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Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.

Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability and pursues a specific agenda throughout the game (when controlled by AI). Some leader abilities also provide an additional unique unit. So, the civilization's unique unit, infrastructure and ability remain unchanged, while the leader ability and agenda are affected by the leader chosen. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.

Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmers, and Indonesians have since been added as DLC.

For now, there are only two civilizations with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo; and the Indians, who may be led by either Gandhi or (with Rise and Fall) Chandragupta.

List of Civilizations

Icon Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American (Civ6) American Teddy Roosevelt Teddy Roosevelt Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only: All Diplomatic policy slots in the current government are converted to Wildcard slots.

P-51 Mustang Film Studio
Arabian (Civ6) Arabian Saladin Saladin The Last Prophet

Automatically receives the final Great Prophet when the next-to-last one is claimed (if one has not been earned already). +1 Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian (Civ6) Australian[1] John Curtin John Curtin[1] Land Down Under

+3 Housing Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger Outback Station
Aztec (Civ6) Aztec[2] Montezuma Montezuma[2] Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Production Production cost.

Eagle Warrior Tlachtli
Brazilian (Civ6) Brazilian Pedro II Pedro II Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes Street Carnival/Copacabana
Canadian (Civ6) Canadian GS-Only File:Wilfrid Laurier (Civ6) Icon.pngWilfrid Laurier GS-Only Four Faces of Peace

Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor. +100% Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie Ice Hockey Rink
Chinese (Civ6) Chinese Qin Shi Huang Qin Shi Huang Dynastic Cycle

Eureka Eureka Eurekas and Inspiration Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree (Civ6) Cree R&F-Only Poundmaker Poundmaker R&F-Only Nîhithaw

Gains +1 Trade Route Trade Route Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch (Civ6) Dutch R&F-Only Wilhelmina Wilhelmina R&F-Only Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

De Zeven Provinciën Polder
Egyptian (Civ6) Egyptian Cleopatra Cleopatra Iteru

+15% Production Production towards districts and wonders if placed next to a River. Floodplains do not block placement of districts and wonders.

Maryannu Chariot Archer Sphinx
English (Civ6) English Victoria Victoria British Museum

Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.

Sea Dog Royal Navy Dockyard
French (Civ6) French Catherine de Medici Catherine de Medici Grand Tour

+20% Production Production towards Medieval, Renaissance, and Industrial Wonders.
Double Tourism Tourism from Wonders of any era.

Garde Impériale Château
Georgian (Civ6) Georgian R&F-Only Tamar Tamar R&F-Only Strength in Unity

When making Dedications at the beginning of a Golden Age or Heroic Age, receive the Normal Age bonus towards improving Era Score in addition to the other bonus.

Khevsur Tsikhe
German (Civ6) German Frederick Barbarossa Frederick Barbarossa Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Greek (Civ6) Greek Pericles Pericles Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo Gorgo
Hungarian (Civ6) Hungarian GS-Only Matthias Corvinus GS-Only Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Huszár Thermal Bath
Incan GS-Only Pachacuti GS-Only Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm.

Warak'aq Terrace Farm
Indian (Civ6) Indian Gandhi Gandhi Dharma

Receive the Follower Beliefs of all religions that have at least one follower in a city, not just the majority religion.

Varu Stepwell
Chandragupta Chandragupta R&F-Only
Indonesian (Civ6) Indonesian[3] Gitarja Gitarja[3] Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenities Amenities Amenity.

Jong Kampung
Japanese (Civ6) Japanese Hojo Tokimune Hojo Tokimune Meiji Restoration

Districts recieve a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer (Civ6) Khmer[3] Jayavarman VII Jayavarman VII[3] Grand Barays

Cities with an Aqueduct gain +3 Faith Faith and +1 Amenities Amenities Amenity. Farms receive +2 Food Food if adjacent to an Aqueduct.

Domrey Prasat
Kongolese (Civ6) Kongolese Mvemba a Nzinga Mvemba a Nzinga Nkisi

Relic Relics, Artifacts and Sculpture Sculptures provide +2 Food Food, +2 Production Production, and +4 Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer Great Writer, Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points from all sources.

