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A civilization is a specific historical nation, empire, or cultural group, which represents a player in the game. Each player adopts a single civilization at the setup of each game.
Civilization unique features[]
Besides the name, history, and leader, every civilization has a set of unique features which set it apart from the others and give it particular advantages. These features are:
- A unique gameplay ability - Each civilization has a unique ability which provides unique bonuses that are geared towards one or more specific victory conditions. The unique ability is always active throughout the entire game, although its efficiency might not be the same as the game progresses.
- Unique unit(s) - Each civilization has at least one unique unit, and there are also some civilizations with a second unique unit. Each of these units replaces a generic unit of a given era. Unique units are generally most effective during the era they appear, and often possess unique features and/or abilities that the regular ones do not. But in many cases, their unique abilities may transfer to more modern units when they're upgraded. This means that the civilization will retain its unique units' advantages in subsequent eras, as long as they keep upgrading the same units instead of producing new ones. Keep that in mind and use it.
- Unique building or improvement - Many civilizations also have a unique building, and some even have a unique improvement instead. This is possible if the given civilization only has one unique unit. While each unique building replaces a generic one (as with unique units), all unique improvements are in addition to normal ones. Both have additional special features which give the civilization some sort of gameplay advantage. Unique buildings are effective throughout the rest of the game, whereas unique improvements, like the regular ones, will provide nothing if pillaged.
- Starting bias - Many civilizations tend to favor a particular type of terrain for their homeland. This is called "starting bias," and it's connected to the overall style and unique features of the civilization. Whenever there is a starting bias, the initial location of the starting units of a civilization will be close to a certain terrain type. Note that sometimes the starting bias is overridden for other reasons.
List of civilizations[]
There are a total of 43 civilizations available in Civilization V, including DLCs and the expansions. It is also the first incarnation of the series where the leaders speak their native languages.
Civilization | Bias | Leader | Unique Ability | Unique Unit(s) | Unique Building / Improvement |
---|---|---|---|---|---|
American |
Washington |
Manifest Destiny | B17 Minuteman |
(-) | |
Arabian |
Harun al-Rashid |
Vanilla and | Camel Archer | Bazaar | |
Trade Caravans
+1 Gold from each Trade Route and Oil Resources provide double quantity. | |||||
Ships of the Desert | |||||
Assyrian |
Avoid | Ashurbanipal |
Treasures of Nineveh
When a city is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city. |
Siege Tower | Royal Library |
Austrian |
Maria Theresa |
Diplomatic Marriage
Can spend Gold to annex or puppet a City-State that has been your ally for 5 turns. |
Hussar | Coffee House | |
Aztec |
Montezuma |
Sacrificial Captives | Jaguar | Floating Gardens | |
Babylonian† |
Avoid | Nebuchadnezzar II |
Ingenuity
Receive free Great Scientist when you discover Writing. Earn Great Scientists 50% faster. |
Bowman | Walls of Babylon |
Brazilian |
Pedro II |
Carnival
Tourism output is +100% during their Golden Ages. Earn Great Artists, Musicians, and Writers 50% faster during their Golden Ages. |
Pracinha | Brazilwood Camp (Improvement) | |
Byzantine |
Theodora |
Patriarchate of Constantinople | Cataphract Dromon |
(-) | |
Carthaginian |
Dido |
Phoenician Heritage | African Forest Elephant Quinquereme |
(-) | |
Celtic |
Boudicca |
Druidic Lore | Pictish Warrior | Ceilidh Hall | |
Chinese |
Wu Zetian |
Art of War
The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%. |
Chu-Ko-Nu | Paper Maker | |
Danish† |
Harald Bluetooth |
Viking Fury | Berserker Norwegian Ski Infantry |
(-) | |
Dutch |
William |
Dutch East India Company
Retains 50% of the Happiness benefits from a Luxury Resource if your last copy of it is traded away. |
Sea Beggar | Polder (Improvement) | |
Egyptian |
Avoid and | Ramesses II |
Monument Builders
+20% Production towards Wonder construction. |
War Chariot | Burial tomb |
English |
Elizabeth |
Sun Never Sets
+2 Movement for all naval units. |
Longbowman Ship of the Line |
(-) | |
Ethiopian |
Haile Selassie |
Spirit of Adwa
Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia. |
Mehal Sefari | Stele | |
French |
Napoleon |
Vanilla and | |||
Ancien Régime
+2 Culture per turn from Cities before discovering Steam Power. |
Foreign Legion Musketeer |
(-) | |||
City of Light
Museum and World Wonder theming bonuses are doubled in their Capital. |
Musketeer | Chateau (Improvement) | |||
German |
Bismarck |
Furor Teutonicus
Upon defeating a Barbarian unit inside an encampment, there is a 50% (67% in ) chance you earn 25 Gold and they join your side. Pay 25% less for land unit maintenance. |
Vanilla and | ||
Landsknecht Panzer |
(-) | ||||
Panzer | Hanse | ||||
Greek |
Alexander |
Hellenic League
