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Civilizations are playable factions in Civilization VI and its expansions, each of which represents a historical nation, empire, or cultural group. Each civilization has a unique ability and two other unique components: a unit and a piece of infrastructure, which may be a building, a district, or a tile improvement.
Civilization VI makes a distinction between a civilization and its leader, not unlike Civilization IV - each civilization can now have multiple leaders, and each leader comes with their own unique ability, which is added to the other unique traits of the civilization (and, in some cases, provides an additional unique unit, piece of infrastructure, and/or Governor that further augments that civ's and leader's specifics). When they are controlled by AI, each leader also pursues a specific agenda throughout the game, which modifies the AI behavior of this civilization. Thus the same civilization may behave quite differently throughout the game, depending on which leader is currently at its head. A wise player will learn not only all different civilizations' special abilities and units, but also their leaders' special traits and agendas, which will allow them to anticipate the AI behavior during the game.
Vanilla Civilization VI included 18 different civilizations at the launch, with the Aztecs (19th) as a pre-order bonus that became available to everyone 90 days after the launch. The Poles, Australians, Persians, Macedonians, Nubians, Khmer, and Indonesians were later added as DLC. The Rise and Fall and Gathering Storm expansions and the New Frontier Pass DLC pack added 8 new civilizations each, bringing the total number of civilizations to 50, the largest number of playable civilizations in any game in the Civilization franchise to date.
Originally there was only one civilization with multiple leaders: the Greeks, who may be led by either Pericles or Gorgo. The Rise and Fall expansion added Chandragupta as an alternative leader to Gandhi for the Indians. The Gathering Storm expansion added Eleanor of Aquitaine, who can lead either the English or the French, and the Vietnam & Kublai Khan Pack added Kublai Khan, who can lead either the Chinese or the Mongolians. With the free offer of Julius Caesar and the Leader Pass DLC pack, 13 more leaders for existing civilizations would be added to the game.
List of civilizations[]
Civilization | Leader(s) | Civilization Ability | Unique Unit | Unique Infrastructure |
---|---|---|---|---|
American |
Teddy Roosevelt[1] |
Founding Fathers
Government legacy bonuses accumulate in half the usual number of turns. |
P-51 Mustang |
Film Studio |
Teddy Roosevelt (Bull Moose)[2] | ||||
Teddy Roosevelt (Rough Rider)[2] | ||||
Abraham Lincoln[3] | ||||
Arabian |
Saladin (Vizier) |
The Last Prophet
Automatically receives the final Great Prophet when the next-to-last one is claimed (unless one has already been earned through other means). +1 Science per foreign city following Arabia's Religion. |
Mamluk |
Madrasa |
Saladin (Sultan)[3] | ||||
Australian[4] |
John Curtin[4] |
Land Down Under | Digger |
Outback Station |
Aztec[5] |
Montezuma[5] |
Legend of the Five Suns
Can spend Builder charges to complete 20% of a district's Production cost. |
Eagle Warrior |
Tlachtli |
Babylonian[6] |
Enuma Anu Enlil
Eurekas instantly unlock their respective technologies. -50% Science per turn. |
Sabum Kibittum |
Palgum | |
Brazilian |
Pedro II |
Amazon
Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Owned Rainforests provide +1 Appeal to adjacent tiles, instead of the usual -1. |
Minas Geraes |
Street Carnival |
Copacabana | ||||
Byzantine[7] |
Basil II[7] |
Taxis
+3 Combat and Religious Strength for all units for each Holy City converted to Byzantium's Religion (including Byzantium's own Holy City). Byzantium's Religion is spread to nearby cities when a unit from an enemy civilization or city-state is defeated. +1 Great Prophet point from Holy Sites. |
Dromon |
Hippodrome |
Theodora[8] | ||||
Canadian |
Wilfrid Laurier |
Four Faces of Peace
