Civilization Wiki
No edit summary
Line 3: Line 3:
 
==Civilizations and Leaders==
 
==Civilizations and Leaders==
 
''Colonization'' contains sixteen civilizations and twenty leaders:
 
''Colonization'' contains sixteen civilizations and twenty leaders:
{| class="wikitable"
+
{|class="wikitable"
!Civilization
+
!Civilization
!Leader
+
!Leader
 
!Traits
 
!Traits
 
|-
 
|-
Line 86: Line 86:
   
 
==Founding Fathers==
 
==Founding Fathers==
'Founding Fathers' are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.
+
'''Founding Fathers''' are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.
   
 
===Political===
 
===Political===
{| class="wikitable"
+
{|class="wikitable"
!Founding Father
+
!Founding Father
 
!Benefits
 
!Benefits
 
|-
 
|-
|Samuel Adams
+
|Samuel Adams
 
|Increases Liberty Bell production by the tax rate
 
|Increases Liberty Bell production by the tax rate
 
|-
 
|-
|Ben Franklin
+
|Ben Franklin
 
|<nowiki>+</nowiki>3 Liberty Bells per Printing Press and Newspaper
 
|<nowiki>+</nowiki>3 Liberty Bells per Printing Press and Newspaper
 
|-
 
|-
|Patrick Henry
+
|Patrick Henry
 
|<nowiki>+</nowiki>3 Liberty Bells per Town Hall
 
|<nowiki>+</nowiki>3 Liberty Bells per Town Hall
 
|-
 
|-
|Washington Irving
+
|Washington Irving
 
|<nowiki>+</nowiki>1 Liberty Bell per Schoolhouse, <nowiki>+</nowiki>2 Liberty Bells per College, <nowiki>+</nowiki>3 Liberty Bells per University
 
|<nowiki>+</nowiki>1 Liberty Bell per Schoolhouse, <nowiki>+</nowiki>2 Liberty Bells per College, <nowiki>+</nowiki>3 Liberty Bells per University
 
|-
 
|-
|John Jay
+
|John Jay
 
|<nowiki>+</nowiki>25% Liberty Bells per settlement
 
|<nowiki>+</nowiki>25% Liberty Bells per settlement
 
|-
 
|-
|James Madison
+
|James Madison
 
|3 Guns per Armory, Magazine, and Arsenal
 
|3 Guns per Armory, Magazine, and Arsenal
 
|-
 
|-
|Thomas Paine
+
|Thomas Paine
 
|Increases hammer production by the tax rate
 
|Increases hammer production by the tax rate
 
|-
 
|-
|Pocahontas
+
|Pocahontas
 
|Strengthens relations with the natives
 
|Strengthens relations with the natives
 
|-
 
|-
|Betsy Ross
+
|Betsy Ross
 
|<nowiki>+</nowiki>3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill
 
|<nowiki>+</nowiki>3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill
 
|-
 
|-
|Alexis de Tocqueville
+
|Alexis de Tocqueville
 
|<nowiki>+</nowiki>50% education in every settlement, <nowiki>+</nowiki>3 Liberty Bells per University
 
|<nowiki>+</nowiki>50% education in every settlement, <nowiki>+</nowiki>3 Liberty Bells per University
 
|-
 
|-
|John Winthrop
+
|John Winthrop
 
|<nowiki>+</nowiki>1 Cross per Town Hall
 
|<nowiki>+</nowiki>1 Cross per Town Hall
|-
 
 
|}
 
|}
   
 
===Exploration===
 
===Exploration===
{| class="wikitable"
+
{|class="wikitable"
!Founding Father
+
!Founding Father
 
