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 "Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves."
– Albert Einstein

Combustion is a technology in Civilization V.

Game Info[]

The Combustion technology creates the contemporary internal combustion engine, which is widely used in smaller transportation vehicles. Its military application allows the production of the Destroyer, as well as the first armored units in the game: the Tank in vanilla Civilization V and the Landship in the expansions. This ushers in the dominance of Oil Oil and make mounted units (i.e., those that require Horses Horses) obsolete.

Finally, in Brave New World, the use of cars and trucks extends the range of land Trade Route Trade Routes.

Civilopedia entry[]

"Combustion" means burning. It's a chemical reaction between substances, one of which is usually oxygen, which often results in the generation of light and heat energy. Here we're speaking specifically about the use of combustion inside of an engine (hence, "internal combustion") to create energy to turn a crank or move a piston.

There are two different types of internal combustion engines: intermittent-combustion engines and steady flow engines. In an intermittent-combustion engine, a certain amount of fuel and oxygen is injected into the combustion chamber where it ignites and moves a piston or some other mechanical device, after which another discrete amount of fuel and oxygen is once again inserted, and the entire process repeats. Automobile engines are examples of intermittent-combustion engines. In an steady-flow engine, a steady stream of fuel and oxygen is injected into engine, burning continuously. Jet engines are steady-flow.

The first internal combustion engine patent was given to Englishman Samuel Brown in 1823 for his "gas vacuum engine," which ran on hydrogen and oxygen. The first patent for using a jet engine to power an aircraft was filed in 1921 by Frenchman Maxime Guillaume. Neither of these first attempts was very successful, but they paved the way for technologies which would power the world right up until today, and for the foreseeable future.

See also[]

Civilization V Technologies [edit]
Ancient Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing
Classical Construction Currency Drama and Poetry Engineering Horseback Riding Iron Working Mathematics Optics Philosophy
Medieval Chivalry Civil Service Compass Education Guilds Machinery Metal Casting Physics Steel Theology
Renaissance Acoustics Architecture Astronomy Banking Chemistry Economics Gunpowder Metallurgy Navigation Printing Press
Industrial Archaeology Biology Dynamite Electricity Fertilizer Industrialization Military Science Rifling Scientific Theory Steam Power Telegraph1
Modern Ballistics Combustion Electronics Flight Mass Media1 Plastics Radio Railroad Refrigeration Replaceable Parts
Atomic2 Atomic Theory Combined Arms Computers Ecology Nuclear Fission Penicillin Radar Rocketry
Information2 Advanced Ballistics Future Tech Globalization Lasers Mobile Tactics Nanotechnology Nuclear Fusion Particle Physics Robotics Satellites Stealth Telecommunications The Internet
Сut Calculus3 Patronage3 Publishing3
1 Vanilla only 2 Atomic and Information eras are Future Era in Vanilla 3 Сut from the game
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.