Cannot declare Surprise Wars or war on city-states. Surprise Wars cannot be declared on Canada. For every 100 Tourism earned, gain 1 Diplomatic Favor. +100% Diplomatic Favor gained from successfully completing Emergencies or Scored Competitions. |
Mountie |
Ice Hockey Rink |
Chinese |
Qin Shi Huang (Mandate of Heaven) |
Dynastic Cycle
Eurekas and Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka and Inspiration from that Wonder's era. |
Crouching Tiger |
Great Wall |
Qin Shi Huang (Unifier)[9] | ||||
Kublai Khan (Chinese)[10][11] | ||||
Yongle[9] | ||||
Wu Zetian[9] | ||||
Cree |
Poundmaker |
Nîhithaw
Gains +1 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them. |
Okihtcitaw |
Mekewap |
Dutch |
Wilhelmina |
Grote Rivieren
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles. +50% Production towards the Dam district and Flood Barrier building. |
De Zeven Provinciën |
Polder |
Egyptian |
Cleopatra (Egyptian) |
Iteru
+15% Production towards districts and wonders built next to a River. Floodplains do not prevent placement of districts and wonders. +15% Production towards districts and wonders built next to a River. Districts, improvements and units are immune to damage from floods. |
Maryannu Chariot Archer |
Sphinx |
Cleopatra (Ptolemaic)[12] | ||||
Ramses II[12] | ||||
English[13] |
Victoria (Age of Empire) |
Vanilla and : British Museum Each Archaeological Museum can hold six Artifacts instead of three and can build two Archaeologists instead of one. Archaeological Museums are automatically themed when they have six Artifacts. : Workshop of the World Iron and Coal Mines accumulate +2 resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles. |
Sea Dog |
Royal Navy Dockyard |
Victoria (Age of Steam)[14] | ||||
Eleanor of Aquitaine (English)[15] | ||||
Elizabeth I[14] | ||||
Ethiopian[16] |
Aksumite Legacy
Improved resource tiles receive +1 Faith for each copy of the resource the city owns. International Trade Routes grant +0.5 Faith for each resource in the origin city. Can purchase Archaeologists and Archaeological Museums with Faith. |
Oromo Cavalry |
Rock-Hewn Church | |
French |
Catherine de Medici (Black Queen) |
Grand Tour
+20% Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism from Wonders of any Era. |
Garde Impériale |
Château |
Catherine de Medici (Magnificence)[17] | ||||
Eleanor of Aquitaine (French)[15] | ||||
Gallic[7] |
Ambiorix[7] |
Hallstatt Culture
Mines gain +1 Culture, provide a +0.5 adjacency bonus for all districts and trigger a Culture Bomb when built, claiming surrounding unowned tiles. Specialty districts do not receive an adjacency bonus from other districts and cannot be built next to the City Center. |
Gaesatae |
Oppidum |
Georgian |
Tamar |
Strength in Unity
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% Production towards walls. |
Khevsur |
Tsikhe |
German |
Frederick Barbarossa |
Free Imperial Cities | U-Boat |
Hansa |
Ludwig II[8] | ||||
Gran Colombian[18] |
Simón Bolívar[18] |
Ejército Patriota | Llanero |
Hacienda |
Greek |
Pericles |
Plato's Republic
Gains an additional Wildcard policy slot in all Governments. |
Hoplite |
Acropolis |
Gorgo | ||||
Hungarian |
Matthias Corvinus |
Pearl of the Danube
+50% Production for districts and buildings built across a river from a City Center. |
Huszár |
Thermal Bath |
Incan |
Pachacuti |
Mit'a
Citizens may work Mountain tiles. Mountain tiles provide +2 Production, and +1 Food for each adjacent Terrace Farm. Mountain tiles provide an additional +1 Production when Inca reaches the Industrial Era. |
Warak'aq |
Terrace Farm |
Indian |
Gandhi |
Dharma
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion. Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion, and gain +1 Amenity for each religion with at least one follower in them. +2 Spread Religion charges for Missionaries. +100% Religious pressure from Indian Trade Routes. |
Varu |
Stepwell |
Chandragupta | ||||
Indonesian[19] |
Gitarja[19] |
Great Nusantara
Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity. |
Jong |
Kampung |
Japanese |
Hojo Tokimune |
Meiji Restoration
Districts receive a +1 adjacency bonus for each adjacent district, instead of +0.5. |
Samurai |
