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==Gameplay/Balance== |
==Gameplay/Balance== |
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− | * |
+ | *[[Georgia (Civ6)|Georgia]]'s abilities are now the same in [[Gathering Storm (Civ6)|Gathering Storm]] and [[Rise and Fall (Civ6)|Rise and Fall]]. |
− | *Resources will now be removed when building Canal connections. |
+ | *Resources will now be removed when building [[Canal (Civ6)|Canal]] connections. |
*Entering the in-game options menu now cancels the ranged attack arrow. |
*Entering the in-game options menu now cancels the ranged attack arrow. |
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− | *+1 |
+ | *+1 {{Food6}} to [[Pasture (Civ6)|Pasture]]s bonus moved from [[Exploration (Civ6)|Exploration]] civic to [[Stirrups (Civ6)|Stirrups]] tech. |
− | *City-State placement has been updated to make invalid positioning less likely to occur. |
+ | *[[City-State (Civ6)|City-State]] placement has been updated to make invalid positioning less likely to occur. |
− | *Fixed an issue allowing players to build a Secret Society unique buildings and also the equivalent replacement buildings. |
+ | *Fixed an issue allowing players to build a [[Secret Societies (Civ6)|Secret Society]] unique buildings and also the equivalent replacement buildings. |
− | *Fixed an issue with the Work Ethic Follower Belief where bonuses to districts were not being re-applied after a pillaged district was repaired. |
+ | *Fixed an issue with the Work Ethic Follower [[Belief (Civ6)|Belief]] where bonuses to districts were not being re-applied after a pillaged district was repaired. |
− | *Grabbing a Tribal Village by owning the tile it occupies grants Era Score. |
+ | *Grabbing a [[Tribal Village (Civ6)|Tribal Village]] by owning the tile it occupies grants [[Era Score (Civ6)|Era Score]]. |
− | *Barbarians now move to valid tiles when converted in closed-border territory instead of disappearing. |
+ | *[[Barbarians (Civ6)|Barbarians]] now move to valid tiles when converted in closed-border territory instead of disappearing. |
==UI== |
==UI== |
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*Alliance type is now displayed in the tooltip when the Agreements category is minimized. |
*Alliance type is now displayed in the tooltip when the Agreements category is minimized. |
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− | *Government |
+ | *Government menu's list of filters will now scroll when text overlaps the screen. |
*Button styles in multi-select window have been unified. |
*Button styles in multi-select window have been unified. |
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*Unique units and infrastructure on Civilopedia leader pages are now presented more consistently. |
*Unique units and infrastructure on Civilopedia leader pages are now presented more consistently. |
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==AI== |
==AI== |
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*Trade AI improvements: |
*Trade AI improvements: |
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− | **For immediate trades, AI will not trade |
+ | **For immediate trades, AI will not trade {{Gold6}} per turn if the value of the trade is less than 1 {{Gold6}} per turn. AI will accept that as a gift, not offering anything in return. |
**Allow AI to trade more than one copy of a luxury resource at a time. |
**Allow AI to trade more than one copy of a luxury resource at a time. |
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**AI will only trade their last copy of a luxury resource if they are in an emergency situation. |
**AI will only trade their last copy of a luxury resource if they are in an emergency situation. |
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− | *Improved |
+ | *Improved AI's desire for {{Science6}} and building districts. |
*Additional AI improvements |
*Additional AI improvements |
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==Misc== |
==Misc== |
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− | *Antioch City-State replaced with the Venice City-State. |
+ | *[[Antioch (Civ6)|Antioch]] City-State replaced with the [[Venice (Civ6)|Venice]] City-State. |
*Fixed an issue that was causing map selection to break. |
*Fixed an issue that was causing map selection to break. |
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*Map visual update now occurs after a player has stopped panning the map to make hitching less likely. |
*Map visual update now occurs after a player has stopped panning the map to make hitching less likely. |
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− | *Fixed an issue where the |
+ | *Fixed an issue where the "Are You Sure" prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game. |
*Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game. |
*Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game. |
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*Additional text updates. |
*Additional text updates. |
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==Crash fixes== |
==Crash fixes== |
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− | *Fixed a crash that would occur when a Builder cleared a Vampire Castle. |
+ | *Fixed a crash that would occur when a [[Builder (Civ6)|Builder]] cleared a [[Vampire Castle (Civ6)|Vampire Castle]]. |
− | *Fixed a crash that would occur when defeating units with a |
+ | *Fixed a crash that would occur when defeating units with a [[Giant Death Robot (Civ6)|Giant Death Robot]]. |
*Fixed a crash that would occur when slotting policy cards. |
*Fixed a crash that would occur when slotting policy cards. |
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*Additional crash fixes. |
*Additional crash fixes. |
Latest revision as of 12:10, 8 December 2020
Back to Civilization VI Updates
The September 2020 Update for Civilization VI was released on September 24th, 2020. The update was released simultaneously with the Byzantium & Gaul Pack. The following is a complete list of change notes.
