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Civilizations are playable factions in Civilization VII and its expansions, each of which represents a historical nation, empire, or cultural group.

For the first time in the entire Civilization franchise, your choice of civilizations is no longer static. At the dawn of a new Age, your civilization is given a choice of "evolving" into a different, more modern and advanced civilization. At least one of the following criteria needs to be satisfied in order for a particular civilization to be unlocked:

Thus, in theory, any civilization can become any other civilization as long as at least one of the prerequisites is satisfied, although every civilization will have one guaranteed choice due to their cultural similarities and geographical adjacency. This also means, for the first time ever, a civilization is now locked to their predetermined age: Egypt and Rome can be played only in the Antiquity Age, the Songhai and Mongolia can exist only in the Exploration Age, and so on.

Civilizations have also become even more distinct from one another than ever before. Each comes with a unique ability, two unique units (usually one military and one civilian), unique infrastructure (either a unique Improvement Improvement, or two unique Building Buildings which can form a unique Quarter Quarter if built on the same tile), and unique Civic Civics; they also have an associated Wonder Wonder which they can unlock earlier and receive a Production Production bonus when Building Building. When combined with the ability to evolve through time, these unique features allow for almost endless possibilities and more replayability.

The vanilla version of Civilization VII includes 30 different civilizations (10 for each Age). DLC adds 9 more civilizations, bringing the total number of civilization choices to 39 (13 for each Age).

List of civilizations[]

Antiquity Age[]

Civilization Unique ability Attribute Attributes & Civic Civics Unique units Unique infrastructure Associated Wonder Wonder Starting biases Unlocks
Aksumite
Aksumite
Kingdom of Natural Wealth

+2 Gold Gold on Resource Resources.

Cultural Cultural
Economic Economic

Periplus of the Erythraean Sea Periplus of the Erythraean Sea
Monumentum Adulitanum Monumentum Adulitanum
Book of the Himyarites Book of the Himyarites

Dhow
Dhow
Tankwa
Tankwa
Hawilt
Hawilt
Great Stele
Great Stele
Coastal
Rough
Songhai Songhai
Assyrian
Assyrian[1]
Carthaginian
Carthaginian[2]
Phoenician Heritage

Can only have one City City. Town Towns cannot use Convert to City City. When you create a Merchant or Colonist unit, gain a copy of that unit.

Economic Economic
Militaristic Militaristic

Shipsheds Shipsheds
Wisdom of Tanit Wisdom of Tanit
Sicilian Wars Sicilian Wars

Numidian Cavalry
Numidian Cavalry
Colonist
Colonist
Punic Port
Punic Port
Cothon
Cothon
Dockyard
Dockyard
Byrsa
Byrsa
Coastal
Grassland
Spanish Spanish
Egyptian
Egyptian
Gifts of Osiris Cultural Cultural
Economic Economic

Arrival of Hapi Arrival of Hapi
Scales of Anubis Scales of Anubis
Light of Amun-Ra Light of Amun-Ra

Medjay
Medjay
Tjaty
Tjaty
Necropolis
Necropolis
Mastaba
Mastaba
Mortuary Temple
Mortuary Temple
Pyramids
Pyramids
Navigable River
Desert
Abbasid Abbasid
Songhai Songhai
Greek
Greek
Demokratia

+3 Influence Influence per turn on the Palace.

Cultural Cultural
Diplomatic Diplomatic

Ekklesia Ekklesia
Agoge Agoge
Symmachia Symmachia

Hoplite
Hoplite
Logios
Logios
Acropolis
Acropolis
Parthenon
Parthenon
Odeon
Odeon
Oracle
Oracle
Rough
Grassland
Bulgarian Bulgarian
Norman Norman
Spanish Spanish
Russian Russian
Han
Han
Nine Provinces

The Capital Capital and new Town Towns gain an additional Population with their first growth event.

Diplomatic Diplomatic
Scientific Scientific

Zhi Zhi
Li Li
Yi Yi
Junzi Junzi

Chu-Ko-Nu
Chu-Ko-Nu
Shì Dàfū
Shì Dàfū
Great Wall
Great Wall
Weiyang Palace
Weiyang Palace
Grassland Ming Ming
Mongolian Mongolian
Qing Qing
Khmer
Khmer
Ksekam Chamnon

Urban Districts on Rivers do not remove the natural yield of the tile.

