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"Under the White Cliff's battlemented crown, Hushed to a depth of more than Sabbath peace."
–William Wordsworth
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The Cliffs of Dover are a 2-tile passable Natural Wonder in Civilization VI. The wonder appears as a row of Cliffs, and covers two coastal Grassland or Plains tiles. The two land tiles provide 3 Civ6Culture Culture and 2 Civ6Gold Gold instead of their normal yields. The Cliffs of Dover increase the Appeal of adjacent tiles by +2.

Like normal Cliffs, the Cliffs of Dover prevent land Units from embarking/disembarking between the land and coast.

In Civilization VI: Rise and Fall, discovering the Cliffs of Dover grants +1 Era Score, or +3 Score if the player is the first to do so.


The Cliffs of Dover wonder is made up of two land tiles, each with a yield of 3 Civ6Culture Culture and 2 Civ6Gold Gold. (The coast tiles are not part of the wonder.) Since Culture is often hard to generate early in the game, incorporating natural wonder tiles can provide a vital head start through the Civics tree.

Unfortunately, as with all natural wonders, the Cliffs of Dover tiles cannot be developed or improved. Because of this, the Cliffs may be more of a hindrance than an asset later in the game, even more so than the various mountain and water-centric wonders! A natural wonder in the heart of a City can spoil adjacency bonuses for Farms and districts. In general, passable wonder tiles are significantly better than an unimproved tile of any kind, but are often less productive than an ordinary tile with an improvement or a district.

Note that the wonder tiles can be incorporated into National Parks - if a player wishes to found a Park, then it is often wise to incorporate as many wonder tiles as possible within a city.

Civilopedia entryEdit

The famed White Cliffs of Dover stand guard over the narrowest stretch of the English Channel facing the continent of Europe. Composed of chalk streaked with black flint, the cliffs reach a height of 110 meters (350 feet) in places. On a clear day, the cliffs can be seen from France. This natural wonder owes its fame as much to its symbolic value as its natural beauty, which may not last forever (either one); the cliff face is weathering away at about a centimeter a year, and occasionally large pieces break off … thus, visitors are urged to remain well back from the edge (it just wouldn’t do to have an Englishman fall off the White Cliffs of Dover).


  • The Cliffs of Dover can be found in their real-life location on the standard Europe map.


Wonders in Civilization VI

AlhambraAmundsen-Scott Research Station1Angkor WatApadanaBig BenBolshoi TheatreBroadwayCasa de Contratación1Chichen ItzaColosseumColossusCristo RedentorEiffel TowerEstádio do MaracanãForbidden CityGolden Gate Bridge2Great Bath2Great LibraryGreat LighthouseGreat ZimbabweHagia SophiaHanging GardensHermitageHuey TeocalliJebel BarkalKilwa Kisiwani1Kotoku-in1Machu Picchu2Mahabodhi TempleMausoleum at HalicarnassusMeenakshi Temple2Mont St. MichelOracleOrszágház2Oxford UniversityPanama Canal2PetraPotala PalacePyramidsRuhr ValleyStatue of Liberty1St. Basil's Cathedral1StonehengeSydney Opera HouseTaj Mahal1Temple of Artemis1Terracotta ArmyUniversity of Sankore2Venetian Arsenal

Natural Wonders

Chocolate Hills2Cliffs of DoverCrater LakeDead SeaDelicate Arch1Eye of the Sahara1Eyjafjallajökull3Galápagos IslandsGiant's Causeway3Gobustan2Great Barrier ReefHạ Long Bay3Ik-Kil2Kakadu4Lake Retba1Lysefjord3Mato Tipila2Matterhorn1Mount EverestMount KilimanjaroMount Roraima1Mount Vesuvius2Pamukkale2PantanalPinnacles4PiopiotahiSahara el Beyda2Torres del PaineTsingy de BemarahaUbsunur Hollow1Uluru3Vinland4 YosemiteZhangye Danxia1

1: Added in Rise and Fall2: Added in Gathering Storm3: Requires DLC4: Specific scenario games only
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