Combat or battle is a regrettable but necessary part of most strategy games. When units engage in combat, the attacker's attack strength and the defender's defensive strength are major factors in the outcome. In most games, the raw strengths can be increased by "veteran" status or similar experience-based enhancements, and defenders may in addition have a terrain bonus, making them stronger in forest or hilly ground, for example.
Civilization
Combat outcomes are simple. Each unit's chance of losing is proportional to the relevant strength.
Civilization II
Combat is more complex than in Sid Meier's Civilization. Participants engage in several bouts, with the loser of each bout losing a small proportion of its health. The eventual winner usually has reduced health, which takes time to recover.
Civilization III
Civilization IV
Civilization V
Combat reaches a high level of complexity in Civilization V.
Civilization VI
Civilization: Beyond Earth
C-evo
Battle outcomes are not random but depend precisely on the relative strengths (with a couple of other factors occasionally entering the equation). Before attacking, you can call up a diagram that shows the strengths and the outcome.
Sid Meier's Colonization
- The main article has not been created for (or Combat is not part of) Sid Meier's Colonization
Outcomes are random but based on strengths.
Sid Meier's Alpha Centauri
Other games
Combat is not present in (or the article has not been created for) the following games :
Game | Article |
---|---|
Civilization VII | Combat (Civ7) |
Civilization Revolution | Combat (CivRev) |
Civilization Revolution 2 | Combat (CivRev2) |
CivWorld | Combat (CivWorld) |
Freeciv | Combat (Freeciv) |
Civilization: Call to Power | Combat (CTP1) |
Call to Power II | Combat (CTP2) |
FreeCol | Combat (FreeCol) |
Civilization IV: Colonization | Combat (Civ4Col) |
Starships | Combat (Starships) |