Civilization Wiki
Advertisement

Classical Education is an advance in Call to Power II.

Gameplay[]

Classical Education represents a standardization of the institutions of learning. Universities make higher learning available to a wider group of citizens. The Abolitionist represents the ethical progress that inexorably springs from an enlightened populace.

Great Library entry[]

As ancient societies expanded and became more complex, the need for a more educated populus increased. Although ancient societies seldom, if ever, made education available to common people, the ruling classes, and some of the upper middle class, sent their children to schools run by the greatest thinkers of the day. Although initially designed as facilities for training clergymen, universities opened their doors to secular study and emerged as centers of higher learning. Universities specializing in law and medicine existed in France and Italy as early as 1100 AD. With a highly educated ruling class, people engaged each other in higher-level pursuits, such as philosophy, theology and law. The classical Greek and Roman schools, with their emphasis on rhetoric and critical thinking, produced exceptional writers, philosophers and statesmen. It was the intellectual environment of these times that intrigued thinkers of the 15th and 16th centuries, prompting the Renaissance obsession with classical art, education, politics and culture.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement