Cliffs are a terrain feature in Civilization VI. They are found on Hills adjacent to Coast tiles.
- Yields:
- Nothing
- Movement needed:
- Blocks embarking/disembarking from this tile
Strategy[]
Cliffs' main function is to present a defense against naval invasion. They usually come in "chains" - that is, in a series of nearby tiles - and you can use that fact to found a city which will be (almost) completely safe from naval invasions, since enemy land units will have great difficulty reaching it from the sea.
Note that a Harbor may still be built next to Cliffs. When your units use it, they will be able to pass the Cliffs to embark or disembark. Enemy units won't, however.
Gallery[]
Civilization VI Terrains [edit] | |
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Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1 |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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