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The September 2020 Update for Civilization VI was released on September 24th, 2020. The update was released simultaneously with the Byzantium & Gaul Pack. The following is a complete list of change notes.


  • Georgia's abilities are now the same in Gathering Storm and Rise and Fall.
  • Resources will now be removed when building Canal connections.
  • Entering the in-game options menu now cancels the ranged attack arrow.
  • +1 Food Food to Pastures bonus moved from Exploration civic to Stirrups tech.
  • City-State placement has been updated to make invalid positioning less likely to occur.
  • Fixed an issue allowing players to build a Secret Society unique buildings and also the equivalent replacement buildings.
  • Fixed an issue with the Work Ethic Follower Belief where bonuses to districts were not being re-applied after a pillaged district was repaired.
  • Grabbing a Tribal Village by owning the tile it occupies grants Era Score.
  • Barbarians now move to valid tiles when converted in closed-border territory instead of disappearing.


  • Alliance type is now displayed in the tooltip when the Agreements category is minimized.
  • Government menu's list of filters will now scroll when text overlaps the screen.
  • Button styles in multi-select window have been unified.
  • Unique units and infrastructure on Civilopedia leader pages are now presented more consistently.
  • Fixed an issue where quantities for items were not updating after being edited when proposing demands or deals to a human player in the Diplomacy menus.


  • Trade AI improvements:
    • For immediate trades, AI will not trade Gold Gold per turn if the value of the trade is less than 1 Gold Gold per turn. AI will accept that as a gift, not offering anything in return.
    • Allow AI to trade more than one copy of a luxury resource at a time.
    • AI will only trade their last copy of a luxury resource if they are in an emergency situation.
  • Improved AI's desire for Science Science and building districts.
  • Additional AI improvements


  • Antioch City-State replaced with the Venice City-State.
  • Fixed an issue that was causing map selection to break.
  • Map visual update now occurs after a player has stopped panning the map to make hitching less likely.
  • Fixed an issue where the "Are You Sure" prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game.
  • Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game.
  • Additional text updates.

Crash fixes[]

  • Fixed a crash that would occur when a Builder cleared a Vampire Castle.
  • Fixed a crash that would occur when defeating units with a Giant Death Robot.
  • Fixed a crash that would occur when slotting policy cards.
  • Additional crash fixes.
Civilization VI Updates [edit]
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