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Back arrow (CivBE).png Civilization: Beyond Earth

For the Colonist unit, see Colonist (CivBE).

If humanity were to colonize space it would make sense to make a choice of what kind of people to bring. This is reflected in the 'Choose Colonists' screen, where there are several options:

Colonists (CivBE).png Colonists Ability
Scientists (CivBE).png Scientists

+2 Science Science in every city

Refugees (CivBE).png Refugees

+2 Food Food in every city

Aristocrats (CivBE).png Aristocrats

+4 Energy Energy in every city [1]

Engineers (CivBE).png Engineers

+2 Production Production in every city

Artists (CivBE).png Artists

+2 Culture Culture in every city (3 in Base BE) [1]

Pioneers (CivBE).png Pioneers

Build colonists and explorers twice as fast [2]

Mercenaries (CivBE).png Mercenaries

All Cities have +25 Hit Points, and all units have +10% Strength Strength
and Ranged Strength Ranged Strength in friendly territory [2]

Strategy[]

It is debatable whether or not one should double-down here (for instance PAC that already has production and improvement bonuses, which can be increased by selecting Engineers). However, such a choice could potentially make your civ vulnerable in other areas. A safer choice as a beginner is to select colonists that will provide something you might struggle to get otherwise.

Scientists: Straight-up science boost, and lets you get those early techs a bit faster.

Refugees: Also quite simple, as it will boost your growth in all cities. However, as with PAU above, you need to mind your Health a bit more.

Aristocrats: Provides a boost to Energy, which is the currency in the game. It is used to support buildings, improvements and units, but can be used to purchase things instead of producing them. Good for a commerce game.

Engineers: Another straightforward option, as production takes place a bit faster.

Artists: A culture boost that starts up your progress towards Virtues from the get-go.

Notes[]

  1. 1.0 1.1 Note: In the December 2014 patch the +1 Health Health bonuses from Artists and Aristocrats were removed, but their Energy Energy and Culture Culture outputs were increased by one.
  2. 2.0 2.1 Pioneers and Mercenaries are only available as unlockables playing Sid Meier's Starships
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Lists
Aliens • Artifacts (Alien, Old Earth, Progenitor)RT only.pngBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT only.pngPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT only.pngUnitsVirtuesWondersYields

Affinities

Harmony HarmonyPurity PuritySupremacy Supremacy

Concepts
Alien gameplayAquatic gameplayRT only.pngArtifacts SystemRT only.pngBuildingsCitiesCovert OperationsDiplomacyExpeditionsMarvel SystemRT only.pngMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Yields
Culture CultureDiplomatic Capital Diplomatic CapitalRT only.pngEnergy EnergyFood FoodHealth HealthProduction ProductionScience Science

Misc.
Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map Pack

RT only.png Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe
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