!Benefits
 
!Benefits
 
|-
 
|-
|Vaco Nunez de Balboa
+
|Vaco Nunez de Balboa
 
|<nowiki>+</nowiki>25% defense per settlement
 
|<nowiki>+</nowiki>25% defense per settlement
 
|-
 
|-
|Juan de Bermudez
+
|Juan de Bermudez
 
|<nowiki>+</nowiki>1 movement for Caravels, Merchantmen, and Galleons
 
|<nowiki>+</nowiki>1 movement for Caravels, Merchantmen, and Galleons
 
|-
 
|-
|Pedro Alvares Cabral
+
|Pedro Alvares Cabral
 
|Sailing to and from Europe takes 50% less time
 
|Sailing to and from Europe takes 50% less time
 
|-
 
|-
|Alexander von Humboldt
+
|Alexander von Humboldt
 
|<nowiki>+</nowiki>50% production of College and University
 
|<nowiki>+</nowiki>50% production of College and University
 
|-
 
|-
|Juan Ponce de Leon
+
|Juan Ponce de Leon
 
|Twice as likely to receive Treasure from Ancient Ruins
 
|Twice as likely to receive Treasure from Ancient Ruins
 
|-
 
|-
|Lewis and Clark
+
|Lewis and Clark
 
|Pioneers require 50% less Tools, <nowiki>+</nowiki>1 movement for Wagon Trains
 
|Pioneers require 50% less Tools, <nowiki>+</nowiki>1 movement for Wagon Trains
 
|-
 
|-
|Jacques Marquette
+
|Jacques Marquette
 
|<nowiki>+</nowiki>1 movement for Scouts
 
|<nowiki>+</nowiki>1 movement for Scouts
 
|-
 
|-
|Gonzalo Jimenez de Quesada
+
|Gonzalo Jimenez de Quesada
 
|Reveals all tiles containing Burial Grounds or Ancient Ruins
 
|Reveals all tiles containing Burial Grounds or Ancient Ruins
 
|-
 
|-
|John Smith
+
|John Smith
 
|Native lands cost 50% less to purchase
 
|Native lands cost 50% less to purchase
 
|-
 
|-
|Giovanni de Verrazano
+
|Giovanni de Verrazano
 
|Provides 1 Caravel
 
|Provides 1 Caravel
 
|}
 
|}
   
 
===Religion===
 
===Religion===
{| class="wikitable"
+
{|class="wikitable"
!Founding Father
+
!Founding Father
 
!Benefits
 
!Benefits
 
|-
 
|-
|William Brewster
+
|William Brewster
 
|Native land costs 25% less to purchase
 
|Native land costs 25% less to purchase
 
|-
 
|-
|Bartolome de las Casas
+
|Bartolome de las Casas
 
|<nowiki>+</nowiki>50% native conversion rate from Missions
 
|<nowiki>+</nowiki>50% native conversion rate from Missions
 
|-
 
|-
|John Harvard
+
|John Harvard
 
|Free Schoolhouse for each settlement
 
|Free Schoolhouse for each settlement
 
|-
 
|-
|Nathanial Hawthorne
+
|Nathanial Hawthorne
 
|Provides 3 Elder Statesmen
 
|Provides 3 Elder Statesmen
 
|-
 
|-
|Thomas Hooker
+
|Thomas Hooker
 
|Provides 3 Jesuit Missionaries
 
|Provides 3 Jesuit Missionaries
 
|-
 
|-
|Sor Juana
+
|Sor Juana
 
|<nowiki>+</nowiki>3 Crosses per Church and Cathedral
 
|<nowiki>+</nowiki>3 Crosses per Church and Cathedral
 
|-
 
|-
|Gabriel Lallemant
+
|Gabriel Lallemant
 
|<nowiki>+</nowiki>50% production of Church and Cathedral
 
|<nowiki>+</nowiki>50% production of Church and Cathedral
 
|-
 
|-
|Gregorio de Mattos e Guerra
+
|Gregorio de Mattos e Guerra
 
|<nowiki>+</nowiki>2 Liberty Bells per Church, <nowiki>+</nowiki>3 Liberty Bells per Cathedral
 
|<nowiki>+</nowiki>2 Liberty Bells per Church, <nowiki>+</nowiki>3 Liberty Bells per Cathedral
 
|-
 
|-
|William Penn
+
|William Penn
 
|<nowiki>+</nowiki>3 Crosses per Town Hall, Strengthens relations with the natives
 
|<nowiki>+</nowiki>3 Crosses per Town Hall, Strengthens relations with the natives
 
|-
 
|-
|Juan de Sepulveda
+
|Juan de Sepulveda
 
|Provides 2 converted natives
 
|Provides 2 converted natives
 
|-
 
|-
|Roger Williams
+
|Roger Williams
 
|<nowiki>+</nowiki>25% conversion rate from Missions, Strengthens relations with the natives
 
|<nowiki>+</nowiki>25% conversion rate from Missions, Strengthens relations with the natives
 
|}
 
|}
   
 
===Trade===
 
===Trade===
{| class="wikitable"
+
{|class="wikitable"
!Founding Father
+
!Founding Father
 
