Tag: Visual edit |
m (→List of Civilizations: replaced: {{TradeRoute6}} → {{TradeRouteIcon6}} (15), {{TradingPost6}} → {{TradingPostIcon6}} (2), {{Housing6}} → {{HousingIcon6}} (3), {{Moves6}} → {{MovesIcon6}} (3), {{Movement6}} → {{MovesIcon6}}, {{Ameniti...) |
||
(36 intermediate revisions by 10 users not shown) | |||
Line 10: | Line 10: | ||
==List of Civilizations== |
==List of Civilizations== |
||
− | <onlyinclude> |
+ | <onlyinclude>{| class="article-table sortable" |
− | [[Wonder (Civ6)|<nowiki/>]] |
||
− | {| class="article-table sortable" |
||
! class="unsortable" | Icon |
! class="unsortable" | Icon |
||
! Civilization |
! Civilization |
||
Line 50: | Line 48: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | +3 {{ |
+ | +3 {{HousingIcon6}} Housing in [[Coastal (Civ6)|coastal]] [[City (Civ6)|cities]]. Building a [[Pasture (Civ6)|Pasture]] triggers a Culture Bomb, claiming surrounding [[Tile (Civ6)|tiles]]. [[Campus (Civ6)|Campus]], [[Commercial Hub (Civ6)|Commercial Hub]], [[Holy Site (Civ6)|Holy Site]], and [[Theater Square (Civ6)|Theater Square]] [[District (Civ6)|districts]] gain +1 to their yields in [[Tile (Civ6)|tiles]] with Charming [[Appeal (Civ6)|Appeal]], and +3 in tiles with Breathtaking Appeal. |
</div> |
</div> |
||
|[[Digger (Civ6)|Digger]] |
|[[Digger (Civ6)|Digger]] |
||
Line 106: | Line 104: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Gains +1 {{ |
+ | Gains +1 {{TradeRouteIcon6}} Trade Route capacity and a free [[Trader (Civ6)|Trader]] with [[Pottery (Civ6)|Pottery]]. Unclaimed [[Tile (Civ6)|tiles]] within three tiles of a Cree [[City (Civ6)|city]] come under Cree control when a Trader first moves into them. |
</div> |
</div> |
||
|[[Okihtcitaw (Civ6)|Okihtcitaw]] |
|[[Okihtcitaw (Civ6)|Okihtcitaw]] |
||
Line 147: | Line 145: | ||
|- |
|- |
||
|[[File:Ethiopian (Civ6).png|link=Ethiopian (Civ6)|32px]] |
|[[File:Ethiopian (Civ6).png|link=Ethiopian (Civ6)|32px]] |
||
− | |[[Ethiopian (Civ6)|Ethiopian]] |
+ | |[[Ethiopian (Civ6)|Ethiopian]]<ref name=":10">Added in [[Ethiopia Pack (Civ6)|Ethiopia Pack]] (23 July 2020).</ref> |
+ | | data-sort-value="Menelik II" |{{SurePageIcon6|Menelik II}}<ref name=":10">Added in [[Ethiopia Pack (Civ6)|Ethiopia Pack]] (23 July 2020).</ref> |
||
− | | |
||
+ | | data-sort-value="Aksumite Legacy" class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" |'''Aksumite Legacy ''' |
||
− | | |
||
+ | |||
− | | |
||
+ | <div class="mw-collapsible-content"> |
||
− | | |
||
+ | +1 {{Faith6}} from improved [[Resources (Civ6)|resources]]. International {{TradeRouteIcon6}} Trade Routes grant +0.5 {{Faith6}} for each resource in the origin city. Can purchase [[Archaeologist (Civ6)|Archaeologists]] and [[Archaeological Museum (Civ6)|Archaeological Museums]] with {{Faith6}}. |
||
+ | </div> |
||
+ | |[[Oromo Cavalry (Civ6)|Oromo Cavalry]] |
||
+ | |[[Rock-Hewn Church (Civ6)|Rock-Hewn Church]] |
||
|- |
|- |
||
| rowspan="2" |[[File:French (Civ6).png|link=French (Civ6)|32px]] |
| rowspan="2" |[[File:French (Civ6).png|link=French (Civ6)|32px]] |
||
Line 190: | Line 192: | ||
|[[File:Gran Colombian (Civ6).png|link=Gran Colombian (Civ6)|32px]] |
|[[File:Gran Colombian (Civ6).png|link=Gran Colombian (Civ6)|32px]] |
||
|[[Gran Colombian (Civ6)|Gran Colombian]]<ref name=":7">Added in [[Maya & Gran Colombia Pack (Civ6)|Maya & Gran Colombia Pack]] (21 May 2020).</ref> |
|[[Gran Colombian (Civ6)|Gran Colombian]]<ref name=":7">Added in [[Maya & Gran Colombia Pack (Civ6)|Maya & Gran Colombia Pack]] (21 May 2020).</ref> |
||
− | |{{PageIcon6|Simón Bolívar}} |
