FANDOM


BackArrowGreen Back to Civilization VI
BackArrowGreen Back to World Congress

Competitions, otherwise known as Scored Competitions, are a new addition to Civilization VI in the Gathering Storm expansion. They resemble International Projects from Civilization V: Brave New World in that they provide an opportunity for all nations to compete and achieve some goal, but their specific mechanics are quite different.

Mechanics Edit

Competitions are started in the late game through a Resolution proposed in a Regular Session of the World Congress. Such Resolutions start appearing from the Modern Era onward. Note that a Competition will start only if the vote on its Resolution passes! This means that nations which feel that they are not prepared for certain competitions are actually able to prevent them from running, thus also preventing their competitors from gaining valuable rewards.

Each Competition runs for exactly 30 turns, after which it is declared over and a winner is chosen. Herein is where they differ from the International Projects of Brave New World, which had a certain 20xProduction5 Production cost and would run until that cost was met.

In each competition certain game actions or events will net a score towards the victory in this particular competition. After the time runs down, a winner is declared (obviously the nation with the highest score); there are also Silver prize winners (a.k.a. Silver tier), which are all nations whose score falls within top 25% of all civilizations, and Bronze prize winners (Bronze tier), whose score falls within the next quarter (26%-50%). All other nations receive nothing. Civilizations who score 0 or below will always receive nothing. The winner (the civilization with the highest score) will receive both Gold and Silver Tier rewards.

If there are only two competitors, the one with the higher score receives both Gold and Silver prizes while the one with the lower score (above 0) receives the Bronze prize only.

After the June 2019 Update most Competitions also award 1 Diplomatic Victory point to their winner. Aid requests award 2 Diplomatic Victory points. Among the three Nobel Prize competitions, only the Nobel Peace Prize grant 1 Diplomatic Victory point upon winning.

Special Competitions Edit

In each game most competitions listed below will get proposed, at one point or another, during Regular Sessions. There are several exceptions:

  • Aid Request Competitions are proposed not during Regular, but during Special sessions. Visit their article for more info.
  • Nobel Prize Competitions will only appear in games where Sweden is present. If Sweden gets wiped out later in the game, they will no longer show up. We may surmise that these Competitions are only sponsored by Sweden's government, and if it doesn't exist anymore there is no one to pay for them. Nobel Prize Competitions are proposed one at a time during Regular sessions once the world enters the Industrial Era.

List of Scored Competitions Edit

Name Scoring Gold Tier rewards Silver Tier rewards Bronze Tier rewards Particulars
World's Fair 1 point per GreatPerson6 Great Person point earned 1 Diplomatic Victory point

100 GreatPerson6 Great Person points

100 Diplomatic Favor (Civ6) Diplomatic Favor 50 Diplomatic Favor (Civ6) Diplomatic Favor -
World Games 1 point/turn for each Stadium or Aquatics Center; 50 points for completing the Train Athletes project 1 Diplomatic Victory point

+2 Tourism6 Tourism from each Campus

+2 Tourism6 Tourism from each Stadium and Aquatics Center +1 Tourism6 Tourism from each Stadium and Aquatics Center Participants gain access to the Train Athletes project in their cities.
Nobel Peace Prize 1 point for each Diplomatic Favor (Civ6) Diplomatic Favor gained 1 Diplomatic Victory point

Musician6 Great Musician, 1 Scientist6 Great Scientist

1 Engineer6 Great Engineer, 1 Artist6 Great Artist 1 Artist6 Great Artist -
Nobel Prize in Literature 1 point for each Writer6 Great Writer, Artist6 Great Artist or Musician6 Great Musician point earned +50 Album Sales for Rock Bands

Rock Bands are 20% cheaper to purchase.

+75 Album Sales for Rock Bands +25 Album Sales for Rock Bands -
Nobel Prize in Physics 1 point for each Scientist6 Great Scientist, Engineer6 Great Engineer or Merchant6 Great Merchant point earned 1 Technology Boost

+1 Resource accumulation per turn in cities with a University

1 Technology Boost

+1 Resource accumulation per turn in cities with a Research Lab.

1 Technology Boost -
Aid Request 1 point for each Civ6Gold Gold given to the target; 50 points for completing the Send Aid project 2 Diplomatic Victory points 100 Diplomatic Favor (Civ6) Diplomatic Favor 50 Diplomatic Favor (Civ6) Diplomatic Favor Participants gain access to the Send Aid project in their cities
Climate Accords 1 point/turn for each CO2 emission less than the highest polluter 1 Diplomatic Victory point 100 Diplomatic Favor (Civ6) Diplomatic Favor 50 Diplomatic Favor (Civ6) Diplomatic Favor Participants gain access to the Decommission Coal Power Plant, Decommission Oil Power Plant and Decommission Nuclear Power Plant projects in their cities.
International Space Station 5 points/turn for each Spaceport; 1 point/turn for each Campus; 30 points for completing the Train Astronauts project +3 light years per turn for their exoplanet spaceship 50 Diplomatic Favor (Civ6) Diplomatic Favor

+40% Civ6Production Production towards space race projects

+20% Civ6Production Production towards space race projects Participants gain access to the Train Astronauts project in their cities.
Military Aid Request 1 point for each Civ6Gold Gold given to the target; 50 points for completing the Send Aid project 2 Diplomatic Victory points 100 Diplomatic Favor (Civ6) Diplomatic Favor 50 Diplomatic Favor (Civ6) Diplomatic Favor Participants gain access to the Send Aid project in their cities
Civilization VI [edit]
Rise and FallGathering Storm

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsCompetitionsGS-OnlyDistrictsImprovementsLeadersPantheonsPolicy CardsProjectsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural Wonders)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFutureGS-Only

Concepts
AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • ClimateGS-Only (Disasters) • CombatDiplomacy (EmergenciesR&F-OnlyEspionageGossipGrievancesGS-Only WarmongeringWorld CongressGS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Statistics
Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic FavorGS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) PowerGS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Community content is available under CC-BY-SA unless otherwise noted.