A commodity is an item traded between cities in Civilization II. After the discovery of Trade, every city menu will display six commodities: three available for export and three demanded as imports. Hides can be exported indefinitely; other items can only be carried by one Caravan or valid trade route at a time.
List[]
There are 16 commodities available:
| Commodity | Bonus† |
|---|---|
| Hides | 2.0 |
| Wool | 2.0 |
| Beads | 2.0 |
| Cloth | 2.5 |
| Salt | 2.0 |
| Coal | 2.5 |
| Copper | 2.0 |
| Dye | 2.0 |
| Wine | 2.5 |
| Silk | 3.0 |
| Silver | 2.5 |
| Spice | 3.0 |
| Gems | 3.0 |
| Gold | 3.0 |
| Oil | 3.5 |
| Uranium | 4.0 |
† The bonus value is used in computing the initial monetary and
Science bonus from a new trade route. If a commodity is demanded by the Caravan's target city, the default trade value is multiplied by the bonus value.
Modification[]
The names of Civ2’s commodities can be found and modified in the Rules.txt file.
See also[]
- Commodity in other games