+ | |{{PageIcon6|Simón Bolívar}}<ref name=":7"/> |
|data-sort-value="Ejército Patriota" class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Ejército Patriota''' |
|data-sort-value="Ejército Patriota" class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Ejército Patriota''' |
||
Line 240: | Line 242: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | + | Indian cities receive the [[Religion (Civ6)#Follower Beliefs|Follower Beliefs]] of all [[Religion (Civ6)|religion]]s with at least one follower in them, not just the majority religion. |
|
− | {{GS}} |
+ | {{GS}} Indian cities receive the [[Religion (Civ6)#Follower Beliefs|Follower Beliefs]] of all [[Religion (Civ6)|religion]]s with at least one follower in them, not just the majority religion, and gain +1 {{Amenity6}} Amenity for each religion with at least one follower in them. +2 Spread Religion charges for [[Missionary (Civ6)|Missionaries]]. +100% Religious pressure from Indian {{TradeRouteIcon6}} Trade Routes. |
</div> |
</div> |
||
| rowspan="2" |[[Varu (Civ6)|Varu]] |
| rowspan="2" |[[Varu (Civ6)|Varu]] |
||
Line 255: | Line 257: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | [[Coast (Civ6)|Coast]] and [[Lake (Civ6)|Lake]] [[Tile (Civ6)|tiles]] provide a +0.5 adjacency bonus for [[Holy Site (Civ6)|Holy Site]], [[Campus (Civ6)|Campus]], [[Industrial Zone (Civ6)|Industrial Zone]], and [[Theater Square (Civ6)|Theater Square]] [[District (Civ6)|districts]]. [[Entertainment Complex (Civ6)|Entertainment Complexes]] built adjacent to a Coast or Lake tile provide +1 {{ |
+ | [[Coast (Civ6)|Coast]] and [[Lake (Civ6)|Lake]] [[Tile (Civ6)|tiles]] provide a +0.5 adjacency bonus for [[Holy Site (Civ6)|Holy Site]], [[Campus (Civ6)|Campus]], [[Industrial Zone (Civ6)|Industrial Zone]], and [[Theater Square (Civ6)|Theater Square]] [[District (Civ6)|districts]]. [[Entertainment Complex (Civ6)|Entertainment Complexes]] built adjacent to a Coast or Lake tile provide +1 {{AmenitiesIcon6}} Amenity. |
</div> |
</div> |
||
|[[Jong (Civ6)|Jong]] |
|[[Jong (Civ6)|Jong]] |
||
Line 266: | Line 268: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | {{Link6|Districts}} |
+ | {{Link6|Districts}} receive a +1 adjacency bonus for each adjacent district, instead of +0.5. |
</div> |
</div> |
||
|[[Samurai (Civ6)|Samurai]] |
|[[Samurai (Civ6)|Samurai]] |
||
Line 277: | Line 279: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | + | +3 {{Faith6}} and +1 {{AmenitiesIcon6}} Amenity from [[Aqueduct (Civ6)|Aqueducts]]. +2 {{Food6}} for [[Farm (Civ6)|Farms]] adjacent to an Aqueduct. |
|
</div> |
</div> |
||
|[[Domrey (Civ6)|Domrey]] |
|[[Domrey (Civ6)|Domrey]] |
||
Line 288: | Line 290: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | {{Relic6}} [[Great Work (Civ6)#Relics|Relic]]s, {{Artifact6}} [[Great Work (Civ6)#Artifacts|Artifact]]s and {{Sculpture6}} [[Great Work (Civ6)#Great Works of Art|Sculpture]]s |
+ | {{Relic6}} [[Great Work (Civ6)#Relics|Relic]]s, {{Artifact6}} [[Great Work (Civ6)#Artifacts|Artifact]]s and {{Sculpture6}} [[Great Work (Civ6)#Great Works of Art|Sculpture]]s grant +2 {{Food6}}, +2 {{Production6}} and +4 {{Gold6}}. The [[Palace (Civ6)|Palace]] has four extra slots for Great Works. Receive +50% {{Writer6}}, {{Artist6}}, {{Musician6}}, and {{Merchant6}} points from all sources. |
</div> |
</div> |
||
|[[Ngao Mbeba (Civ6)|Ngao Mbeba]] |
|[[Ngao Mbeba (Civ6)|Ngao Mbeba]] |
||
Line 317: | Line 319: | ||
|- |
|- |
||
|[[File: Mali (Civ6).png |link=Mali (Civ6)|32px]] |
|[[File: Mali (Civ6).png |link=Mali (Civ6)|32px]] |
||
− | |[[ |
