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[[Vanilla]] ''Civilization VI'' included 18 different civilizations at the launch, with the [[Aztec (Civ6)|Aztecs]] (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The [[Polish (Civ6)|Poles]], [[Australian (Civ6)|Australians]], [[Persian (Civ6)|Persians]], [[Macedonian (Civ6)|Macedonians]], [[Nubian (Civ6)|Nubians]], [[Khmer (Civ6)|Khmers]], and [[Indonesian (Civ6)|Indonesians]] were later added as [[DLC (Civ6)|DLC]]. The ''[[Civilization VI: Rise and Fall|Rise and Fall]]'' and ''[[Civilization VI: Gathering Storm|Gathering Storm]]'' expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42. |
[[Vanilla]] ''Civilization VI'' included 18 different civilizations at the launch, with the [[Aztec (Civ6)|Aztecs]] (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The [[Polish (Civ6)|Poles]], [[Australian (Civ6)|Australians]], [[Persian (Civ6)|Persians]], [[Macedonian (Civ6)|Macedonians]], [[Nubian (Civ6)|Nubians]], [[Khmer (Civ6)|Khmers]], and [[Indonesian (Civ6)|Indonesians]] were later added as [[DLC (Civ6)|DLC]]. The ''[[Civilization VI: Rise and Fall|Rise and Fall]]'' and ''[[Civilization VI: Gathering Storm|Gathering Storm]]'' expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42. |
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− | Originally there was only one civilization with multiple leaders: the [[Greek (Civ6)|Greeks]], who may be led by either [[Pericles (Civ6)|Pericles]] or [[Gorgo (Civ6)|Gorgo]]. The ''Rise and Fall'' expansion added [[Chandragupta (Civ6)|Chandragupta]] as an alternative leader |
+ | Originally there was only one civilization with multiple leaders: the [[Greek (Civ6)|Greeks]], who may be led by either [[Pericles (Civ6)|Pericles]] or [[Gorgo (Civ6)|Gorgo]]. The ''Rise and Fall'' expansion added [[Chandragupta (Civ6)|Chandragupta]] as an alternative leader to [[Gandhi (Civ6)|Gandhi]] for the [[Indian (Civ6)|Indians]]. The ''Gathering Storm'' expansion added [[Eleanor of Aquitaine (Civ6)|Eleanor of Aquitaine]], who can lead either the [[English (Civ6)|English]] or the [[French (Civ6)|French]]. |
==List of Civilizations== |
==List of Civilizations== |
Revision as of 01:11, 24 January 2020
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Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability (a.k.a. "trait") and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.
Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, improvement, and/or Governor that further augments that civ's and leader's specifics). When controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.
Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmers, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42.
Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French.
List of Civilizations
Icon | Civilization | Leader(s) | Civilization Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|---|
American | Teddy Roosevelt | Founding Fathers
Vanilla: Government legacy bonuses accumulate in half the usual number of turns. All Diplomatic policy slots in the current government are converted to Wildcard policy slots. All Diplomatic policy slots in the current government are converted to Wildcard policy slots. Gains +1 Diplomatic Favor per turn for every Wildcard slot in their government. |
P-51 Mustang | Film Studio | |
Arabian | Saladin | The Last Prophet
Automatically receives the final Great Prophet when the next-to-last one is claimed (if one has not been earned already). +1 Science per foreign city following Arabia's Religion. |
Mamluk | Madrasa | |
Australian[1] | John Curtin[1] | Land Down Under | Digger | Outback Station | |
Aztec[2] | Montezuma[2] | Legend of the Five Suns
Can spend Builder charges to complete 20% of a district's Production cost. |
Eagle Warrior | Tlachtli | |
Brazilian | Pedro II | Amazon
Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1. |
Minas Geraes | Street Carnival | |
Copacabana | |||||
Canadian | Wilfrid Laurier | Four Faces of Peace
Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism earned, gain 1 Diplomatic Favor. +100% Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions. |
Mountie | Ice Hockey Rink | |
Chinese | Qin Shi Huang | Dynastic Cycle
Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. |
Crouching Tiger | Great Wall | |
Cree | Poundmaker | Nîhithaw
Gains +1 Trade Route Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them. |
Okihtcitaw | Mekewap | |
Dutch | Wilhelmina | Grote Rivieren
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production toward the Dam district and Flood Barrier building. |
De Zeven Provinciën | Polder | |
Egyptian | Cleopatra | Iteru
+15% Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders. +15% Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods. |
Maryannu Chariot Archer | Sphinx | |
English[3] | Victoria | Vanilla and : British Museum Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts. : Workshop of the World Iron and Coal Mines accumulate 2 more resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10. |
Sea Dog | Royal Navy Dockyard | |
Eleanor of Aquitaine[4] | |||||
French | Catherine de Medici | Grand Tour
+20% Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism from Wonders of any era. |
Garde Impériale | Château | |
Eleanor of Aquitaine (French)[4] | |||||
Georgian | Tamar | Strength in Unity
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their respective Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production towards walls. |
Khevsur | Tsikhe | |
German | Frederick Barbarossa | Free Imperial Cities | U-Boat | Hansa | |
Greek | Pericles | Plato's Republic
Gain an additional Wildcard policy slot in all Governments. |
Hoplite | Acropolis | |
Gorgo | |||||
Hungarian | Matthias Corvinus | Pearl of the Danube
+50% Production for districts and buildings built across a river from a City Center. |
Huszár | Thermal Bath | |
Incan | Pachacuti | Mit'a
Citizens may work Mountain tiles. Mountain tiles provide +2 Production, and +1 Food for each adjacent Terrace Farm. |