Gameplay/Balance[]
- Georgia's abilities are now the same in Gathering Storm and Rise and Fall.
- Resources will now be removed when building Canal connections.
- Entering the in-game options menu now cancels the ranged attack arrow.
- +1 Food to Pastures bonus moved from Exploration civic to Stirrups tech.
- City-State placement has been updated to make invalid positioning less likely to occur.
- Fixed an issue allowing players to build a Secret Society unique buildings and also the equivalent replacement buildings.
- Fixed an issue with the Work Ethic Follower Belief where bonuses to districts were not being re-applied after a pillaged district was repaired.
- Grabbing a Tribal Village by owning the tile it occupies grants Era Score.
- Barbarians now move to valid tiles when converted in closed-border territory instead of disappearing.
UI[]
- Alliance type is now displayed in the tooltip when the Agreements category is minimized.
- Government menu's list of filters will now scroll when text overlaps the screen.
- Button styles in multi-select window have been unified.
- Unique units and infrastructure on Civilopedia leader pages are now presented more consistently.
- Fixed an issue where quantities for items were not updating after being edited when proposing demands or deals to a human player in the Diplomacy menus.
AI[]
- Trade AI improvements:
- For immediate trades, AI will not trade Gold per turn if the value of the trade is less than 1 Gold per turn. AI will accept that as a gift, not offering anything in return.
- Allow AI to trade more than one copy of a luxury resource at a time.
- AI will only trade their last copy of a luxury resource if they are in an emergency situation.
- Improved AI's desire for Science and building districts.
- Additional AI improvements
Misc[]
- Antioch City-State replaced with the Venice City-State.
- Fixed an issue that was causing map selection to break.
- Map visual update now occurs after a player has stopped panning the map to make hitching less likely.
- Fixed an issue where the "Are You Sure" prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game.
- Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game.
- Additional text updates.
Crash fixes[]
- Fixed a crash that would occur when a Builder cleared a Vampire Castle.
- Fixed a crash that would occur when defeating units with a Giant Death Robot.
- Fixed a crash that would occur when slotting policy cards.
- Additional crash fixes.
Civilization VI Updates [edit] | |
---|---|
Fall 2016 • Winter 2016 • February 2017 • March 2017 • Summer 2017 • Fall 2017 • February 7, 2018 • February 13, 2018 • March 2018 • May 2018 • July 2018 • February 2019 • April 2019 • June 2019 • September 2019 • May 2020 • June 2020 • July 2020 • August 2020 • September 2020 • October 2020 • November 2020 • December 2020 • January 2021 • February 2021 • March 2021 • April 2021 • November 2022U • December 2022 • January 2023U • February 2023U • March 15, 2023 • April 2023 • May 2023U • August 2023 • September 2023U • November 2023U | |
U Undocumented update |