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Cliffs are a terrain feature in Civilization VI. They are found on Hills adjacent to Coast tiles.

  • Yields:
    • Nothing
  • Movement needed:
    • Blocks embarking/disembarking from this tile

Strategy[]

Cliffs' main function is to present a defense against naval invasion. They usually come in "chains" - that is, in a series of nearby tiles - and you can use that fact to found a city which will be (almost) completely safe from naval invasions, since enemy land units will have great difficulty reaching it from the sea.

Note that a Harbor may still be built next to Cliffs. When your units use it, they will be able to pass the Cliffs to embark or disembark. Enemy units won't, however.

Gallery[]

Civilization VI Terrains [edit]
Base CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)
Features Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-OnlyIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-OnlyRiverVolcanic Soil GS-OnlyVolcano GS-OnlyWoodsBurning Woods1Burnt Woods1
Other Barbarian OutpostMeteor Site1Tribal Village
See also ImprovementNatural WonderResource
1 Requires DLC2 Apocalypse mode only • 3 Specific Scenarios only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


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