Warak'aq | Terrace Farm | |
Indian | Gandhi | Dharma
Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion. Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion. Cities receive +1 Amenities Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes. |
Varu | Stepwell | |
Chandragupta | |||||
Indonesian[5] | Gitarja[5] | Great Nusantara
Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenities Amenity. |
Jong | Kampung | |
Japanese | Hojo Tokimune | Meiji Restoration
Districts recieve a +1 adjacency bonus for each adjacent district, instead of +0.5. |
Samurai | Electronics Factory | |
Khmer[5] | Jayavarman VII[5] | Grand Barays | Domrey | Prasat | |
Kongolese | Mvemba a Nzinga | Nkisi
Relics, Artifacts and Sculptures provide +2 Food, +2 Production, and +4 Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer, Great Artist, Great Musician, and Great Merchant points from all sources. |
Ngao Mbeba | Mbanza | |
Korean | Seondeok | Three Kingdoms | Hwacha | Seowon | |
Macedonian[6] | Alexander[6] | Hellenistic Fusion
Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district. |
Hypaspist | Basilikoi Paides | |
Mali | Mansa Musa | Songs of the Jeli
City Centers receive +1 Faith and +1 Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub buildings with Faith. -30% Production towards buildings and units. |
Mandekalu Cavalry | Suguba | |
Māori | Kupe | Mana
Starts the game with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. Embarked units gain +5 Combat Strength and +2 Movement Movement. Unimproved Woods and Rainforest provide +1 Production, increased to +2 with Conservation. Fishing Boats provide +1 Food. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writers cannot be earned. |
Toa | Marae | |
Mapuche | Lautaro | Toqui
All units trained in cities with an established Governor gain +25% combat experience. +10 Combat Strength bonus against civilizations that are in a Golden Age. |
Malón Raider | Chemamull | |
Mongolian | Genghis Khan | Örtöö
Sending a Trade Route Trade Route immediately creates a Trading Post Trading Post in the destination city, instead of when the Trade Route Trade Route is finished. Gains an extra level of Diplomatic Visibility with civilizations they have a Trading Post Trading Post with. Mongolian Units receive +6 Combat Strength for each level of Diplomatic Visibility they have over their opponents, instead of the usual +3. |
Keshig | Ordu | |
Norwegian | Harald Hardrada | Knarr
Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory. |
Berserker | Stave Church | |
Nubian[7] | Amanitore[7] | Ta-Seti
+50% Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production for Mines over strategic resources, and +2 Gold for Mines over bonus and luxury resources. |
Pítati Archer | Nubian Pyramid | |
Ottoman | Suleiman | Great Turkish Bombard
+50% Production toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 Amenities Amenity and +4 Loyalty per turn for cities not founded by the Ottomans. |
Barbary Corsair | Grand Bazaar | |
Persian[6] | Cyrus[6] | Satrapies
Gains +1 Trade Route Trade Route capacity with Political Philosophy. Domestic Trade Route Trade Routes provide +2 Gold and +1 Culture. Roads built inside Persian territory are one level more advanced than usual. |
Immortal | Pairidaeza | |
Phoenician | Dido | Mediterranean Colonies | Bireme | Cothon | |
Polish[8] | Jadwiga[8] | Golden Liberty
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot. |
Winged Hussar | Sukiennice | |
Roman | Trajan | All Roads Lead to Rome
Founded or conquered cities start with a Trading Post and, if within Trade Route Trade Route range of the Capital Capital, a road to it. Trade Route Trade Routes generate +1 additional Gold from Roman Trading Posts they pass through. |
Legion | Bath | |
Russian | Peter | Mother Russia
Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Units are immune to Blizzards. Units of civilizations who are at war with Russia take 100% extra damage from Blizzards while in Russian territory. |
Cossack | Lavra | |
Scottish | Robert the Bruce | Scottish Enlightenment
Happy cities gain +5% Science and +5% Production, and generate +1 Great Scientist points in their Campuses and +1 Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses. |
Highlander | Golf Course | |
Scythian | Tomyris | People of the Steppe
Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit. |
Saka Horse Archer | Kurgan | |
Spanish | Philip II | Treasure Fleet
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Route Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Route Trade Routes, and +6 Gold for international Trade Route Trade Routes. +2 Loyalty per turn for cities outside their home continent if they have a Mission adjacent to the City Center. |
Conquistador | Mission | |
Sumerian | Gilgamesh | Epic Quest
Capturing a Barbarian Outpost also grants a Tribal Village reward. May levy city-state units at 50% of the usual Gold cost. |
War-Cart | Ziggurat | |
Swedish | Kristina | Nobel Prize
Gains 50 Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era. |
Carolean | Open-Air Museum | |
Zulu | Shaka | Isibongo
Conquering a city will upgrade the conquering unit into a Corps or Army, if the proper civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 Loyalty per turn if the garrisoned unit is a Corps or Army. |
Impi | Ikanda |
- ↑ 1.0 1.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
- ↑ 2.0 2.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
- ↑ The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
- ↑ 4.0 4.1 Eleanor of Aquitaine is both an English and a French leader.
- ↑ 5.0 5.1 5.2 5.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
- ↑ 6.0 6.1 6.2 6.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
- ↑ 7.0 7.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
- ↑ 8.0 8.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Videos
See also
- Civilizations: A list of civilizations in all Civilization games.
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |