In Civilization IV, a coastal tile is a land tile that is directly adjacent to one or more coast tiles.
A coastal city is a city founded on a coastal tile. All naval units and the following buildings and wonders can be built only in coastal cities:
- Customs House
- Dike (Also allows Riverside cities)
- Drydock
- Harbor
- Lighthouse
- The Colossus
- The Great Lighthouse
- Moai Statues
Most coastal buildings require the city be adjacent to a body of water containing at least 10 tiles. The Drydock and production of most units requires adjacency to a body of water with at least 20 tiles. Work Boats may be built in coastal cities on smaller bodies of water if (and only if) a relevant resource is present.
In addition, coastal cities and forts are considered ports, where the following rules apply:
- Friendly naval units can move into the city/fort.
- Enemy naval units cannot move there.
- Units in the city/fort can load and unload from naval transports without losing movement.
See also[]
- Coastal in other games