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Civilizations are playable factions in Civilization VII and its expansions, each of which represents a historical nation, empire, or cultural group.
For the first time in the entire Civilization franchise, your choice of civilizations is no longer static. At the dawn of a new era, your civilization is given a choice of "evolving" into a different, more modern and advanced civilization. The options you are given depend not only on your starting civilization (e.g., Egypt is always given the choice of evolving into the Songhai), but also on the actions you took and the prerequisites you completed during the previous age (e.g., Egypt may be given the choice of evolving into Mongolia if they develop enough Horses). Thus, in theory, any civilization can become any other civilization as long as the prerequisites are satisfied, although every civilization will have one guaranteed choice due to their cultural similarities and geographical adjacency. This also means, for the first time ever, a civilization is now locked to their predetermined age: Egypt and Rome can only be played in the Age of Antiquity, the Songhai and Mongolia can only exist in the Age of Exploration, and so on.
Civilizations have also become even more unique and distinct from one another than ever before. Each comes with a unique ability, two unique units (one military and one civilian), two pieces of unique infrastructure, and unique civics; they also have an associated wonder and receive a Production bonus when building it. When combined with the ability to evolve through time, these unique features allow for almost endless possibilities and more replayability.
List of civilizations[]
Antiquity age civilizations[]
Civilization | Unique ability | Attributes & civics | Unique units | Unique infrastructure | Associated wonder | Starting biases |
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Aksumite |
Kingdom of Natural Wealth
Increased Gold on resources. |
Cultural Economic Periplus of the Erythraean Sea |
Dhow Tankwa |
Hawilt | Great Stele | Hill Grassland |
Egyptian |
Gifts of Osiris
Increased Production on Navigable Rivers. |
Cultural Economic Arrival of Hapi |
Medjay Tjaty |
Necropolis Mastaba Mortuary Temple |
Pyramids | Navigable Rivers Desert |
Greek |
Demokratia
Increased Influence per turn on the Palace. |
Cultural Diplomatic Ekklesia |
Hoplite Logios |
Acropolis Parthenon Odeon Building |
Oracle | Rough Grassland |
Mauryan |
Dhamma Lipi
You can choose an additional Pantheon after unlocking Mysticism. |
Militaristic Scientific Acharya |
Purabhettarah Nagarika |
Matha Dharamshala Vihara |
Sanchi Stupa | Vegetated |
Mayan |
Skies of Itzamna
The Palace gains Science for adjacent Vegetated tiles. |
Diplomatic Scientific Rain of Chaac |
Hul'che Jaguar Slayer |
Uwaybil K'uh Jalaw K'uh Nah |
Mundo Perdido | Vegetated Tropical |
Roman |
Twelve Tables
Adds Culture on Districts in the Capital and Towns. |
Cultural Militaristic Exercitus Romanus |
Legion Legatus |
Forum Temple of Jupiter Basilica |
Colosseum | Grassland |
Exploration age civilizations[]
Civilization | Unique ability | Attributes & civics | Unique units | Unique infrastructure | Associated wonder | Starting biases |
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Abbasid |
Cultural Scientific |
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Chola |
Diplomatic Economic |
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Mongolian |
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Norman |
Normannitas
Land Units receive +1 Movement when Embarked and Land Units adjacent to Coast receive +5 Combat Strength. |
Diplomatic Militaristic |
White Tower | |||
Shawnee |
Nepekifaki
Settlements built adjacent to Navigable Rivers gain increased Food on River tiles, but Cities not built adjacent to a Navigable River receive less Food. |
Economic Political Wyehi Simekofi |
Kispoko Nena’to Hoceepkileni |
Mawaskawe Skote | Serpent Mound | Rivers Grassland Plains Coast |
Songhai |
Tarikh al-Sudan
+15 Trade Route range to Cities on Navigable Rivers and your Trade Ships cannot be Plundered on Navigable Rivers. |
Economic Militaristic |
Gold Bangles Infantry Tajiro |
Caravanserai | Tomb of Askia |
Modern age civilizations[]
Civilization | Unique ability | Attributes & civics | Unique units | Unique infrastructure | Associated wonder | Starting biases |
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Buganda |
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French |
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Japanese Japanese |
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Mughal |
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See also[]
- Civilizations in other games
External links[]
Civilization VII [edit] |
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Lists |
Concepts |
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