Combat or battle is a regrettable but necessary part of most strategy games. The attacker's attack strength and the defender's defensive strength are major factors in the outcome. In most games, the raw strengths can be increased by "veteran" status or similar experience-based enhancements, and defenders may in addition have a terrain bonus, making them stronger in forest or hilly ground, for example.
Civilization
- Main article: Combat (Civ1)
Combat outcomes are simple. Each unit's chance of losing is proportional to the relevant strength.
Civilization II
- Main article: Combat (Civ2)
Combat is more complex than in Civ1. Participants engage in several bouts, with the loser of each bout losing a small proportion of its health. The eventual winner usually has reduced health, which takes time to recover.
Civilization III
- Main article: Combat (Civ3)
Civilization V
- Main article: Combat (Civ5)
Combat reaches a high level of complexity in Civ5.
Civilization VI
- Main article: Combat (Civ6)
Civilization: Beyond Earth
- Main article: Combat (CivBE)
C-evo
- Main article: Combat (C-evo)
Battle outcomes are not random but depend precisely on the relative strengths (with a couple of other factors occasionally entering the equation). Before attacking, you can call up a diagram that shows the strengths and the outcome.
Colonization
- The main article has not been created for (or Combat is not part of) Colonization
Outcomes are random but based on strengths.
Other games
Combat is not present in (or the article has not been created for) the following games :
Game | Article |
---|---|
Civilization IV | Combat (Civ4) |
Civilization Revolution | Combat (CivRev) |
Civilization Revolution 2 | Combat (CivRev2) |
Freeciv | Combat (Freeciv) |
Civilization: Call to Power | Combat (CTP1) |
Call to Power II | Combat (CTP2) |
FreeCol | Combat (FreeCol) |
Civilization IV: Colonization | Combat (Civ4Col) |
Sid Meier's Alpha Centauri | Combat (SMAC) |
Starships | Combat (Starships) |