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The Winter 2016 Update for Civilization VI was released on December 20, 2016. The update was released simultaneously with the following DLCs:

The following is a complete list of change notes.

New[edit | edit source]

  • Added Earth map (Standard size).
  • Added “Alert” action for units.
  • Put a unit to sleep until they spot an enemy unit.
  • Scenario setup menu.
    • Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
  • Added new replay option to Wonder completion movies.

Gameplay updates[edit | edit source]

  • Religious units may now Fortify Until Healed.
  • Coastal Raids can now pillage districts in addition to the buildings within.
  • Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes.

Balance changes[edit | edit source]

  • Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories).
  • Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums).
  • Decreased production costs of Wonders progressively.
    • From the Industrial era (about -10%) to the Atomic era (about -40%).
  • Decreased production costs of all Space Race Projects by 40%.
  • Increased research costs of Technologies and Civics progressively.
    • From the Industrial era (about +5%) to the Information era (about +20%).
  • Increased Faith from Mission.
  • Increased Culture from Chateau.
  • Lowered the minimum unit upgrade cost.
  • Improved clarity on Warmongering penalties associated with taking a civ's final city.
  • Most Civilization unique districts now require population to construct (like normal districts).
  • Spaceport district no longer requires population to construct.

AI tuning[edit | edit source]

  • Improved AI Deal negotiations and analysis.
  • Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they've kept previous promises.
  • Improved tactical handling of Great Admirals and Great Generals.
  • Improved AI interest in Terracotta Army.
  • Improved handling of leaf techs.
  • Improved building of Forts.
  • Improved resource grabbing in late game.
  • Improved Last Viking King agenda's analysis for who is in bottom percentage of navies.
  • Improved handling of several complaint or kudo messages from AI.
  • Rebalanced Catherine's evaluation of the ‘no spying’ Promise.
  • AI will not try to convert unconvertible cities.

Bug fixes[edit | edit source]

  • Fixed several unique buildings that weren't getting their yields increased by various game effects (ex. Policies).
  • Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack.
  • Fixed it so loading screens now show the correct text and play matching VO.
  • Fixed an issue that blocked certain relationship-based diplomatic actions.
  • Fixed an issue where incomplete Encampment districts were able to attack.
  • Fixed an issue where you could declare war on friends or allies by moving units.
  • Fixed an issue where AI could declare war on a civ with whom they were already at war.
  • Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn't actually needed.
  • Fixed a bug that caused Apostles to run out of promotions.
  • Fixed a bug where gaining policy slots mid-turn could block progression.
  • Fixed issues caused by trading lots of Great Works at the same time.
  • Fixed an issue where turn timers weren't loading correctly from a save.
  • Fixed an issue where Rome's roads would connect to too many adjacent roads.
  • Fixed issue where civs could get another civ's exclusive agenda.
  • Fixed multiple links to the Civilopedia.
  • Fixed issue that could cause menu music to play twice and overlap itself.
  • Fixed an issue that could cause private MP games to become public.
  • Fixed multiple text & grammatical issues.
  • Fixed multiple crashes.

Visuals[edit | edit source]

  • Added new art for National Parks.
  • Updated Mines for several eras.
  • Updated Swordsman.
  • Improved city fading during combat.

Multiplayer[edit | edit source]

  • Hallowed Ground scenario is no playable on huge maps.
  • VO now plays correctly when loading a save.

UI[edit | edit source]

  • Resource Report now correctly shows resources from several sources:
    • Great People abilities.
    • Diplomatic Deals.
  • Checkboxes for toggle yields and grid now stay in sync with hotkeys.
  • Improved differentiation in Government Lens hex colors.
  • Added Defeat icon to the End Game Results screen.

Audio[edit | edit source]

  • Added sound effect for Quick Save hotkey.
Civilization VI Updates [edit]
Fall 2016Winter 2016February 2017March 2017Summer 2017Fall 2017February 7, 2018February 13, 2018March 2018May 2018July 2018February 2019April 2019June 2019September 2019May 2020June 2020July 2020August 2020September 2020October 2020November 2020December 2020January 2021February 2021March 2021April 2021
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