This is a list of civilizations in Civilization Revolution, along with their bonuses.
Civilization | Starting Bonus | Ancient Bonus | Medieval Bonus | Industrial Bonus | Modern Bonus |
---|---|---|---|---|---|
America | Great Person | 2% interest on Gold reserves | Rush unit at half price | +1 food from plains regions | Factories provide 3x production |
Arabia | Knowledge of Religion | +50% Caravan gold | Knowledge of Mathematics | +1 Attack for cavalry/knight units | 2% interest on Gold reserves |
Aztec | Wealth of Gold | Units heal after combat | Temples produce +3 science | Half Price Roads | 50% Gold production |
China | Knowledge of Writing | Population +1 on new cities | Knowledge of Literacy | 1/2 cost Library | Not affected by Anarchy |
Egypt | An Ancient Wonder | +1 food and trade from desert regions | Knowledge of Irrigation | +1 Riflemen movement | +50% Caravan Gold |
England | Knowledge of Monarchy | +1 Longbow Archer defense | +1 naval combat | +1 production from hills | Naval support doubled |
France | Cathedral | Knowledge of Pottery | 1/2 price roads | +2 Cannon attack | +1 Riflemen movement |
Germany | Automatic updates for elite units | New Warriors are veterans | +1 production from forest regions | 1/2 cost Barracks | 2% interest on gold reserves |
Greece | Courthouse | Knowledge of Democracy | More Great People | 1/2 cost Library | +1 food from sea regions |
India | Access to all resources | Cities not affected by anarchy | Knowledge of Religion | Half price Settlers | Half price Courthouse |
Japan | Knowledge of Ceremonial Burial | +1 food from sea regions | +1 Attack for Samurai Knight | Cities not affected by Anarchy | New defensive units receive Loyalty |
Mongolia | +50% Trade from captured cities | Barbarian villages become cities | +1 movement for cavalry units | +2 production from mountain squares | Knowledge of Communism |
Rome | Starts with a Republic and Code of Laws | 1/2 cost roads | 1/2 cost wonders | More Great People | +1 population to new cities |
Russia | A view of the surrounding area | +1 food from plains regions | New defensive units receive Loyalty | 1/2 cost Riflemen | 1/2 cost Spies |
Spain | Knowledge of Navigation | Gains 2x Gold from exploration | +1 naval combat | +50% Gold Production | +1 Production from Hills |
Zulu | Overrun combat advantage | +1 Movement for Warriors | Rapid city growth | +50% Gold production | 1/2 cost Riflemen |
See also[]
- Civilizations in other games