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Civilizations are playable factions in Civilization VI and its expansions, each of which represents a historical nation, empire, or cultural group. Each civilization has a unique ability and two other unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.

Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with their own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When they are controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader is currently at its head. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow them to anticipate the AI behavior during the game.

Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmer, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions and the New Frontier Pass DLC pack added 8 new civilizations each, bringing the total number of civilizations to 50, the largest number of playable civilizations in any game in the Civilization franchise to date.

Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French, and the Vietnam & Kublai Khan Pack added Kublai Khan, who can lead either the Chinese or the Mongolians. With the free offer of Julius Caesar and the Leader Pass DLC pack, 13 more leaders for existing civilizations were added to the game.

List of civilizations[]

Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American
American
Teddy Roosevelt
Teddy Roosevelt[1]
Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
All Diplomatic Policy Diplomatic policy slots in the current government are converted to Wildcard Slot Wildcard slots.
All Diplomatic Policy Diplomatic policy slots in the current government are converted to Wildcard Slot Wildcard slots. +1 Diplomatic Favor Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang
P-51 Mustang
Film Studio
Film Studio
Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Bull Moose)[2]
Teddy Roosevelt (Rough Rider)
Teddy Roosevelt (Rough Rider)[2]
Abraham Lincoln
Abraham Lincoln[3]
Arabian
Arabian
Saladin (Vizier)
Saladin (Vizier)
The Last Prophet

Automatically receives the final Great Prophet Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science Science per foreign city following Arabia's Religion.

Mamluk
Mamluk
Madrasa
Madrasa
Saladin (Sultan)
Saladin (Sultan)[3]
Australian
Australian[4]
John Curtin
John Curtin[4]
Land Down Under

+3 Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger
Digger
Outback Station
Outback Station
Aztec
Aztec[5]
Montezuma
Montezuma[5]
Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Production Production cost.

Eagle Warrior
Eagle Warrior
Tlachtli
Tlachtli
Babylonian
Babylonian[6]

Hammurabi
Hammurabi[6]

Enuma Anu Enlil

Eureka Eurekas instantly unlock their respective technologies. -50% Science Science per turn.

Sabum Kibittum
Sabum Kibittum
Palgum
Palgum
Brazilian
Brazilian
Pedro II
Pedro II
Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes
Minas Geraes
Street Carnival
Street Carnival
Copacabana
Copacabana
Byzantine
Byzantine[7]
Basil II
Basil II[7]
Taxis

+3 Strength Combat and Religious Strength Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet Great Prophet point from Holy Sites.

Dromon
Dromon
Hippodrome
Hippodrome
Theodora
Theodora[8]
Canadian
Canadian
Wilfrid Laurier
Wilfrid Laurier
Four Faces of Peace

Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie
Mountie
Ice Hockey Rink
Ice Hockey Rink
Chinese
Chinese
Qin Shi Huang (Mandate of Heaven)
Qin Shi Huang (Mandate of Heaven)
Dynastic Cycle

Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka Eureka and Inspiration Inspiration from that Wonder's era.

Crouching Tiger
Crouching Tiger
Great Wall
Great Wall
Qin Shi Huang (Unifier)
Qin Shi Huang (Unifier)[9]
Kublai Khan (Chinese)
Kublai Khan (Chinese)[10][11]
Yongle
Yongle[9]
Wu Zetian
Wu Zetian[9]
Cree
Cree
Poundmaker
Poundmaker
Nîhithaw

Gains +1 Trade Route Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw
Okihtcitaw
Mekewap
Mekewap
Dutch
Dutch
Wilhelmina
Wilhelmina
Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën
De Zeven Provinciën
Polder
Polder
Egyptian
Egyptian
Cleopatra (Egyptian)
Cleopatra (Egyptian)
Iteru

+15% Production Production towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders.

+15% Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer
Maryannu Chariot Archer
Sphinx
Sphinx
Cleopatra (Ptolemaic)
Cleopatra (Ptolemaic)[12]
Ramses II
Ramses II[12]
English
English[13]
Victoria (Age of Empire)
Victoria (Age of Empire)
Vanilla and : British Museum
Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.