Expansionist Expansionist
Scientific Scientific

Mousong Mousong
Amnach Amnach
Chakravarti Chakravarti

Yuthahathi
Yuthahathi
Vaishya
Vaishya
Baray
Baray
Angkor Wat
Angkor Wat
Floodplain
Tropical
Chola Chola
Majapahit Majapahit
Siamese Siamese
Mauryan
Mauryan
Dhamma Lipi

You can choose an additional Pantheon after unlocking Mysticism.

Militaristic Militaristic
Scientific Scientific

Acharya Acharya
Vyuham Vyuham
Ayurveda Ayurveda
Mantriparishad Mantriparishad

Purabhettarah
Purabhettarah
Nagarika
Nagarika
Matha
Matha
Dharamshala
Dharamshala
Vihara
Vihara
Sanchi Stupa
Sanchi Stupa
Vetetated Chola Chola
Majapahit Majapahit
Nepalese Nepalese
Maya
Maya
Skies of Itzamna

The Palace gains 0.5 Science Science for adjacent Vegetated tiles.

Diplomatic Diplomatic
Scientific Scientific

Rain of Chaac Rain of Chaac
Lords of Xibalba Lords of Xibalba
Calendar Round Calendar Round

Hul'che
Hul'che
Jaguar Slayer
Jaguar Slayer
Uwaybil K'uh
Uwaybil K'uh
Jalaw
Jalaw
K'uh Nah
K'uh Nah
Mundo Perdido
Mundo Perdido
Vetetated
Tropical
Hawaiian Hawaiian
Incan Incan
Mexican Mexican
Mississippian
Mississippian
Goose Societies

All Building Buildings receive a +1 Food Food adjacency for Resource Resources.

Economic Economic
Expansionist Expansionist

Earthworks Earthworks
Cah-nah-ha Cah-nah-ha
Waahih Waahih

Burning Arrow
Burning Arrow
Watonathi
Watonathi
Potkop
Potkop
Monks Mound
Monks Mound
Flat
River
Hawaiian Hawaiian
Incan Incan
Shawnee Shawnee
Persian
Persian
Hamarana Council

Infantry units receive +3 Combat Strength Combat Strength when attacking.

Economic Economic
Militaristic Militaristic

Spada Spada
Satrapies Satrapies
Achaemenid Empire Achaemenid Empire

Immortal
Immortal
Hazarapatis
Hazarapatis
Pairidaeza
Pairidaeza
Gate of All Nations
Gate of All Nations
Desert
Plains
Abbasid Abbasid
Bulgarian Bulgarian
Mongolian Mongolian
Mughal Mughal
Roman
Roman
Twelve Tables

+1 Culture Culture on Districts in the Capital Capital and Town Towns.

Cultural Cultural
Militaristic Militaristic

Exercitus Romanus Exercitus Romanus
Civis Romanus Civis Romanus
Legatus Pro Praetore Legatus Pro Praetore
Senatus Populusque Romanus Senatus Populusque Romanus

Legion
Legion
Legatus
Legatus
Forum
Forum
Temple of Jupiter
Temple of Jupiter
Basilica
Basilica
Colosseum
Colosseum
Grassland Norman Norman
Spanish Spanish
American American
British British
French Imperial French Imperial
Prussian Prussian
Silla
Silla[1]

Exploration Age[]

Civilization Unique ability Attribute Attributes & Civic Civics Unique units Unique infrastructure Associated Wonder Wonder Starting biases Unlocked by Unlocks
Abbasid
Abbasid
Medina

Gain 30 Gold Gold for each Rural Population of the City City when you create a Specialist. Effect scales with Game Speed.

Cultural Cultural
Scientific Scientific

Round City Round City
Mawla Mawla
Al-Jabr Al-Jabr

Mamluk
Mamluk
'Alim
'Alim
Ulema
Ulema
Madrasa
Madrasa
Mosque
Mosque
House of Wisdom
House of Wisdom
Camels
Camels
Coastal
Improve 3 Camels.
Egyptian Egyptian
Persian Persian
Ibn Battuta Ibn Battuta
Bugandan Bugandan
Mughal Mughal
Bulgarian
Bulgarian[3]
Krum's Dynasty

Receive Food Food to all Town Towns when pillaging Improvement Improvements equal to 50% of the yield or HP HP gained. All combat units receive -3 Combat Strength Combat Strength against Districts with Medieval Walls.

