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− | ''{{about|the colonists you select at the start of the game|the Colonist unit| |
+ | ''{{about|the colonists you select at the start of the game|the Colonist unit|Colonist (CivBE)}}'' |
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− | ''<small>Note: In the [[Civilization:_Beyond_Earth_December_2014_patch|December 2014 patch]] the +1 {{HealthBE}} bonuses from Artists and Aristocrats were removed, but their {{EnergyBE}} and {{CultureBE}} outputs were increased by one. |
+ | ''<small>Note: In the [[Civilization:_Beyond_Earth_December_2014_patch|December 2014 patch]] the +1 {{HealthBE}} bonuses from Artists and Aristocrats were removed, but their {{EnergyBE}} and {{CultureBE}} outputs were increased by one.'' |
− | <br> |
+ | <br>Pioneers and Mercenaries are only available as [[Unlockables (CivBE and Starships)|unlockables]] playing [[Sid Meier's Starships]]</small>''</onlyinclude> |
It is debatable whether or not one should double-down here (for instance PAC that already has production and improvement bonuses, which can be increased by selecting Engineers). However, such a choice could potentially make your civ vulnerable in other areas. A safer choice as a beginner is to select colonists that will provide something you might struggle to get otherwise. |
It is debatable whether or not one should double-down here (for instance PAC that already has production and improvement bonuses, which can be increased by selecting Engineers). However, such a choice could potentially make your civ vulnerable in other areas. A safer choice as a beginner is to select colonists that will provide something you might struggle to get otherwise. |
Revision as of 04:22, 8 August 2016
- ''
If humanity were to colonize space it would make sense to make a choice of what kind of people to bring. This is reflected in the 'Choose Colonists' screen, where there are several options:
Colonists | Ability | |
---|---|---|
Scientists | +2 Science in every city | |
Refugees | +2 Food in every city | |
Aristocrats | +4 Energy in every city | |
Engineers | +2 Production in every city | |
Artists | +2 Culture in every city (3 in Base BE) | |
Pioneers | Build colonists and explorers twice as fast | |
Mercenaries | All Cities have +25 Hit Points, and all units have +10% Strength and Ranged Strength in friendly territory |
Note: In the December 2014 patch the +1 Health bonuses from Artists and Aristocrats were removed, but their Energy and Culture outputs were increased by one.
Pioneers and Mercenaries are only available as unlockables playing Sid Meier's Starships
It is debatable whether or not one should double-down here (for instance PAC that already has production and improvement bonuses, which can be increased by selecting Engineers). However, such a choice could potentially make your civ vulnerable in other areas. A safer choice as a beginner is to select colonists that will provide something you might struggle to get otherwise.
Scientists: Straight-up science boost, and lets you get those early techs a bit faster.
Refugees: Also quite simple, as it will boost your growth in all cities. However, as with PAU above, you need to mind your Health a bit more.
Aristocrats: Provides a boost to Energy, which is the currency in the game. It is used to support buildings, improvements and units, but can be used to purchase things instead of producing them. Good for a commerce game.
Engineers: Another straightforward option, as production takes place a bit faster.
Artists: A culture boost that starts up your progress towards Virtues from the get-go.