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Revision as of 22:17, 20 July 2009

Civlization IV: Colonization is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you have Civilization IV to play.

Civilizations and Leaders

Colonization contains sixteen civilizations and twenty leaders:

Civilization Leader Traits
England English King n/a
France French King n/a
Netherlands Dutch King n/a
Spain Spanish King n/a
New England John Adams Libertarian, Tolerant
George Washington Disciplined, Tolerant
New France Samuel de Champlain Enterprising, Cooperative
Louis de Buade de Frontenac Militaristic, Cooperative
New Netherlands Adriaen van der Donck Charismatic, Mercantile
Peter Stuyvesant Industrious, Mercantile
New Spain Simon Bolivar Determined, Conquistador
Jose de San Martin Resourceful, Conquistador
Apache Mangas Coloradas Impressionable, Indulgent
Arawak Agueybana Impressionable, Gracious
Aztec Montezuma Prosperous, Gracious
Cherokee Oconostota Impressionable, Gracious
Inca Huayna Capac Prosperous, Mentor
Iroquois Logan Indulgent, Mentor
Sioux Sitting Bull Impressionable, Mentor
Tupi Cunhambebe Prosperous, Indulgent

Founding Fathers

Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.

Political

Founding Father Benefits
Samuel Adams Increases Liberty Bell production by the tax rate
Ben Franklin +3 Liberty Bells per Printing Press and Newspaper
Patrick Henry +3 Liberty Bells per Town Hall
Washington Irving +1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University
John Jay +25% Liberty Bells per settlement
James Madison 3 Guns per Armory, Magazine, and Arsenal
Thomas Paine Increases hammer production by the tax rate
Pocahontas Strengthens relations with the natives
Betsy Ross +3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill
Alexis de Tocqueville +50% education in every settlement, +3 Liberty Bells per University
John Winthrop +1 Cross per Town Hall

Exploration

Founding Father Benefits
Vaco Nunez de Balboa +25% defense per settlement
Juan de Bermudez +1 movement for Caravels, Merchantmen, and Galleons
Pedro Alvares Cabral Sailing to and from Europe takes 50% less time
Alexander von Humboldt +50% production of College and University
Juan Ponce de Leon Twice as likely to receive Treasure from Ancient Ruins
Lewis and Clark Pioneers require 50% less Tools, +1 movement for Wagon Trains
Jacques Marquette +1 movement for Scouts
Gonzalo Jimenez de Quesada Reveals all tiles containing Burial Grounds or Ancient Ruins
John Smith Native lands cost 50% less to purchase
Giovanni de Verrazano Provides 1 Caravel

Religion

Founding Father Benefits
William Brewster Native land costs 25% less to purchase
Bartolome de las Casas +50% native conversion rate from Missions
John Harvard Free Schoolhouse for each settlement
Nathanial Hawthorne Provides 3 Elder Statesmen
Thomas Hooker Provides 3 Jesuit Missionaries
Sor Juana +3 Crosses per Church and Cathedral
Gabriel Lallemant +50% production of Church and Cathedral
Gregorio de Mattos e Guerra +2 Liberty Bells per Church, +3 Liberty Bells per Cathedral
William Penn +3 Crosses per Town Hall, Strengthens relations with the natives
Juan de Sepulveda Provides 2 converted natives
Roger Williams +25% conversion rate from Missions, Strengthens relations with the natives

Trade

Founding Father Benefits
John Jacob Astor +50% Furs per settlement
Lord Baltimore Increases Cross production by the tax rate
Alexander Hamilton +3 hammers per Town Hall
Cyrus McCormick +1 food on plots with at least 2 food, +50% Sugar per settlement
Peter Minuit Units cost 25% less to purchase in Europe
John Rolfe +25% Tobacco per settlement
Adam Smith +50% production of Textile Mill, Coat Factory, Rum Factory, and Cigar Factory
Eli Whitney +50% Cotton per settlement
Jan de Witt 50% fewer Tools needed to construct buildings

Military

Founding Father Benefits
Ethan Allen Free promotion of Ranger I and Mountaineer I for Gunpowder Units
Francisco de Coronado +1 movement for Dragoons
Hernan Cortes Free Stockade for each settlement
Diego Velazquez de Cuellar Provides 3 indentured servants
Marquis de La Fayette Increases Gun production by the tax rate
John Paul Jones Provides 1 Frigate
Paul Chomeday de Maisonneuve Free promotion of Formation for Gunpowder Units, +1 movement for converted natives
Dom Pedro I +50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units
Francisco Pizarro Free promotion of Looter for Gunpowder Units
Chief Powhatan +50% strength for converted natives
Hernado de Soto Free promotion of Grenadier I for Gunpowder Units

Professions

Resource

Profession Role
Cotton Planter Can harvest cotton from surrounding tiles
Farmer Can harvest food from surrounding land tiles
Fisherman Can collect food from surrounding sea tiles
Fur Trapper Can collect furs from surrounding tiles
Lumberjack Can collect lumber from surrounding tiles
Ore Miner Can mine ore from surrounding tiles
Silver Miner Can mine silver from surrounding tiles
Sugar Planter Can collect sugar from surrounding tiles
Tobacco Planter Can harvest tobacco from surrounding tiles

Building

Profession Role
Blacksmith Can produce tools from ore
Carpenter Can produce hammers from lumber
Cigar Maker Can make cigars from tobacco
Coat Maker Can make coats from furs
Distiller Can make rum from sugar
Gunsmith Can produce guns from tools
Preacher Can produce crosses
Rancher Can produce horses from food
Statesman Can produce liberty bells
Student Can produce education points
Weaver Can produce cloth from cotton

Military/Service (Units)

Profession Role
Armed Brave Available only to natives, native can become an armed soldier
Armed Mounted Brave Available only to natives, native can become an armed soldier on horseback
Brave Available only to natives, serves as the default land unit
Colonist An unspecialized, defense-only unit
Dragoon Serves as the default mounted unit
Missionary Can establish missions in native settlements
Mounted Brave Available only to natives, native can become a mounted unit
Pioneer Can improve the surrounding lands
Scout Can explore surrounding lands on horseback
Soldier Serves as the default footsoldier

Resources

The economic system in Colonization revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and with the natives, which is the foundation of your economy.

Goods and Materials

Resource Requires Sell Buy
Food 1-2 8-10
Lumber 1 3-4
Silver 19 20
Cotton 3-5 5-7
Fur 4-6 6-8
Sugar 4-6 6-8
Tobacco 3-5 5-7
Ore 2-4 5-7
Cloth Cotton 8-12 9-13
Coats Fur 8-12 9-13
Rum Sugar 8-12 9-13
Cigars Tobacco 8-12 9-13
Tools Ore 1-2 2-3
Guns Tools 3-5 6-8
Horses 1-2 2-3
Trade Goods 1-2 2-3

Bonuses

In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to Culture (Civ4) and Beaker (Civ4) from Civilizaion) which affect other game mechanics.

Bonus Producing Buildings Use
Crosses Church, Cathedral Increases the rate of immigration
Education Schoolhouse, College, University Allows colonists to learn an advanced profession
Hammers Carpenter's Shop, Lumber Mill Increases the rate of building construction
Liberty Bells Printing Press, Newspaper Increases rebel sentiment

Buildings

Units


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