!Benefits
 
!Benefits
 
|-
 
|-
|John Jacob Astor
+
|John Jacob Astor
 
|<nowiki>+</nowiki>50% Furs per settlement
 
|<nowiki>+</nowiki>50% Furs per settlement
 
|-
 
|-
|Lord Baltimore
+
|Lord Baltimore
 
|Increases Cross production by the tax rate
 
|Increases Cross production by the tax rate
 
|-
 
|-
|Alexander Hamilton
+
|Alexander Hamilton
 
|<nowiki>+</nowiki>3 hammers per Town Hall
 
|<nowiki>+</nowiki>3 hammers per Town Hall
 
|-
 
|-
|Cyrus McCormick
+
|Cyrus McCormick
 
|<nowiki>+</nowiki>1 food on plots with at least 2 food, <nowiki>+</nowiki>50% Sugar per settlement
 
|<nowiki>+</nowiki>1 food on plots with at least 2 food, <nowiki>+</nowiki>50% Sugar per settlement
 
|-
 
|-
|Peter Minuit
+
|Peter Minuit
 
|Units cost 25% less to purchase in Europe
 
|Units cost 25% less to purchase in Europe
 
|-
 
|-
|John Rolfe
+
|John Rolfe
 
|<nowiki>+</nowiki>25% Tobacco per settlement
 
|<nowiki>+</nowiki>25% Tobacco per settlement
 
|-
 
|-
|Adam Smith
+
|Adam Smith
 
|<nowiki>+</nowiki>50% production of Textile Mill, Coat Factory, Rum Factory, and Cigar Factory
 
|<nowiki>+</nowiki>50% production of Textile Mill, Coat Factory, Rum Factory, and Cigar Factory
 
|-
 
|-
|Eli Whitney
+
|Eli Whitney
 
|<nowiki>+</nowiki>50% Cotton per settlement
 
|<nowiki>+</nowiki>50% Cotton per settlement
 
|-
 
|-
|Jan de Witt
+
|Jan de Witt
 
|50% fewer Tools needed to construct buildings
 
|50% fewer Tools needed to construct buildings
 
|}
 
|}
   
 
===Military===
 
===Military===
{| class="wikitable"
+
{|class="wikitable"
!Founding Father
+
!Founding Father
 
!Benefits
 
!Benefits
 
|-
 
|-
|Ethan Allen
+
|Ethan Allen
 
|Free promotion of Ranger I and Mountaineer I for Gunpowder Units
 
|Free promotion of Ranger I and Mountaineer I for Gunpowder Units
 
|-
 
|-
|Francisco de Coronado
+
|Francisco de Coronado
 
|<nowiki>+</nowiki>1 movement for Dragoons
 
|<nowiki>+</nowiki>1 movement for Dragoons
 
|-
 
|-
|Hernan Cortes
+
|Hernan Cortes
 
|Free Stockade for each settlement
 
|Free Stockade for each settlement
 
|-
 
|-
|Diego Velazquez de Cuellar
+
|Diego Velazquez de Cuellar
 
|Provides 3 indentured servants
 
|Provides 3 indentured servants
 
|-
 
|-
|Marquis de La Fayette
+
|Marquis de La Fayette
 
|Increases Gun production by the tax rate
 
|Increases Gun production by the tax rate
 
|-
 
|-
|John Paul Jones
+
|John Paul Jones
 
|Provides 1 Frigate
 
|Provides 1 Frigate
 
|-
 
|-
|Paul Chomeday de Maisonneuve
+
|Paul Chomeday de Maisonneuve
 
|Free promotion of Formation for Gunpowder Units, <nowiki>+</nowiki>1 movement for converted natives
 
|Free promotion of Formation for Gunpowder Units, <nowiki>+</nowiki>1 movement for converted natives
 
|-
 
|-
|Dom Pedro I
+
|Dom Pedro I
 
|<nowiki>+</nowiki>50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units
 
|<nowiki>+</nowiki>50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units
 
|-
 
|-
|Francisco Pizarro
+
|Francisco Pizarro
 
|Free promotion of Looter for Gunpowder Units
 
|Free promotion of Looter for Gunpowder Units
 
|-
 
|-
|Chief Powhatan
+
|Chief Powhatan
 
|<nowiki>+</nowiki>50% strength for converted natives
 
|<nowiki>+</nowiki>50% strength for converted natives
 
|-
 
|-
|Hernado de Soto
+
|Hernado de Soto
|Free promotion of Grenadier I for Gunpowder Units
+
|Free promotion of Grenadier I for Gunpowder Units
 