Expansionist Expansionist
Militaristic Militaristic

Seven Tribes Seven Tribes
Tarnovo Schools Tarnovo Schools
Tsarstvie Tsarstvie

Bolyar
Bolyar
Tarkhan
Tarkhan
Hidden Fortress
Hidden Fortress
Rila Monastery
Rila Monastery
Rough Have three Altars.
Greek Greek
Persian Persian
Russian Russian
Chola
Chola
Samayam

Gain an additional Trade Route Trade Route from Improve Trade Relations action.

Diplomatic Diplomatic
Economic Economic

Nagaram Nagaram
Kanakam Kanakam
Digvijaya Digvijaya
Monsoon Winds Monsoon Winds

Kalam
Kalam
Ottru
Ottru
Five Hundred Lords
Five Hundred Lords
Manigramam
Manigramam
Anjuvannam
Anjuvannam
Brihadeeswarar Temple
Brihadeeswarar Temple
Coastal
Tropical
Have 3 Cities Cities with City Center adjacent to a Coastal tile (Lakes do not count).
Khmer Khmer
Mauryan Mauryan
Ashoka, World Conqueror Ashoka, World Conqueror
Ashoka, World Renouncer Ashoka, World Renouncer
Mughal Mughal
Nepalese Nepalese
Siamese Siamese
Dai Viet
Dai Viet[1]
Hawaiian
Hawaiian
Moananuiākea

Gain 25 Culture Culture each time a Settlement Settlement expands to a Marine tile. +1 Happiness Happiness on Fishing Boats.

Cultural Cultural
Expansionist Expansionist

Mana Mana
Ohana Ohana
He'e nalu He'e nalu

Leiomano
Leiomano
Kahuna
Kahuna
Lo'i Kalo
Lo'i Kalo
Hale o Keawe
Hale o Keawe
Marine
Coastal
Have 2 Settlement Settlements on an island (a landmass with a maximum of 15 tiles).
Maya Maya
Mississippian Mississippian
José Rizal José Rizal
Meiji Japanese Meiji Japanese
Incan
Incan
Apus

Mountain tiles can be worked. +2 Food Food and +1 Production Production on Mountains.

Economic Economic
Expansionist Expansionist

Mit'a Mit'a
Ayllu Ayllu
Qhapaq Ñan Qhapaq Ñan

Warak'aq
Warak'aq
Chasqui
Chasqui
Terrace Farm
Terrace Farm
Machu Pikchu
Machu Pikchu
Mountainous
Desert
Plains
Coastal
Have 3 Settlement Settlements with at least 3 Mountains each.
Maya Maya
Mississippian Mississippian
Pachacuti Pachacuti
Mexican Mexican
Majapahit
Majapahit
Negara

All Cities Cities except the Capital Capital have an increased Specialist Limit. After the Exploration Age, the Specialist Limit increase goes away, and the Specialists become inactive until you increase the Specialist Limit.

Cultural Cultural
Economic Economic

Wayang Wayang
Aliran Kepercayaan Aliran Kepercayaan
Nusantara Nusantara
Gamelan Gamelan

Cetbang
Cetbang
Pedanda
Pedanda
Pura
Pura
Candi Bentar
Candi Bentar
Meru
Meru
Borobudur
Borobudur
Spices
Spices
Coastal
Improve 3 Pearls Pearls.
Have at least 3 naval Trade Route Trade Routes.
Khmer Khmer
Mauryan Mauryan
Trung Trac Trung Trac
Meiji Japanese Meiji Japanese
Ming
Ming
Great Canon of Yongle

+50% Science Science in the Capital Capital, but -15 Science Science per turn for each Social Policy Social Policy (not Tradition Tradition) slotted.

Economic Economic
Scientific Scientific

Nine Garrisons Nine Garrisons
Lijia Lijia
Da Ming Lu Da Ming Lu

Xunleichong
Xunleichong
Mandarin
Mandarin
Ming Great Wall
Ming Great Wall
Forbidden City
Forbidden City
Silk
Silk
Coastal
Improve 3 Silk Silk.
Have 8 Resource Resources slotted in one Settlement Settlement.
Han Han
Confucius Confucius
Qing Qing
Mongolian
Mongolian
Bokh

When you capture an opposing Settlement Settlement, gain the strongest cavalry unit you can currently train, but receive -50% Production Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlement Settlements in the Distant Lands and conquered Settlement Settlements in the Homelands.

