Competitions, otherwise known as Scored Competitions, are a new addition to Civilization VI in the Gathering Storm expansion. They resemble International Projects from Civilization V: Brave New World in that they provide an opportunity for all nations to compete and achieve some goal, but their specific mechanics are quite different.
Competitions are started in the late game through a Resolution proposed in a Regular Session of the World Congress. Such Resolutions start appearing from the Modern Era onward. Note that a Competition will start only if the vote on its Resolution passes! This means that nations which feel that they are not prepared for certain competitions are actually able to prevent them from running, thus also preventing their competitors from gaining valuable rewards.
Each Competition runs for exactly 30 turns, after which it is declared over and a winner is chosen. Herein is where they differ from the International Projects of Brave New World, which had a certain Production cost and would run until that cost was met.
In each competition certain game actions or events will net a score towards the victory in this particular competition. After the time runs down, a winner is declared (obviously the nation with the highest score); there are also Silver prize winners (a.k.a. Silver tier), which are all nations whose score falls within top 25% of all civilizations, and Bronze prize winners (Bronze tier), whose score falls within the next quarter (26%-50%). All other nations receive nothing. Civilizations who score 0 or below will always receive nothing. The winner (the civilization with the highest score) will receive both Gold and Silver Tier rewards.
If there are only two competitors, the one with the higher score receives both Gold and Silver prizes while the one with the lower score (above 0) receives the Bronze prize only.
After the June 2019 Update most Competitions also award 1 Diplomatic Victory point to their winner. Aid requests award 2 Diplomatic Victory points. Among the three Nobel Prize competitions, only the Nobel Peace Prize grant 1 Diplomatic Victory point upon winning.
Special Competitions Edit
In each game most competitions listed below will get proposed, at one point or another, during Regular Sessions. There are several exceptions:
- Aid Request Competitions are proposed not during Regular, but during Special sessions. Visit their article for more info.
- Nobel Prize Competitions will only appear in games where Sweden is present. If Sweden gets wiped out later in the game, they will no longer show up. We may surmise that these Competitions are only sponsored by Sweden's government, and if it doesn't exist anymore there is no one to pay for them. Nobel Prize Competitions are proposed one at a time during Regular sessions once the world enters the Industrial Era.
List of Scored Competitions Edit
|Name||Scoring||Gold Tier rewards||Silver Tier rewards||Bronze Tier rewards||Particulars|
|World's Fair||1 point per Great Person point earned||1 Diplomatic Victory point||100 Diplomatic Favor||50 Diplomatic Favor||-|
|World Games||1 point/turn for each Stadium or Aquatics Center; 50 points for completing the Train Athletes project||1 Diplomatic Victory point||+2 Tourism from each Stadium and Aquatics Center||+1 Tourism from each Stadium and Aquatics Center||Participants gain access to the Train Athletes project in their cities.|
|Nobel Peace Prize||1 point for each Diplomatic Favor gained||1 Diplomatic Victory point||1 Great Engineer, 1 Great Artist||1 Great Artist||-|
|Nobel Prize in Literature||1 point for each Great Writer, Great Artist or Great Musician point earned|| +50 Album Sales for Rock Bands
Rock Bands are 20% cheaper to purchase.
|+75 Album Sales for Rock Bands||+25 Album Sales for Rock Bands||-|
|Nobel Prize in Physics||1 point for each Great Scientist, Great Engineer or Great Merchant point earned||1 Technology Boost|| 1 Technology Boost
+1 Resource accumulation per turn in cities with a Research Lab.
|1 Technology Boost||-|
|Aid Request||1 point for each Gold given to the target; 50 points for completing the Send Aid project||2 Diplomatic Victory points||100 Diplomatic Favor||50 Diplomatic Favor||Participants gain access to the Send Aid project in their cities|
|Climate Accords||1 point/turn for each CO2 emission less than the highest polluter||1 Diplomatic Victory point||100 Diplomatic Favor||50 Diplomatic Favor||Participants gain access to the Decommission Coal Power Plant, Decommission Oil Power Plant and Decommission Nuclear Power Plant projects in their cities.|
|International Space Station||5 points/turn for each Spaceport; 1 point/turn for each Campus; 30 points for completing the Train Astronauts project||+3 light years per turn for their exoplanet spaceship|| 50 Diplomatic Favor
+40% Production towards space race projects
|+20% Production towards space race projects||Participants gain access to the Train Astronauts project in their cities.|
|Military Aid Request||1 point for each Gold given to the target; 50 points for completing the Send Aid project||2 Diplomatic Victory points||100 Diplomatic Favor||50 Diplomatic Favor||Participants gain access to the Send Aid project in their cities|
|Civilization VI |
|Rise and Fall • Gathering Storm|