Back to Social policies (Civ5)
Commerce is a social policy tree in Civilization V. It is available at the start of the Medieval Era.
Game Info[]
Commerce provides bonuses to naval empires (vanilla and only), and those focused on Gold.
Adopting Commerce boosts Gold output in Capital City by 25%. Unlocks building Big Ben ( only).
Adopting all Policies in the Commerce tree will grant +1 Gold from every:
- Specialist (Vanilla)
- Trading Post and double Gold from Great Merchant trade missions. May purchase Great Merchants with Faith ().
- It also allows the purchase of Great Merchants with Faith starting in the Industrial Era ().
Policy | Effect | Requirement |
---|---|---|
Naval Tradition (Vanilla and only) |
+1 Movement for Naval units and +1 sight range for naval combat units. A Great Admiral appears and +2 Movement for all Great Admirals ( only). |
Adopting Commerce |
Trade Unions (Vanilla and only) |
Maintenance paid on Roads and Railroads reduced by 33%. Harbors and Seaports gain +1 Gold. | Adopting Commerce |
Mercantilism | Purchasing items in Cities requires 25% less Gold. +1 Science from every Mint, Market, Bank and Stock Exchange ( and only). |
Trade Unions (Vanilla and ) Mercenary Army () |
Merchant Navy (Vanilla and only) |
+3 Production in all coastal Cities. | Naval Tradition |
Protectionism | +1 (+2 in and ) Happiness from each Luxury Resource. | Mercantilism (Vanilla and ) Entrepreneurship & Mercantilism () |
Wagon Trains ( only) |
+2 Gold from all your Land Trade Routes (with foreign nations). Maintenance paid on Roads and Railroads reduced by 50%. | Adopting Commerce |
Mercenary Army ( only) |
Allows the purchasing of Landsknechts. | Adopting Commerce |
Entrepreneurship ( only) |
Great Merchants are earned 25% faster. Receive double Gold from Great Merchant trade missions. | Wagon Trains |
Strategy[]
Civilopedia entry[]
Commerce deals with the exchange of goods and services, either through barter (in exchange for other goods and services) or by the exchange of some form of currency. Commerce is as old as human language and perhaps even older. In some cultures merchants occupy a lower class than those who rule or who get to carry the weapons. In other cultures, merchants are seen as the elite, and the acquisition of wealth is seen as the greatest good. For most of its recent history the United States has been the second kind of country.
Related achievements[]
Money Doesn't Grow on Trees
Fully Explore the Commerce Policy Track. |
See also[]
- Commerce in other games