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[[Vanilla]]: [[Government (Civ6)|Government]] legacy bonuses accumulate in half the usual number of turns.
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[[Government (Civ6)|Government]] legacy bonuses accumulate in half the usual number of turns.<br />
 
{{R&F}} All Diplomatic [[Policy Cards (Civ6)|policy slots]] in the current [[Government (Civ6)|government]] are converted to Wildcard slots.<br />
 
{{R&F}} All Diplomatic [[Policy Cards (Civ6)|policy slots]] in the current [[Government (Civ6)|government]] are converted to Wildcard policy slots.
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{{GS}} All Diplomatic [[Policy Cards (Civ6)|policy slots]] in the current [[Government (Civ6)|government]] are converted to Wildcard slots. +1 {{DiplomaticFavor6}} per turn for each Wildcard slot in the current government.
 
{{GS}} All Diplomatic [[Policy Cards (Civ6)|policy slots]] in the current [[Government (Civ6)|government]] are converted to Wildcard policy slots. Gains +1 {{DiplomaticFavor6}} per turn for every Wildcard slot in their government.
 
 
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|[[P-51 Mustang (Civ6)|P-51 Mustang]]
 
|[[P-51 Mustang (Civ6)|P-51 Mustang]]

Revision as of 18:17, 20 May 2020

BackArrowGreen Back to Civilization VI
Blue arrow right Go to the list of leaders


Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability (a.k.a. "trait") and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.

Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.

Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmers, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42.

Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French.

List of Civilizations

Icon Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American (Civ6) American Teddy Roosevelt Teddy Roosevelt Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only All Diplomatic policy slots in the current government are converted to Wildcard slots.
GS-Only All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang Film Studio
Arabian (Civ6) Arabian Saladin Saladin The Last Prophet

Automatically receives the final Great Prophet Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian (Civ6) Australian[1] John Curtin John Curtin[1] Land Down Under

+3 Housing Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger Outback Station
Aztec (Civ6) Aztec[2] Montezuma Montezuma[2] Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Production Production cost.

Eagle Warrior Tlachtli
Brazilian (Civ6) Brazilian Pedro II Pedro II Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes Street Carnival
Copacabana R&F-Only
Canadian (Civ6) Canadian GS-Only Wilfrid Laurier Wilfrid Laurier GS-Only Four Faces of Peace

Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie Ice Hockey Rink
Chinese (Civ6) Chinese Qin Shi Huang Qin Shi Huang Dynastic Cycle

Eureka Eureka Eurekas and Inspiration Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree (Civ6) Cree R&F-Only Poundmaker Poundmaker R&F-Only Nîhithaw

Gains +1 Trade Route Trade Route Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch R&F-Only Wilhelmina Wilhelmina R&F-Only Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50%  Production Production toward the Dam district and Flood Barrier building.

De Zeven Provinciën Polder
Egyptian (Civ6) Egyptian Cleopatra Cleopatra Iteru

+15% Production Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders.

GS-Only +15% Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer Sphinx
English (Civ6) English[3] Victoria Victoria Vanilla and R&F-Only: British Museum
Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.

GS-Only: Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10.
Sea Dog Royal Navy Dockyard
Eleanor of Aquitaine Eleanor of Aquitaine[4] GS-Only
Ethiopian (Civ6) Ethiopian
French (Civ6) French Catherine de Medici Catherine de Medici Grand Tour

+20% Production Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism Tourism from Wonders of any era.

Garde Impériale Château
Eleanor of Aquitaine (French) Eleanor of Aquitaine (French)[4] GS-Only
Georgian (Civ6) Georgian R&F-Only Tamar Tamar R&F-Only Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their respective Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Khevsur Tsikhe
German (Civ6) German Frederick Barbarossa Frederick Barbarossa Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Gran Colombian (Civ6) Gran Colombian[5] Simón Bolívar Ejército Patriota

+1 Moves Movement for all units. Promoting a unit does not end that unit's turn.

Llanero Hacienda
Greek (Civ6) Greek Pericles Pericles Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo Gorgo
Hungarian (Civ6) Hungarian GS-Only Matthias Corvinus Matthias Corvinus GS-Only Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Huszár Thermal Bath
Incan (Civ6) Incan GS-Only Pachacuti Pachacuti GS-Only Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm.

Warak'aq Terrace Farm
Indian (Civ6) Indian Gandhi Gandhi Dharma

Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion.

GS-Only Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion. Cities receive +1 Amenities Amenities Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes.

Varu Stepwell
Chandragupta Chandragupta R&F-Only
Indonesian (Civ6) Indonesian[6] Gitarja Gitarja[6] Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenities Amenities Amenity.

Jong Kampung
Japanese (Civ6) Japanese Hojo Tokimune Hojo Tokimune Meiji Restoration

Districts recieve a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer (Civ6) Khmer[6] Jayavarman VII Jayavarman VII[6] Grand Barays

Cities with an Aqueduct gain +3 Faith Faith and +1 Amenities Amenities Amenity. Farms receive +2 Food Food if adjacent to an Aqueduct.

