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The September 2020 Update for Civilization VI was released on September 24th, 2020. The update was released simultaneously with the Byzantium & Gaul Pack. The following is a complete list of change notes.

Gameplay/Balance[]

  • Georgia's abilities are now the same in Gathering Storm and Rise and Fall.
  • Resources will now be removed when building Canal connections.
  • Entering the in-game options menu now cancels the ranged attack arrow.
  • +1 Food Food to Pastures bonus moved from Exploration civic to Stirrups tech.
  • City-State placement has been updated to make invalid positioning less likely to occur.
  • Fixed an issue allowing players to build a Secret Society unique buildings and also the equivalent replacement buildings.
  • Fixed an issue with the Work Ethic Follower Belief where bonuses to districts were not being re-applied after a pillaged district was repaired.
  • Grabbing a Tribal Village by owning the tile it occupies grants Era Score.
  • Barbarians now move to valid tiles when converted in closed-border territory instead of disappearing.

UI[]

  • Alliance type is now displayed in the tooltip when the Agreements category is minimized.
  • Government menu's list of filters will now scroll when text overlaps the screen.
  • Button styles in multi-select window have been unified.
  • Unique units and infrastructure on Civilopedia leader pages are now presented more consistently.
  • Fixed an issue where quantities for items were not updating after being edited when proposing demands or deals to a human player in the Diplomacy menus.

AI[]

  • Trade AI improvements:
    • For immediate trades, AI will not trade Gold Gold per turn if the value of the trade is less than 1 Gold Gold per turn. AI will accept that as a gift, not offering anything in return.
    • Allow AI to trade more than one copy of a luxury resource at a time.
    • AI will only trade their last copy of a luxury resource if they are in an emergency situation.
  • Improved AI's desire for Science Science and building districts.
  • Additional AI improvements

Misc[]

  • Antioch City-State replaced with the Venice City-State.
  • Fixed an issue that was causing map selection to break.
  • Map visual update now occurs after a player has stopped panning the map to make hitching less likely.
  • Fixed an issue where the "Are You Sure" prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game.
  • Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game.
  • Additional text updates.

Crash fixes[]

  • Fixed a crash that would occur when a Builder cleared a Vampire Castle.
  • Fixed a crash that would occur when defeating units with a Giant Death Robot.
  • Fixed a crash that would occur when slotting policy cards.
  • Additional crash fixes.
Civilization VI Updates [edit]
Fall 2016Winter 2016February 2017March 2017Summer 2017Fall 2017February 7, 2018February 13, 2018March 2018May 2018July 2018February 2019April 2019June 2019September 2019May 2020June 2020July 2020August 2020September 2020October 2020November 2020December 2020January 2021February 2021March 2021April 2021November 2022UDecember 2022January 2023UFebruary 2023UMarch 15, 2023April 2023May 2023UAugust 2023September 2023UNovember 2023U
U Undocumented update
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