City-State Influence degrades at half and recovers at twice the normal rate. |
Companion Cavalry Hoplite |
(-) | |
Hunnic |
Avoid and | Attila |
Scourge of God
Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture. |
Horse Archer Battering Ram |
(-) |
Incan† |
Pachacuti |
Great Andean Road
Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. |
Slinger | Terrace Farm (Improvement) | |
Indian |
Gandhi |
Population Growth
Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. |
War Elephant | Mughal Fort | |
Indonesian |
Gajah Mada |
Spice Islanders
The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed). |
Kris Swordsman | Candi | |
Iroquois |
Hiawatha |
The Great Warpath
Units move through Forest and Jungle in friendly territory as if it is Road. These tiles can be used to establish Trade Routes upon researching The Wheel. |
Mohawk Warrior | Longhouse | |
Japanese |
Oda Nobunaga |
Bushido | Samurai Zero |
(-) | |
Korean† |
Sejong |
Scholars of the Jade Hall
+2 Science for all Specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean Capital. |
Turtle Ship Hwach'a |
(-) | |
Mayan |
Pacal |
The Long Count
After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once. |
Atlatlist | Pyramid | |
Mongolian† |
Genghis Khan |
Mongol Terror
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. |
Keshik Khan (Great Person) |
(-) | |
Moroccan |
Ahmad al-Mansur |
Gateway to Africa
Receives +3 Gold and +1 Culture for each Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco. |
Berber Cavalry | Kasbah (Improvement) | |
Ottoman |
Suleiman |
Barbary Corsairs
50% chance of converting an adjacent Barbarian naval unit to your side and earning 25 Gold. Pay only one-third the usual cost for naval unit maintenance. |
Janissary Sipahi |
(-) | |
Persian |
Darius I |
Achaemenid Legacy
Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and a +10% Combat Strength bonus. |
Immortal | Satrap's Court | |
Polish |
Casimir III |
Solidarity
Receive a free Social Policy when you advance to the next era. |
Winged Hussar | Ducal Stable | |
Polynesian† |
Kamehameha |
Wayfinding
Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. |
Maori Warrior | Moai (Improvement) | |
Portuguese |
Maria I |
Mare Clausum
Resource diversity grants twice as much Gold for Portugal in Trade Routes. |
Nau | Feitoria (Improvement) | |
Roman |
Augustus Caesar |
The Glory of Rome
+25% Production towards any buildings that already exist in the Capital. |
Ballista Legion |
(-) | |
Russian |
Catherine |
Siberian Riches
Strategic Resources provide +1 Production and Horses, Iron and Uranium Resources provide double quantity. |
Cossack | Krepost | |
Shoshone |
Pocatello |
Great Expanse
Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory (+15% unit strength). |
Pathfinder Comanche Riders |
(-) | |
Siamese |
Avoid | Ramkhamhaeng |
Father Governs Children
Food and Culture from friendly City-States increased by 50%. |
Naresuan's Elephant | Wat |
Songhai |
Avoid | Askia |
River Warlord
Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. |
Mandekalu Cavalry | Mud Pyramid Mosque |
Spanish† |
Isabella |
Seven Cities of Gold
Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture, Happiness, and tile yields from Natural Wonders doubled. |
Tercio Conquistador |
(-) | |
Swedish |
Gustavus Adolphus |
Nobel Prize
Gain 90 Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation. |
Hakkapeliitta Carolean |
(-) | |
Venetian |
Enrico Dandolo |
Serenissima
Cannot gain settlers nor annex cities. Double the normal number of Trade Routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities. |
Merchant of Venice (Great Person) Great Galleass |
(-) | |
Zulu |
Avoid | Shaka |
Iklwa
Melee units cost 50% less maintenance. All units require 25% less experience to earn their next promotion. |
Impi | Ikanda |
† Available as DLCs:
- Babylon was included as a bonus with a pre-order of the Deluxe Edition through a number of Digital Distribution platforms, including Steam and Direct2Drive. It was later made available as DLC on October 25, 2010.
- Mongolia was made available as a free DLC through a game update released on October 25, 2010.
- Spain and the Inca were made available as DLC on December 16, 2010.
- Polynesia was made available as DLC on March 3, 2011.
- Denmark was made available as DLC on May 3, 2011.
- Korea was made available as DLC on August 11, 2011.
- Nine new civilizations were added with the Gods & Kings expansion pack on June 19, 2012: Austria, Byzantium, Carthage, the Celts, Ethiopia, the Huns, the Maya, the Netherlands, and Sweden. In addition, the English, Ottoman, Siamese, and Songhai civilizations have been updated to better work with new aspects of the expansion pack, and the previously released Spanish civilization was included again.
- Nine new civilizations were added with the Brave New World expansion pack on July 9, 2013: Assyria, Brazil, Indonesia, Morocco, Poland, Portugal, the Shoshone, Venice, and the Zulus. In addition, the Arabian, French, German, and Indian civilizations have been updated to better work with new aspects of the expansion pack, and the previously released Ethiopian civilization was included again.
See also[]
- Civilizations: A list of civilizations in all Civilization games.
Civilization V [edit] |
---|
Gods & Kings • Brave New World |
Lists |
Concepts |
Miscellaneous |
† Only in vanilla Civ5 • ‡ Only in Gods & Kings and Brave New World |