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Civilizations are playable factions, each of which represents a historical nation, empire or cultural group. Each civilization in Civilization VI has a unique ability (a.k.a. "trait") and two unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.

Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with his or her own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader leads it. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow him or her to anticipate the AI behavior during the game.

Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmer, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions added 8 new civilizations each, bringing the total number of playable civilizations to 42. The New Frontier Pass will add another 8, for a total of 50 playable civilizations, the largest number in any game in the franchise to date.

Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French.

List of civilizations

Civilization Leader(s) Civilization Ability Unique Unit Unique Infrastructure
American
American
Teddy Roosevelt
Teddy Roosevelt
Founding Fathers

Government legacy bonuses accumulate in half the usual number of turns.
R&F-Only All Diplomatic policy slots in the current government are converted to Wildcard slots.
GS-Only All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor Diplomatic Favor per turn for each Wildcard slot in the current government.

P-51 Mustang Film Studio
Arabian
Arabian
Saladin
Saladin
The Last Prophet

Automatically receives the final Great Prophet Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science Science per foreign city following Arabia's Religion.

Mamluk Madrasa
Australian
Australian[1]
John Curtin
John Curtin[1]
Land Down Under

+3 Housing Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 in tiles with Breathtaking Appeal.

Digger Outback Station
Aztec
Aztec[2]
Montezuma
Montezuma[2]
Legend of the Five Suns

Can spend Builder charges to complete 20% of a district's Production Production cost.

Eagle Warrior Tlachtli
Babylonian
Babylonian[3]
Hammurabi
Hammurabi[3]
Enuma Anu Enlil

Eureka Eurekas instantly unlock their respective technologies. -50% Science Science per turn.

Sabum Kibittum Palgum
Brazilian
Brazilian
Pedro II
Pedro II
Amazon

Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and provide +1 Appeal to adjacent tiles, instead of the usual -1.

Minas Geraes Street Carnival
Copacabana R&F-Only
Byzantine
Byzantine[4]
Basil II
Basil II[4]
Taxis

+3 Strength Combat and Religious Strength Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet Great Prophet point from Holy Sites.

Dromon Hippodrome
Canadian
Canadian GS-Only
Wilfrid Laurier
Wilfrid Laurier GS-Only
Four Faces of Peace

Cannot declare Surprise Wars or war on City-States. Surprise Wars cannot be declared on Canada. For every 100 Tourism Tourism earned, gain 1 Diplomatic Favor Diplomatic Favor. +100% Diplomatic Favor Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions.

Mountie Ice Hockey Rink
Chinese
Chinese
Qin Shi Huang
Qin Shi Huang
Dynastic Cycle

Eureka Eurekas and Inspiration Inspirations provide an extra 10% of the Science Science and Culture Culture cost for researching technologies and civics.

Crouching Tiger Great Wall
Cree
Cree R&F-Only
Poundmaker
Poundmaker R&F-Only
Nîhithaw

Gains +1 Trade Routes Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.

Okihtcitaw Mekewap
Dutch
Dutch R&F-Only
Wilhelmina
Wilhelmina R&F-Only
Grote Rivieren

Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.

GS-Only Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50%  Production Production towards the Dam district and Flood Barrier building.

De Zeven Provinciën Polder
Egyptian
Egyptian
Cleopatra
Cleopatra
Iteru

+15% Production Production towards districts and wonders built next to a River. Floodplains don't prevent placement of districts and wonders.

GS-Only +15% Production Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods.

Maryannu Chariot Archer Sphinx
English
English[5]
Victoria
Victoria
Vanilla and R&F-Only: British Museum
Each Archaeological Museum can hold six Artifact Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifact Artifacts.

GS-Only: Workshop of the World
Iron and Coal Mines accumulate 2 more resources per turn. +100% Production Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when Powered receive +4 of that yield. +20% production towards Industrial Zone buildings. Harbor buildings increase Strategic Resource Stockpiles by +10.
Sea Dog Royal Navy Dockyard
Eleanor of Aquitaine
Eleanor of Aquitaine[6] GS-Only
Ethiopian
Ethiopian[7]
Menelik II
Menelik II[7]
Aksumite Legacy

Improved resource tiles receive +1 Faith Faith for each copy of the resource the city owns. International Trade Routes Trade Routes grant +0.5 Faith Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith Faith.

Oromo Cavalry Rock-Hewn Church
French
French
Catherine de Medici
Catherine de Medici
Grand Tour

+20% Production Production towards Medieval, Renaissance, and Industrial Wonders. Double Tourism Tourism from all Wonders.