: Workshop of the World
Iron and Coal Mines accumulate +2 resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.
Sea Dog
Sea Dog
Royal Navy Dockyard
Royal Navy Dockyard
Victoria (Age of Steam)
Victoria (Age of Steam)[14]
Eleanor of Aquitaine (English)
Eleanor of Aquitaine (English)[15]
Elizabeth I
Elizabeth I[14]
Ethiopian
Ethiopian[16]

Menelik II
Menelik II[16]

Aksumite Legacy

Improved resource tiles receive +1 Faith Faith for each copy of the resource the city owns. International Trade Route Trade Routes grant +0.5 Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith Faith.

Oromo Cavalry
Oromo Cavalry
Rock-Hewn Church
Rock-Hewn Church
French
French
Catherine de Medici (Black Queen)
Catherine de Medici (Black Queen)
Grand Tour

+20% Production Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism Tourism from Wonders of any Era.

Garde Impériale
Garde Impériale
Château
Château
Catherine de Medici (Magnificence)
Catherine de Medici (Magnificence)[17]
Eleanor of Aquitaine (French)
Eleanor of Aquitaine (French)[15]
Gallic
Gallic[7]
Ambiorix
Ambiorix[7]
Hallstatt Culture

Mines gain +1 Culture Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.

Gaesatae
Gaesatae
Oppidum
Oppidum
Georgian
Georgian
Tamar
Tamar
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Khevsur
Khevsur
Tsikhe
Tsikhe
German
German
Frederick Barbarossa
Frederick Barbarossa
Free Imperial Cities

Each city can build one more specialty District District than the Citizen Population limit would normally allow.

U-Boat
U-Boat
Hansa
Hansa
Ludwig II
Ludwig II[8]
Gran Colombian
Gran Colombian[18]
Simón Bolívar
Simón Bolívar[18]
Ejército Patriota

+1 Movement Movement for all units. Promoting a unit does not end that unit's turn.

Llanero
Llanero
Hacienda
Hacienda
Greek
Greek
Pericles
Pericles
Plato's Republic

Gains an additional Wildcard Slot Wildcard policy slot in all Governments.

Hoplite
Hoplite
Acropolis
Acropolis
Gorgo
Gorgo
Hungarian
Hungarian
Matthias Corvinus
Matthias Corvinus
Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Huszár
Huszár
Thermal Bath
Thermal Bath
Incan
Incan
Pachacuti
Pachacuti
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Production Production when Inca reaches the Industrial Era.

Warak'aq
Warak'aq
Terrace Farm
Terrace Farm
Indian
Indian
Gandhi
Gandhi
Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Route Trade Routes.

Varu
Varu
Stepwell
Stepwell
Chandragupta
Chandragupta
Indonesian
Indonesian[19]
Gitarja
Gitarja[19]
Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity Amenity.

Jong
Jong
Kampung
Kampung
Japanese
Japanese
Hojo Tokimune
Hojo Tokimune
Meiji Restoration

Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai
Samurai
Electronics Factory
Electronics Factory
Tokugawa
Tokugawa[20]
Khmer
Khmer[19]
Jayavarman VII
Jayavarman VII[19]
Grand Barays

Cities with an Aqueduct receive +1 Amenity Amenity, and +1 Faith Faith for every Citizen Population. Farms receive +2 Food Food when adjacent to an Aqueduct, and +1 Faith Faith when adjacent to a Holy Site.

Domrey
Domrey
Prasat
Prasat
Kongolese
Kongolese
Mvemba a Nzinga
Mvemba a Nzinga
Nkisi

Relic Relics, Artifact Artifacts and Sculpture Sculptures grant +2 Food Food, +2 Production Production, +1 Faith Faith, and +4 Gold Gold. The Palace has four extra slots for Great Works. +50% Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points gained from all sources.

Ngao Mbeba
Ngao Mbeba
Mbanza
Mbanza
Nzinga Mbande
Nzinga Mbande[3]
Korean
Korean
Seondeok
Seondeok
Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science for each adjacent Seowon.

Hwacha
Hwacha
Seowon
Seowon
Sejong
Sejong[8]
Macedonian
Macedonian[21]
Alexander
Alexander[21]
Hellenistic Fusion

Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district.