+ | |[[Malian (Civ6)|Malian]] {{GS}} |
| data-sort-value="Mansa Musa" |{{SurePageIcon6|Mansa Musa}} {{GS}} |
| data-sort-value="Mansa Musa" |{{SurePageIcon6|Mansa Musa}} {{GS}} |
||
| data-sort-value="Songs of the Jeli" class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Songs of the Jeli''' |
| data-sort-value="Songs of the Jeli" class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Songs of the Jeli''' |
||
Line 333: | Line 335: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Starts |
+ | Starts with [[Sailing (Civ6)|Sailing]] and [[Shipbuilding (Civ6)|Shipbuilding]] unlocked and the ability to enter [[Ocean (Civ6)|Ocean]] [[Tile (Civ6)|tiles]]. +5 {{Strength6}} Combat Strength and +2 {{MovesIcon6}} Movement for [[Embarkation (Civ6)|embarked]] units. Unimproved [[Woods (Civ6)|Woods]] and [[Rainforest (Civ6)|Rainforests]] grant +1 {{Production6}}, increasing to +2 {{Production6}} with [[Mercantilism (Civ6)|Mercantilism]] and +3 {{Production6}} with [[Conservation (Civ6)|Conservation]]. +1 {{Food6}} from [[Fishing Boats (Civ6)|Fishing Boats]]. Building a Fishing Boat triggers a [[Culture Bomb (Civ6)|Culture Bomb]], claiming surrounding tiles. [[Resources (Civ6)|Resources]] cannot be harvested. {{Writer6}}s cannot be earned. |
</div> |
</div> |
||
|[[Toa (Civ6)|Toa]] |
|[[Toa (Civ6)|Toa]] |
||
Line 344: | Line 346: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | All [[Units (Civ6)|units]] trained in [[City (Civ6)|cities]] with an established [[Governor (Civ6)|Governor]] gain +25% combat experience. +10 {{Strength6}} Combat Strength |
+ | All [[Units (Civ6)|units]] trained in [[City (Civ6)|cities]] with an established [[Governor (Civ6)|Governor]] gain +25% combat experience. +10 {{Strength6}} Combat Strength when fighting civilizations that are in a [[Golden Age (Civ6)|Golden or Heroic Age]]. |
</div> |
</div> |
||
|[[Malón Raider (Civ6)|Malón Raider]] |
|[[Malón Raider (Civ6)|Malón Raider]] |
||
Line 350: | Line 352: | ||
|- |
|- |
||
|[[File:Mayan (Civ6).png|link=Mayan (Civ6)|32px]] |
|[[File:Mayan (Civ6).png|link=Mayan (Civ6)|32px]] |
||
− | |[[Mayan (Civ6)|Mayan]]<ref name=":7" |
+ | |[[Mayan (Civ6)|Mayan]]<ref name=":7"/> |
− | | {{PageIcon6|Lady Six Sky}} |
+ | | {{PageIcon6|Lady Six Sky}}<ref name=":7"/> |
| data-sort-value="Mayab" class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Mayab''' |
| data-sort-value="Mayab" class="mw-collapsible mw-collapsed" data-collapsetext="Collapse" data-expandtext="Expand" |'''Mayab''' |
||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Cities receive |
+ | [[City (Civ6)|Cities]] don't receive additional {{HousingIcon6}} Housing from being adjacent to fresh water or [[Coast (Civ6)|coast]]. Cities gain +1 {{AmenitiesIcon6}} Amenity for each [[Resources (Civ6)#Luxury Resources|Luxury Resource]] adjacent to the [[City Center (Civ6)|City Center]]. [[Farm (Civ6)|Farms]] grant +1 {{HousingIcon6}} Housing and +1 {{Gold6}}. |
</div> |
</div> |
||
|[[Hul'che (Civ6)|Hul'che]] |
|[[Hul'che (Civ6)|Hul'che]] |
||
Line 366: | Line 368: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Sending a {{ |
+ | Sending a {{TradeRouteIcon6}} Trade Route immediately creates a {{TradingPostIcon6}} Trading Post in the destination [[City (Civ6)|city]], instead of when the {{TradeRouteIcon6}} Trade Route is completed. Gains an extra level of {{VisibilityIcon6}} [[Diplomacy (Civ6)#Diplomatic Visibility|Diplomatic Visibility]] with civilizations that have a Mongolian {{TradingPostIcon6}} Trading Post. +6 {{Strength6}} Combat Strength for all [[Units (Civ6)|units]] for each level of {{Visibility6}} Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 {{Strength6}}. |