Expansionist Expansionist
Militaristic Militaristic

Ulus Ulus
Four Hounds Four Hounds
Yassa Yassa

Keshig
Keshig
Noyan
Noyan
Örtöö
Örtöö
Erdene Zuu
Erdene Zuu
Horses
Horses
Improve 3 Horses Horses.
Have 3 siege units.
Han Han
Persian Persian
Qing Qing
Russian Russian
Norman
Norman
Normannitas

Land units receive +1 Movement Movement when embarked and land units adjacent to Coast receive +5 Combat Strength Combat Strength.

Diplomatic Diplomatic
Militaristic Militaristic

Consuetudines et Justicie Consuetudines et Justicie
Common Law Common Law
Domesday Book Domesday Book

Chevaler
Chevaler
Sokeman
Sokeman
Donjon
Donjon
Motte
Motte
Bailey
Bailey
White Tower
White Tower
Coastal
Iron
Iron
Improve 3 Iron Iron.
Build 5 Walls.
Greek Greek
Roman Roman
Charlemagne Charlemagne
American American
British British
French Imperial French Imperial
Shawnee
Shawnee[4]
Nepekifaki

Settlement Settlements built adjacent to Navigable Rivers gain +2 Food Food on River terrain, but Cities Cities not built adjacent to a Navigable River receive -10% Food Food.

Diplomatic Diplomatic
Economic Economic

Wiyehi Simekofi Wiyehi Simekofi
Miyaska Latoweki Miyaska Latoweki
Telwatiki Telwatiki
Maleki Kintake Maleki Kintake

Kispoko Nena’to
Kispoko Nena’to
Hoceepkileni
Hoceepkileni
Mawaskawe Skote
Mawaskawe Skote
Serpent Mound
Serpent Mound
River
Grassland
Plains
Coastal
Improve 3 Hides Hides.
Be Suzerain of 2 City-States.
Mississippian Mississippian
Tecumseh Tecumseh
American American
Mexican Mexican
Songhai
Songhai
Tarikh al-Sudan

+2 Resource Resource Capacity in Cities Cities on Navigable Rivers. Your Trade Ships cannot be Plundered on Navigable Rivers.

Economic Economic
Militaristic Militaristic

Ships of the Desert Ships of the Desert
Hi-Koi Hi-Koi
Kanta Kanta

Gold Bangles Infantry
Gold Bangles Infantry
Tajiro
Tajiro
Caravanserai
Caravanserai
Tomb of Askia
Tomb of Askia
Navigable River
Desert
Plains
Coastal
Have 3 Settlement Settlements with at least 3 Navigable River tiles each.
Aksumite Aksumite
Egyptian Egyptian
Amina Amina
Bugandan Bugandan
Spanish
Spanish
Siglo de Oro

+15% Gold Gold towards converting a Town Town to a City City, or +30% in Distant Lands.

Expansionist Expansionist
Militaristic Militaristic

Council of the Indies Council of the Indies
Armada Armada
New World Riches New World Riches

Tercio
Tercio
Conquistador
Conquistador
Plaza
Plaza
Casa Consistorial
Casa Consistorial
Casa de Contratación
Casa de Contratación
El Escorial
El Escorial
Coastal Reconquer a lost Settlement Settlement.
Carthaginian Carthaginian
Greek Greek
Roman Roman
Isabella Isabella
Mexican Mexican

Modern Age[]

Civilization Unique ability Attribute Attributes & Civic Civics Unique units Unique infrastructure Associated Wonder Wonder Starting biases Unlocked by
American
American
Frontier Expansion

Gain 100 Gold Gold every time you Improve a Resource Resource.

Economic Economic
Expansionist Expansionist

Yankee Ingenuity Yankee Ingenuity
Captains of Industry Captains of Industry
Wartime Manufacturing Wartime Manufacturing

Marine (unit)
Marine
Prospector
Prospector
Industrial Park
Industrial Park
Steel Mill
Steel Mill
Railyard
Railyard
Statue of Liberty
Statue of Liberty
Rough
River
Have 3 Distant Land Settlement Settlements in Plains or Grasslands.
Roman Roman
Norman Norman
Shawnee Shawnee
Benjamin Franklin Benjamin Franklin
Harriet Tubman Harriet Tubman
Tecumseh Tecumseh
British
British[5]
Workshop of the World

+25% Gold Gold towards purchasing Building Buildings and +25% Production Production towards constructing Building Buildings. +50% cost to Convert Town Towns into Cities Cities.