Garde Impériale Château
Eleanor of Aquitaine (French)
Eleanor of Aquitaine (French)[6] GS-Only
Gallic
Gallic[4]
Ambiorix
Ambiorix[4]
Hallstatt Culture

Mines gain +1 Culture Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center.

Gaesatae Oppidum
Georgian
Georgian R&F-Only
Tamar
Tamar R&F-Only
Strength in Unity

Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production Production towards walls.

Khevsur Tsikhe
German
German
Frederick Barbarossa
Frederick Barbarossa
Free Imperial Cities

Each city can build one more district than the population level would normally allow.

U-Boat Hansa
Gran Colombian
Gran Colombian[8]
Simón Bolívar
Simón Bolívar[8]
Ejército Patriota

+1 Moves Movement for all units. Promoting a unit does not end that unit's turn.

Llanero Hacienda
Greek
Greek
Pericles
Pericles
Plato's Republic

Gain an additional Wildcard policy slot in all Governments.

Hoplite Acropolis
Gorgo
Gorgo
Hungarian
Hungarian GS-Only
Matthias Corvinus
Matthias Corvinus GS-Only
Pearl of the Danube

+50% Production Production for districts and buildings built across a river from a City Center.

Huszár Thermal Bath
Incan
Incan GS-Only
Pachacuti
Pachacuti GS-Only
Mit'a

Citizens may work Mountain tiles. Mountain tiles provide +2 Production Production, and +1 Food Food for each adjacent Terrace Farm.

Warak'aq Terrace Farm
Indian
Indian
Gandhi
Gandhi
Dharma

Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.

GS-Only Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes Trade Routes.

Varu Stepwell
Chandragupta
Chandragupta R&F-Only
Indonesian
Indonesian[9]
Gitarja
Gitarja[9]
Great Nusantara

Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity Amenity.

Jong Kampung
Japanese
Japanese
Hojo Tokimune
Hojo Tokimune
Meiji Restoration

Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5.

Samurai Electronics Factory
Khmer
Khmer[9]
Jayavarman VII
Jayavarman VII[9]
Grand Barays

+3 Faith Faith and +1 Amenity Amenity from Aqueducts. +2 Food Food for Farms adjacent to an Aqueduct.

Domrey Prasat
Kongolese
Kongolese
Mvemba a Nzinga
Mvemba a Nzinga
Nkisi

Relic Relics, Artifact Artifacts and Sculpture Sculptures grant +2 Food Food, +2 Production Production and +4 Gold Gold. The Palace has four extra slots for Great Works. Receive +50% Great Writer Great Writer, Great Artist Great Artist, Great Musician Great Musician, and Great Merchant Great Merchant points gained from all sources.

Ngao Mbeba Mbanza
Korean
Korean R&F-Only
Seondeok
Seondeok R&F-Only
Three Kingdoms

Farms receive +1 Food Food and Mines receive +1 Science Science if adjacent to a Seowon.

Hwacha Seowon
Macedonian
Macedonian[10]
Alexander
Alexander[10]
Hellenistic Fusion

Conquering a city grants a free Eureka Eureka for each Encampment and Campus district in the conquered city and a free Inspiration Inspiration for each Holy Site and Theater Square district.

Hypaspist Basilikoi Paides
Malian
Malian GS-Only
Mansa Musa
Mansa Musa GS-Only
Songs of the Jeli

City Centers receive +1 Faith Faith and +1 Food Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production Production and +4 Gold Gold. May purchase Commercial Hub buildings with Faith Faith. -30% Production Production towards buildings and units.

Mandekalu Cavalry Suguba
Māori
Māori GS-Only
Kupe
Kupe GS-Only
Mana

Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Strength Combat Strength and +2 Moves Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production Production, increasing to +2 Production Production with Mercantilism and +3 Production Production with Conservation. +1 Food Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writer Great Writers cannot be earned.

Toa Marae
Mapuche
Mapuche R&F-Only
Lautaro
Lautaro R&F-Only
Toqui

All units trained in cities with an established Governor gain +25% combat experience. +10 Strength Combat Strength when fighting civilizations that are in a Golden or Heroic Age.

Malón Raider Chemamull
Mayan
Mayan[8]
Lady Six Sky
Lady Six Sky[8]
Mayab

Cities do not receive additional Housing Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing Housing and +1 Gold Gold.

Hul'che Observatory
Mongolian
Mongolian R&F-Only
Genghis Khan
Genghis Khan R&F-Only
Örtöö

Sending a Trade Routes Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Routes Trade Route is completed. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Posts Trading Post. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength.

Keshig Ordu
Norwegian
Norwegian
Harald Hardrada
Harald Hardrada
Knarr

Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Moves Movement costs to embark or disembark. Naval melee units can heal in neutral territory.