Domrey Prasat
Kongolese (Civ6) Kongolese Mvemba a Nzinga Mvemba a Nzinga Nkisi

Relic Relics, Artifact Artifacts and Sculpture Sculptures provide +2 Food Food, +2 Production Production, and +4 Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer Great Writer, Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points from all sources.

Ngao Mbeba Mbanza
Korean (Civ6) Korean R&F-Only Seondeok Seondeok R&F-Only Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian (Civ6) Macedonian[7] Alexander Alexander[7] Hellenistic Fusion

Conquering a city grants a free Eureka Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration Inspiration for each Holy Site and Theater Square district.

Hypaspist Basilikoi Paides
Mali (Civ6) Mali GS-Only Mansa Musa Mansa Musa GS-Only Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Mandekalu Cavalry Suguba
Māori (Civ6) Māori GS-Only Kupe Kupe GS-Only Mana

Starts the game with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. Embarked units gain +5 Strength Combat Strength and +2 Movement Movement Movement. Unimproved Woods and Rainforest provide +1 Production Production, increased to +2 with Conservation. Fishing Boats provide +1 Food Food. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Toa Marae
Mapuche (Civ6) Mapuche R&F-Only Lautaro Lautaro R&F-Only Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Strength Combat Strength bonus against civilizations that are in a Golden Age.

Malón Raider Chemamull
Mayan (Civ6) Mayan[5] Lady Six Sky Mayab

Cities receive no additional Housing Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenities Amenities Amenity for each Luxury Resource adjacent to the city center. +1 Housing Housing Housing and +1 Gold Gold from Farms.

Hul'che Observatory
Mongolian (Civ6) Mongolian R&F-Only Genghis Khan Genghis Khan R&F-Only Örtöö

Sending a Trade Route Trade Route Trade Route immediately creates a Trading Post Trading Post Trading Post in the destination city, instead of when the Trade Route Trade Route Trade Route is finished. Gains an extra level of Visibility Diplomatic Visibility with civilizations they have a Trading Post Trading Post Trading Post with. Mongolian Units receive +6 Strength Combat Strength for each level of Visibility Diplomatic Visibility they have over their opponents, instead of the usual +3.

Keshig Ordu
Norwegian (Civ6) Norwegian Harald Hardrada Harald Hardrada Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian (Civ6) Nubian[8] Amanitore Amanitore[8] Ta-Seti

+50% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Ottoman (Civ6) Ottoman GS-Only Suleiman Suleiman GS-Only Great Turkish Bombard

+50% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenities Amenities Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair Grand Bazaar
Persian (Civ6) Persian[7] Cyrus Cyrus[7] Satrapies

Gains +1 Trade Route Trade Route Trade Route capacity with Political Philosophy. Domestic Trade Route Trade Route Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Phoenician (Civ6) Phoenician GS-Only Dido Dido GS-Only Mediterranean Colonies

Starts with the Eureka Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital Capital always have full Loyalty. Settlers receive +2 Movement Movement Movement and sight radius while embarked, and pay no Movement Movement Movement costs to embark or disembark.

Bireme Cothon
Polish (Civ6) Polish[9] Jadwiga Jadwiga[9] Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman (Civ6) Roman Trajan Trajan All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within Trade Route Trade Route Trade Route range of the Capital Capital Capital, a road to it. Trade Route Trade Route Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.

Legion Bath
Russian (Civ6) Russian Peter Peter Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

GS-Only Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields. Units are immune to Blizzards. Units of civilizations who are at war with Russia take 100% extra damage from Blizzards while in Russian territory.

Cossack Lavra
Scottish (Civ6) Scottish R&F-Only Robert the Bruce Robert the Bruce R&F-Only Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist points in their Campuses and +1 Great Engineer Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian (Civ6) Scythian Tomyris Tomyris People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish (Civ6) Spanish Philip II Philip II Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Route Trade Route Trade Routes between cities on different continents gain +1 Food Food and +1 Production Production for domestic Trade Route Trade Route Trade Routes, and +6 Gold Gold for international Trade Route Trade Route Trade Routes. R&F-Only +2 Loyalty per turn for cities outside their home continent if they have a Mission adjacent to the City Center.

Conquistador Mission
Sumerian (Civ6) Sumerian Gilgamesh Gilgamesh Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. May levy city-state units at 50% of the usual Gold Gold cost.

War-Cart Ziggurat
Swedish (Civ6) Swedish GS-Only Kristina Kristina GS-Only Nobel Prize

Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean Open-Air Museum
Zulu (Civ6) Zulu R&F-Only Shaka Shaka R&F-Only Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army, if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Impi Ikanda
  1. 1.0 1.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  2. 2.0 2.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  3. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  4. 4.0 4.1 Eleanor of Aquitaine is both an English and a French leader.
  5. 5.0 5.1 Added in Maya & Gran Colombia Pack (21 May 2020).
  6. 6.0 6.1 6.2 6.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  7. 7.0 7.1 7.2 7.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  8. 8.0 8.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  9. 9.0 9.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


Videos

CIVILIZATION_VI_-_How_To_Choose_a_Civilization

CIVILIZATION VI - How To Choose a Civilization

See also

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.