</div> |
</div> |
||
|[[Keshig (Civ6)|Keshig]] |
|[[Keshig (Civ6)|Keshig]] |
||
Line 377: | Line 379: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Norwegian [[Units (Civ6)|units]] gain the ability to enter [[Ocean (Civ6)|Ocean]] tiles with [[Shipbuilding (Civ6)|Shipbuilding]], instead of [[Cartography (Civ6)|Cartography]], and pay no additional {{ |
+ | Norwegian [[Units (Civ6)|units]] gain the ability to enter [[Ocean (Civ6)|Ocean]] tiles with [[Shipbuilding (Civ6)|Shipbuilding]], instead of [[Cartography (Civ6)|Cartography]], and pay no additional {{MovesIcon6}} Movement costs to embark or disembark. [[Units (Civ6)#Naval Melee|Naval melee units]] can heal in neutral territory. |
</div> |
</div> |
||
|[[Berserker (Civ6)|Berserker]] |
|[[Berserker (Civ6)|Berserker]] |
||
Line 399: | Line 401: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | +50% {{Production6}} toward [[Units (Civ6)#Siege|Siege units]]. Siege units gain +5 {{Strength6}} Combat Strength when attacking defensible [[District (Civ6)|districts]]. Conquering a [[City (Civ6)|city]] doesn't cause that city to lose {{Population6}} Population. +1 {{ |
+ | +50% {{Production6}} toward [[Units (Civ6)#Siege|Siege units]]. Siege units gain +5 {{Strength6}} Combat Strength when attacking defensible [[District (Civ6)|districts]]. Conquering a [[City (Civ6)|city]] doesn't cause that city to lose {{Population6}} Population. +1 {{AmenitiesIcon6}} Amenity and +4 [[Loyalty (Civ6)|Loyalty]] per turn for cities not founded by the Ottomans. |
</div> |
</div> |
||
|[[Barbary Corsair (Civ6)|Barbary Corsair]] |
|[[Barbary Corsair (Civ6)|Barbary Corsair]] |
||
Line 410: | Line 412: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Gains +1 {{ |
+ | Gains +1 {{TradeRouteIcon6}} Trade Route capacity with [[Political Philosophy (Civ6)|Political Philosophy]]. Domestic {{TradeRouteIcon6}} Trade Routes provide +2 {{Gold6}} and +1 {{Culture6}}. [[Tile improvement (Civ6)#Roads|Roads]] built inside Persian territory are one level more advanced than usual. |
</div> |
</div> |
||
|[[Immortal (Civ6)|Immortal]] |
|[[Immortal (Civ6)|Immortal]] |
||
Line 421: | Line 423: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Starts with the {{Eureka6}} [[Eureka moment (Civ6)|Eureka]] for [[Writing (Civ6)|Writing]]. [[Coastal (Civ6)|Coastal]] [[City (Civ6)|cities]] founded by Phoenicia and in the same [[Continent (Civ6)|continent]] as their {{Capital6}} |
+ | Starts with the {{Eureka6}} [[Eureka moment (Civ6)|Eureka]] for [[Writing (Civ6)|Writing]]. [[Coastal (Civ6)|Coastal]] [[City (Civ6)|cities]] founded by Phoenicia and in the same [[Continent (Civ6)|continent]] as their {{Capital6}} always have full [[Loyalty (Civ6)|Loyalty]]. [[Settler (Civ6)|Settlers]] receive +2 {{MovesIcon6}} Movement and sight radius while [[Movement (Civ6)#Embarking|embarked]], and pay no {{MovesIcon6}} Movement costs to embark or disembark. |
</div> |
</div> |
||
|[[Bireme (Civ6)|Bireme]] |
|[[Bireme (Civ6)|Bireme]] |
||
Line 443: | Line 445: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Founded or conquered [[City (Civ6)|cities]] start with a {{Link6|Trading Post}} and, if within {{ |
+ | Founded or conquered [[City (Civ6)|cities]] start with a {{Link6|Trading Post}} and, if within {{TradeRouteIcon6}} Trade Route range of the {{Capital6}}, a [[Roads (Civ6)|road]] to it. {{TradeRouteIcon6}} Trade Routes generate +1 additional {{Gold6}} from Roman {{Link6|Trading Post}}s they pass through. |