|}
 
|}
   
  +
==Professions==
  +
  +
===Resource===
  +
{|class="wikitable"
  +
!Profession
  +
!Role
 
|-
  +
|Cotton Planter
  +
|Can harvest cotton from surrounding tiles
  +
|-
  +
|Farmer
  +
|Can harvest food from surrounding land tiles
  +
|-
  +
|Fisherman
  +
|Can collect food from surrounding sea tiles
  +
|-
  +
|Fur Trapper
  +
|Can collect furs from surrounding tiles
  +
|-
  +
|Lumberjack
  +
|Can collect lumber from surrounding tiles
  +
|-
  +
|Ore Miner
  +
|Can mine ore from surrounding tiles
  +
|-
  +
|Silver Miner
  +
|Can mine silver from surrounding tiles
  +
|-
  +
|Sugar Planter
  +
|Can collect sugar from surrounding tiles
  +
|-
  +
|Tobacco Planter
  +
|Can harvest tobacco from surrounding tiles
  +
|}
  +
  +
===Building===
  +
{|class="wikitable"
  +
!Profession
  +
!Role
  +
|-
  +
|Blacksmith
  +
|Can produce tools from ore
  +
|-
  +
|Carpenter
  +
|Can produce hammers from lumber
  +
|-
  +
|Cigar Maker
  +
|Can make cigars from tobacco
  +
|-
  +
|Coat Maker
  +
|Can make coats from furs
  +
|-
  +
|Distiller
  +
|Can make rum from sugar
  +
|-
  +
|Gunsmith
  +
|Can produce guns from tools
  +
|-
  +
|Preacher
  +
|Can produce crosses
  +
|-
  +
|Rancher
  +
|Can produce horses from food
  +
|-
  +
|Statesman
  +
|Can produce liberty bells
  +
|-
  +
|Student
  +
|Can produce education points
  +
|-
  +
|Weaver
  +
|Can produce cloth from cotton
  +
|}
  +
  +
===Military/Service (Units)===
  +
{|class="wikitable"
  +
!Profession
  +
!Role
  +
|-
  +
|Armed Brave
  +
|Available only to natives, native can become an armed soldier
  +
|-
  +
|Armed Mounted Brave
  +
|Available only to natives, native can become an armed soldier on horseback
  +
|-
  +
|Brave
  +
|Available only to natives, serves as the default land unit
  +
|-
  +
|Colonist
  +
|An unspecialized, defense-only unit
  +
|-
  +
|Dragoon
  +
|Serves as the default mounted unit
  +
|-
  +
|Missionary
  +
|Can establish missions in native settlements
  +
|-
  +
|Mounted Brave
  +
|Available only to natives, native can become a mounted unit
  +
|-
  +
|Pioneer
  +
|Can improve the surrounding lands
  +
|-
  +
|Scout
  +
|Can explore surrounding lands on horseback
  +
|-
  +
|Soldier
  +
|Serves as the default footsoldier
  +
|}
  +
  +
==Resources==
  +
  +
The economic system in ''Colonization'' revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and with the natives, which is the foundation of your economy.
  +
  +
===Goods and Materials===
  +
  +
{|class="wikitable"
  +
!Resource
  +
!Requires
  +
!Sell
  +
!Buy
  +
|-
  +
|Food
  +
|
  +
|1-2
  +
|8-10
  +
|-
  +
|Lumber
  +
|
  +
|1
  +
|3-4
  +
|-
  +
|Silver
  +
|
  +
|19
  +
|20
  +
|-
  +
|Cotton
  +
|
  +
|3-5
  +
|5-7
  +
|-
  +
|Fur
  +
|
  +
|4-6
  +
|6-8
  +
|-
  +
|Sugar
  +
|
  +
|4-6
  +
|6-8
  +
|-
  +
|Tobacco
  +
|
  +
|3-5
  +
|5-7
  +
|-
  +
|Ore
  +
|
  +
|2-4
  +
|5-7
  +
|-
  +
|Cloth
  +
|Cotton
  +
|8-12
  +
|9-13
  +
|-
  +
|Coats
  +
|Fur
  +
|8-12
  +
|9-13
  +
|-
  +
|Rum
  +
|Sugar
  +
|8-12
  +
|9-13
  +
|-
  +
|Cigars
  +
|Tobacco
  +
|8-12
  +
|9-13
  +
|-
  +
|Tools
  +
|Ore
  +
|1-2
  +
|2-3
  +
|-
  +
|Guns
  +
|Tools
  +
|3-5
  +
|6-8
  +
|-
  +
|Horses
  +
|
  +
|1-2
  +
|2-3
  +
|-
  +
|Trade Goods
  +
|
  +
|1-2
  +
|2-3
  +
|}
  +
  +
===Bonuses===
  +
  +
In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to {{culture}} and {{beaker}} from ''Civilizaion'') which affect other game mechanics.
  +
  +
{|class="wikitable"
  +
!Bonus
  +
!Producing Buildings
  +
!Use
  +
|-
  +
|Crosses
  +
|Church, Cathedral
  +
|Increases the rate of immigration
  +
|-
  +
|Education
  +
|Schoolhouse, College, University
  +
|Allows colonists to learn an advanced profession
  +
|-
  +
|Hammers
  +
|Carpenter's Shop, Lumber Mill
  +
|Increases the rate of building construction
  +
|-
  +
|Liberty Bells
  +
|Printing Press, Newspaper
  +
|Increases rebel sentiment
  +
|}
  +
  +
==Buildings==
  +
{{main|Colinization buildings}}
  +
  +
==Units==
  +
{{main|Colinization units}}
   
