Civilization Wiki
Advertisement

BackArrowGreen Back to Civilization VI Updates

Kandake Amanitore splash (Civ6)

Kandake Amanitore, the Queen of Nubia

The Summer 2017 Update for Civilization VI was released on July 27, 2017. The update was released simultaneously with the Nubian DLC. The following is a complete list of change notes.

New[]

Nubia[]

  • Civ Unique Ability:
    • +50% Production toward Ranged units.
    • All Ranged units earn promotions 50% faster.
    • Mines over strategic resources are +1 Production.
    • Mines over bonus and luxury resources are +2 Gold.
  • Queen Amanitore Unique Ability: Kandake of Meroë
  • Pitati Archer: Replaces the Archer. Stronger than the Archer with +1 Movement.
  • Nubian Pyramid: Improvement. +1 Faith. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. Desert, Desert Hills, Floodplains.
  • Jebel Barkal Wonder: Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles.
  • 'Gifts of the Nile' Scenario: The Nile River is the life-blood of not one ancient civilization, but two: Egypt and Nubia. Although these neighbors and trade partners shared a common river valley and supreme deity (Amun) they were often in direct competition if not outright war. In this head-to-head competitive scenario, you will take the role of one of these powers to see who can truly become the most worthy disciple of the great god Amun by being the first player to create 7 Temples in his honor.

Other[]

  • Added Restart button to regenerate the map
  • Added the saving of game setup configurations to reuse when starting future games

General balance changes[]

Civ & leader specific balance changes[]

Norway[]

  • Thunderbolt of the North gains +50% production towards naval melee units
  • Stave Church gains +1 Production for all Coastal resources in the city

Spain[]

  • Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6.
  • Mission: increase from +1 Science to +2 Science if next to a Campus.

Others[]

Map generation[]

  • Aluminum may now appear on Plains
  • Increased Lake generation
  • Updated Bonus and Strategic Sea resource generation
  • Fixed river generation on Inland Sea maps

UI enhancements[]

  • Combat Preview UI has received multiple improvements
  • The Civilopedia now shows the number of spies/envoys granted by a civic
  • Multi-turn unit movement paths shown when unit reselected
  • Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
  • A popup box is now used to modify deal item values
  • Added leader dialog for Gifts and Demands
  • Scenarios no longer display extraneous UI screens
  • Reports now displays great works, adjacency, and districts information
  • Trade Route chooser automatically selects previously completed trade route
  • Additional improvements to the Trade Route chooser
  • Added a turn blocker notification when city ranged attack is available
  • Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
  • A Toggle Strategic View keybinding has been added

Diplomacy enhancements[]

  • Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
  • "Are you sure you want to denounce?" confirmation added
  • Liberation changes:
    • Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).
    • A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.
    • When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.

AI tuning[]

  • Improved AI ability to move Great Works around to get theming
  • AI will now better handle air attacks
    • Bombers will attack Districts, Improvements, and then Units in that preference
    • Fighters will prefer to attack other air units
  • Improved desire to pillage cities
  • Improved city planning with regard to adjacency bonuses
  • During city attacks, concentrate unit attacks on more threatening units rather than spreading out
  • Fixed a bug that resulted in the AI overestimating the value of demand tribute
  • Adjust AI acceptance of embassies to be a bit more like what they already do for delegations
    • Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.
  • In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player
  • Improve ability to utilize city-states, beyond just suzerainty.
  • As a player approaches victory, AI will become less friendly and more aggressive.

Multiplayer[]

  • Improved stability after receiving a multiplayer join error
  • Fixed unnecessary host migration when exiting a LAN game
  • Fixed an occasional hang during wars in dynamic turn mode
  • Miscellaneous UI fixes and stability improvements

Bug fixes[]

  • Fixed an issue where plot tooltips would show when we didn't want them to
  • Fixed multiple issues with Air combat
  • City Banners were not reacting to population changed events
  • Barbarian camp art will now update as the game progresses into later eras
  • Fixed an issue where pillaged improvements lost their pantheon bonuses forever
  • District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.
  • Correct Alexander's "To the World's End" healing ability so it only triggers if the city has a completed wonder in it.
  • Wonders should always be repairable after they have been hit by a nuclear blast
  • Fixed issues with Reports screen totals not adding correctly
  • Additional bug fixes.

Misc[]

  • Added new visualization for desert mountains
Civilization VI Updates [edit]
Fall 2016Winter 2016February 2017March 2017Summer 2017Fall 2017February 7, 2018February 13, 2018March 2018May 2018July 2018February 2019April 2019June 2019September 2019May 2020June 2020July 2020August 2020September 2020October 2020November 2020December 2020January 2021February 2021March 2021April 2021November 2022UDecember 2022January 2023UFebruary 2023UMarch 15, 2023April 2023May 2023UAugust 2023September 2023UNovember 2023U
U Undocumented update
Advertisement