Electronics Factory |
Tokugawa[20] | ||||
Khmer[19] |
Jayavarman VII[19] |
Grand Barays | Domrey |
Prasat |
Kongolese |
Mvemba a Nzinga |
Nkisi
Relics, Artifacts and Sculptures grant +2 Food, +2 Production, +1 Faith, and +4 Gold. The Palace has four extra slots for Great Works. +50% Great Artist, Great Musician, and Great Merchant points gained from all sources. |
Ngao Mbeba |
Mbanza |
Nzinga Mbande[3] | ||||
Korean |
Seondeok |
Three Kingdoms | Hwacha |
Seowon |
Sejong[8] | ||||
Macedonian[21] |
Alexander[21] |
Hellenistic Fusion
Conquering a city grants a free Eureka for each Encampment and Campus district in the conquered city and a free Inspiration for each Holy Site and Theater Square district. |
Hypaspist |
Basilikoi Paides |
Malian |
Mansa Musa |
Songs of the Jeli
City Centers receive +1 Faith and +1 Food for every adjacent Desert and Desert Hills tile. Mines receive -1 Production and +4 Gold. May purchase Commercial Hub buildings with Faith. -30% Production towards buildings and units. |
Mandekalu Cavalry |
Suguba |
Sundiata Keita[12] | ||||
Māori |
Kupe |
Mana
Starts with Sailing and Shipbuilding unlocked and the ability to enter Ocean tiles. +5 Combat Strength and +2 Movement for embarked units. Unimproved Woods and Rainforests grant +1 Production, increasing to +2 Production with Mercantilism and +3 Production with Conservation. +1 Food from Fishing Boats. Building a Fishing Boat triggers a Culture Bomb, claiming surrounding tiles. Resources cannot be harvested. Great Writers cannot be earned. |
Toa |
Marae |
Mapuche |
Lautaro |
Toqui
Cities with an established Governor gain +5% Culture, +5% Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization. |
Malón Raider |
Chemamull |
Mayan[18] |
Lady Six Sky[18] |
Mayab
Cities do not receive additional Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing, +1 Production if adjacent to an Observatory, and +1 Gold. |
Hul'che |
Observatory |
Mongolian |
Genghis Khan |
Örtöö
Sending a Trade Route immediately creates a Trading Post in the destination city, instead of when the Trade Route is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Combat Strength. |
Keshig |
Ordu |
Kublai Khan (Mongolian)[10][11] | ||||
Norwegian |
Harald Hardrada (Konge) |
Knarr
Norwegian units gain the ability to enter Ocean tiles with Shipbuilding, instead of Cartography, and pay no additional Movement costs to embark or disembark. Naval melee units can heal in neutral territory. |
Berserker |
Stave Church |
Harald Hardrada (Varangian)[14] | ||||
Nubian[22] |
Amanitore[22] |
Ta-Seti
+30% Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production for Mines over strategic resources, and +2 Gold for Mines over bonus and luxury resources. |
Pítati Archer |
Nubian Pyramid |
Ottoman |
Suleiman (Kanuni) |
Great Turkish Bombard
+30% Production toward Siege units. Siege units gain +5 Combat Strength when attacking defensible districts. Conquering a city doesn't cause that city to lose Population. +1 Amenity and +4 Loyalty per turn for cities not founded by the Ottomans. |
Barbary Corsair |
Grand Bazaar |
Suleiman (Muhteşem)[20] | ||||
Persian[21] |
Cyrus[21] |
Satrapies
Gains +1 Trade Route capacity with Political Philosophy. Domestic Trade Routes provide +2 Gold and +1 Culture. Roads built inside Persian territory are one level more advanced than usual. |
Immortal |
Pairidaeza |
Nader Shah[20] | ||||
Phoenician |
Dido |
Mediterranean Colonies | Bireme |
Cothon |
Polish[23] |
Jadwiga[23] |
Golden Liberty
Building an Encampment or Fort triggers a Culture Bomb, claiming surrounding tiles. One Military policy slot in all governments is converted into a Wildcard policy slot. |
Winged Hussar |
Sukiennice |
Portuguese |
João III[24] |
Casa da Índia | Nau |
Navigation School |
Roman |
Trajan |
All Roads Lead to Rome
Founded or conquered cities start with a Trading Post and, if within Trade Route range of the Capital, a road to it. Trade Routes generate +1 additional Gold from Roman Trading Posts they pass through. |
Legion |
Bath |
Julius Caesar[3] | ||||
Russian |
Peter |
Mother Russia
Founded cities start with five additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Founded cities start with five additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia. |
Cossack |
Lavra |
Scottish |
Robert the Bruce |
Scottish Enlightenment
Happy cities gain +5% Science and +5% Production, and generate +1 Great Scientist point in their Campuses and +1 Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses. |
Highlander |
Golf Course |
Scythian |
Tomyris |
People of the Steppe
Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit. |
Saka Horse Archer |
Kurgan |
Spanish |
Philip II |
Treasure Fleet
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive 3 Gold, 2 Faith and 1 Production. Trade Routes between cities on different continents gain triple these yields. Cities not on your original Capital's continent receive 25% extra Production towards Districts and a Builder when founded. |
Conquistador |
Mission |
Sumerian |
Epic Quest
Capturing a Barbarian Outpost also grants a Tribal Village reward. Levying city-state units costs 50% less Gold. |
War-Cart |
Ziggurat | |
Swedish |
Kristina |
Nobel Prize
Gains 50 Diplomatic Favor whenever a Great Person is earned. +1 Great Engineer points from Factories and +1 Great Scientist points from Universities. Sweden's presence in the game adds three unique World Congress competitions in the Industrial Era. |
Carolean |
Open-Air Museum |
Vietnamese[11] |
Bà Triệu[11] |
Nine Dragon River Delta
Land specialty Districts can only be built on Woods, Rainforest or Marsh tiles. Buildings on these features receive additional yields: +1 Culture in Woods, +1 Science in Rainforest, and +1 Production in Marsh. Can plant Woods with Medieval Faires, instead of Conservation. |
Voi Chiến |
Thành |
Zulu |
Shaka |
Isibongo
Capturing a city will upgrade the capturing unit, as long as the necessary civics are unlocked: from a normal unit into a Corps or Fleet, and from a Corps or Fleet into an Army or Armada. Cities with a garrisoned unit gain +3 Loyalty per turn, increasing to +5 Loyalty if the garrisoned unit is a Corps or Army. |
Impi |
Ikanda |
- ↑ Not available when playing with Teddy Roosevelt Persona Pack.
- ↑ 2.0 2.1 Added in the Teddy Roosevelt Persona Pack (July 23, 2020).
- ↑ 3.0 3.1 3.2 3.3 Added in the Great Negotiators Pack (21 November 2022). Additionally, Julius Caesar is not included in the pack but for the players who have registered the 2K account.
- ↑ 4.0 4.1 Added in Australia Civilization & Scenario Pack (23 February 2017).
- ↑ 5.0 5.1 Preorder DLC. Became available for all players free of charge 90 days after the release of the game.
- ↑ 6.0 6.1 Added in Babylon Pack (19 November 2020).
- ↑ 7.0 7.1 7.2 7.3 Added in Byzantium & Gaul Pack (24 September 2020).
- ↑ 8.0 8.1 8.2 Added in the Great Builders Pack.
- ↑ 9.0 9.1 9.2 Added in the Rulers of China Pack.
- ↑ 10.0 10.1 Kublai Khan is both a Chinese and a Mongolian leader.
- ↑ 11.0 11.1 11.2 11.3 Added in Vietnam & Kublai Khan Pack (28 January 2021).
- ↑ 12.0 12.1 12.2 Added in the Rulers of the Sahara Pack.
- ↑ The English in the vanilla game and the Rise and Fall expansion have the special ability British Museum while in the expansion Gathering Storm they have the ability Workshop of the World.
- ↑ 14.0 14.1 14.2 Added in the Rulers of England Pack.
- ↑ 15.0 15.1 Eleanor of Aquitaine is both an English and a French leader.
- ↑ 16.0 16.1 Added in Ethiopia Pack (23 July 2020).
- ↑ Added in the Catherine de Medici Persona Pack (July 23, 2020).
- ↑ 18.0 18.1 18.2 18.3 Added in Maya & Gran Colombia Pack (21 May 2020).
- ↑ 19.0 19.1 19.2 19.3 Added in Khmer and Indonesia Civilization & Scenario Pack (19 October 2017).
- ↑ 20.0 20.1 20.2 Added in the Great Commanders Pack (15 December 2022).
- ↑ 21.0 21.1 21.2 21.3 Added in Persia and Macedon Civilization & Scenario Pack (28 March 2017).
- ↑ 22.0 22.1 Added in Nubia Civilization & Scenario Pack (27 July 2017).
- ↑ 23.0 23.1 Added in Poland Civilization & Scenario Pack (20 December 2016).
- ↑ Added in Portugal Pack (25 March 2021).
Videos[]
See also[]
- Civilizations in other games
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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