Back to Civilization VI Updates
The Winter 2016 Update for Civilization VI was released on December 20, 2016. The update was released simultaneously with the following DLCs:
The following is a complete list of change notes.
New[]
- Added Earth map (Standard size).
- Added “Alert” action for units.
- Put a unit to sleep until they spot an enemy unit.
- Scenario setup menu.
- Jump into Scenarios more easily within the Single Player menu. This only shows up when a single player scenario is available and enabled (as can be found in both of the new DLCs!)
- Added new replay option to Wonder completion movies.
Gameplay updates[]
- Religious units may now Fortify Until Healed.
- Coastal Raids can now pillage districts in addition to the buildings within.
- Great Admirals are no longer allowed to spawn on wonders in water tiles (ex. Huey, Great Lighthouse) so they cannot become stranded in lakes.
Balance changes[]
- Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories).
- Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums).
- Decreased production costs of Wonders progressively.
- From the Industrial era (about -10%) to the Atomic era (about -40%).
- Decreased production costs of all Space Race Projects by 40%.
- Increased research costs of Technologies and Civics progressively.
- From the Industrial era (about +5%) to the Information era (about +20%).
- Increased Faith from Mission.
- Increased Culture from Chateau.
- Lowered the minimum unit upgrade cost.
- Improved clarity on Warmongering penalties associated with taking a civ's final city.
- Most Civilization unique districts now require population to construct (like normal districts).
- Spaceport district no longer requires population to construct.
AI tuning[]
- Improved AI Deal negotiations and analysis.
- Improved AI handling of Promises; including that they are more likely to agree if they like you, and also will consider how trustworthy a civ is by whether they've kept previous promises.
- Improved tactical handling of Great Admirals and Great Generals.
- Improved AI interest in Terracotta Army.
- Improved handling of leaf techs.
- Improved building of Forts.
- Improved resource grabbing in late game.
- Improved Last Viking King agenda's analysis for who is in bottom percentage of navies.
- Improved handling of several complaint or kudo messages from AI.
- Rebalanced Catherine's evaluation of the ‘no spying’ Promise.
- AI will not try to convert unconvertible cities.
Bug fixes[]
- Fixed several unique buildings that weren't getting their yields increased by various game effects (ex. Policies).
- Fixed an issue that allowed the Goddess of the Harvest pantheon bonus to stack.
- Fixed it so loading screens now show the correct text and play matching VO.
- Fixed an issue that blocked certain relationship-based diplomatic actions.
- Fixed an issue where incomplete Encampment districts were able to attack.
- Fixed an issue where you could declare war on friends or allies by moving units.
- Fixed an issue where AI could declare war on a civ with whom they were already at war.
- Fixed an issue that caused a Multiplayer lobby to require joining players to have Additional Content that wasn't actually needed.
- Fixed a bug that caused Apostles to run out of promotions.
- Fixed a bug where gaining policy slots mid-turn could block progression.
- Fixed issues caused by trading lots of Great Works at the same time.
- Fixed an issue where turn timers weren't loading correctly from a save.
- Fixed an issue where Rome's roads would connect to too many adjacent roads.
- Fixed issue where civs could get another civ's exclusive agenda.
- Fixed multiple links to the Civilopedia.
- Fixed issue that could cause menu music to play twice and overlap itself.
- Fixed an issue that could cause private MP games to become public.
- Fixed multiple text & grammatical issues.
- Fixed multiple crashes.
Visuals[]
- Added new art for National Parks.
- Updated Mines for several eras.
- Updated Swordsman.
- Improved city fading during combat.
Multiplayer[]
- Hallowed Ground scenario is no playable on huge maps.
- VO now plays correctly when loading a save.
UI[]
- Resource Report now correctly shows resources from several sources:
- Great People abilities.
- Diplomatic Deals.
- Checkboxes for toggle yields and grid now stay in sync with hotkeys.
- Improved differentiation in Government Lens hex colors.
- Added Defeat icon to the End Game Results screen.
Audio[]
- Added sound effect for Quick Save hotkey.
Civilization VI Updates [edit] | |
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Fall 2016 • Winter 2016 • February 2017 • March 2017 • Summer 2017 • Fall 2017 • February 7, 2018 • February 13, 2018 • March 2018 • May 2018 • July 2018 • February 2019 • April 2019 • June 2019 • September 2019 • May 2020 • June 2020 • July 2020 • August 2020 • September 2020 • October 2020 • November 2020 • December 2020 • January 2021 • February 2021 • March 2021 • April 2021 • November 2022U • December 2022 • January 2023U • February 2023U • March 15, 2023 • April 2023 • May 2023U • August 2023 • September 2023U • November 2023U • July 2024U | |
U Undocumented update |