Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability (a.k.a. "trait") and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.
Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.
Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmers, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42. The New Frontier Pass will add another 8, for a total of 50 playable civilizations, the largest number in any game in the franchise to date.
Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French.
List of CivilizationsEdit
|Icon||Civilization||Leader(s)||Civilization Ability||Unique Unit||Unique Infrastructure|
|American||Teddy Roosevelt||Founding Fathers
Government legacy bonuses accumulate in half the usual number of turns.
|P-51 Mustang||Film Studio|
|Arabian||Saladin||The Last Prophet||Mamluk||Madrasa|
|Australian||John Curtin||Land Down Under||Digger||Outback Station|
|Aztec||Montezuma||Legend of the Five Suns||Eagle Warrior||Tlachtli|
|Brazilian||Pedro II||Amazon||Minas Geraes||Street Carnival|
|Canadian||Wilfrid Laurier||Four Faces of Peace||Mountie||Ice Hockey Rink|
|Chinese||Qin Shi Huang||Dynastic Cycle||Crouching Tiger||Great Wall|
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production towards the Dam district and Flood Barrier building.
|De Zeven Provinciën||Polder|
|Egyptian||Cleopatra||Iteru||Maryannu Chariot Archer||Sphinx|
|English||Victoria||Vanilla and : British Museum |
Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts.
: Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10.
|Sea Dog||Royal Navy Dockyard|
|Eleanor of Aquitaine|
|Ethiopian||Menelik II||Aksumite Legacy||Oromo Cavalry||Rock-Hewn Church|
|French||Catherine de Medici||Grand Tour||Garde Impériale||Château|
|Eleanor of Aquitaine (French)|
|Georgian||Tamar||Strength in Unity||Khevsur||Tsikhe|
|German||Frederick Barbarossa||Free Imperial Cities||U-Boat||Hansa|
|Gran Colombian||Simón Bolívar||Ejército Patriota||Llanero||Hacienda|
|Hungarian||Matthias Corvinus||Pearl of the Danube||Huszár||Thermal Bath|
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes.
|Japanese||Hojo Tokimune||Meiji Restoration
Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.
|Khmer||Jayavarman VII||Grand Barays||Domrey||Prasat|
|Kongolese||Mvemba a Nzinga||Nkisi||Ngao Mbeba||Mbanza|
|Macedonian||Alexander||Hellenistic Fusion||Hypaspist||Basilikoi Paides|
|Malian||Mansa Musa||Songs of the Jeli||Mandekalu Cavalry||Suguba|
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Combat Strength and +2 Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production, increasing to +2 Production with Mercantilism and +3 Production with Conservation. +1 Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writers cannot be earned.
|Mayan||Lady Six Sky||Mayab||Hul'che||Observatory|
Sending a Trade Route immediately creates a Trading Post in the destination city, instead of when the Trade Route is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 .
|Norwegian||Harald Hardrada||Knarr||Berserker||Stave Church|
|Nubian||Amanitore||Ta-Seti||Pítati Archer||Nubian Pyramid|
|Ottoman||Suleiman||Great Turkish Bombard||Barbary Corsair||Grand Bazaar|
|Polish||Jadwiga||Golden Liberty||Winged Hussar||Sukiennice|
|Roman||Trajan||All Roads Lead to Rome||Legion||Bath|
Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Districts, improvements and units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.
|Scottish||Robert the Bruce||Scottish Enlightenment||Highlander||Golf Course|
|Scythian||Tomyris||People of the Steppe||Saka Horse Archer||Kurgan|
|Spanish||Philip II||Treasure Fleet
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Routes, and +6 Gold for international Trade Routes.
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Routes, and +6 Gold for international Trade Routes. +2 Loyalty per turn for cities outside of Spain's home continent if they have a Mission adjacent to the City Center.
|Swedish||Kristina||Nobel Prize||Carolean||Open-Air Museum|
- ↑ 1.0 1.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
- ↑ 2.0 2.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
- ↑ The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
- ↑ 4.0 4.1 Eleanor of Aquitaine is both an English and a French leader.
- ↑ 5.0 5.1 Added in Ethiopia Pack (23 July 2020).
- ↑ 6.0 6.1 6.2 6.3 Added in Maya & Gran Colombia Pack (21 May 2020).
- ↑ 7.0 7.1 7.2 7.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
- ↑ 8.0 8.1 8.2 8.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
- ↑ 9.0 9.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
- ↑ 10.0 10.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
|Civilization VI |
|Rise and Fall • Gathering Storm • New Frontier Pass|