A commodity is an item traded between cities in Civilization II. After the discovery of trade, every city menu will display six commodities: three available for export and three demanded as imports. Hides can be exported indefinitely; other items can only be carried by one caravan or valid trade route at a time.
List[]
There are 16 commodities available:
Commodity | Bonus† |
---|---|
Hides | 2.0 |
Wool | 2.0 |
Beads | 2.0 |
Cloth | 2.5 |
Salt | 2.0 |
Coal | 2.5 |
Copper | 2.0 |
Dye | 2.0 |
Wine | 2.5 |
Silk | 3.0 |
Silver | 2.5 |
Spice | 3.0 |
Gems | 3.0 |
Gold | 3.0 |
Oil | 3.5 |
Uranium | 4.0 |
†The bonus value is used in computing the initial monetary and science bonus from a new trade route. If a commodity is demanded by the caravan's target city, the default trade value is multiplied by the bonus value.
Modification[]
The names of Civ2’s commodities can be found and modified in the Rules.txt
file.