</div> |
</div> |
||
|[[Legion (Civ6)|Legion]] |
|[[Legion (Civ6)|Legion]] |
||
Line 456: | Line 458: | ||
Founded [[City (Civ6)|cities]] start with eight additional [[Tile (Civ6)|tiles]]. [[Tundra (Civ6)|Tundra]] [[Tile (Civ6)|tiles]] provide +1 {{Faith6}} and +1 {{Production6}}, in addition to their usual yields. |
Founded [[City (Civ6)|cities]] start with eight additional [[Tile (Civ6)|tiles]]. [[Tundra (Civ6)|Tundra]] [[Tile (Civ6)|tiles]] provide +1 {{Faith6}} and +1 {{Production6}}, in addition to their usual yields. |
||
− | {{GS}} Founded [[City (Civ6)|cities]] start with eight additional [[Tile (Civ6)|tiles]]. [[Tundra (Civ6)|Tundra]] [[Tile (Civ6)|tiles]] provide +1 {{Faith6}} and +1 {{Production6}}, in addition to their usual yields. |
+ | {{GS}} Founded [[City (Civ6)|cities]] start with eight additional [[Tile (Civ6)|tiles]]. [[Tundra (Civ6)|Tundra]] [[Tile (Civ6)|tiles]] provide +1 {{Faith6}} and +1 {{Production6}}, in addition to their usual yields. [[District (Civ6)|Districts]], [[Tile improvement (Civ6)|improvements]] and [[Units (Civ6)|units]] are immune to damage from [[Storm (Civ6)#Blizzard|Blizzards]]. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia. |
</div> |
</div> |
||
|[[Cossack (Civ6)|Cossack]] |
|[[Cossack (Civ6)|Cossack]] |
||
Line 489: | Line 491: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | May form [[Combat (Civ6)#Combining Units|Fleets and Armadas]] with [[Mercantilism (Civ6)|Mercantilism]], instead of [[Nationalism (Civ6)|Nationalism]] and [[Mobilization (Civ6)|Mobilization]]. {{ |
+ | May form [[Combat (Civ6)#Combining Units|Fleets and Armadas]] with [[Mercantilism (Civ6)|Mercantilism]], instead of [[Nationalism (Civ6)|Nationalism]] and [[Mobilization (Civ6)|Mobilization]]. {{TradeRouteIcon6}} Trade Routes between [[City (Civ6)|cities]] on different [[Continent (Civ6)|continents]] gain +1 {{Food6}} and +1 {{Production6}} for domestic {{TradeRouteIcon6}} Trade Routes, and +6 {{Gold6}} for international {{TradeRouteIcon6}} Trade Routes. |
+ | |||
+ | {{R&F}} May form [[Combat (Civ6)#Combining Units|Fleets and Armadas]] with [[Mercantilism (Civ6)|Mercantilism]], instead of [[Nationalism (Civ6)|Nationalism]] and [[Mobilization (Civ6)|Mobilization]]. {{TradeRouteIcon6}} Trade Routes between [[City (Civ6)|cities]] on different [[Continent (Civ6)|continents]] gain +1 {{Food6}} and +1 {{Production6}} for domestic {{TradeRouteIcon6}} Trade Routes, and +6 {{Gold6}} for international {{TradeRouteIcon6}} Trade Routes. +2 [[Loyalty (Civ6)|Loyalty]] per turn for cities outside of Spain's home [[Continent (Civ6)|continent]] if they have a [[Mission (Civ6)|Mission]] adjacent to the [[City Center (Civ6)|City Center]]. |
||
</div> |
</div> |
||
|[[Conquistador (Civ6)|Conquistador]] |
|[[Conquistador (Civ6)|Conquistador]] |
||
Line 500: | Line 504: | ||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
||
− | Capturing a [[Barbarian (Civ6)|Barbarian Outpost]] also grants a [[Tribal Village (Civ6)|Tribal Village]] reward. |
+ | Capturing a [[Barbarian (Civ6)|Barbarian Outpost]] also grants a [[Tribal Village (Civ6)|Tribal Village]] reward. [[Suzerain (Civ6)|Levying]] [[City-state (Civ6)|city-state]] [[Units (Civ6)|units]] costs 50% less {{Gold6}}. |
</div> |
</div> |
||
|[[War-Cart (Civ6)|War-Cart]] |
|[[War-Cart (Civ6)|War-Cart]] |
Revision as of 12:14, 6 August 2020
Back to Civilization VI
Go to the list of leaders
Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability (a.k.a. "trait") and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.
Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.
Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmers, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42. The New Frontier Pass will add another 8, for a total of 50 playable civilizations, the largest number in any game in the franchise to date.
Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French.
List of Civilizations
Icon | Civilization | Leader(s) | Civilization Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|---|
American | Teddy Roosevelt | Founding Fathers
Government legacy bonuses accumulate in half the usual number of turns. |
P-51 Mustang | Film Studio | |
Arabian | Saladin | The Last Prophet
Automatically receives the final Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science per foreign city following Arabia's Religion. |
Mamluk | Madrasa | |
Australian[1] | John Curtin[1] | Land Down Under | Digger | Outback Station | |
Aztec[2] | Montezuma[2] | Legend of the Five Suns
Can spend Builder charges to complete 20% of a district's Production cost. |
Eagle Warrior | Tlachtli | |
Brazilian | Pedro II | Amazon
Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1. |
Minas Geraes | Street Carnival | |
Copacabana | |||||
Canadian | Wilfrid Laurier | Four Faces of Peace
Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism earned, gain 1 Diplomatic Favor. +100% Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions. |
Mountie | Ice Hockey Rink | |
Chinese | Qin Shi Huang | Dynastic Cycle
Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. |
Crouching Tiger | Great Wall | |
Cree | Poundmaker | Nîhithaw | Okihtcitaw | Mekewap | |
Dutch | Wilhelmina | Grote Rivieren
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production towards the Dam district and Flood Barrier building. |
De Zeven Provinciën | Polder | |
Egyptian | Cleopatra | Iteru
+15% Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders. +15% Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods. |
Maryannu Chariot Archer | Sphinx | |
English[3] | Victoria | Vanilla and : British Museum Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts. : Workshop of the World Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10. |
Sea Dog | Royal Navy Dockyard | |
Eleanor of Aquitaine[4] | |||||
Ethiopian[5] | Menelik II[5] | Aksumite Legacy
+1 Faith from improved resources. International Trade Routes grant +0.5 Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith. |
Oromo Cavalry | Rock-Hewn Church | |
French | Catherine de Medici | Grand Tour
+20% Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism from all Wonders. |
Garde Impériale | Château | |
Eleanor of Aquitaine (French)[4] | |||||
Georgian | Tamar | Strength in Unity
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production towards walls. |
Khevsur | Tsikhe | |
German | Frederick Barbarossa | Free Imperial Cities | U-Boat | Hansa | |
Gran Colombian[6] | Simón Bolívar[6] | Ejército Patriota | Llanero | Hacienda | |
Greek | Pericles | Plato's Republic
Gain an additional Wildcard policy slot in all Governments. |
Hoplite | Acropolis | |
Gorgo | |||||
Hungarian | Matthias Corvinus | Pearl of the Danube
+50% Production for districts and buildings built across a river from a City Center. |
Huszár | Thermal Bath | |
Incan | Pachacuti | Mit'a
Citizens may work Mountain tiles. Mountain tiles provide +2 Production, and +1 Food for each adjacent Terrace Farm. |
Warak'aq | Terrace Farm | |
Indian | Gandhi | Dharma
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion. Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes. |
Varu | Stepwell | |
Chandragupta | |||||
Indonesian[7] | Gitarja[7] | Great Nusantara
Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity. |
Jong | Kampung | |
Japanese | Hojo Tokimune | Meiji Restoration
Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5. |
Samurai | Electronics Factory | |
Khmer[7] | Jayavarman VII[7] | Grand Barays | Domrey | Prasat | |
Kongolese | Mvemba a Nzinga | Nkisi
Relics, Artifacts and Sculptures grant +2 Food, +2 Production and +4 Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer, Great Artist, Great Musician, and Great Merchant points from all sources. |
Ngao Mbeba | Mbanza | |
Korean | Seondeok | Three Kingdoms | Hwacha | Seowon | |
Macedonian[8] | Alexander[8] | Hellenistic Fusion
Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district. |
Hypaspist | Basilikoi Paides | |
Malian | Mansa Musa | Songs of the Jeli
