Civilization Wiki
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|5*10 [[Social policies]]
 
|5*10 [[Social policies]]
 
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|'''Number of [[technologies]]'''
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|67
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|89
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|82
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|?
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|92
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|47
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|'''[[Religion]]'''
 
|'''[[Religion]]'''

Revision as of 20:49, 25 May 2012

The Civilization series contains several games with many features in common. This is a brief comparison.

" in a column for an expansion pack, means that it adds nothing to the category.

Game Civ I Civ II Civ III Civ III: PTW Civ III: Conquests Civ IV Civ IV: Warlords Civ IV: BTS CivRev CiV CiV: G&K
Release date 1991 1996 2001 2002 2003 2005 2006 2007 2008 2010 2012
Number of civilizations 14 21 18 26 34 16 22 32 16 18 (+7 with DLC) 26
Number of Wonders of the World 21 28 24 " " 30 33 41 21 28 (+3 with DLC) 37
Number of Small Wonders/National Wonders None None 10 ? ? 13 13 14 " 8 ?
Government types 5 6 (introducing Fundamentalism) 5 " " 5*5 Civics " " 6 5*10 Social policies "
Number of technologies 67 89 82 ? ? ? ? ? 92 47 74
Religion Generic Generic Generic " " Multiple identical " " Generic Generic Multiple diverse
Espionage Diplomats Diplomats and Spies Moles " " Spies " Espionage points, Spy specialist No No Espionage
Map grid Square Isometric square Isometric square " " Square (3D) " " Square (3D) Hexagonal (3D) "
Resources Bonus only Bonus only Bonus, Strategic & Luxury " " Bonus, Strategic & Luxury " " Bonus only Bonus, Strategic & Luxury and new resources
Unique civilization features None City graphics only Unique units, qualities " " Unique units, leader traits and Unique buildings " Era-specific abilities Unique units, unique buildings, unique abilities and Unique improvements
Great People None None Great leader " " Artist, Engineer, Merchant, Prophet, Scientist and Great General and Great Spy Artist, Builder, Explorer/Industrialist, Humanitarian, Leader, Scientist Artist, Engineer, General, Merchant, Scientist and Great Prophet
Hit points None By unit statistics By unit experience " " By unit strength " " ? By unit strength "
Other new features Reputation Culture, borders, war weariness, Air missions, Forced labor Multiplayer Health, Cottages Vassals Relics City-states, national happiness, embarking, puppets