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Commerce policy tree (Civ5)

Commerce policy tree image

Commerce is a social policy tree in Civilization V. It is available at the start of the Medieval Era.

Game Info[]

Commerce provides bonuses to naval empires (vanilla and GodsKings5 clear only), and those focused on Gold Gold.

Adopting Commerce boosts Gold Gold output in Capital Capital City by 25%. Unlocks building Big Ben (BNW-only only).

Adopting all Policies in the Commerce tree will grant +1 Gold Gold from every:

Policy Effect Requirement
Naval Tradition Naval Tradition
(Vanilla and GodsKings5 clear only)
+1 Movement Movement for Naval units and +1 sight range for naval combat units.
A Great Admiral appears and +2 Movement Movement for all Great Admirals (GodsKings5 clear only).
Adopting Commerce
Trade Unions Trade Unions
(Vanilla and GodsKings5 clear only)
Maintenance paid on Roads and Railroads reduced by 33%. Harbors and Seaports gain +1 Gold Gold. Adopting Commerce
Mercantilism Mercantilism Purchasing items in Cities requires 25% less Gold Gold.
+1 Science Science from every Mint, Market, Bank and Stock Exchange (GodsKings5 clear and BNW-only only).
Trade Unions (Vanilla and GodsKings5 clear)
Mercenary Army (BNW-only)
Merchant Navy Merchant Navy
(Vanilla and GodsKings5 clear only)
+3 Production Production in all coastal Cities. Naval Tradition
Protectionism Protectionism +1 (+2 in GodsKings5 clear and BNW-only) 20xHappiness5 Happiness from each Luxury Resource. Mercantilism (Vanilla and GodsKings5 clear)
Entrepreneurship & Mercantilism (BNW-only)
Wagon Trains Wagon Trains
(BNW-only only)
+2 Gold Gold from all your Land Trade Routes (with foreign nations). Maintenance paid on Roads and Railroads reduced by 50%. Adopting Commerce
Mercenary Army Mercenary Army
(BNW-only only)
Allows the purchasing of Landsknechts. Adopting Commerce
Entrepreneurship Entrepreneurship
(BNW-only only)
Great Merchants are earned 25% faster. Receive double Gold Gold from Great Merchant trade missions. Wagon Trains


Strategy[]

Civilopedia entry[]

Commerce deals with the exchange of goods and services, either through barter (in exchange for other goods and services) or by the exchange of some form of currency. Commerce is as old as human language and perhaps even older. In some cultures merchants occupy a lower class than those who rule or who get to carry the weapons. In other cultures, merchants are seen as the elite, and the acquisition of wealth is seen as the greatest good. For most of its recent history the United States has been the second kind of country.

Related achievements[]

Money Doesn't Grow on Trees
Money Doesn't Grow on Trees
Fully Explore the Commerce Policy Track.

See also[]

Civilization V Social Policies [edit]
Tradition AristocracyLanded EliteLegalismMonarchyOligarchy
Liberty CitizenshipCollective RuleMeritocracyRepresentationRepublic
Honor DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code
Piety Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy
Patronage AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism
Commerce EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains
Rationalism Free ThoughtHumanismScientific RevolutionSecularismSovereignty
Aesthetics Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts
Exploration Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets
Freedom Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage
Autocracy FascismMilitarismPolice StatePopulismTotal War
Order CommunismNationalismPlanned EconomySocialismUnited Front
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