City Centers receive +1 Faith and +1 Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub buildings with Faith. -30% Production towards buildings and units. |
Mandekalu Cavalry | Suguba | |
Māori | Kupe | Mana
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Combat Strength and +2 Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production, increasing to +2 Production with Mercantilism and +3 Production with Conservation. +1 Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writers cannot be earned. |
Toa | Marae | |
Mapuche | Lautaro | Toqui
All units trained in cities with an established Governor gain +25% combat experience. +10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age. |
Malón Raider | Chemamull | |
Mayan[6] | Lady Six Sky[6] | Mayab
Cities don't receive additional Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing and +1 Gold. |
Hul'che | Observatory | |
Mongolian | Genghis Khan | Örtöö
Sending a Trade Route immediately creates a Trading Post in the destination city, instead of when the Trade Route is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 . |
Keshig | Ordu | |
Norwegian | Harald Hardrada | Knarr
Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement costs to embark or disembark. Naval melee units can heal in neutral territory. |
Berserker | Stave Church | |
Nubian[9] | Amanitore[9] | Ta-Seti
+50% Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production for Mines over strategic resources, and +2 Gold for Mines over bonus and luxury resources. |
Pítati Archer | Nubian Pyramid | |
Ottoman | Suleiman | Great Turkish Bombard
+50% Production toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans. |
Barbary Corsair | Grand Bazaar | |
Persian[8] | Cyrus[8] | Satrapies
Gains +1 Trade Route capacity with Political Philosophy. Domestic Trade Routes provide +2 Gold and +1 Culture. Roads built inside Persian territory are one level more advanced than usual. |
Immortal | Pairidaeza | |
Phoenician | Dido | Mediterranean Colonies | Bireme | Cothon | |
Polish[10] | Jadwiga[10] | Golden Liberty
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot. |
Winged Hussar | Sukiennice | |
Roman | Trajan | All Roads Lead to Rome
Founded or conquered cities start with a Trading Post and, if within Trade Route range of the Capital, a road to it. Trade Routes generate +1 additional Gold from Roman Trading Posts they pass through. |
Legion | Bath | |
Russian | Peter | Mother Russia
Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Districts, improvements and units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia. |
Cossack | Lavra | |
Scottish | Robert the Bruce | Scottish Enlightenment
Happy cities gain +5% Science and +5% Production, and generate +1 Great Scientist points in their Campuses and +1 Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses. |
Highlander | Golf Course | |
Scythian | Tomyris | People of the Steppe
Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit. |
Saka Horse Archer | Kurgan | |
Spanish | Philip II | Treasure Fleet
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Routes, and +6 Gold for international Trade Routes. May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Routes, and +6 Gold for international Trade Routes. +2 Loyalty per turn for cities outside of Spain's home continent if they have a Mission adjacent to the City Center. |
Conquistador | Mission | |
Sumerian | Gilgamesh | Epic Quest
Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold. |
War-Cart | Ziggurat | |
Swedish | Kristina | Nobel Prize
Gains 50 Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era. |
Carolean | Open-Air Museum | |
Zulu | Shaka | Isibongo
Capturing a city will upgrade the conquering unit into a Corps or Army, if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army. |
Impi | Ikanda |
- ↑ 1.0 1.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
- ↑ 2.0 2.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
- ↑ The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
- ↑ 4.0 4.1 Eleanor of Aquitaine is both an English and a French leader.
- ↑ 5.0 5.1 Added in Ethiopia Pack (23 July 2020).
- ↑ 6.0 6.1 6.2 6.3 Added in Maya & Gran Colombia Pack (21 May 2020).
- ↑ 7.0 7.1 7.2 7.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
- ↑ 8.0 8.1 8.2 8.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
- ↑ 9.0 9.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
- ↑ 10.0 10.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Videos
See also
- Civilizations: A list of civilizations in all Civilization games.
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |