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Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability (a.k.a. "trait") and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.

Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.

Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmers, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42. The New Frontier Pass will add another 8, for a total of 50 playable civilizations, the largest number in any game in the franchise to date.

Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French.

List of CivilizationsEdit

Icon Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American (Civ6) American Teddy Roosevelt (Civ6) Teddy Roosevelt Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only All Diplomatic policy slots in the current government are converted to Wildcard slots.
GS-Only All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor (Civ6) Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang Film Studio
Arabian (Civ6) Arabian Saladin (Civ6) Saladin The Last Prophet

Automatically receives the final Prophet6 Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Civ6Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian (Civ6) Australian[1] John Curtin (Civ6) John Curtin[1] Land Down Under

+3 Housing6 Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger Outback Station
Aztec (Civ6) Aztec[2] Montezuma (Civ6) Montezuma[2] Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Civ6Production Production cost.

Eagle Warrior Tlachtli
Brazilian (Civ6) Brazilian Pedro II (Civ6) Pedro II Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes Street Carnival
Copacabana R&F-Only
Canadian (Civ6) Canadian GS-Only Wilfrid Laurier (Civ6) Wilfrid Laurier GS-Only Four Faces of Peace

Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism6 Tourism earned, gain 1 Diplomatic Favor (Civ6) Diplomatic Favor. +100% Diplomatic Favor (Civ6) Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie Ice Hockey Rink
Chinese (Civ6) Chinese Qin Shi Huang (Civ6) Qin Shi Huang Dynastic Cycle

Eureka6 Eurekas and Inspiration6 Inspirations provide an extra 10% of the Civ6Science Science and Civ6Culture Culture cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree (Civ6) Cree R&F-Only Poundmaker (Civ6) Poundmaker R&F-Only Nîhithaw

Gains +1 TradeRoute6 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch R&F-Only Wilhelmina (Civ6) Wilhelmina R&F-Only Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50%  Civ6Production Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën Polder
Egyptian (Civ6) Egyptian Cleopatra (Civ6) Cleopatra Iteru

+15% Civ6Production Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders.

GS-Only +15% Civ6Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer Sphinx
English (Civ6) English[3] Victoria (Civ6) Victoria Vanilla and R&F-Only: British Museum
Each Archaeological Museum can hold six Artifact6 Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact6 Artifacts.

GS-Only: Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Civ6Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10.
Sea Dog Royal Navy Dockyard
Eleanor of Aquitaine (Civ6) Eleanor of Aquitaine[4] GS-Only
Ethiopian (Civ6) Ethiopian
French (Civ6) French Catherine de Medici (Civ6) Catherine de Medici Grand Tour

+20% Civ6Production Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism6 Tourism from all Wonders.

Garde Impériale Château
Eleanor of Aquitaine (French) (Civ6) Eleanor of Aquitaine (French)[4] GS-Only
Georgian (Civ6) Georgian R&F-Only Tamar (Civ6) Tamar R&F-Only Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Civ6Production Production towards walls.

Khevsur Tsikhe
German (Civ6) German Frederick Barbarossa (Civ6) Frederick Barbarossa Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Gran Colombian (Civ6) Gran Colombian[5] Simón Bolívar (Civ6) Simón Bolívar Ejército Patriota

+1 Civ6Movement Movement for all units. Promoting a unit does not end that unit's turn.

Llanero Hacienda
Greek (Civ6) Greek Pericles (Civ6) Pericles Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo (Civ6) Gorgo
Hungarian (Civ6) Hungarian GS-Only Matthias Corvinus (Civ6) Matthias Corvinus GS-Only Pearl of the Danube

+50% Civ6Production Production for districts and buildings built across a river from a City Center.

Huszár Thermal Bath
Incan (Civ6) Incan GS-Only Pachacuti (Civ6) Pachacuti GS-Only Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Civ6Production Production, and +1 Civ6Food Food for each adjacent Terrace Farm.

Warak'aq Terrace Farm
Indian (Civ6) Indian Gandhi (Civ6) Gandhi Dharma

Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion.

GS-Only Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion. Cities receive +1 Amenities6 Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes.

Varu Stepwell
Chandragupta (Civ6) Chandragupta R&F-Only
Indonesian (Civ6) Indonesian[6] Gitarja (Civ6) Gitarja[6] Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenities6 Amenity.

Jong Kampung
Japanese (Civ6) Japanese Hojo Tokimune (Civ6) Hojo Tokimune Meiji Restoration

Districts recieve a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer (Civ6) Khmer[6] Jayavarman VII (Civ6) Jayavarman VII[6] Grand Barays

Cities with an Aqueduct gain +3 Civ6Faith Faith and +1 Amenities6 Amenity. Farms receive +2 Civ6Food Food if adjacent to an Aqueduct.

Domrey Prasat
Kongolese (Civ6) Kongolese Mvemba a Nzinga (Civ6) Mvemba a Nzinga Nkisi

Relic6 Relics, Artifact6 Artifacts and Sculpture6 Sculptures provide +2 Civ6Food Food, +2 Civ6Production Production, and +4 Civ6Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Writer6 Great Writer, Artist6 Great Artist, Musician6 Great Musician, and Merchant6 Great Merchant points from all sources.

Ngao Mbeba Mbanza
Korean (Civ6) Korean R&F-Only Seondeok (Civ6) Seondeok R&F-Only Three Kingdoms

Farms receive +1 Civ6Food Food and Mines receive +1 Civ6Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian (Civ6) Macedonian[7] Alexander (Civ6) Alexander[7] Hellenistic Fusion

Conquering a city grants a free Eureka6 Eureka for each Encampment and Campus district in the conquered city and a free Inspiration6 Inspiration for each Holy Site and Theater Square district.

Hypaspist Basilikoi Paides
Mali (Civ6) Mali GS-Only Mansa Musa (Civ6) Mansa Musa GS-Only Songs of the Jeli

City Centers receive +1 Civ6Faith Faith and +1 Civ6Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Civ6Production Production and +4 Civ6Gold Gold. May purchase Commercial Hub buildings with Civ6Faith Faith. -30% Civ6Production Production towards buildings and units.

Mandekalu Cavalry Suguba
Māori (Civ6) Māori GS-Only Kupe (Civ6) Kupe GS-Only Mana

Starts the game with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. Embarked units gain +5 Civ6StrengthIcon Combat Strength and +2 Civ6Movement Movement. Unimproved Woods and Rainforest provide +1 Civ6Production Production, increased to +2 Civ6Production Production with Mercantilism and +3 Civ6Production Production with Conservation. Fishing Boats provide +1 Civ6Food Food. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Writer6 Great Writers cannot be earned.

Toa Marae
Mapuche (Civ6) Mapuche R&F-Only Lautaro (Civ6) Lautaro R&F-Only Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Civ6StrengthIcon Combat Strength bonus against civilizations that are in a Golden Age.

Malón Raider Chemamull
Mayan (Civ6) Mayan[5] Lady Six Sky (Civ6) Lady Six Sky Mayab

Cities receive no additional Housing6 Housing from being adjacent to fresh water or coast. Cities gain +1 Amenities6 Amenity for each Luxury Resource adjacent to the city center. +1 Housing6 Housing and +1 Civ6Gold Gold from Farms.

Hul'che Observatory
Mongolian (Civ6) Mongolian R&F-Only Genghis Khan (Civ6) Genghis Khan R&F-Only Örtöö

Sending a TradeRoute6 Trade Route immediately creates a Trading Post (Civ6) Trading Post in the destination city, instead of when the TradeRoute6 Trade Route is finished. Gains an extra level of DiplomaticVisibility6 Diplomatic Visibility with civilizations they have a Trading Post (Civ6) Trading Post with. Mongolian Units receive +6 Civ6StrengthIcon Combat Strength for each level of DiplomaticVisibility6 Diplomatic Visibility they have over their opponents, instead of the usual +3.

Keshig Ordu
Norwegian (Civ6) Norwegian Harald Hardrada (Civ6) Harald Hardrada Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Civ6Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian (Civ6) Nubian[8] Amanitore (Civ6) Amanitore[8] Ta-Seti

+50% Civ6Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Civ6Production Production for Mines over strategic resources, and +2 Civ6Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Ottoman (Civ6) Ottoman GS-Only Suleiman (Civ6) Suleiman GS-Only Great Turkish Bombard

+50% Civ6Production Production toward Siege units. Siege units gain +5 Civ6StrengthIcon Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen6 Population. +1 Amenities6 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair Grand Bazaar
Persian (Civ6) Persian[7] Cyrus (Civ6) Cyrus[7] Satrapies

Gains +1 TradeRoute6 Trade Route capacity with Political Philosophy. Domestic TradeRoute6 Trade Routes provide +2 Civ6Gold Gold and +1 Civ6Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Phoenician (Civ6) Phoenician GS-Only Dido (Civ6) Dido GS-Only Mediterranean Colonies

Starts with the Eureka6 Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital6 Capital always have full Loyalty. Settlers receive +2 Civ6Movement Movement and sight radius while embarked, and pay no Civ6Movement Movement costs to embark or disembark.

Bireme Cothon
Polish (Civ6) Polish[9] Jadwiga (Civ6) Jadwiga[9] Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman (Civ6) Roman Trajan (Civ6) Trajan All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within TradeRoute6 Trade Route range of the Capital6 Capital, a road to it. TradeRoute6 Trade Routes generate +1 additional Civ6Gold Gold from Roman Trading Posts they pass through.

Legion Bath
Russian (Civ6) Russian Peter (Civ6) Peter Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Civ6Faith Faith and +1 Civ6Production Production, in addition to their usual yields.

GS-Only Founded cities start with eight additional tiles. Tundra tiles provide +1 Civ6Faith Faith and +1 Civ6Production Production, in addition to their usual yields. Units are immune to Blizzards. Units of civilizations who are at war with Russia take 100% extra damage from Blizzards while in Russian territory.

Cossack Lavra
Scottish (Civ6) Scottish R&F-Only Robert the Bruce (Civ6) Robert the Bruce R&F-Only Scottish Enlightenment

Happy cities gain +5% Civ6Science Science and +5% Civ6Production Production, and generate +1 Scientist6 Great Scientist points in their Campuses and +1 Engineer6 Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian (Civ6) Scythian Tomyris (Civ6) Tomyris People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish (Civ6) Spanish Philip II (Civ6) Philip II Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. TradeRoute6 Trade Routes between cities on different continents gain +1 Civ6Food Food and +1 Civ6Production Production for domestic TradeRoute6 Trade Routes, and +6 Civ6Gold Gold for international TradeRoute6 Trade Routes. R&F-Only +2 Loyalty per turn for cities outside their home continent if they have a Mission adjacent to the City Center.

Conquistador Mission
Sumerian (Civ6) Sumerian Gilgamesh (Civ6) Gilgamesh Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. May levy city-state units at 50% of the usual Civ6Gold Gold cost.

War-Cart Ziggurat
Swedish (Civ6) Swedish GS-Only Kristina (Civ6) Kristina GS-Only Nobel Prize

Gains 50 Diplomatic Favor (Civ6) Diplomatic Favor whenever a Great Person is earned. +1 Engineer6 Great Engineer points from Factories and +1 Scientist6 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean Open-Air Museum
Zulu (Civ6) Zulu R&F-Only Shaka (Civ6) Shaka R&F-Only Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army, if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Impi Ikanda
  1. 1.0 1.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  2. 2.0 2.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  3. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  4. 4.0 4.1 Eleanor of Aquitaine is both an English and a French leader.
  5. 5.0 5.1 Added in Maya & Gran Colombia Pack (21 May 2020).
  6. 6.0 6.1 6.2 6.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  7. 7.0 7.1 7.2 7.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  8. 8.0 8.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  9. 9.0 9.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


CIVILIZATION VI - How To Choose a Civilization

CIVILIZATION VI - How To Choose a Civilization

See alsoEdit

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

AgendasBeliefsBuildings (Unique Buildings) • City-StatesCivicsCivilizationsCompetitions GS-OnlyDistrictsImprovementsLeadersPantheonsPolicy CardsProjectsPromotionsResourcesTechnologiesTerrainUnits (Unique Units) • Wonders (Natural Wonders)

AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

Ages R&F-Only (Historic Moments R&F-OnlyTimeline R&F-Only) • AmenitiesBarbariansCity (CapitalGovernors R&F-OnlyHousingLoyalty R&F-OnlyPopulation) • Climate GS-Only (Disasters GS-Only) • CombatDiplomacy (Emergencies R&F-OnlyEspionageGossipGrievances GS-Only WarmongeringWorld Congress GS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTrade RoutesVictory

Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic Favor GS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) Power GS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

DLCModdingScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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