Civlization IV: Colonization is a stand-alone title in the Civilization series based on Civilization IV, using the same engine and a similar interface. It does not require you have Civilization IV to play.
Founding Fathers are historical figures who offer to join your colonies as you accumulate points in their respective categories: Politics, Exploration, Religion, Trade and Military. Founding Fathers bring with them benefits relative to their category.
Political
Founding Father
Benefits
Samuel Adams
Increases Liberty Bell production by the tax rate
Ben Franklin
+3 Liberty Bells per Printing Press and Newspaper
Patrick Henry
+3 Liberty Bells per Town Hall
Washington Irving
+1 Liberty Bell per Schoolhouse, +2 Liberty Bells per College, +3 Liberty Bells per University
John Jay
+25% Liberty Bells per settlement
James Madison
3 Guns per Armory, Magazine, and Arsenal
Thomas Paine
Increases hammer production by the tax rate
Pocahontas
Strengthens relations with the natives
Betsy Ross
+3 Cloth from Weaver's House, Weaver's Shop, and Textile Mill
Alexis de Tocqueville
+50% education in every settlement, +3 Liberty Bells per University
John Winthrop
+1 Cross per Town Hall
Exploration
Founding Father
Benefits
Vaco Nunez de Balboa
+25% defense per settlement
Juan de Bermudez
+1 movement for Caravels, Merchantmen, and Galleons
Pedro Alvares Cabral
Sailing to and from Europe takes 50% less time
Alexander von Humboldt
+50% production of College and University
Juan Ponce de Leon
Twice as likely to receive Treasure from Ancient Ruins
Lewis and Clark
Pioneers require 50% less Tools, +1 movement for Wagon Trains
Jacques Marquette
+1 movement for Scouts
Gonzalo Jimenez de Quesada
Reveals all tiles containing Burial Grounds or Ancient Ruins
John Smith
Native lands cost 50% less to purchase
Giovanni de Verrazano
Provides 1 Caravel
Religion
Founding Father
Benefits
William Brewster
Native land costs 25% less to purchase
Bartolome de las Casas
+50% native conversion rate from Missions
John Harvard
Free Schoolhouse for each settlement
Nathanial Hawthorne
Provides 3 Elder Statesmen
Thomas Hooker
Provides 3 Jesuit Missionaries
Sor Juana
+3 Crosses per Church and Cathedral
Gabriel Lallemant
+50% production of Church and Cathedral
Gregorio de Mattos e Guerra
+2 Liberty Bells per Church, +3 Liberty Bells per Cathedral
William Penn
+3 Crosses per Town Hall, Strengthens relations with the natives
Juan de Sepulveda
Provides 2 converted natives
Roger Williams
+25% conversion rate from Missions, Strengthens relations with the natives
Trade
Founding Father
Benefits
John Jacob Astor
+50% Furs per settlement
Lord Baltimore
Increases Cross production by the tax rate
Alexander Hamilton
+3 hammers per Town Hall
Cyrus McCormick
+1 food on plots with at least 2 food, +50% Sugar per settlement
Peter Minuit
Units cost 25% less to purchase in Europe
John Rolfe
+25% Tobacco per settlement
Adam Smith
+50% production of Textile Mill, Coat Factory, Rum Factory, and Cigar Factory
Eli Whitney
+50% Cotton per settlement
Jan de Witt
50% fewer Tools needed to construct buildings
Military
Founding Father
Benefits
Ethan Allen
Free promotion of Ranger I and Mountaineer I for Gunpowder Units
Francisco de Coronado
+1 movement for Dragoons
Hernan Cortes
Free Stockade for each settlement
Diego Velazquez de Cuellar
Provides 3 indentured servants
Marquis de La Fayette
Increases Gun production by the tax rate
John Paul Jones
Provides 1 Frigate
Paul Chomeday de Maisonneuve
Free promotion of Formation for Gunpowder Units, +1 movement for converted natives
Dom Pedro I
+50% Great General emergence, Free promotion of Veteran I and Minuteman I for Gunpowder and Mounted Units
Francisco Pizarro
Free promotion of Looter for Gunpowder Units
Chief Powhatan
+50% strength for converted natives
Hernado de Soto
Free promotion of Grenadier I for Gunpowder Units
Professions
Resource
Profession
Role
Cotton Planter
Can harvest cotton from surrounding tiles
Farmer
Can harvest food from surrounding land tiles
Fisherman
Can collect food from surrounding sea tiles
Fur Trapper
Can collect furs from surrounding tiles
Lumberjack
Can collect lumber from surrounding tiles
Ore Miner
Can mine ore from surrounding tiles
Silver Miner
Can mine silver from surrounding tiles
Sugar Planter
Can collect sugar from surrounding tiles
Tobacco Planter
Can harvest tobacco from surrounding tiles
Building
Profession
Role
Blacksmith
Can produce tools from ore
Carpenter
Can produce hammers from lumber
Cigar Maker
Can make cigars from tobacco
Coat Maker
Can make coats from furs
Distiller
Can make rum from sugar
Gunsmith
Can produce guns from tools
Preacher
Can produce crosses
Rancher
Can produce horses from food
Statesman
Can produce liberty bells
Student
Can produce education points
Weaver
Can produce cloth from cotton
Military/Service (Units)
Profession
Role
Armed Brave
Available only to natives, native can become an armed soldier
Armed Mounted Brave
Available only to natives, native can become an armed soldier on horseback
Brave
Available only to natives, serves as the default land unit
Colonist
An unspecialized, defense-only unit
Dragoon
Serves as the default mounted unit
Missionary
Can establish missions in native settlements
Mounted Brave
Available only to natives, native can become a mounted unit
Pioneer
Can improve the surrounding lands
Scout
Can explore surrounding lands on horseback
Soldier
Serves as the default footsoldier
Resources
The economic system in Colonization revolves around harvesting resources and converting them in to goods. These resources and goods can then be sold in Europe and with the natives, which is the foundation of your economy.
Goods and Materials
Resource
Requires
Sell
Buy
Food
1-2
8-10
Lumber
1
3-4
Silver
19
20
Cotton
3-5
5-7
Fur
4-6
6-8
Sugar
4-6
6-8
Tobacco
3-5
5-7
Ore
2-4
5-7
Cloth
Cotton
8-12
9-13
Coats
Fur
8-12
9-13
Rum
Sugar
8-12
9-13
Cigars
Tobacco
8-12
9-13
Tools
Ore
1-2
2-3
Guns
Tools
3-5
6-8
Horses
1-2
2-3
Trade Goods
1-2
2-3
Bonuses
In addition to goods, cities can also produce culture-type bonuses that do not have a price value (similar to and from Civilizaion) which affect other game mechanics.
Bonus
Producing Buildings
Use
Crosses
Church, Cathedral
Increases the rate of immigration
Education
Schoolhouse, College, University
Allows colonists to learn an advanced profession
Hammers
Carpenter's Shop, Lumber Mill
Increases the rate of building construction
Liberty Bells
Printing Press, Newspaper
Increases rebel sentiment
Buildings
Main article: Colinization buildings
Units
Main article: Colinization units
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