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Computer is an advance in Call to Power II.

Gameplay[]

The invention of affordable computers revolutionizes society in many ways. The Computer Center increases Science in Cities by making available high-tech research equipment to scientists.

The Internet represents a fundamental alteration in the way human beings communicate, learn, do business and entertain themselves.

Great Library entry[]

Although computational machines, most notably the abacus, have been around for millennia, it was not until World War II that developments in advanced mechanical computational devices arrived. The first computers were developed to crack encrypted German wartime communications. Computers improved with advances in vacuum tube, transistor and integrated circuitry technology. Computers found commercial and educational uses in the 1950s and '60s, fueling a revolution of epic proportions. With the introduction of the first personal computers in the late 1970s, computers began to enhance peoples' abilities to perform many tasks, including document creation, mathematics and research. Sales of personal computers skyrocketed in the 1980 and '90s as businesses, schools and institutions found their power and capabilities indispensable. By the beginning of the 21st century, the use of computers and microprocessors pervaded almost every aspect of human life.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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