 
{{stub}}
 
{{stub}}

Revision as of 20:55, 20 July 2009

Civlization IV: Colonization is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you have Civilization IV to play.

Civilizations and Leaders

Colonization contains sixteen civilizations and twenty leaders:

Civilization Leader Traits
England English King n/a
France French King n/a
Netherlands Dutch King n/a
Spain Spanish King n/a
New England John Adams Libertarian, Tolerant
George Washington Disciplined, Tolerant
New France Samuel de Champlain Enterprising, Cooperative
Louis de Buade de Frontenac Militaristic, Cooperative
New Netherlands Adriaen van der Donck Charismatic, Mercantile
Peter Stuyvesant Industrious, Mercantile
New Spain Simon Bolivar Determined, Conquistador
Jose de San Martin Resourceful, Conquistador
Apache Mangas Coloradas Impressionable, Indulgent
Arawak Agueybana Impressionable, Gracious
Aztec Montezuma Prosperous, Gracious
Cherokee Oconostota Impressionable, Gracious
Inca Huayna Capac Prosperous, Mentor
Iroquois Logan Indulgent, Mentor
Sioux Sitting Bull Impressionable, Mentor
Tupi Cunhambebe Prosperous, Indulgent

Founding Fathers

Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.

Political

Founding Father Benefits
Samuel Adams Increases Liberty Bell production by the tax rate
Ben Franklin +3 Liberty Bells per Printing Press and Newspaper
Patrick Henry +3 Liberty Bells per Town Hall
Washington Irving +1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University
John Jay +25% Liberty Bells per settlement
James Madison 3 Guns per Armory, Magazine, and Arsenal
Thomas Paine Increases hammer production by the tax rate
Pocahontas Strengthens relations with the natives
Betsy Ross +3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill
Alexis de Tocqueville +50% education in every settlement, +3 Liberty Bells per University
John Winthrop +1 Cross per Town Hall

Exploration

Founding Father Benefits
Vaco Nunez de Balboa +25% defense per settlement
Juan de Bermudez +1 movement for Caravels, Merchantmen, and Galleons
Pedro Alvares Cabral Sailing to and from Europe takes 50% less time
Alexander von Humboldt +50% production of College and University
Juan Ponce de Leon Twice as likely to receive Treasure from Ancient Ruins
Lewis and Clark Pioneers require 50% less Tools, +1 movement for Wagon Trains
Jacques Marquette +1 movement for Scouts
Gonzalo Jimenez de Quesada Reveals all tiles containing Burial Grounds or Ancient Ruins
John Smith Native lands cost 50% less to purchase
Giovanni de Verrazano Provides 1 Caravel

Religion

Founding Father Benefits
William Brewster Native land costs 25% less to purchase
Bartolome de las Casas +50% native conversion rate from Missions
John Harvard Free Schoolhouse for each settlement
Nathanial Hawthorne Provides 3 Elder Statesmen
Thomas Hooker Provides 3 Jesuit Missionaries
Sor Juana +3 Crosses per Church and Cathedral
Gabriel Lallemant +50% production of Church and Cathedral
Gregorio de Mattos e Guerra +2 Liberty Bells per Church, +3 Liberty Bells per Cathedral
William Penn +3 Crosses per Town Hall, Strengthens relations with the natives
Juan de Sepulveda Provides 2 converted natives
Roger Williams +25% conversion rate from Missions, Strengthens relations with the natives

