Commerce is a game concept in Call to Power II.
Gameplay[]
Commerce is one of the basic resources of the game. Commerce represents the activity of buying, selling and trading goods and services in a city. It produces Gold, which pays for workers' Wages and funds Science. Players can also use accumulated Gold to Rush Buy Improvements and Wonders.
Commerce is one of the three basic resources in Call To Power II. All Cities generate Commerce by working the tiles of land in and around the city. The city limits (represented by a white dotted line drawn on the map) indicate from which tiles a city draws Commerce. Terrain types have varying levels of Commerce, and certain Tile Improvements, like the Trading Post and Shopping Mall, can help a city increase the amount of Commerce it creates.
In order to discover Advances, one must fund scientific research. Leaders may adjust the Science Setting, which determines what percentage of total Commerce goes to research.
Commerce represents the economic vitality of a city. Cities draw on their Commerce to pay for maintenance costs on Improvements. Cities may increase their Commerce by building Improvements like Banks and Brokerage Houses. They can also assign Workers to be Merchants.
To control the distribution of wealth in an empire, players can set the Wages level for each citizen. Wages level has a direct impact on Happiness, so it is wise to not underpay one's citizens.
See also[]
- Commerce in other games