Economic Economic
Expansionist Expansionist

Pax Britannica Pax Britannica
Society of Antiquaries Society of Antiquaries
Chartered Companies Chartered Companies
Splendid Isolation Splendid Isolation

Revenge
Revenge
Antiquarian
Antiquarian
Financial Centre
Financial Centre
Royal Exchange
Royal Exchange
Manufactory
Manufactory
Battersea Power Station
Battersea Power Station
None Have two Fleet Commanders.
Roman Roman
Norman Norman
Ada Lovelace Ada Lovelace
Bugandan
Bugandan
River Raids

Receive additional Culture Culture when pillaging Building Buildings or Improvement Improvements equal to the yield or healing gained. Land units gain the Amphibious keyword, granting no Combat penalties when attacking from embarkation. Costs no Movement Movement to embark and disembark.

Cultural Cultural
Expansionist Expansionist

'Nnalubaale 'Nnalubaale
Blutabaalo Blutabaalo
Nyanza Nyanza

Abambowa
Abambowa
Mwami
Mwami
Kabaka's Lake
Kabaka's Lake
Muzibu Azaala Mpanga
Muzibu Azaala Mpanga
Lake
Tropical
Have 2 Settlement Settlements with their City Center adjacent to a Lake.
Abbasid Abbasid
Songhai Songhai
Amina Amina
French Imperial
French Imperial
Liberté, Egalité, Fraternité

You can select the celebration effects of any Government Government in the Modern Age.

Diplomatic Diplomatic
Militaristic Militaristic

Belle Époque Belle Époque
Voie Triomphale Voie Triomphale
Grande Armée Grande Armée
Code Civil des Français Code Civil des Français

Garde Impériale
Garde Impériale
Jacobin
Jacobin
Avenue
Avenue
Jardin à la Française
Jardin à la Française
Salon
Salon
Eiffel Tower
Eiffel Tower
Wine
Wine
Improve 3 Wine.
Roman Roman
Norman Norman
Lafayette Lafayette
Napoleon, Emperor Napoleon, Emperor
Napoleon, Revolutionary Napoleon, Revolutionary
Meiji Japanese
Meiji Japanese
Goisshin

When you Overbuild a Building Building, receive Science Science equal to 50% of the new Building Building's Production Production cost.

Militaristic Militaristic
Scientific Scientific

Bunmei Kaika Bunmei Kaika
Oath in Five Articles Oath in Five Articles
Supreme War Council Supreme War Council
Kantai Kessen Kantai Kessen

Mikasa
Mikasa
Zero
Zero
Zaibatsu
Zaibatsu
Ginkō
Ginkō
Jukogyo
Jukogyo
Dogo Onsen
Dogo Onsen
Coastal
Grassland
Improve 3 Tea Tea.
Hawaiian Hawaiian
Majapahit Majapahit
Himiko, High Shaman Himiko, High Shaman
Himiko, Queen of Wa Himiko, Queen of Wa
Mexican
Mexican
Revolución

Start with a unique Government Government type, Revolución. This Government Government has one Celebration effect, granting a 30% Culture Culture boost for 10 turns. Cannot enter any other Government Government type.

Cultural Cultural
Diplomatic Diplomatic

Planes Políticos Planes Políticos
Plan of Iguala Plan of Iguala
Plan of Ayutla Plan of Ayutla
Plan of Tuxtepec Plan of Tuxtepec

Soldaderas
Soldaderas
Revolucionario
Revolucionario
Zócalo
Zócalo
Catedral
Catedral
Portal de Mercaderes
Portal de Mercaderes
Palacio de Bellas Artes
Palacio de Bellas Artes
Desert
Plains
Have 3 Distant Land Settlement Settlements in Desert or Tropical.
Maya Maya
Incan Incan
Shawnee Shawnee
Spanish Spanish
Isabella Isabella
Tecumseh Tecumseh
Mughal
Mughal
Paradise of Nations

+75% Gold Gold from all sources. -25% to all other yields.