Trade

Founding Father Benefits
John Jacob Astor +50% Furs per settlement
Lord Baltimore Increases Cross production by the tax rate
Alexander Hamilton +3 hammers per Town Hall
Cyrus McCormick +1 food on plots with at least 2 food, +50% Sugar per settlement
Peter Minuit Units cost 25% less to purchase in Europe
John Rolfe +25% Tobacco per settlement
Adam Smith +50% production of Textile Mill, Coat Factory, Rum Factory, and Cigar Factory
Eli Whitney +50% Cotton per settlement
Jan de Witt 50% fewer Tools needed to construct buildings

Military

Founding Father Benefits
Ethan Allen Free promotion of Ranger I and Mountaineer I for Gunpowder Units
Francisco de Coronado +1 movement for Dragoons
Hernan Cortes Free Stockade for each settlement
Diego Velazquez de Cuellar Provides 3 indentured servants
Marquis de La Fayette Increases Gun production by the tax rate
John Paul Jones Provides 1 Frigate
Paul Chomeday de Maisonneuve Free promotion of Formation for Gunpowder Units, +1 movement for converted natives
Dom Pedro I +50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units
Francisco Pizarro Free promotion of Looter for Gunpowder Units
Chief Powhatan +50% strength for converted natives
Hernado de Soto Free promotion of Grenadier I for Gunpowder Units

Professions

Resource

Profession Role
Cotton Planter Can harvest cotton from surrounding tiles
Farmer Can harvest food from surrounding land tiles
Fisherman Can collect food from surrounding sea tiles
Fur Trapper Can collect furs from surrounding tiles
Lumberjack Can collect lumber from surrounding tiles
Ore Miner Can mine ore from surrounding tiles
Silver Miner Can mine silver from surrounding tiles
Sugar Planter Can collect sugar from surrounding tiles
Tobacco Planter Can harvest tobacco from surrounding tiles

Building

Profession Role
Blacksmith Can produce tools from ore
Carpenter Can produce hammers from lumber
Cigar Maker Can make cigars from tobacco
Coat Maker Can make coats from furs
Distiller Can make rum from sugar
Gunsmith Can produce guns from tools
Preacher Can produce crosses
Rancher Can produce horses from food
Statesman Can produce liberty bells
Student Can produce education points
Weaver Can produce cloth from cotton

Military/Service (Units)

Profession Role
Armed Brave Available only to natives, native can become an armed soldier
Armed Mounted Brave Available only to natives, native can become an armed soldier on horseback
Brave Available only to natives, serves as the default land unit
Colonist An unspecialized, defense-only unit
Dragoon Serves as the default mounted unit
Missionary Can establish missions in native settlements
Mounted Brave Available only to natives, native can become a mounted unit
Pioneer Can improve the surrounding lands
Scout Can explore surrounding lands on horseback
Soldier Serves as the default footsoldier

Resources

The economic system in Colonization revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and with the natives, which is the foundation of your economy.

Goods and Materials

Resource Requires Sell Buy
Food 1-2 8-10
Lumber 1 3-4
Silver 19 20
Cotton 3-5 5-7
Fur 4-6 6-8
Sugar 4-6 6-8
Tobacco 3-5 5-7
Ore 2-4 5-7
Cloth Cotton 8-12 9-13
Coats Fur 8-12 9-13
Rum Sugar 8-12 9-13
Cigars Tobacco 8-12 9-13
Tools Ore 1-2 2-3
Guns Tools 3-5 6-8
Horses 1-2 2-3
Trade Goods 1-2 2-3

Bonuses

In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to Culture (Civ4) and Beaker (Civ4) from Civilizaion) which affect other game mechanics.

Bonus Producing Buildings Use
Crosses Church, Cathedral Increases the rate of immigration
Education Schoolhouse, College, University Allows colonists to learn an advanced profession
Hammers Carpenter's Shop, Lumber Mill Increases the rate of building construction
Liberty Bells Printing Press, Newspaper Increases rebel sentiment

Buildings

Units


Warrior (Civ6)This page is a stub. You can help the Civilization Wiki by upgrading it.