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Its advantage over Monarchy is particularly apparent for coastal cities that use many [[coast (C-evo)|coast]] tiles with an [[Offshore Platform (C-evo)|Offshore Platform]] when The [[Lighthouse (C-evo)|Lighthouse]] Wonder is operative: each coast tile produces three material units.
 
Its advantage over Monarchy is particularly apparent for coastal cities that use many [[coast (C-evo)|coast]] tiles with an [[Offshore Platform (C-evo)|Offshore Platform]] when The [[Lighthouse (C-evo)|Lighthouse]] Wonder is operative: each coast tile produces three material units.
   
Mere discovery of the advance, without needing to adopt the government type, allows any future design of an [[air unit]] or a [[ground unit]] to have the [[Fanatic (C-evo)|Fanatic]] [[unit special feature (C-evo)|unit special feature]] unless the government is [[Bemocracy (C-evo)|Bemocracy]], [Future Society (C-evo)|]], or [[Republic (C-evo)|Republic]]. The striking effect of [[Fanatic (C-evo)|Fanatic]]ism is that if your unit dies it imposes twice the standard amount of damage on the victor, which will kill the victor too if your strength was over 50% of the victor's.
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Mere discovery of the advance, without needing to adopt the government type, allows any future design of an [[air unit]] or a [[ground unit]] to have the [[Fanatic (C-evo)|Fanatic]] [[unit special feature (C-evo)|unit special feature]] unless the government is [[Bemocracy (C-evo)|Bemocracy]], [[Future Society (C-evo)|Future Society]], or [[Republic (C-evo)|Republic]]. The striking effect of [[Fanatic (C-evo)|Fanatic]]ism is that if your unit dies it imposes twice the standard amount of damage on the victor, which will kill the victor too if your strength was over 50% of the victor's.
   
 
{{C-evo indust|required=[[Industrialization (C-evo)|Industrialization]] and [[Philosophy (C-evo)|Philosophy]]|unlock=[[Fanatic (C-evo)|Fanatic]]|military=Additional damage to enemy units and other features|obsolete=Nil|give=Nil}}
 
{{C-evo indust|required=[[Industrialization (C-evo)|Industrialization]] and [[Philosophy (C-evo)|Philosophy]]|unlock=[[Fanatic (C-evo)|Fanatic]]|military=Additional damage to enemy units and other features|obsolete=Nil|give=Nil}}

Revision as of 16:24, 22 July 2017

Communism in the free game C-evo is an Industrial Age advance available mid-game and a government type of the same name.

The government type compares favourably with Monarchy, by eliminating all corruption and by adding an additional material resource to every tile that produces two or more. The only disadvantags are:

  • Settlers and engineers consume two units of food per turn.
  • You get no benefit from the Newton's College Wonder

Its advantage over Monarchy is particularly apparent for coastal cities that use many coast tiles with an Offshore Platform when The Lighthouse Wonder is operative: each coast tile produces three material units.

Mere discovery of the advance, without needing to adopt the government type, allows any future design of an air unit or a ground unit to have the Fanatic unit special feature unless the government is Bemocracy, Future Society, or Republic. The striking effect of Fanaticism is that if your unit dies it imposes twice the standard amount of damage on the victor, which will kill the victor too if your strength was over 50% of the victor's.

{{{name}}}, one of C-evo's "Industrial Age Advances" (needing Science)

Prerequisite
advances:

Industrialization and Philosophy
Allows or enables: Fanatic

Has military or other value: {{{effects}}}

Obsoletes: Nil
Further advances
that require it:

Nil

Template:C-evo govt