Economic Economic
Expansionist Expansionist

Zabt Zabt
Jagir Jagir
Mansabdari Mansabdari
Gardens of Paradise Gardens of Paradise

Sepoy
Sepoy
Zamindar
Zamindar
Stepwell
Stepwell
Red Fort
Red Fort
Flat Improve 3 Salt Salt.
Have at least 4 Trade Route Trade Routes with unique Civilizations.
Persian Persian
Abbasid Abbasid
Chola Chola
Nepalese
Nepalese[6]
Roof of the World

All warehouse Building Buildings apply to Mountain tiles, but they cost +1 Gold Gold and Happiness Happiness maintenance.

Cultural Cultural
Diplomatic Diplomatic

Sagarmatha Sagarmatha
Jyumdo Bagha Jyumdo Bagha
Singha Durbar Singha Durbar
Gorkhapatra Gorkhapatra

Gurkha
Gurkha
Sherpa
Sherpa
Highland Power Station
Highland Power Station
Boudhanath
Boudhanath
Mountainous Have 3 Settlement Settlements with at least 5 Mountains each.
Mauryan Mauryan
Chola Chola
Ashoka, World Conqueror Ashoka, World Conqueror
Ashoka, World Renouncer Ashoka, World Renouncer
Prussian
Prussian
Blood and Iron

Units receive +1 Combat Strength Combat Strength for every Unfriendly or worse Relationship with other civilizations.

Diplomatic Diplomatic
Militaristic Militaristic

Ruhr Ruhr
Zollverein Zollverein
Ems Dispatch Ems Dispatch
Bewegungskrieg Bewegungskrieg

Hussar
Hussar
Stuka
Stuka
Staatseisenbahn
Staatseisenbahn
Brandenburg Gate
Brandenburg Gate
Niter
Niter
Have 3 Army Commanders.
Improve 3 Niter Niter.
Roman Roman
Friedrich, Baroque Friedrich, Baroque
Friedrich, Oblique Friedrich, Oblique
Qajar
Qajar[1]
Qing
Qing
Kang Qian Shengshi

+4 Gold Gold, +3 Culture Culture, and +2 Influence Influence from Imported Resource Resources, but -1 Science Science from Imported Resource Resources.

Economic Economic
Expansionist Expansionist

Ten Great Campaigns Ten Great Campaigns
Open Customs Open Customs
Kang Xi Tax Reformation Kang Xi Tax Reformation
Stabilizing Frontier Stabilizing Frontier

Gusa
Gusa
Hangshang
Hangshang
Huiguan
Huiguan
Shiguan
Shiguan
Qianzhuang
Qianzhuang
Chengde Mountain Resort
Chengde Mountain Resort
Tundra Improve 3 Jade.
Han Han
Ming Ming
Mongolian Mongolian
Confucius Confucius
Russian
Russian
Prosveshchenie

+1 Culture Culture on Districts in Cities Cities. +1 Science Science on Districts in Cities Cities on Tundra tiles.

Cultural Cultural
Scientific Scientific

Serfdom Serfdom
Table of Ranks Table of Ranks
Samoderzhaviye Samoderzhaviye

Cossack
Cossack
Katyusha Rocket Launcher
Katyusha Rocket Launcher
Obshchina
Obshchina
Hermitage
Hermitage
Tundra
Furs
Furs
Have 3 Tundra Settlement Settlements.
Greek Greek
Bulgarian Bulgarian
Mongolian Mongolian
Catherine the Great Catherine the Great
Siamese
Siamese
Itsaraphab

Grants a Diplomatic Action, Itsaraphab, to immediately convert an Independent Power to a City-state with you as the Suzerain at a higher Influence Influence cost than Befriending Independents.

Cultural Cultural
Diplomatic Diplomatic

Nine Gems Nine Gems
Mandala Mandala
Sriwilai Sriwilai

Chang Beun
Chang Beun
Uparat
Uparat
Bang
Bang
Doi Suthep
Doi Suthep
Ivory
Ivory
Have 4 Temples.

Improve 3 Ivory Ivory.
Khmer Khmer
Chola Chola

  1. 1.0 1.1 1.2 1.3 Added in the Right to Rule Collection.
  2. Added in the Carthage Pack.
  3. Added in the Bulgaria Pack.
  4. Added in the Tecumseh and Shawnee Pack.
  5. Added in the Great Britain Pack.
  6. Added in the Nepal Pack.

See also[]

External links[]

Civilization VII [edit]
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