Hypaspist
Hypaspist
Basilikoi Paides
Basilikoi Paides
Malian
Malian
Mansa Musa
Mansa Musa
Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Mandekalu Cavalry
Mandekalu Cavalry
Suguba
Suguba
Sundiata Keita
Sundiata Keita[12]
Māori
Māori
Kupe
Kupe
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Strength Combat Strength and +2 Movement Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production Production, increasing to +2 Production Production with Mercantilism and +3 Production Production with Conservation. +1 Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Toa
Toa
Marae
Marae
Mapuche
Mapuche
Lautaro
Lautaro
Toqui

Cities with an established Governor gain +5% Culture Culture, +5% Production Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.

Malón Raider
Malón Raider
Chemamull
Chemamull
Mayan
Mayan[18]
Lady Six Sky
Lady Six Sky[18]
Mayab

Cities do not receive additional Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing Housing, +1 Production Production if adjacent to an Observatory, and +1 Gold Gold.

Hul'che
Hul'che
Observatory
Observatory
Mongolian
Mongolian
Genghis Khan
Genghis Khan
Örtöö

Sending a Trade Route Trade Route immediately creates a Trading Post Trading Post in the destination city, instead of when the Trade Route Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Post Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength Combat Strength.

Keshig
Keshig
Ordu
Ordu
Kublai Khan (Mongolian)
Kublai Khan (Mongolian)[10][11]
Norwegian
Norwegian
Harald Hardrada (Konge)
Harald Hardrada (Konge)
Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker
Berserker
Stave Church
Stave Church
Harald Hardrada (Varangian)
Harald Hardrada (Varangian)[14]
Nubian
Nubian[22]
Amanitore
Amanitore[22]
Ta-Seti

+30% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer
Pítati Archer
Nubian Pyramid
Nubian Pyramid
Ottoman
Ottoman
Suleiman (Kanuni)
Suleiman (Kanuni)
Great Turkish Bombard

+30% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair
Barbary Corsair
Grand Bazaar
Grand Bazaar
Suleiman (Muhteşem)
Suleiman (Muhteşem)[20]
Persian
Persian[21]
Cyrus
Cyrus[21]
Satrapies

Gains +1 Trade Route Trade Route capacity with Political Philosophy. Domestic Trade Route Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal
Immortal
Pairidaeza
Pairidaeza
Nader Shah
Nader Shah[20]
Phoenician
Phoenician
Dido
Dido
Mediterranean Colonies

Starts with the Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital always have full Loyalty. Settlers receive +2 Movement Movement and Sight Sight while embarked, and pay no Movement Movement costs to embark or disembark.

Bireme
Bireme
Cothon
Cothon
Polish
Polish[23]
Jadwiga
Jadwiga[23]
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military Policy Military policy slot in all governments is converted into a Wildcard Slot Wildcard policy slot.

Winged Hussar
Winged Hussar
Sukiennice
Sukiennice
Portuguese
Portuguese
João III
João III[24]
Casa da Índia

International Trade Route Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a +50% increase to all yields. Traders have +50% range over water, and can embark as soon as they are unlocked.

Nau
Nau
Navigation School
Navigation School
Roman
Roman
Trajan
Trajan
All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within Trade Route Trade Route range of the Capital Capital, a road to it. Trade Route Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.

Legion
Legion
Bath
Bath
Julius Caesar
Julius Caesar[3]
Russian
Russian
Peter
Peter
Mother Russia

Founded cities start with five additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

Founded cities start with five additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Cossack
Cossack
Lavra
Lavra
Scottish
Scottish
Robert the Bruce
Robert the Bruce
Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist point in their Campuses and +1 Great Engineer Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander
Highlander
Golf Course
Golf Course
Scythian
Scythian
Tomyris
Tomyris
People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer
Saka Horse Archer
Kurgan
Kurgan
Spanish
Spanish
Philip II
Philip II
Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Route Trade Routes receive 3 Gold Gold, 2 Faith Faith and 1 Production Production. Trade Routes between cities on different continents gain triple these yields. Cities not on your original Capital Capital's continent receive 25% extra Production Production towards District Districts and a Builder when founded.

Conquistador
Conquistador
Mission
Mission
Sumerian
Sumerian

Gilgamesh
Gilgamesh

Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold Gold.

