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 "I find the great thing in this world is not so much where we stand, as in what direction we are moving."
– Oliver Wendell Holmes

Compass is a technology in Civilization V.

Game Info[]

The Compass is an instrument that is vitally important for sea travel, providing much better orientation when there are no other visible marks on the horizon.

Discovering Compass allows the construction of the Harbor, a very important building for international trade, and improves seafaring and sea trade in several other ways. In the expansions, it also allows construction of the Galleass, a powerful naval ranged unit.

Civilopedia entry[]

A basic compass is a device which uses a lodestone or magnetized needle to point out the direction of "magnetic" north. Although magnetic north is not identical with "true" north, the two are close enough to make magnets extremely useful tools when navigating the world. The first compasses were invented in China and Europe (apparently independently) in the 12th century. Compasses allowed sailors to closely monitor and track their ship's "bearing" (direction) when at sea, something that in the years before compasses was all but impossible in overcast or stormy days and nights. They were equally useful to landsmen traveling in trackless deserts or during snowstorms or deep beneath the canopies of ancient jungles.

Modern travelers still carry compasses, but these devices are now seen as somewhat quaint and old-fashioned, especially when compared to global positioning satellites, which can tell not only where you are, but can also provide you with directions to the nearest coffee shop, something that even the best and most accurate compass cannot do.

See also[]

Civilization V Technologies [edit]
Ancient Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing
Classical Construction Currency Drama and Poetry GodsKings5 clear Engineering Horseback Riding Iron Working Mathematics Optics Philosophy
Medieval Chivalry Civil Service Compass Education Guilds GodsKings5 clear Machinery Metal Casting Physics Steel Theology
Renaissance Acoustics Architecture GodsKings5 clear Astronomy Banking Chemistry Economics Gunpowder Metallurgy Navigation Printing Press
Industrial Archaeology Biology Dynamite Electricity Fertilizer Industrialization GodsKings5 clear Military Science Rifling Scientific Theory Steam Power Telegraph1
Modern Ballistics GodsKings5 clear Combustion Electronics Flight Mass Media1 Plastics Radio Railroad Refrigeration Replaceable Parts
Atomic2 Atomic Theory Combined Arms GodsKings5 clear Computers Ecology Nuclear Fission Penicillin Radar Rocketry
Information2 Advanced Ballistics Future Tech Globalization Lasers Mobile Tactics GodsKings5 clear Nanotechnology Nuclear Fusion Particle Physics Robotics Satellites Stealth Telecommunications GodsKings5 clear The Internet BNW-only
Сut Calculus3 Patronage3 Publishing3
1 Vanilla only 2 Atomic and Information eras are Future Era in Vanilla 3 Сut from the game
GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.
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