where a “Show Details” button being present and cutoff in the Score tab of the World Rankings menu.

XB1[]

  • Fixed an issue where buttons were offset in the Single Player Advance setup menu.
  • Fixed and issue where the invite friends button would lose functionality after suspending the game while in a Multiplayer Staging room.
  • Fixed multiple crashes that occurred throughout the game.
  • Fixed an issue where the game would remain on the Multiplayer Stating room after resuming the game from a suspended state.
  • Fixed an issue where a network error message was not appearing after returning to an internet multiplayer game from a suspended state.

PS4 & XB1[]

  • Fixed an issue where Catherine De Medici and Teddy Roosevelt persona packs displayed placeholder text in tooltips for Multiplayer games.
  • Fixed and issue with the Apocalypse mode description and image.

All[]

  • Fixed an issue where the user could be blocked from advancing to the next turn during the AI's turn.
  • Fixed multiple crashes that occurred throughout the game.
  • Fixed text overlap issues that were present on the Heroes & Great People and World Congress menu.
  • Fixed multiple localization issues.
  • Fixed an issue where the “Show Resource Icons” and “Show Yield Icons” options are present in the Pirates Scenario.
  • Fixed an issue with the icons on the notifications menu of the Pirates Scenario.
  • Fixed an issue where the Post Game screen could be skipped in the Pirates Scenario.
  • Fixed an issue where the Game Modes tab is blank in the Advanced Setup menu when no Game Modes are present.
  • Fixed an issue where the Choose Civilization section on the Create Game menu could not be cycled.
  • Fixed an issue where Secret Society notifications were not redirecting to the Governor menu when selected in Multiplayer.
  • Fixed an issue where the highlight would automatically move to Apocalypse mode when selecting Secret Societies in the Create Game menu.
  • Fixed an issue where the tooltip for Forest Fires would not appear in the World Climate menu.

Videos[]

Civilization VI Updates [edit]
Fall 2016Winter 2016February 2017March 2017Summer 2017Fall 2017February 7, 2018February 13, 2018March 2018May 2018July 2018February 2019April 2019June 2019September 2019May 2020June 2020July 2020August 2020September 2020October 2020November 2020December 2020January 2021February 2021March 2021April 2021