Berserker Stave Church
Nubian
Nubian[11]
Amanitore
Amanitore[11]
Ta-Seti

+50% Production Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production Production for Mines over strategic resources, and +2 Gold Gold for Mines over bonus and luxury resources.

Pítati Archer Nubian Pyramid
Ottoman
Ottoman GS-Only
Suleiman
Suleiman GS-Only
Great Turkish Bombard

+50% Production Production toward Siege units. Siege units gain +5 Strength Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Citizen Population. +1 Amenity Amenity and +4 Loyalty per turn for cities not founded by the Ottomans.

Barbary Corsair Grand Bazaar
Persian
Persian[10]
Cyrus
Cyrus[10]
Satrapies

Gains +1 Trade Routes Trade Route capacity with Political Philosophy. Domestic Trade Routes Trade Routes provide +2 Gold Gold and +1 Culture Culture. Roads built inside Persian territory are one level more advanced than usual.

Immortal Pairidaeza
Phoenician
Phoenician GS-Only
Dido
Dido GS-Only
Mediterranean Colonies

Starts with the Eureka Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital Capital always have full Loyalty. Settlers receive +2 Moves Movement and sight radius while embarked, and pay no Moves Movement costs to embark or disembark.

Bireme Cothon
Polish
Polish[12]
Jadwiga
Jadwiga[12]
Golden Liberty

Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot.

Winged Hussar Sukiennice
Roman
Roman
Trajan
Trajan
All Roads Lead to Rome

Founded or conquered cities start with a Trading Post and, if within Trade Routes Trade Route range of the Capital Capital, a road to it. Trade Routes Trade Routes generate +1 additional Gold Gold from Roman Trading Posts they pass through.

Legion Bath
Russian
Russian
Peter
Peter
Mother Russia

Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields.

GS-Only Founded cities start with eight additional tiles. Tundra tiles provide +1 Faith Faith and +1 Production Production, in addition to their usual yields. Districts, improvements and units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Cossack Lavra
Scottish
Scottish R&F-Only
Robert the Bruce
Robert the Bruce R&F-Only
Scottish Enlightenment

Happy cities gain +5% Science Science and +5% Production Production, and generate +1 Great Scientist Great Scientist points in their Campuses and +1 Great Engineer Great Engineer points in their Industrial Zones. Ecstatic cities double these bonuses.

Highlander Golf Course
Scythian
Scythian
Tomyris
Tomyris
People of the Steppe

Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.

Saka Horse Archer Kurgan
Spanish
Spanish
Philip II
Philip II
Treasure Fleet

May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes Trade Routes between cities on different continents gain +1 Food Food and +1 Production Production for domestic Trade Routes Trade Routes, and +6 Gold Gold for international Trade Routes Trade Routes.

R&F-Only May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes Trade Routes between cities on different continents gain +1 Food Food and +1 Production Production for domestic Trade Routes Trade Routes, and +6 Gold Gold for international Trade Routes Trade Routes. +2 Loyalty per turn for cities outside of Spain's home continent if they have a Mission adjacent to the City Center.

Conquistador Mission
Sumerian
Sumerian
Gilgamesh
Gilgamesh
Epic Quest

Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold Gold.

War-Cart Ziggurat
Swedish
Swedish GS-Only
Kristina
Kristina GS-Only
Nobel Prize

Gains 50 Diplomatic Favor Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer Great Engineer points from Factories and +1 Great Scientist Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era.

Carolean Open-Air Museum
Zulu
Zulu R&F-Only
Shaka
Shaka R&F-Only
Isibongo

Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.

Impi Ikanda
  1. 1.0 1.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
  2. 2.0 2.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
  3. 3.0 3.1 Added in Babylon Pack (19 November 2020).
  4. 4.0 4.1 4.2 4.3 Added in Byzantium & Gaul Pack (24 September 2020).
  5. The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
  6. 6.0 6.1 Eleanor of Aquitaine is both an English and a French leader.
  7. 7.0 7.1 Added in Ethiopia Pack (23 July 2020).
  8. 8.0 8.1 8.2 8.3 Added in Maya & Gran Colombia Pack (21 May 2020).
  9. 9.0 9.1 9.2 9.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
  10. 10.0 10.1 10.2 10.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
  11. 11.0 11.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
  12. 12.0 12.1 Added in Poland Civilization & Scenario Pack (20 December 2016).

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


Videos

CIVILIZATION_VI_-_How_To_Choose_a_Civilization

CIVILIZATION VI - How To Choose a Civilization

See also

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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