War-Cart
War-Cart
Ziggurat
Ziggurat
Swedish
Swedish
Kristina
Kristina
Nobel Prize

Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean
Carolean
Open-Air Museum
Open-Air Museum
Vietnamese
Vietnamese[11]
Bà Triệu
Bà Triệu[11]
Nine Dragon River Delta

Land specialty District Districts can only be built on Woods, Rainforest or Marsh tiles. Buildings on these features receive additional yields: +1 Culture Culture in Woods, +1 Science Science in Rainforest, and +1 Production Production in Marsh. Can plant Woods with Medieval Faires, instead of Conservation.

Voi Chiến
Voi Chiến
Thành
Thành
Zulu
Zulu
Shaka
Shaka
Isibongo

Capturing a city will upgrade the capturing unit, as long as the necessary civics are unlocked: from a normal unit into a Corps or Fleet, and from a Corps or Fleet into an Army or Armada. Cities with a garrisoned unit gain +3 Loyalty per turn, increasing to +5 Loyalty if the garrisoned unit is a Corps or Army.

Impi
Impi
Ikanda
Ikanda
  1. Not available when playing with Teddy Roosevelt Persona Pack.
  2. 2.0 2.1 Added in the Teddy Roosevelt Persona Pack (July 23, 2020).
  3. 3.0 3.1 3.2 3.3 Added in the Great Negotiators Pack (21 November 2022). Additionally, Julius Caesar is not included in the pack but for the players who have registered the 2K account.
  4. 4.0 4.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  5. 5.0 5.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  6. 6.0 6.1 Added in Babylon Pack (19 November 2020).
  7. 7.0 7.1 7.2 7.3 Added in Byzantium & Gaul Pack (24 September 2020).
  8. 8.0 8.1 8.2 Added in the Great Builders Pack.
  9. 9.0 9.1 9.2 Added in the Rulers of China Pack.
  10. 10.0 10.1 Kublai Khan is both a Chinese and a Mongolian leader.
  11. 11.0 11.1 11.2 11.3 Added in Vietnam & Kublai Khan Pack (28 January 2021).
  12. 12.0 12.1 12.2 Added in the Rulers of the Sahara Pack.
  13. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  14. 14.0 14.1 14.2 Added in the Rulers of England Pack.
  15. 15.0 15.1 Eleanor of Aquitaine is both an English and a French leader.
  16. 16.0 16.1 Added in Ethiopia Pack (23 July 2020).
  17. Added in the Catherine de Medici Persona Pack (July 23, 2020).
  18. 18.0 18.1 18.2 18.3 Added in Maya & Gran Colombia Pack (21 May 2020).
  19. 19.0 19.1 19.2 19.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  20. 20.0 20.1 20.2 Added in the Great Commanders Pack (15 December 2022).
  21. 21.0 21.1 21.2 21.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  22. 22.0 22.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  23. 23.0 23.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
  24. Added in Portugal Pack (25 March 2021).

Scenario-specific civilizations[]

Jadwiga's Legacy[]

The civilizations in this scenario are based on the standard Polish civilization, sharing the same civilization abilities, unique unit and unique infrastructure.

Civilization Leader Civilization Ability Unique Unit Unique Infrastructure
Lithuanian
Lithuanian
Mikołaj Radziwiłł
Mikołaj Radziwiłł
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military Policy Military policy slot in all governments is converted into a Wildcard Slot Wildcard policy slot.

Winged Hussar
Winged Hussar
Sukiennice
Sukiennice

Polish
Stanisław Potocki
Stanisław Potocki
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military Policy Military policy slot in all governments is converted into a Wildcard Slot Wildcard policy slot.

Winged Hussar
Winged Hussar
Sukiennice
Sukiennice
Volhynian
Volhynian
Konstanty Ostrogski
Konstanty Ostrogski
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military Policy Military policy slot in all governments is converted into a Wildcard Slot Wildcard policy slot.

Winged Hussar
Winged Hussar
Sukiennice
Sukiennice

Vikings, Traders, and Raiders![]

The only playable civilizations in this scenario are Denmark, Norway and Sweden, which are based on the standard Norwegian civilization, sharing the same unique unit and infrastructure.

Civilization Leader Civilization Ability Unique Unit Unique Infrastructure
Danish
Danish
Canute
Canute
Viking

Units ignore additional Movement Movement costs from embarking and disembarking.

Berserker
Berserker
Stave Church
Stave Church

Norwegian

Harald Hardrada
Viking

Units ignore additional Movement Movement costs from embarking and disembarking.

Berserker
Berserker
Stave Church
Stave Church

Swedish
Olof Skötkonung
Olof Skötkonung
Viking

Units ignore additional Movement Movement costs from embarking and disembarking.

Berserker
Berserker
Stave Church
Stave Church
Andalusian
Andalusian
Al-Hakam II
Al-Hakam II
Moorish

The Alhambra wonder is located in Išbiliya.

Farfanes
Farfanes
Alcázar
Alcázar

Byzantine

Basil II
Byzantine

The Hagia Sophia Wonder is located in Constantinople.

Quadrireme
Quadrireme
Monastery
Monastery
Frankish
Frankish
Charlemagne
Charlemagne
Frankish

The Mt. St. Michel wonder is located in Rouen.

Caballarii
Caballarii
Monastery
Monastery

Outback Tycoon[]

The civilizations in this scenario are based on the standard Australian civilization, sharing the same civilization abilities, unique unit and unique infrastructure. As warfare and the training of military units is removed from this scenario, there are no unique units.

Civilization Leader Civilization Ability Unique Infrastructure
Queensland
Queensland
Premier of Queensland
Premier of Queensland
Land Down Under

+3 Housing Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.

Outback Station
Outback Station
South Australian
South Australian
Premier of South Australia
Premier of South Australia
Land Down Under

+3 Housing Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.

Outback Station
Outback Station
Victorian
Victorian
Premier of Victoria
Premier of Victoria
Land Down Under

+3 Housing Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.

Outback Station
Outback Station
Western Australian
Western Australian
Premier of Western Australia
Premier of Western Australia
Land Down Under

+3 Housing Housing in coastal cities. Pastures trigger a Culture Bomb. Yields from Campuses, Commercial Hubs, and Theater Squares are +2 in tiles with Charming Appeal, +4 in Breathtaking.

Outback Station
Outback Station

Conquests of Alexander[]

The only playable civilization in this scenario is Macedon.

Civilization Leader Civilization Ability Unique Unit Unique Infrastructure
Macedonian
Macedonian
Alexander
Alexander
Eponymous Cities

Settlers receive +1 Movement Movement. All cities start with 2 Citizen Population and a Granary. District Production Production time is decreased and Encampments start with a Basilikoi Paides.

Hypaspist
Hypaspist
Hetairoi
Hetairoi
Settler
Settler
Basilikoi Paides
Basilikoi Paides
Persian
Persian

Darius III
Allies

Start the game as suzerain of Athens, Marakanda, and Patala.

Immortal
Immortal
Pairidaeza
Pairidaeza

Gifts of the Nile[]

The only playable civilizations in this scenario are Egypt and Nubia.

Civilization Leader Civilization Ability Unique Unit Unique Infrastructure
Egyptian
Egyptian
Cleopatra (Egyptian)
Cleopatra (Egyptian)
Iteru

+15% Production Production toward District Districts and wonders if the city is adjacent to a water tile. Floodplains do not block placement of districts and wonders. Start with the Fishing and Sailing technologies.

Maryannu Chariot Archer
Maryannu Chariot Archer
Sphinx
Sphinx
Nubian
Nubian
Amanitore
Amanitore
Ta-Seti

+50% Production Production toward Ranged units. Ranged units gain +50% combat experience. Start with the Mining technology. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer
Pítati Archer
Nubian Pyramid
Nubian Pyramid
Assyrian
Assyrian

Ashurbanipal
None None None
Hyksos
Hyksos

Sakir-Har
None None None
Libyan
Libyan

Osorkon
None None None
Macedonian
Macedonian

Alexander
None None None
Persian
Persian

Cambyses II
None None None
Roman
Roman

Augustus Caesar
None Legion
Legion
None

Path to Nirvana[]

The civilizations in this scenario are led by "religions" rather than typical leaders, and rather than civilization or leader abilities, their abilities are in the form of already unlocked civics, pantheons and religious beliefs. As warfare and the training of military units is removed from this scenario, there are no unique units, and unique infrastructure comes in the form of worship buildings or the Kampung improvement.

Civilization Religion Civics Pantheon Other Beliefs Unique Infrastructure

Chinese

Taoism

Early Empire
River Goddess
River Goddess
Feed the World

Granaries each provide Faith Faith. +1 Amenity Amenity to each City.

Monastic Isolation

Granaries each provide Faith Faith. +1 Amenity Amenity to each City.

Pagoda
Pagoda
Chola
Chola
Shaivism
Shaivism

Celestial Navigation
Sacred Path
Sacred Path
Linga

May purchase Commercial Hub and Harbor district buildings with Faith Faith.

Stewardship

Each Campus or Commercial Hub district in a city following this Religion provides +1 Science Science or +1 Gold Gold respectively.

Yoga

May purchase civilian units with Faith Faith.

None
Ghaznavid
Ghaznavid

Islam

Celestial Navigation

Currency

Early Empire

Desert Folklore
Desert Folklore
Religious Community

Shrines and Temples each provide +1 Housing Housing.

Pilgrimage

+2 Faith Faith for every city following this Religion in other civilizations.

Mosque
Mosque
Indonesian
Indonesian
Hindu Dharma
Hindu Dharma

Celestial Navigation
God of the Sea
God of the Sea
Great Nusantara

May purchase Commercial Hub and Harbor district buildings with Faith Faith.

Kampung

Your Builders can now make Kampung improvements. Unlocked with Guilds.

Itinerant preachers

Religion spreads to cities 30% further away.

Kampung
Kampung
Khmer
Khmer
Theravada Buddhism
Theravada Buddhism

Early Empire

Engineering

Mysticism

Stone Circles
Stone Circles
Dāna

Granaries each provide Faith Faith. +1 Amenity Amenity to each City.

World Church

+1 Culture Culture for every 5 followers of this Religion in other civilizations.

Wat
Wat
Pala
Pala
Mahayana Buddhism
Mahayana Buddhism

Mysticism
Earth Goddess
Earth Goddess
Work Ethic

+1% Production Production for each follower.

Holy Order

Missionaries and Apostles are 30% cheaper to Purchase.


Mahayana Stupa
Tufan
Tufan
Vajrayana Buddhism
Vajrayana Buddhism

Mysticism
God of the Open Sky
God of the Open Sky
Zen Meditation

+1 Amenity Amenity in cities with 2 specialty districts.

Missionary Zeal

Religious units ignore Movement Movement costs of terrain and features.


Vajrayana Stupa

The Black Death[]

There is no unique infrastructure in this scenario, and only the Holy Roman Empire has a unique unit.

Civilization Leader Civilization Ability Unique Unit
Castilian
Castilian
Alfonso XI
Alfonso XI
Sword of Faith

All Castilian units gain the 'Holy Fervor' unit command: once per turn, the unit may spend Faith Faith to restore its moves and attacks.

None

English
King Edward III
King Edward III
Labor Coercion

All English cities gain the 'Coerce' command: spend Gold Gold to allow a plague-stricken tile to work, improve, or build for 10 turns.

None

French
King Philip VI
King Philip VI
Papal Leadership

France's government gains a special 'Papal Policy' wildcard slot. This slot is optional, but consumes  Faith Faith per turn if used.

None
Imperial
Imperial
Emperor Louis IV
Emperor Louis IV
Teutonic Order

Teutonic Knight unique unit replaces Swordsmen. Teutonic Knights have no Gold maintenance and +8  Combat Strength when fighting in enemy territory.


Teutonic Knight

War Machine[]

The only playable civilizations in this scenario are France and Imperial Germany. There are no unique units or infrastructure in this scenario.

Civilization Leader Civilization Ability

French
French High Command
French High Command
Attaque à Outrance

Infantry gain +4 Strength Combat Strength when attacking.


German
German General Staff
German General Staff
Krupp Innovation

Artillery gain +4 Strength Combat Strength when attacking.

Belgian
Belgian
King Albert I
King Albert I
None

British
BEF
BEF
None
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.


Videos[]

CIVILIZATION_VI_-_How_To_Choose_a_Civilization

CIVILIZATION VI - How To Choose a Civilization

See also[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.