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In the free-to-play game C-evo, battle outcomes are not random but depend precisely on the relative strengths (with a couple of other factors occasionally entering the equation). Before attacking, you can call up a diagram that shows the strengths and the outcome.

Who dies?[]

The losing unit dies. The victor sustains damage, varying with its amount of superiority. However, if the loser was a Fanatic, the victor sustains double damage (unless protected by Sun Tzu) and may therefore die too. If the strengths are equal (e.g., 12/8 attacking 18/12), both units die.

Raw or basic strengths[]

Special units[]

The special predesigned units have fixed raw strengths, the lowest attack strength (apart from the "0" of the civil units) being that of the Town Guard: 4.

Player-designed units[]

Units designed by the players have their raw strengths determined by the relevant discovered advances and by the number of weapons or armor modules that are built in.

Enhancements[]

  1. Experience: Beyond the "green" level are four possible upgrades, each adding 25% to the raw attack and defensive strengths: one stripe is Disciplined; two stripes (which a unit gains immediately if built in a city with a barracks for ground units, a dockyard for naval units, or an airport for air units) is Hardened; three stripes is Veteran; and a Star is Elite. Apart from the "Hardened" start as noted above, a unit progresses up the scale after successfully sustaining and overcoming damage: "100% make one experience level". There is no way of telling how close a unit is to its next upgrade.
  2. Fortification: A unit that is not on a transport and did not move in the previous turn gains a defensive bonus of 50% of its raw strength (and appears with a little wall symbol at its feet).
  3. Buildings: In a city, City Walls add 200% to the raw defensive strength unless the attacker has Artillery. The Command Bunker adds another 100%. However, in a city a naval unit has only 50% strength and an air unit has none (though it still takes a whole movement point to destroy, which may be a critical advantage now and then). In a fortress, similar conditions apply.
  4. Terrain: terrain bonuses may enhance the defensive strength. For example, location on a hill adds 100% to the raw strength

More detail[]

See the in-game details under Concepts > Unit Concepts > Combat.

See also[]

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