Ngao Mbeba Mbanza
Korean (Civ6) Korean R&F-Only Seondeok Seondeok R&F-Only Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian (Civ6) Macedonian[4] Alexander Alexander[4] Hellenistic Fusion

Conquering a city grants a free Eureka Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration Inspiration for each Holy Site and Theater Square district.

Hypaspist Basilikoi Paides
Mali GS-Only Mansa Musa GS-Only Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Mandekalu Cavalry Suguba
Māori (Civ6) Māori GS-Only Kupe GS-Only Mana

Starts the game with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. Embarked units gain +5 Strength Combat Strength and +2 Movement Movement Movement. Unimproved Woods and Rainforest provide +1 Production Production, increased to +2 with Conservation. Fishing Boats provide +1 Food Food. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Toa Marae
Mapuche (Civ6) Mapuche R&F-Only Lautaro Lautaro R&F-Only Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Strength Combat Strength bonus against civilizations that are in a Golden Age.

Malón Raider Chemamull
Mongolian (Civ6) Mongolian R&F-Only Genghis Khan Genghis Khan R&F-Only Örtöö

Sending a Trade Route Trade Route Trade Route immediately creates a Trading Post Trading Post Trading Post in the destination city, instead of when the Trade Route Trade Route Trade Route is finished. Gains an extra level of Visibility Diplomatic Visibility with civilizations they have a Trading Post Trading Post Trading Post with. Mongolian Units receive +6 Strength Combat Strength for each level of Visibility Diplomatic Visibility they have over their opponents, instead of the usual +3.

Keshig Ordu
Norwegian (Civ6) Norwegian Harald Hardrada Harald Hardrada Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement Movement Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian (Civ6) Nubian[5] Amanitore Amanitore[5] Ta-Seti

+50% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Ottoman GS-Only Suleiman GS-Only Great Turkish Bombard

+50% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenities Amenities Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair Grand Bazaar
Persian (Civ6) Persian[4] Cyrus Cyrus[4] Satrapies

Gains +1 Trade Route Trade Route Trade Route capacity with Political Philosophy. Domestic Trade Route Trade Route Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Phoenician Dido Mediterranean Colonies Bireme Cothon
Polish (Civ6) Polish[6] Jadwiga Jadwiga[6] Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman (Civ6) Roman Trajan Trajan All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within Trade Route Trade Route Trade Route range of the Capital Capital Capital, a road to it. Trade Route Trade Route Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.

Legion Bath
Russian (Civ6) Russian Peter Peter Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

Cossack Lavra
Scottish (Civ6) Scottish R&F-Only Robert the Bruce Robert the Bruce R&F-Only Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist points in their Campuses and +1 Great Engineer Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian (Civ6) Scythian Tomyris Tomyris People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish (Civ6) Spanish Philip II Philip II Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Route Trade Route Trade Routes between cities on different continents gain +1 Food Food and +1 Production Production for domestic Trade Route Trade Route Trade Routes, and +6 Gold Gold for international Trade Route Trade Route Trade Routes. R&F-Only +2 Loyalty per turn for cities outside their home continent if they have a Mission adjacent to the City Center.

Conquistador Mission
Sumerian (Civ6) Sumerian Gilgamesh Gilgamesh Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. May levy city-state units at 50% of the usual Gold Gold cost.

War-Cart Ziggurat
Swedish GS-Only Kristina GS-Only Nobel Prize

Gains 50 Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean Open-Air Museum
Zulu (Civ6) Zulu R&F-Only Shaka Shaka R&F-Only Isibongo

Conquering a city will upgrade the conquering unit into a Corps or Army, if the proper civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 Loyalty per turn if the garrisoned unit is a Corps or Army.

Impi Ikanda
  1. 1.0 1.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  2. 2.0 2.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  3. 3.0 3.1 3.2 3.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  4. 4.0 4.1 4.2 4.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  5. 5.0 5.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  6. 6.0 6.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


Videos

CIVILIZATION_VI_-_How_To_Choose_a_Civilization

CIVILIZATION VI - How To Choose a Civilization

See also

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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